Yemachu Posted October 9, 2014 Report Share Posted October 9, 2014 Name: Wynn the Wind Charmer Attribute: WIND Level: 2 Type: Spellcaster / Flip / Effect Effect: FLIP: You can take control of any number of face-up WIND monster your opponent controls. If this card is sent to the Graveyard by an opponent's card (either by battle or by card effect): You can Special Summon it in face-down Defense Position, and if you do, all face-up monsters your opponent currently controls become WIND attribute. ATK: 500 DEF: 1500 Next: "Gift Card" Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 9, 2014 Report Share Posted October 9, 2014 Gift Card Trap Normal Your opponent gains 12000 Life points and draws 5 cards. As long as this card is in the graveyard your opponent has no hand size limit. Prime Material Dragon Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted October 18, 2014 Report Share Posted October 18, 2014 Prime Material Dragon Level 6 Light ATK2400 DEF2000 This card cannot be destroyed by battle. Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. This card gains 1000 ATK each time this effect is activated. Maiden with Eyes of Blue Link to comment Share on other sites More sharing options...
Yemachu Posted October 18, 2014 Report Share Posted October 18, 2014 Name: Maiden with Eyes of Blue Attribute: LIGHT Level: 1 Type: Spellcaster / Tuner / Effect Effect: If a card you control is targeted for an attack: You can negate that attack, change this card's battle position, then Special Summon 1 "Blue-Eyes" monster from your hand, Deck, Extra Deck or Graveyard, ignoring the Summoning conditions. When a card you control is targeted for an effect: You can Special Summon 1 "Blue-Eyes" monster from your hand, Deck, Extra Deck or Graveyard, ignoring the Summoning conditions, then you can negate that effect. ATK: 0 DEF: 0 Next card: "Ancient Lamp" Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 18, 2014 Report Share Posted October 18, 2014 Name: Ancient Lamp Attribute: WIND Level 3 Type: Spellcaster / Effect Effect:During your Main Phase: You can Special Summon any number of "La Jinn the Mystical Genie of the Lamp" from your hand, deck or graveyard. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation. If a monster your opponent controls is destroyed by battle: Inflict damage to your opponent equal to the ATK of the destroyed monster. Trishula, Dragon of the Ice Barrier (due to it being unbanned in OCG) Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 3, 2014 Report Share Posted December 3, 2014 Trishula, Dragon of the Ice Barrier WATER/Dragon-Type/Level 8 2800/2400 Once per turn, you can banish up to 1 card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.) Number 49: Fortune Tune Link to comment Share on other sites More sharing options...
Azure Wolf Posted December 3, 2014 Report Share Posted December 3, 2014 Number 49: Fortune Tune Xyz/Effect LIGHT/Winged Beast/Rank 3 2 Level 3 monsters During each Standby Phase: Double your Life Points. This card cannot be destroyed by card effects. If this card would leave the field, you can detach 1 Xyz material instead. If this card leaves the field: Target 2 monsters of the same level in your graveyard; Special Summon them, and if you do return this card to your Extra Deck and halve your opponents Life Points. ATK 400/DEF 900 Ceasefire Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted December 3, 2014 Report Share Posted December 3, 2014 Ceasefire (Trap) Flip all Face-down Monsters Face-up, and Negate the effects of all monsters your opponent controls, Your opponent then loses 1500 Life Points for each monster on the field. Rampenta the Spiritual Beast Link to comment Share on other sites More sharing options...
evil cucumber Posted December 29, 2014 Report Share Posted December 29, 2014 Rampenta the Spiritual Beast **** WIND / Beast-type / Effect 1600 / 400 Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck, and if you do, send 1 "Ritual Beast" monster with the same type as the banished monster from your Deck to your Graveyard. If this card you control is banished: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Rampenta the Spiritual Beast" once per turn. Junk Forward Link to comment Share on other sites More sharing options...
evil cucumber Posted December 30, 2014 Report Share Posted December 30, 2014 well..that was completely different from its original effect o.o Kuriboh During your opponent's Battle Phase, when you take battle damage: You can discard this card from your hand; gain Life Points equal to the damage you took, then banish all Attack Position monsters your opponent controls with ATK less than or equal to the damage you took. >>Sonic Chick Link to comment Share on other sites More sharing options...
Azure Wolf Posted December 30, 2014 Report Share Posted December 30, 2014 Sonic Chick Level 1 Earth/Winged-Beast This card cannot be destroyed by battle. If this card battles a monster with 1800 or more ATK, Destroy that monster at the end of damage calculations. Leghul Link to comment Share on other sites More sharing options...
evil cucumber Posted December 30, 2014 Report Share Posted December 30, 2014 Leghul * EARTH / Insect 300 / 350 This card can attack your opponent directly. When a player takes Battle Damage from a battle involving this card: You can shuffle all monsters on the field that were Special Summoned from the Main or Extra Deck into the Deck. >>Genex Furnace Link to comment Share on other sites More sharing options...
Draconus297 Posted January 4, 2015 Report Share Posted January 4, 2015 Genex Furnace FIRE - Level 5 - Pyro/Effect - 2000/1300 If you control a face-up "Genex" monster, you can Special Summon this monster from your hand. During the turn this monster was Special Summoned, double the ATK of all face-up "Genex" monsters. Rapid-Fire Magician Link to comment Share on other sites More sharing options...
