Blake Posted October 2, 2014 Report Share Posted October 2, 2014 * means reasoning belowSPTR-JP001 Malevolent Hermit Youkai DaibakazeSPTR-JP002 Hermit Youkai YamamisakiSPTR-JP003 Hermit Youkai KamaitachiSPTR-JP004 Hermit Youkai KamanitachiSPTR-JP005 Hermit Youkai KamamitachiSPTR-JP006 Hermit Youkai SarenjinchuuSPTR-JP007 Hermit Youkai UrenjinchuuSPTR-JP008 Youkai Shrine of TrialsSPTR-JP009 Secret Technique of the Hermit YoukaiSPTR-JP010 The Necloth Caster ShritSPTR-JP011 ??? [Likely Sorceror or Necloth!Emilia]SPTR-JP012 ??? [Likely Sorceror or Necloth!Emilia]SPTR-JP013 ??? [Either another effect monster or Ritual monster*]SPTR-JP014 The Necloth of BrionacSPTR-JP015 The Necloth of TrishulaSPTR-JP016 The Necloth of UnicoreSPTR-JP017 The Necloth of ValkyrusSPTR-JP018 ??? [Another Ritual]SPTR-JP019 ??? [Another Ritual or Ritual Spell*]SPTR-JP020 Necloth ExomirrorSPTR-JP021 Necloth KaleidomirrorSPTR-JP022 Spirit Beast Tamer LeraSPTR-JP023 Elder of the Spirit Beast TamersSPTR-JP024 ??? [Possible third tamer*]SPTR-JP025 ??? [Likely Apelio]SPTR-JP026 ??? [Likely Petolfin's slot]SPTR-JP027 Noble Spirit Beast KannahawkSPTR-JP028 Sacred Spirit Beast Mount ApelioSPTR-JP029 Sacred Spirit Beast Mount PetolfinSPTR-JP030 Sacred Spirit Beast Mount KannahawkSPTR-JP031 Bond with the Spirit BeastsSPTR-JP032 Combination with the Spirit BeastsSPTR-JP033SPTR-JP034SPTR-JP035SPTR-JP036SPTR-JP037SPTR-JP038SPTR-JP039SPTR-JP040SPTR-JP041SPTR-JP042SPTR-JP043SPTR-JP044SPTR-JP045SPTR-JP046SPTR-JP047SPTR-JP048SPTR-JP049SPTR-JP050SPTR-JP051SPTR-JP052SPTR-JP053SPTR-JP054 Emergency TeleportSPTR-JP055SPTR-JP056SPTR-JP057SPTR-JP058SPTR-JP059SPTR-JP060 SPTR-JP0?? Necloth SorcererSPTR-JP0?? Noble Spirit Beast PetolfinSPTR-JP0?? Blackwing - Gale the WhirlwindSPTR-JP0?? Blackwing - Vayu the Emblem of HonorSPTR-JP0?? Blackwing Armed WingSPTR-JP0?? Blackwing Armor MasterSPTR-JP0?? Manju of the Ten Thousand HandsSPTR-JP0?? TragoediaSPTR-JP0?? Mystical Space TyphoonSPTR-JP0?? Torrential TributeJust to keep tabs as we get closer to release and to guesstimate what is left to be seen.SPTR-JP013 ??? [Either another effect monster or Ritual monster*]SPTR-JP019 ??? [Another Ritual or Ritual Spell*]013 is likely another effect monster. Why? Because Brionac is an Ice Barrier, and the Ice Barriers seem to have taken higher slot priority in the Duel Terminals. This means we likely won't see any DT monster from the timeline between the Ice Barriers and the Fableds. For part 1, this leaves the Jurracs and Naturia, iirc.As for 019, it's likely a ritual spell. There was a quieter rumor going around that they'd have three Ritual Spells total. It's not confirmed, though, so can't list it officially as a spell.SPTR-JP024 ??? [Possible third tamer*]What confuses me with this one is that... You'd expect her to be in the same order as her "mate". Apelio seems to go first with era, but Elder comes after Lera where Petolphin likely goes in the pack and Kannahawk comes after Petolphin... It's rather odd, so while it's likely the tamer for Petolphin, we cannot 100% say. We ALSO apparently have new a new Blackwing Synchro(s) in here, but we don't know what the new Synchro(s) is for sure. Link to comment Share on other sites More sharing options...
