Duel Emperor Posted October 1, 2014 Report Share Posted October 1, 2014 Rules All YCM Forum Rules and YCM 1v1 Rules apply. The winner of this 1v1 match will be the first Member to have their card reach 3 votes, or whoever has the most votes after 3 days of voting, or, in the case of a tie of 0-0 after 3 days of the cards being posted, sudden death rules apply (a tie of 1-1 or 2-2 will result in a Draw). If, after 2 days of accepting the challenge, my opponent does not post their card, I may exercise my right to choose a new opponent. The cards are to be PMed directly to me so that they can be added to the OP for easier voting. Both entries will be anonymous, and as such the contestants may not under any circumstances attempt to influence a voter to choose theirs, nor should the contestants hint in any way as to which is theirs. Voters only have one vote and may vote on the card they think is best or on "Card C" (in the case that the voter does not think either card deserves to win. 3 "Card C" votes result in a loss for both contestants). Rewards All voters will receive 1 Rep from each contestant. Requirements A new Performapal monster. Card A When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your Extra Deck. Then, if the only monsters you control are "Performapal" monsters; add 1 "Performapal" monster from your Deck to your hand. During either player's turn, if this card is targeted for an attack or by a card effect: "Performapal" monsters you control gain 400 ATK until the End Phase. Card B If you Pendulum Summon a "Performapal" monster(s): You can banish this card from your Graveyard; Your opponent cannot activate effects in response to the Special Summon(s). You can only activate the effect of "Performapal Cointerpillar" once per turn. You cannot Special Summon monsters, except "Performapal" monsters, during the turn you activate this effect. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 1, 2014 Report Share Posted October 1, 2014 Can I take you up on a rematch? As for requirement, make a new Performapal monster. Also, you should really space out the rules for easier reading. Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 2, 2014 Author Report Share Posted October 2, 2014 Can I take you up on a rematch? As for requirement, make a new Performapal monster. Also, you should really space out the rules for easier reading. Sure, and that's because I copied the rules from another 1v1 I voted :P will try to find the better one next time. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 2, 2014 Report Share Posted October 2, 2014 Card sent. It's SHOWTIME! Link to comment Share on other sites More sharing options...
Duel Emperor Posted October 2, 2014 Author Report Share Posted October 2, 2014 Yeah, It's SHOWTIME! Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 2, 2014 Report Share Posted October 2, 2014 Mulody is bonkers. Not only does it wolfbark from extra, it searches, and can gain an arbitrary stat boost. Giving Performapals the ability to search so easily is risky territory, and this can also allow for very efficient xyz plays. Scary concept. Cointerpillar, on the other hand, feels almost mediocre. Many Performapals dodge bottomless, and TT is generally ineffective against pendulums. Though I think its design is risky business, I am gonna have to go with Mulody, simply because I can't see Cointerpillar add much to the archetype. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 2, 2014 Report Share Posted October 2, 2014 1-0 Card A Thanks for voting Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted October 2, 2014 Report Share Posted October 2, 2014 Card A: I don't really like the design here. It's a free Special Summon of any Level 4 or lowe Pendulum Monster, so that can easily be an instant Xyz Monster if you want, then it also searches something as well, which can be itself as well, putting another combo piece together. It also has another effect, which isn't even once per turn, so with a ton of targeting cards, which Performapal do have, you can easily boost these up, and with double attacking Kaleidoscorp and other boosting effects and such, you can easily get very high very fast. Now, I know that they are not the most poweful Deck, but you should still should try to balance them out a bit more. Another thing, it's Beast-Type, so get your Fusion Summoning on! Card B: This card doesn't really work, since at the time you activate it, you opponent would already be able to use their cards, and as this breaks the card, my policy is that if it doesn't work, then your card will automatically be the loser, but as I would not vote for the first card, I'm at the position where I am going to have to choose neither. I choose neither card (what people call Card C) Link to comment Share on other sites More sharing options...
-Noel- Posted October 2, 2014 Report Share Posted October 2, 2014 Seeing Giga voted, I think I'll also help you guys. Card A is essentially a free R4 + Tutor for the deck, with a cost of 1 Pendulum go to the Graveyard. Both SS and tutor are what the deck is currently in need, although both in 1 seems a little bit too OP and probably lose a vote if another card didn't f*ck itself up, anyway, the icing is cool, you can run Cheermole, Tip Toad and Whip Viper to get 3 boosts per turn and make it a 3.4k beater. Now for Card B... It seemed new members' quality were dropped recently. Be it design or OCG, this card is bad and definitely NOT working. At the moment you banish it, your opponent will just chain BTH/TT/whatever and laugh at you as you just lock your own SS. Not to mention Pendulum Summon could be done only once per turn, so the hard OPT is completely nothing. Card A got my vote. Link to comment Share on other sites More sharing options...
Spinny Posted October 2, 2014 Report Share Posted October 2, 2014 Card A is balanced and supports PP's well (Future ones aswell...). Card B simply just doesn't work, BTH basically almost never works on PP's anyway and forbidden lance is so much better, and since when will this level 2 be sent to the graveyard? You wont Pendulum summon it since theres literally no point (At the current moment) and since we havent been shown how exactly Yuyas gonna be fusion summoning (Which is the only thing i could possibly see this supporting... hang on it doesnt even support fusions...) so then yeah its completely useless for performapals... Card A has definitely got my vote.... And @ the people saying that Mulody is bonkers...... At the current moment it doesnt do enough for it to be bonkers (Only valid target at the moment is Silver claw :/) Link to comment Share on other sites More sharing options...
Northern Sage Posted October 3, 2014 Report Share Posted October 3, 2014 3-0-1 Card A GG Duel Emperor Link to comment Share on other sites More sharing options...
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