MetalRock547 Posted January 4, 2015 Report Share Posted January 4, 2015 Name: Grave Squirmer Level: 1 Type: Fiend Attribute: DARK ATK: 0 DEF: 0 Effect: When this card is destroyed by battle and sent to the Graveyard: Target up to 3 cards on your opponents side of the field; Banish them and inflict 1000 damage for each card banished by this effect. El Shaddoll Winda Link to comment Share on other sites More sharing options...
evil cucumber Posted January 13, 2015 Report Share Posted January 13, 2015 El Shaddoll Winda 1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot leave the field by your opponent's card effects. While this monster is face-up on the field, your opponent cannot Special Summon. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap card in your Graveyard; add it to your hand. >>Heraldic Beast Leo Link to comment Share on other sites More sharing options...
Draconus297 Posted January 13, 2015 Report Share Posted January 13, 2015 Heraldic Beast Leo EARTH - Level 4 - Beast/Effect - 2000/2000 During the End Phase of the turn this card was Summoned: Destroy this card. During your next Standby Phase after this effect was activated: Special Summon this monster. When this card is sent to the Graveyard: Add 1 "Heraldic Beast"monster from your Deck to your hand, except "Heraldic Beast Leo". Backup Warrior Link to comment Share on other sites More sharing options...
Azure Wolf Posted January 14, 2015 Report Share Posted January 14, 2015 Backup Warrior Level 5 EARTH Warrior Monster Effect This card cannot be Normal Summoned/Set. This card must first be Special Summoned (from your hand) while the only monsters you control are Defense Position monsters. When this card is Special Summoned make the level of all monsters you control 5 and if you do, inflict 500 damage to your opponent for each card in your hand. You cannot Synchro Summon the turn this card is Special Summoned. The Wicked Worm Beast Link to comment Share on other sites More sharing options...
Draconus297 Posted January 14, 2015 Report Share Posted January 14, 2015 The Wicked Worm Beast EARTH - Level 3 - Beast/Effect - 1400/700 All face-up cards on the field are returned to their original owner's hand during the End Phase of the turn this monster was Normal Summoned. Dark Snake Syndrome Link to comment Share on other sites More sharing options...
evil cucumber Posted January 14, 2015 Report Share Posted January 14, 2015 Dark Snake Syndrome During each of your Standby Phases: Each player takes 700 damage for each monster they control. While you control less monsters than your opponent's, this card cannot be destroyed by card effects. >>Reese the Ice Mistress Link to comment Share on other sites More sharing options...
Azure Wolf Posted January 14, 2015 Report Share Posted January 14, 2015 Reese the Ice Mistress Level 2 WATER Sea-serpent Monster/Effect This card cannot be destroyed by battle. This card is unaffected by the effects of Level/Rank 4 or lower monsters your opponent controls. When another monster you control is destroyed and sent to the graveyard; target two cards you opponent controls: Destroy them. Dewdark of the Ice Barrier Link to comment Share on other sites More sharing options...
evil cucumber Posted January 14, 2015 Report Share Posted January 14, 2015 Dewdark of the Ice Barrier While you control another Level 2 or lower monster, all "Ice Barrier" monsters you control can attack your opponent directly. Once per turn, when an "Ice Barrier" monster you control inflicts battle damage to your opponent: You can target 1 WATER monster in your Graveyard with 1500 or less DEF; Special Summon it. >>Gadget Hauler Link to comment Share on other sites More sharing options...
Azure Wolf Posted January 15, 2015 Report Share Posted January 15, 2015 Gadget Hauler Level 6/EARTH/Machine Monster/Effect You can add any number of "Morphtronic" monster from your deck or graveyard to your hand to have this card gain 500 ATK for each card. You can send any number of "Morphtronic" monsters from your hand to the graveyard to have this card gain 1000 ATK for each card. Reinforcement of the Army Link to comment Share on other sites More sharing options...
evil cucumber Posted January 15, 2015 Report Share Posted January 15, 2015 Wtf was that ^ lool RotA Activate 1 of these effects. If you control no monsters at activation, you can activate both effects and resolve in sequence. -Add 1 Level 4 or lower Warrior-type monster from your Deck to your hand. -Special Summon 1 Level 4 or lower Warrior-type monster from your hand. >>Bachibachibachi Link to comment Share on other sites More sharing options...
Tinkerer Posted January 20, 2015 Report Share Posted January 20, 2015 Bachibachibachi "When this card is Summoned, special summon up to 2 more Bachibachibachi from your hand, deck, or graveyard. Then you may change the levels of all Bachibachibachi you control to a number between 0-13. An XYZ monster that was Summoned using this card on the field as Xyz Material gains this effect. *This card can attack a number of times equal to the number of its materials. Inflict piercing battle damage." Convulsion of Nature Link to comment Share on other sites More sharing options...
Mr Dr Professor Spaz Posted February 3, 2015 Author Report Share Posted February 3, 2015 Convulsion of Nature You can view the order of the cards in your opponent's deck at any time. Dragonecro Nethersoul Dragon Link to comment Share on other sites More sharing options...
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