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Break the Above Card


Mr Dr Professor Spaz

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Name: Wynn the Wind Charmer

Attribute: WIND

Level: 2

Type: Spellcaster / Flip / Effect

Effect: FLIP: You can take control of any number of face-up WIND monster your opponent controls. 

If this card is sent to the Graveyard by an opponent's card (either by battle or by card effect): You can Special Summon it in face-down Defense Position, and if you do, all face-up monsters your opponent currently controls become WIND attribute.

ATK: 500

DEF: 1500

 

Next: "Gift Card"

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  • 2 weeks later...

Prime Material Dragon

Level 6

Light

ATK2400

DEF2000

This card cannot be destroyed by battle. Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. This card gains 1000 ATK each time this effect is activated.


Maiden with Eyes of Blue

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Name: Maiden with Eyes of Blue

Attribute: LIGHT

Level: 1

Type: Spellcaster / Tuner / Effect

Effect: If a card you control is targeted for an attack: You can negate that attack, change this card's battle position, then Special Summon 1 "Blue-Eyes" monster from your hand, Deck, Extra Deck or Graveyard, ignoring the Summoning conditions. When a card you control is targeted for an effect: You can Special Summon 1 "Blue-Eyes" monster from your hand, Deck, Extra Deck or Graveyard, ignoring the Summoning conditions, then you can negate that effect.

ATK: 0

DEF: 0

 

Next card: "Ancient Lamp"

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Name: Ancient Lamp

Attribute: WIND

Level 3

Type: Spellcaster / Effect

Effect:During your Main Phase: You can Special Summon any number of "La Jinn the Mystical Genie of the Lamp" from your hand, deck or graveyard. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation. If a monster your opponent controls is destroyed by battle: Inflict damage to your opponent equal to the ATK of the destroyed monster.

 

Trishula, Dragon of the Ice Barrier (due to it being unbanned in OCG)

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  • 1 month later...

Number 49: Fortune Tune

Xyz/Effect

LIGHT/Winged Beast/Rank 3

2 Level 3 monsters

During each Standby Phase: Double your Life Points. This card cannot be destroyed by card effects. If this card would leave the field, you can detach 1 Xyz material instead. If this card leaves the field: Target 2 monsters of the same level in your graveyard; Special Summon them, and if you do return this card to your Extra Deck and halve your opponents Life Points.

ATK 400/DEF 900

 

Ceasefire

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  • 4 weeks later...

Rampenta the Spiritual Beast

****

WIND / Beast-type / Effect

1600 / 400

Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck, and if you do, send 1 "Ritual Beast" monster with the same type as the banished monster from your Deck to your Graveyard. If this card you control is banished: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Rampenta the Spiritual Beast" once per turn.

 

 

Junk Forward

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well..that was completely different from its original effect o.o

 

Kuriboh

During your opponent's Battle Phase, when you take battle damage: You can discard this card from your hand; gain Life Points equal to the damage you took, then banish all Attack Position monsters your opponent controls with ATK less than or equal to the damage you took.

 

 

>>Sonic Chick

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Name: Grave Squirmer

Level: 1

Type: Fiend

Attribute: DARK

ATK: 0

DEF: 0

Effect: When this card is destroyed by battle and sent to the Graveyard: Target up to 3 cards on your opponents side of the field; Banish them and inflict 1000 damage for each card banished by this effect.

 

El Shaddoll Winda

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  • 2 weeks later...

El Shaddoll Winda

1 "Shaddoll" monster + 1 DARK monster

Must first be Fusion Summoned. Cannot leave the field by your opponent's card effects. While this monster is face-up on the field, your opponent cannot Special Summon. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap card in your Graveyard; add it to your hand.

 

 

>>Heraldic Beast Leo

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Heraldic Beast Leo
EARTH - Level 4 - Beast/Effect - 2000/2000
During the End Phase of the turn this card was Summoned: Destroy this card. During your next Standby Phase after this effect was activated: Special Summon this monster. When this card is sent to the Graveyard: Add 1 "Heraldic Beast"monster from your Deck to your hand, except "Heraldic Beast Leo".

Backup Warrior

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Backup Warrior

Level 5 EARTH Warrior

Monster Effect

This card cannot be Normal Summoned/Set. This card must first be Special Summoned (from your hand) while the only monsters you control are Defense Position monsters. When this card is Special Summoned make the level of all monsters you control 5 and if you do, inflict 500 damage to your opponent for each card in your hand. You cannot Synchro Summon the turn this card is Special Summoned.

 

The Wicked Worm Beast

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Reese the Ice Mistress

Level 2 WATER Sea-serpent

Monster/Effect

This card cannot be destroyed by battle. This card is unaffected by the effects of Level/Rank 4 or lower monsters your opponent controls. When another monster you control is destroyed and sent to the graveyard; target two cards you opponent controls: Destroy them.

 

Dewdark of the Ice Barrier

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Dewdark of the Ice Barrier

While you control another Level 2 or lower monster, all "Ice Barrier" monsters you control can attack your opponent directly. Once per turn, when an "Ice Barrier" monster you control inflicts battle damage to your opponent: You can target 1 WATER monster in your Graveyard with 1500 or less DEF; Special Summon it.

 

>>Gadget Hauler

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Gadget Hauler

Level 6/EARTH/Machine

Monster/Effect

You can add any number of "Morphtronic" monster from your deck or graveyard to your hand to have this card gain 500 ATK for each card. You can send any number of "Morphtronic" monsters from your hand to the graveyard to have this card gain 1000 ATK for each card.

 

Reinforcement of the Army

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Wtf was that ^ lool

RotA

Activate 1 of these effects. If you control no monsters at activation, you can activate both effects and resolve in sequence.
-Add 1 Level 4 or lower Warrior-type monster from your Deck to your hand.
-Special Summon 1 Level 4 or lower Warrior-type monster from your hand.


>>Bachibachibachi

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Bachibachibachi

 

"When this card is Summoned, special summon up to 2 more Bachibachibachi from your hand, deck, or graveyard.  Then you may change the levels of all Bachibachibachi you control to a number between 0-13.  An XYZ monster that was Summoned using this card on the field as Xyz Material gains this effect.

 

*This card can attack a number of times equal to the number of its materials.  Inflict piercing battle damage."

 

 

Convulsion of Nature

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  • 2 weeks later...

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