Atypical-Abbie Posted October 2, 2014 Report Share Posted October 2, 2014 Note, I made some changes to the rules this time around. Voting: Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules! Good votes gets a rep from me, opponent's rep is optional. Both I and the opponent had the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate. Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate. Rules and Rewards: All YCM and 1v1 Leaderboard rules apply. First to 3 votes or whoever has most votes when the contest ends wins. Winner gets a rep from the opponent, other rewards are optional. Entry Requirements and Theme: Make a WATER Xyz Monster that's Summoned using only WATER monsters as Xyz Material Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it. Send a PM to me with your card and remember to include text. Other information is optional. Deadline: Opponent sign-up date: 9th of October at 00:00 CET. Contest end date: 9th of October at 00:00 CET. [spoiler=Card A] 2 Level 3 WATER monsters When this card is Special Summoned, except by Xyz Summon: You can target 1 Level 3 WATER monster in your Graveyard; attach that target to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; add that target to your hand. [/spoiler] [spoiler=Card B] 2 or more Level 4 WATER monsters During either player's turn: You can detach 2 Xyz Material from this card; Special Summon 1 Rank 6 or lower WATER Xyz Monster from your Extra Deck, except "Almoric Descender", using this card as Xyz Material. (Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot Special Summon other monsters during the turn you activate this effect, except WATER monsters, and monsters you control cannot declare an attack that turn, except that monster. If you activated this effect during your opponent's turn, destroy it during the End Phase of that turn. [/spoiler] Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 2, 2014 Report Share Posted October 2, 2014 Allow me. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 2, 2014 Author Report Share Posted October 2, 2014 Allow me. Okay, just so you know, I changed the requirement a bit, so if you don't want to now, just say so. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 2, 2014 Report Share Posted October 2, 2014 The new requirements are still fine. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 2, 2014 Author Report Share Posted October 2, 2014 Cards are up, get to voting! Link to comment Share on other sites More sharing options...
-Noel- Posted October 2, 2014 Report Share Posted October 2, 2014 I like Card A. It's ability to actually recycle something give it a nice place as a R3 for Bahamut into FA. Card B is pretty powerful as it let you pull off something with a powerful effect and hard Xyz conditions like Zereort or 94 with ease. But it's still balanced and would get a vote if the opposed card was not clearly better. Card A got my vote. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 2, 2014 Report Share Posted October 2, 2014 1-0 in Card A's favour. Link to comment Share on other sites More sharing options...
Darj Posted October 2, 2014 Report Share Posted October 2, 2014 Card A: Really cool for recovering cards, namely a Doublefin Shark who is a Wolfbark for Shark/fish decks, and being a Bahamut Shark target greatly helps, and even generates card advantage through it. However, there is a loop involving Xyz Remora that can lead to summoning 2 Bahamut Sharks and Armored Ray Lancers which, while it can't OTK in that turn since the Bahamuts won't be able to attack, it can become a huge threat to the opponent and is definitely unfair. [spoiler=Combo] Requirements: 1 Level 3 WATER monster and 1 Level 4 WATER Fish in the grave. 1 Xyz Remora in grave or hand. 1 Level 4 WATER Fish on the field, or Doublefin Shark at hand. 1. Either Normal Summon Doublefin and revive Remora, or Normal Summon Remora while you already control a level 4 WATER Fish 2. Xyz Summon Bahamut Shark 3. Detach Remora, Special Summon Viperfish 4. Use Viperfish to recycle Xyz Remora 5. Ovelay Ray Lancer over Viperfish 6. Detach from both Bahamut and Ray Lancer to Special Summon Remora 7. Remora effect Summons 2 Level 4 Fish from the grave 8. Xyz Summon Bahamut using Doublefin 9. Detach Doublefin, Special Summon Viperfish 10. Use Viperfish to recycle Doublefin 11. Overlay Ray Lancer over Viperfish Result: 2 Bahamut Sharks, 2 Ray Lancers, a Defense Position Fish Summoned by Remora, and a Doublefish Shark at hand as backup. Xyz Remora can be searched by Generation Force, which adds a bit of consistency to the combo. [/spoiler] Card B: It is unfair because it basically turns any WATER Xyz into Rank 4. You can abuse this by Summoning monsters such as Ragnainfinity or Silent Honor DARK for a beater with a removal effect, a Rank 5 WATER -> Armored Crystalzero for a beater with an extra life, or Zereort to disable a big monster and/or inflict damage. Also, it is prone to becoming worse if stronger Rank 5+ WATERs are released in the future. I vote for Card C. Card A has that silly combo that not even a hard OPT clause can fix (it would only stop you from recycling Doublefin). Granted, you can already do the same without using Card A at all, but requires more setup and you don't get to recover a Doublefin. Anyway, I don't think supporting unfair combos is a good thing to do in card making. (However, the card could be fixed with a clause similar to "Vulcan the Divine" or "FF- Lion Emperor", and/or disabling it from recycling Level 4 monsters). Card B rewards Rank4 WATER decks too much in my opinion, lets you choose from different big WATER Xyzs for added versatility, and is at risk of becoming stronger. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 2, 2014 Author Report Share Posted October 2, 2014 Card A: 1 Card B: 0 Card C (neihter): 1 Thanks for voting. Link to comment Share on other sites More sharing options...
Rera Posted October 3, 2014 Report Share Posted October 3, 2014 I vote Card A. I won't vote for Card C if both cards were not really terrible, and from what I saw, Card A's recycling is somehow good, maybe a little too good with Bahamut Shark, but it requires deck dedication to use it effectively, and even the combo above was pulled off, it waste all your monster slots only to let 2 monsters attack and get wiped out by BRD/DH or even more powerful methods like Evilswarm Exciton Knight or Raigeki later (Truth be told, I'm really surprised to see the former was released and the latter was unbanned.) Simply put, the combo Card A provided "was" broken and "is" now powerful, but still have many way to get around. Card B could be called "Rank cheating", and from what I've searched (by the names mentioned above), Zereort or Number C101 into Zero Lancer are really powerful monsters and shouldn't be able to bring out just by 2 WATER monsters. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 3, 2014 Report Share Posted October 3, 2014 2-0 Card A, 1 vote for Card C. Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 3, 2014 Report Share Posted October 3, 2014 I vote for card A. As summed by everyone, it was a card that was specifically designed for Full-Armored Shark engine. It let you recycle a Double Fin or Remora which lead to another combo, but the lack of hard OPT clause or preventing the same name monsters from being Summoned is something serious, though I don't think it's so bad so that it deserved card C vote. And yeah I said card C, because card B is just too OP. You simply turn a Rank 4 into Rank 5 or 6 without any RUM requirement or restrictions more than just Attribute. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 4, 2014 Report Share Posted October 4, 2014 Current standing 3-0-1 Card A's favour. Any objections to the votes, Zazi? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 4, 2014 Author Report Share Posted October 4, 2014 Nope, you deserve the win. Link to comment Share on other sites More sharing options...
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