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[Finished]Fusion Team Tournament (finished)


Awesum13

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I will now post my scores and breakdowns of the entrants.

 

[spoiler Dark Kan - Alduin, the World-Eater Dragon]Clarity - 7/10
Balance - 29/30
Playability - 21/30
Creativity - 16/20
OCG - 6/10
Total - 79

Let's start by asking: where do the Fusion Materials have to be banished from? And do you need to use Polymerization to Summon it? This is gravely important as it determines exactly how much effort is needed to go into Summoning this card. I'll assume that Polymerization is still required, and they have to come from the field.

Needing to use 2 clashing archetypes with separate forms of support is generally a no-no, and that has weighed down previous Blue-Eyes + Red-Eyes Fusions like yours. The fact that one can Pendulum Summon monsters might help things a bit, but currently the Scales for Normal Support Pendulums are not in favour for even Red-Eyes touching the field, making it all the more harder to put Alduin on the field without extensive card advantage investment.

What we do get, is something kinda neat. Score a kill, it's banished, and you get a free revival of a Dragon. Dragons nowadays are mostly about that dump-and-revive strategy, and it becoming a lesser substitute for Red-Eyes Darkness Metal Dragon can be handy. Too bad it lacks sufficient protection to actually get the effect running enough times to cover its costly Summon.

Good try, but a bit too clunky.[/spoiler]

[spoiler Ara Asura - Cyber Star Dragon]Clarity - 9/10
Balance - 24/30
Playability - 27/30
Creativity - 13/20
OCG - 8/10
Total - 81

What Level is it? It might be significant in determining what other plays can be fueled with it.

Requiring Stardust Dragon simultaneously makes this a little harder to Summon, yet opens up Miracle Synchro Fusion to ease the job. Cyber Dragon's splashability often results in it being used as a free LV5, and doesn't seem out of place in a Synchro Deck with the capacity to produce Stardust. Just Synchro Summoning Stardust using Cyber Dragon already sets this up to be brought out with MSF. Oh, right, Cyber Nova Dragon also pulls this out with ease

What we get out of this is some strange hybrid between Cyber Dragon Nova and Shooting Star Dragon. I'm inclined to believe it's just an amped Shooting Star Dragon with Nova's other effects strapped on. It even has both Types and still has Cyber Dragon backwards-compatibility.

Assuming you've Summoned this using Polymerization, this card easily repeatedly becomes a 5100/3000 by boosting off Cyber Dragon's DEF. Can't say I'm keen on this, especially when Power Bond turns this into 8600/3000. And if your opponent tries to remove it (or anything else, for the matter), it just sneers at that attempt as it transforms back into Stardust Dragon - assuming you can do that and didn't banish Stardust through MSF or Summon it through Starlight Road.

I find that its extreme flexibility and ability to be supported by more things than normal, due to it being many things at once - Dragon, Machine, and Cyber Dragon - is prone to opening up a few too many combos with it. Fortunately it doesn't have any effects that grant immediate card advantage without external help.[/spoiler]

[spoiler CuriousHeartless - Chaos King Salmon]Clarity - 9/10
Balance - 27/30
Playability - 14/30
Creativity - 16/20
OCG - 9/10
Total - 75

Seeing some odd form of ways to support Banisharks is interesting. What I don't understand is what business Banisharks and pals have in running Terrorking Salmon.

We glance at this card to see whether Banisharks are even going to bother throwing in Polymerization for the sake of running this card. At minimum, you're getting a 1600/2000 just off the Fusion Materials alone, and with some Graveyard setup, it can reach monstrous ATK scores. Late-game, when your Graveyard is stocked with materials, this card can pretty much bring forth a game-ending ATK score.

But that's about it. No other effects to give it the ability to last or threaten the board on its own. It's unlikely that Banisharks even run Big Jaws despite its decent ATK for a LV3. I do often quote "beauty in simplicity" but sometimes too simple a card ends up falling into the realm of mediocrity. Even dedicated Fish Decks just glance at this, shake their heads, and move on.[/spoiler]

[spoiler Blue Amoonguss - Mirror Shield Gardna]Clarity - 10/10
Balance - 25/30
Playability - 22/30
Creativity - 19/20
OCG - 9/10
Total - 85

Indeed, nostalgic. It's a pity that this card (and its Materials) have no ability to present an offensive presence.