Toffee. Posted October 2, 2014 Report Share Posted October 2, 2014 Considering Gale and Vayu are in this, and supposedly we are getting BW support...Wouldn't doubt it if we got something that can not only search Gale, but also set up Vayu. Link to comment Share on other sites More sharing options...
Jord200 Posted October 2, 2014 Report Share Posted October 2, 2014 Considering Gale and Vayu are in this, and supposedly we are getting BW support... Wouldn't doubt it if we got something that can not only search Gale, but also set up Vayu. That would be my guess. Though watch them make a crappy upgrade for Black-Winged Dragon, or something bad. Link to comment Share on other sites More sharing options...
Ultravires Posted October 14, 2014 Report Share Posted October 14, 2014 Leaving this here, it's of no use in The Rumor Mill anymore. I think I might be missing a card or two, I'll update with them in a bit after I check. Booster SP: Tribe Force [SPTR-JP] Necloth Archmage of the Necloth WATER/Spellcaster/Effect 4/1500/800 You can only use 1 “The Necloth Archmage” effect per turn, and only once that turn. ①: If this card is Tributed by a card effect: You can add 1 Spellcaster-Type “Necloth” Ritual Monster from your Deck to your hand. ②: If this card is banished: You can send 1 “Necloth” monster from your Deck to the Graveyard, except for “The Necloth Archmage”. Shrit, Caster of the Necloth WATER/Warrior/Effect 3/300/1800 You can only use the ② effect of “The Necloth Caster Shrit” once per turn. ①: If you Ritual Summon exactly 1 “Necloth” Ritual Monster, you can use this card as the entire Tribute. ②: If this card is Tributed for an effect: You can add 1 Warrior-Type “Necloth” Ritual Monster from your Deck to your hand. Exa, Warrior of the Necloth WATER/Dragon/Effect 5/2000/1000 You can only use 1 “Exa, Warrior of the Necloth” effect per turn, and only once that turn. ①: If this card is Tributed by a card effect: You can add 1 Dragon-Type “Necloth” Ritual Monster from your Deck to your hand. ②: If this card is banished: You can target 1 of your banished “Necloth” monsters, except this card; Special Summon it. The Necloth of Clausolas WATER/Warrior/Ritual/Effect 3/1200/2300 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Clausolas” once per turn. ①: You can discard this card; add 1 “Necloth” Spell/Trap Card from your Deck to your hand. ②: During either player’s turn: You can target 1 monster on the field that was Special Summoned from the Extra Deck; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. The Necloth of Unicore WATER/Spellcaster/Ritual/Effect 4/2300/1000 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. This card must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use the ① effect of “The Necloth of Unicore” once per turn. ①: Discard this card from your hand, then target 1 “Necloth” card in your Graveyard except “The Necloth of Unicore”; add that target to your hand. ②: While this card is in a Monster Card Zone, the effects of all face-up monsters Special Summoned from the Extra Deck on the field are negated while those monsters are face-up on the field (but their effects can still be activated). The Necloth of Catastor WATER/Dragon/Ritual/Effect 5/2200/1200 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than “The Necloth of Catastor” and cannot be Special Summoned by other ways. You can only use the ① effect of "The Necloth of Catastor" once per turn. ①: You can discard this card, then target 1 “Necloth” monster in your Graveyard; Special Summon that target. ②: At the start of the Damage Step, if a “Necloth” monster you control battles a monster that was Special Summoned from the Extra Deck: Destroy that monster. The Necloth of Brionac WATER/Warrior/Ritual/Effect 6/2300/1400 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned using monsters other than “The Necloth of Brionac” and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Brionac” once per turn. ①: You can discard this card; add 1 “Necloth” monster from your Deck to your hand, except for “The Necloth of Brionac”. ②: You can target up to 2 monsters on the field that were Special Summoned from the Extra Deck; return them to the Deck. The Necloth of Valkyrus WATER/Spellcaster/Ritual/Effect 8/2900/1700 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 8 monsters and cannot be Special Summoned by other ways. You can only use one effect of “The Necloth of Valkyrus” per turn, and only once that turn. ①: When an opponent’s monster declares an attack: Banish 1 “Necloth” card from your Graveyard, then discard this card