Atypical-Abbie Posted October 8, 2014 Report Share Posted October 8, 2014 So then, I figured that I would try to create an alternate to Miracle Synchro Fusion, and this is what it turned out to be. I was thinking to make it so it sent them to the Graveyard, not sure if that would cause some balance issues. Banish 1 Synchro Monster from your Extra Deck that is listed on a Fusion Monster that lists a Synchro Monster as a Fusion Material and the other Fusion Materials from your side of the field, then Fusion Summon that Fusion Monster from your Extra Deck. If you activate this card, you cannot Special Summon other monsters for the rest of the turn. Link to comment Share on other sites More sharing options...
Spinny Posted October 8, 2014 Report Share Posted October 8, 2014 I would much rather it banished the none-synchro from the deck, since ignoring the synchro cost is pretty overpowered unless it requires 2 synchros then just ignore 1. So maybe this would work better? Banish 1 Non-Synchro Monster from your Extra Deck or Deck that is listed on a Fusion Monster that lists a Synchro Monster as a Fusion Material and send the other Fusion Materials from your side of the field to the graveyard, then Fusion Summon that Fusion Monster from your Extra Deck. You can only activate 1 "Spiral Synchro Fusion" per turn. Im saying to not ignore the synchro because mainly of supreme arcanite magician being a thing in shaddolls. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 8, 2014 Author Report Share Posted October 8, 2014 I would much rather it banished the none-synchro from the deck, since ignoring the synchro cost is pretty overpowered unless it requires 2 synchros then just ignore 1. So maybe this would work better? Banish 1 Non-Synchro Monster from your Extra Deck or Deck that is listed on a Fusion Monster that lists a Synchro Monster as a Fusion Material and send the other Fusion Materials from your side of the field to the graveyard, then Fusion Summon that Fusion Monster from your Extra Deck. You can only activate 1 "Spiral Synchro Fusion" per turn. Im saying to not ignore the synchro because mainly of supreme arcanite magician being a thing in shaddolls. That wasn't really the point though..and why did you make it banish the first one, but send the other one and remove the Special Summon clause? Link to comment Share on other sites More sharing options...
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