What I'm uncertain about this card is its universal anti-destruction ability. Not only is it a form of floodgate that prevents the opponent from working through your defenses without monster effects, but it also accidentally breaks effects like Call of the Haunted, that normally destroy the monster they're tied to once they leave the field.

The other flip-up gimmick looks interesting to abuse, especially with things like Book of Eclipse and Swords of Concealing Light to effectively boardwipe an opponent while doing massive burn damage. Of course, the drawback being that you've left him in Attack Position, but on average you're doing around 2400 damage without your own interference with your share of Set Cards. This degree of burn is prone to ending games, and can make an opponent hesitant to intentionally attack into him face-down without needing an effect to silence him beforehand.

All in all, an interesting card to try building around, but not one that would usually see normal play - largely due to its Materials that are considered lackluster in the current game.[/spoiler]

[spoiler JamesMuddy - The Master Hex Sealed Fusion]Clarity - 8/10
Balance - 26/30
Playability - 20/30
Creativity - 10/20
OCG - 8/10
Total - 72

"So, let's take these 3 Fusion Substituters, cram them together like this and... *crush* *crumple* there!"

At the very least, the nature of its Fusion Material ease up on the effort needed to Summon this card, but it's highly unlikely to see a Deck that uses all 3 Hex-Sealed Fusions. For our efforts, we get a 2200/3000 or 2700/3000 depending on whether it's attacking or being attacked, and when it surfaces it wipes the board of the 3 Attributes it's not. That boardwipe might prove to be significant in certain matchups, but the possibility of it doing something significant won't turn up often enough.

Score a kill and you get... 1, or any number of, the Hex-Sealed Fusions from your Graveyard? Seems rather underwhelming since you still need that other Polymerization-esque card to make good use of what you're pulling back out.

When your card's most powerful and perhaps most useful ability is so specialized it looks like icing on the cake, there are problems.[/spoiler]

[spoiler Reptilious - Fire King Sacred Avatar Nephthys]Clarity - 9/10
Balance - 13/30
Playability - 26/30
Creativity - 16/20
OCG - 8/10
Total - 72

Blowing up all other monsters the moment it's Fusion Summoned seems like a drawback counterbalanced in the form of shenanigan-enablers, since it's designed to work with Fire Kings.

Letting your destruction effects give +1 additional card advantage can prove to be tremendously strong. A lot of the powerful plays here are often floats or +1s; turning them into +1s and +2s can mean an utter steamroll in card advantage. Yes, we still have cards that benefit off destruction or are resistant to effect destruction, but letting that MST turn into a 2-for-1 is just too potent.

Oh, and it's incredibly difficult to take down, since it just revives itself the turn after being destroyed by any means. That 3000/2600 body doesn't help in surmounting it either.

It revives stuff from your Graveyard as well? And it just enables more Fire King shenanigans, letting you re-enable Nephthys or Garunix that you just used to Fusion Summon it? Now we're getting a little out of hand here.

Card does too much, supplies too much advantage, all for the cost of using a slightly less intuitive card in Fire Kings.[/spoiler]

[spoiler hakuginnozero - Ultimate Skull Knight]Clarity - 9/10
Balance - 26/30
Playability - 15/30
Creativity - 19/20
OCG - 10/10
Total - 79

Needing to use a weak Fusion Monster already makes this card that much more difficult to Summon. Yes, you can use Fusion Substitutes to put this card out with greater ease, but King of the Swamp didn't make Dragon Master Knight playable enough.

Difficulty aside, what do we get out of Summoning this card? Support for its Fusion Material, and coincidentally, its Fusion Material's Material. All of which are still relatively bad cards that don't synergize well with each other. You can still reach out into different niches, like Dark Magician for example, but the fact that you need to at least splash Skull Knight 2 into a Spellcaster Deck to try to milk the effect for all its worth will take away from the Deck's functionality.