from your hand; negate that attack, then end the Battle Phase (This is a Quick Effect). ②: During your Main Phase: Tribute up to 2 monsters from your hand and/or your side of the field, then draw a number of cards equal to the number of Tributes. The Necloth of Trishula WATER/Warrior/Ritual/Effect 9/2700/2000 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 9 monsters and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Trishula” once per turn. ①: During either player’s turn, when a “Necloth” monster you control is targeted by a card effect: You can discard this card; negate that activation. ②: When this card is Ritual Summoned: You can banish 1 card at random from your opponent’s hand, 1 card from their Graveyard, and 1 card they control. The Necloth of Decisive Armor WATER/Dragon/Ritual/Effect 10/3300/2300 You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 10 monsters and cannot be Special Summoned by other ways. You can only use each effect of “The Necloth of Decisive Armor” once per turn. ①: During either player’s turn: You can discard this card, then target 1 “Necloth” monster you control; it gains 1000 ATK and DEF until the end of this turn. ②: You can target 1 Set card your opponent controls; destroy it, and if you do, banish it. Necloth Kaleidomirror Ritual Spell This card is used to Ritual Summon a “Necloth” Ritual Monster. You can only use the ① effect of “Necloth Kaleidomirror” once per turn. ①: Ritual Summon any number of "Necloth" Ritual Monsters by Tributing 1 monster from your hand or field, OR sending 1 monster from your Extra Deck to the Graveyard, whose Level equals the total Levels of that Ritual Monster(s). ②: If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand. Necloth Exomirror Ritual Spell Card This card can be used to Ritual Summon any “Necloth” monster. You can only use the ① effect of “Necloth Exomirror” once per turn. ①: Ritual Summon 1 "Necloth" Ritual Monster by Tributing monsters from your hand or field and/or banishing “Necloth” monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. ②: If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Gravyeard; add 1 “Necloth” Spell Card from your Deck to your hand. Spirit Beasts Elder of the Spirit Beast Tamers WIND/Psychic/Effect 2/200/1000 You can only Special Summon 1 “Elder of the Spirit Beast Tamers” per turn. ①: After you Normal Summon this card, you can Normal Summon 1 “Spirit Beast” monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Rera the Spirit Beast Tamer WIND/Psychic/Effect 1/100/2000 You can only Special Summon 1 “Rera the Spirit Beast Tamer” per turn. ①: If this card is Normal Summoned: You can target 1 “Spirit Beast” monster in your Graveyard; Special Summon it. Noble Spirit Beast Petolphin WIND/Aqua/Effect 4/0/2000 You can only Special Summon 1 “Noble Spirit Beast Petolphin” per turn. ①: Once per turn: You can banish 1 “Spirit Beast” card from your hand, then target 1 card your opponent controls; return it to the hand. Noble Spirit Beast Kannahawk WIND/Thunder/Effect 4/1400/600 You can only Special Summon 1 “Noble Spirit Beast Kannahawk” per turn. ①: Once per turn: You can banish 1 “Spirit Beast” card from your Main Deck. During your 2nd Standby Phase after activating this effect, add that banished card to your hand. Sacred Spirit Beast Mount Petolphin WIND/Aqua/Fusion/Effect 6/200/2800 1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster Must be Fusion Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (you do not use “Polymerization”). ①: This card cannot be destroyed by card effects. ②: During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monster and 1 of your banished “Noble Spirit Beast” monster; Special Summon them in Defense Position. Sacred Spirit Beast Mount Apelio WIND/Pyro/Fusion/Effect 6/2600/400 1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (you do not use “Polymerization”). ①: If this card attacks, it is unaffected by other cards or effects until the end of the Damage Step. ②: During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monster and 1 of your banished “Noble Spirit Beast” monster; Special Summon them in Defense Position. Sacred Spirit Beast Mount Kannahawk WIND/Thunder/Fusion/Effect 6/1400/1600 1 “Spirit Beast Tamer” monster + 1 “Noble Spirit Beast” monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). ①: Once per turn: You can target 2 of your banished “Spirit Beast” cards; return them to the Graveyard, and if you do, add 1 “Spirit Beast” card from your Deck to your hand. ②: During either player turn’s: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Noble