Miror B Posted October 3, 2014 Report Share Posted October 3, 2014 Creatures: 4 Slippery Bogle 4 Gladecover Scout 4 Kor Spiritdancer Instants: 3 Path to Exile Enchantments: 4 Daybreak Coronet 3 Keen Sense 4 Hyena Umbra 3 Spider Umbra 4 Ethereal Armor 4 Rancor 3 Spirit Link Lands: 2 Dryad Arbor 6 Forest Fetches (if a very specific ratio is needed tell me, otherwise it'll be something like 2/2/1/1 just so pithing needle doesn't f*** 'em all up easily) 4 Temple Garden 4 Razorverge Thicket 4 Horizon Canopy So Bogle is basically a non-interactive hi tempo deck that puts out a hexproof creature turn 1 and then proceeds to enchant it with everything possible. --------------------------------------------------------------------------------------------------------------------- Kor Spiritdancer and Keen Sense are the deck's hand refill. Multiples become very strong quickly. Umbras are for protection from Blanket Destruction as well as a possibility if you need to guard early on. Spirit Link is there because rulings are that it's not actually Lifelink and uses the stack, so it stacks together with other Spirit Links and Lifelinks. Dryad Arbor is there for a fetchable sac outlet vs whatever you call those "target player sacs a creature" effects. 2 is a personal preference for more protection of that but I hear it's unnecessary, so taking it out for a 4th Spider Umbra is under consideration. Everything else should be self explanatory. This here is the eventual plan for the deck. As you can see I don't actually care too much cost wise (otherwise I'd just run the painland rather than canopy) Link to comment Share on other sites More sharing options...
Simping For Hina Posted October 3, 2014 Report Share Posted October 3, 2014 -1 Spiritdancer -1 Dryad Arbor +1 Silhana Ledgewalker +1 Wooded Bastion Also, since Pithing Needle is not really a card, you don't need anymore that having 3/3 split of Fetchlands. I would even got with 4/2 with Windswept Heath as the 4-of because it is just that strong in a GW deck. Link to comment Share on other sites More sharing options...
Miror B Posted October 4, 2014 Author Report Share Posted October 4, 2014 -1 Spiritdancer -1 Dryad Arbor +1 Silhana Ledgewalker +1 Wooded Bastion Also, since Pithing Needle is not really a card, you don't need anymore that having 3/3 split of Fetchlands. I would even got with 4/2 with Windswept Heath as the 4-of because it is just that strong in a GW deck. It's Heath is "strong" in a GW deck maybe, but literally everything I search with fetches in the deck is Temple Gardens and Arbors, which are covered by any kind of Forest. So I dont' really see a reason to do anything really specific with those things. Ledgewalker I kinda like, but the deck's more about avoiding removal and making things too strong to be blocked. Idk about Wooded Bastion. I feel like I'd rather have a painland for t1 plays, and the only thing Bastion really helps is making Arbors better mana sources, which you're reducing to 1. Idk am I using bad reasoning here? Link to comment Share on other sites More sharing options...
Simping For Hina Posted October 4, 2014 Report Share Posted October 4, 2014 It's Heath is "strong" in a GW deck maybe, but literally everything I search with fetches in the deck is Temple Gardens and Arbors, which are covered by any kind of Forest. So I dont' really see a reason to do anything really specific with those things. Ledgewalker I kinda like, but the deck's more about avoiding removal and making things too strong to be blocked. Idk about Wooded Bastion. I feel like I'd rather have a painland for t1 plays, and the only thing Bastion really helps is making Arbors better mana sources, which you're reducing to 1. Idk am I using bad reasoning here? Kind of. Dryad Arbor should just never be used as a two-of, while Bastion does effectively the same thing. It can't be used on turn 1, but it supports Daybreak Coronet even if it isn't a necessary evil. Dryad Arbor is always a fetchable card that is a back-up to the deck, but Wooded Bation supplies White Mana as well, even if there is enough to support others. Dryad is not a turn 1 play, either. Heath is a cheap Fetchland, abuse that. The price of it is one of the best reasons to get it, but it is also a card that just works with the colors. And it can help to get a basic plains/forest, which I would suggest as well to get around Path. Just to fetch for a basic land is helpful, anyways. But Pithing Needle isn't even a card, so the argument to get 2/2/1/1 is not even needed an just going to cost more money. Silhana has hexproof, so it does avoid removal. It is harder to deal with than Spiritdancer would ever be, while not filling a hand with it. Spiritdancer should never be more than a 3-of unless Control is going to become more of a thing in Modern, anyways. The card value is helpful, but there is just so much hate that having 9 hexproof creatures with 4 value creatures are an expected way to counteract the hate. Link to comment Share on other sites More sharing options...