Cool concept, rather subpar execution, hampered down by the terrible Material.[/spoiler]

[spoiler ReneTCG - Ha Des, Commander of Skull Servants]Clarity - 10/10
Balance - 18/30
Playability - 24/30
Creativity - 19/20
OCG - 9/10
Total - 80

Ha Des in a Skull Servant Deck? Nearly unthinkable. What would we get that could potentially warrant breaking theme? How about a one-sided floodgate?

Although it's not a complete one-edged Skill Drain in that Continuous Effects your opponent has still function, Ha Des still shuts down a majority of monster effects that trigger on the field, rendering your opponent almost helpless while you either whittle away their LP or tear into them with King of the Skull Servants. Yes, it can be switched off by taking out other Zombies, but until that happens, your opponent's left a sitting duck.

Skull Servants are a fun Deck to play as, and while they're not as strong as competitive Decks, I feel that support shouldn't be that intrusive, even if it's intended to let them contend on more equal grounds. Weighing it down by requesting the player to break theme generally results in questionable Deck building choices and can trip up the Deck's fluidity.[/spoiler]

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Clearness - 15% (Can I tell what your card is supposed to do without having to stare at it for half an hour?)

Balance - 25% (If your card is too strong, - points)

Playability - 25% (But if your card is too weak, also - points)

Creativity - 20% (Is it a card that  yugioh doesnt already have a version of?)

OCG - 15% (Is your grammar spot on, or does it need some tweaks?)

 

 

Ultimate Skull Knight

 

Clearness-13%

Balance-24%

Playability-10%

Creativity-20%

OCG-11%

Overall-78%

 

Fire King Dude

 

Clearness-14%

Balance-21%

Playability-22%

Creativity-19%

OCG-13%

Overall-89%

 

The Master

 

Clearness-9%

Balance-20%

Playability-10%

Creativity-20%

OCG-12%

Overall-71%

 

Alduin

 

Clearness-14%

Balance-17%

Playability-21%

Creativity-20%

OCG-14%

Overall-86%

 

 

 

 

Cyber Star Dragon

 

Clearness-12%

Balance-11%

Playability-22%

Creativity-20%

OCG-9%

Overall-74%

 

Salmon

 

Clearness-15%

Balance-25%

Playability-5%

Creativity-17%

OCG-14%

Overall-76%

 

Mirror Gardna

 

Clearness-11%

Balance-9%

Playability-20%

Creativity-20%

OCG-7%

Overall-67%

 

Ha Des

 

Clearness-12%

Balance-20%

Playability-20%

Creativity-20%

OCG-13%

Overall-85%

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Dark Kan (Alduin) – 79%,89%,86% (AVG 85% Rounded Up)

Ara Asura (Cyber Star Dragon) – 81%,90%,74% (AVG 82% Rounded Up)

CuriousHeartless (Chaos King Salmon) – 75%,60%,76% (AVG 71% Rounded Up)

Blue Amoonguss (Mirror Shield Gardna) – 85%,67%,67% (AVG 73%)

JamesMuddy (Master HSF) – 72%,85%,71% (AVG 76%)

Reptilious (FK Nephthys) – 72%,86%,89% (AVG 83% Rounded Up)

hakuginnozero (Ultimate Skull Knight) – 79%,78%,78% (AVG 79% Rounded Up)

ReneTCG (Ha Des) – 80%,64%,85% (AVG 77% Rounded Up)

 

1.) Dark Kan

2.) Reptilious

3.) Ara Asura

4.) Hakuginnozero

5.) ReneTCG

6.) JamesMuddy

7.) Blue Amoonguss

8.) CuriousHeartless

 

Teams:

(1-8): Dark Kan & CuriousHeartless

(2-7): Reptilious & Blue Amoonguss

(3-6): Ara Asura & JamesMuddy

(4-5): Hakuginnozero & ReneTCG

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Here are the average results of the cards. The next contest will be posted shortly.