Spirit Beast” monsters; Special Summon them in face-up Defense Position. Bond with the Spirit Beasts Quick-Play Spell ①: Banish 2 face-up “Spirit Beast” monsters you control; Special Summon 1 “Spirit Beast” monster from your Extra Deck, ignoring the Summoning conditions. Combination with the Spirit Beasts Normal Trap ①: If you control a “Spirit Beast” monster: Destroy any number of monsters on the field, up to the number of “Spirit Beast” monsters you control. Hermit Youkai Hermit Youkai Kamaitachi WIND/Beast-Warrior/Effect 4/1600/500 ①: If this card is Normal Summoned: You can Special Summon 1 “Hermit Youkai” monster from your hand, except for “Hermit Youkai Kamaitachi”. ②: Once, while this card is face-up and you control a “Hermit Youkai” monster other than this one: You can target 1 face-up card your opponent controls; return it to the hand. ③: During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand. Hermit Youkai Kamanitachi WIND/Beast-Warrior/Effect 4/1800/200 ①: If this card is Normal Summoned: You can; immediately after this effect resolves, Normal Summon 1 “Hermit Youkai” monster from your hand, except “Hermit Youkai Kamanitachi”. ②: This card can attack your opponent directly, but Battle Damage to your opponent from this attack is halved. ③: During the End Phase, if this card was Normal Summoned during this turn: Return it to the hand. Hermit Youkai Kamamitachi WIND/Beast-Warrior/Effect 4/1500/800 You can only use the ② effect of “Yousenjuu Kamamitachi” once per turn. ①: If this card is Normal Summoned: You can; immediately after this effect resolves, Normal Summon 1 “Yousenjuu” monster from your hand, except for “Yousenjuuu Kamamitachi”. ②: When a “Yousenjuu” monster you control other than this one inflicts battle damage to your opponent: You can add 1 “Yousejuu” card from your Deck to your hand, except “Yousenjuu Kamamitachi”. ③: During the End Phase, if this card was Normal Summoned during this turn: Return this card to the hand. Hermit Youkai Yamamisaki WIND/Beast/Effect 6/2300/200 ①: At the beginning of the Damage Step, if this card battles a non-WIND face-up monster: You can destroy that monster. ②: When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy that card. ③: During the End Phase, if this card was Special Summoned this turn: Return it to the hand. Hermit Youkai Sarenjinchuu WIND/Rock/Pendulum/Effect 4/0/2100/Scale 3 ①: If a “Hermit Youkai” monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. ①: If this card is Normal Summoned: Change this card to Defense Position. ②: Your opponent cannot target “Hermit Youkai” monsters you control with card effects, except for this card. Hermit Youkai Urenjinchuu WIND/Rock/Pendulum/Effect 4/0/2100/Scale 5 ①: Once per turn, if you control a “Hermit Youkai” card in your other Pendulum Zone: You can make this card’s Pendulum Scale 11 until the end of the turn. If you activate this effect, you cannot Special Summon monsters, other than “Hermit Youkai” monsters, for the rest of this turn. ①: If this card is Normal Summoned: Change this card to Defense Position. ②: Your opponent cannot target “Hermit Youkai” monsters you control for an attack, except for this card. Malevolent Hermit Youkai Daibakaze WIND/Beast/Pendulum/Effect 10/3000/300/Scale 7 ①: When a “Hermit Youkai” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. This card cannot be Special Summoned, except by Pendulum Summon. ①: The Pendulum Summon of this card cannot be negated. ②: If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand. ③: During the End Phase, if this card was Special Summoned this turn: Return this card to the hand. Youkai Shrine of Trials Continuous Spell Card You can only use the ② effect of “Youkai Shrine of Trials” once per turn.①: Each time a “Hermit Youkai” monster is Normal or Special Summoned, place 1 Hermit Youkai Counter on this card.②: You can remove Hermit Youkai Counters from this card; apply 1 of the following effects based on the number removed. ● 1 Counter: All “Hermit Youkai” monsters you currently control gain 300 ATK until the end of this turn. ● 3 Counters: Add 1 “Hermit Youkai” card from your Deck or Graveyard to your hand. Secret Technique of the Hermit Youkai Counter Trap Card ①: When a Spell/Trap card or monster effect is activated while you control a “Hermit Youkai” card and all face-up monsters you control are “Hermit Youkai” monsters: Negate the activation, and if you do, destroy it. Link to comment Share on other sites More sharing options...
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