Miror B Posted October 4, 2014 Author Report Share Posted October 4, 2014 Mistook Silhanna for something else. Also I understand the Dryad Arbor being a 1 of, that's why I mentioned I might lose it for another Spider Umbra. And Idk what I'd lose for Basic Lands, everything in the landbase is valuable for being a high tempo dual land so I don't miss out on colors early. Link to comment Share on other sites More sharing options...
Simping For Hina Posted October 4, 2014 Report Share Posted October 4, 2014 Mistook Silhanna for something else. Also I understand the Dryad Arbor being a 1 of, that's why I mentioned I might lose it for another Spider Umbra. And Idk what I'd lose for Basic Lands, everything in the landbase is valuable for being a high tempo dual land so I don't miss out on colors early. I did say I prefer it. Just an idea. The idea of 20 lands is mathematically more helpful than having 19 for this deck, even with the aggresive mulligans this deck takes. I would never go down to 19, but that is my preference. It causes more mulligans than should be a thing with this deck. Having only 2 basic lands doesn't miss any tempo, and can gain more tempo later on. The land base is specifically to keep up the ability to always have something to play, anyways. If you feel like you're missing out on colors early, you're shuffling badly. But I would even just play a regular forest because of the lack of lands anyways. It is green, and doesn't miss any other play from turn one on, so you don't need to worry about it. You could even get rid of a Temple Garden to support this, because it does basically the same thing except supply a turn 2 Daybreak, which wouldn't happen anyways. Link to comment Share on other sites More sharing options...
Miror B Posted October 4, 2014 Author Report Share Posted October 4, 2014 I did say I prefer it. Just an idea. The idea of 20 lands is mathematically more helpful than having 19 for this deck, even with the aggresive mulligans this deck takes. I would never go down to 19, but that is my preference. It causes more mulligans than should be a thing with this deck. Having only 2 basic lands doesn't miss any tempo, and can gain more tempo later on. The land base is specifically to keep up the ability to always have something to play, anyways. If you feel like you're missing out on colors early, you're shuffling badly. I gotcha on the first point. Second point what would I drop for the basic? Or would I just run 1 Arbor and 1 Plains instead of 2 Arbors? Link to comment Share on other sites More sharing options...
Simping For Hina Posted October 4, 2014 Report Share Posted October 4, 2014 I gotcha on the first point. Second point what would I drop for the basic? Or would I just run 1 Arbor and 1 Plains instead of 2 Arbors? I would play 3 Temple Garden and 1 Forest. Like you said, Green is the most important color. Arbor should be played as a one-of, but Temple Garden does more damage than Horizon Canopy ever does. Horizon keeps up value anyways when lands aren't an item. Plus you'll never have a moment to use all 6 fetches unless you're already losing, so Temple loses value later on anyways. But having 1 Dryad and 1 Forest is a good idea, too, just not something I would do. Only use a plains if you use 2 basic lands. It does take away from a turn one play when it is the only basic land you have. All of your fetchlands search for green Link to comment Share on other sites More sharing options...
Miror B Posted October 4, 2014 Author Report Share Posted October 4, 2014 I would play 3 Temple Garden and 1 Forest. Like you said, Green is the most important color. Arbor should be played as a one-of, but Temple Garden does more damage than Horizon Canopy ever does. Horizon keeps up value anyways when lands aren't an item. Plus you'll never have a moment to use all 6 fetches unless you're already losing, so Temple loses value later on anyways. But having 1 Dryad and 1 Forest is a good idea, too, just not something I would do. Well I can do that later on then (For now it'll be 4 temples because I have to use Painlands instead of Horizon Canopies due to I want deck ASAP but don't have the paycheck) Link to comment Share on other sites More sharing options...
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