 

Ultimate Skull Knight: 78%

 

Fire King Sacred Avatar: 86%

 

Ha Des: 64%

 

Mirror Gardna: 67%

 

Chaos King Salmon: 60%

 

Cyber Star Dragon: 90%

 

Aludin, The World-eater Dragon: 89%

 

The Master Hex-Sealed Fusion: 85%

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Round two: Create two Fusion monsters with materials listed here under your team number.

 

Team 1 will fuse Elemental Hero Ocean with Broww, Huntsman of Dark World.

Team 2 will fuse Dragunity Militum with Mokey Mokey King.

Team 3 will fuse Morphtronic Scopen with Madolche Messengelato.

Team 4 will fuse Drillroid with Psychic Snail.

 

Is it wrong to call the OP a hypocrite? Because, all of these fusions would never actually happen outside of oddball tag duels.

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So are the teams supposed to communicate or do we just create 2 separate cards? 

I will make that more clear. Rule update has been posted.

 

Is it wrong to call the OP a hypocrite? Because, all of these fusions would never actually happen outside of oddball tag duels.

I am a hypocrite how?

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Judging rubrics aren't set in stone - sometimes the premise of the contest demands different weightings in different areas.

 

Of course, I didn't expect to reshuffle my judging criteria so soon, because the nature of the next round means everyone would score terribly in the usual rubric.

I just want to start things off with a bang. Next round will be a little different, as will the final round. The rubrics may shuffle, and may not. Expect them to, since the contests are already planned out, and they can sometimes be different, to say the least.

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FQsSx1q.jpg

 

Lore: You can Fusion Summon this card by banishing the above Fusion Materials from your side of the field or your Extra Deck (This is treated as a Fusion Summon). Once per turn, you may Special summon one Level 4 or lower 'Dragunity' monster from your Graveyard, Hand, or Deck. When this card leaves the field, destroy all monsters Special Summoned by this effect.

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[spoiler: title=Dragunity Vlitum]FQsSx1q.jpg[/spoiler]

 

Lore: You can Fusion Summon this card by banishing the above Fusion Materials from your side of the field or your Extra Deck (This is treated as a Fusion Summon). Once per turn, you may Special summon one Level 4 or lower 'Dragunity' monster from your Graveyard, Hand, or Deck. When this card leaves the field, destroy all monsters Special Summoned by this effect.

You only have one card? Not accepted until the second card is in, and it has to be within 9 hours of now, or you are disqualified.

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sorry this is a bit late - busy :(


anyways heres the card

 

[SPOILER=Card]

 

FcFvWSJ.jpg

 

"Dragunity Militum" + "Mokey Mokey King"
You can Fusion Summon this card by banishing the above Fusion Material from your side of the field or your Extra Deck (This is treated as a Fusion Summon). When this card is Fusion Summoned: Send 1 Level 1 Normal Monster from your Deck or hand to your Graveyard. Increase this card's ATK and DEF by 1000 and its level by 1 (max 12) for each Normal Monster in your Graveyard. This card's ATK cannot be higher than 8000 by this card's effect. If this card battles a monster with a lower level than this card: Destroy that monster during your End Phase. If this card would be destroyed: Banish 1 Normal Monster from your Graveyard instead
 
[/SPOILER]
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sorry this is a bit late - busy :(


anyways heres the card

 

[SPOILER=Card]

 

FcFvWSJ.jpg

 

"Dragunity Militum" + "Mokey Mokey King"
You can Fusion Summon this card by banishing the above Fusion Material from your side of the field or your Extra Deck (This is treated as a Fusion Summon). When this card is Fusion Summoned: Send 1 Level 1 Normal Monster from your Deck or hand to your Graveyard. Increase this card's ATK and DEF by 1000 and its level by 1 (max 12) for each Normal Monster in your Graveyard. This card's ATK cannot be higher than 8000 by this card's effect. If this card battles a monster with a lower level than this card: Destroy that monster during your End Phase. If this card would be destroyed: Banish 1 Normal Monster from your Graveyard instead
 
[/SPOILER]

 

Accepted. A bit of a random picture, and the card by Amoonguss doesn't even have a pic, but at least the cards are in.

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