Blake Posted October 1, 2014 Report Share Posted October 1, 2014 Alternate names include "Ex-CC Mod Legion.dek" and "Hunder 2: Whirlwindy Boogaloo" https://www.youtube.com/watch?v=WYZKnDNfP4o3 HY Kamanitachi (amethyst cat effect + pseudo-hunder effect) 3 HY Kamamitachi (pseudo-bear effect + pseudo-hunder effect) 3 HY Magatsusenran (batteryman charger) 3 HY Sarenjinchuu (... blue pendulum guy) 2 HY Kamaitachi (bouncer + algiedi effect) 2 HY Urenjinchu (... red pendulum guy) 1 BotFF - Bear 1 HY Daibakaze (big pendulum) 1 HY Yamamisaki (wind catastor + pendulum effect)3 FF - Tenki 3 MST 3 The Monarchs Storm Forth 1 Divine Wind of Mist Valley 1 FF - Tensu3 Fiendish Chain 3 Secret Technique of the HY1 BTH1 CED1 Solemn Warning1 TT Alright, gonna make this quick for time's sake, so just ask if you want more explanation. Not completely tested, but tested a fair deal.3-3-2 Super Weasel Brothers Kamani and Kamami work really well together. Kamai has a really good effect (the bounce)... but being an Algiedi instead of a pseudo-Hunder hurts it. A lot. It's still good, though, so would not cut it now. Maybe with more support, but eh. While Penduluming/Xyzing them is generally bad, it does come up. Might throw Delteros in later. 3-2 Pillar Men Well, they're both good in their own rights, and 2100 ass backed up by backrow is potent. Even DDD have this in Lilith + Vanity's + Backrow, which can honestly keep games down long enough to dominate them, especially with their Raigeki Break. Same applies here, despite no Vanity's. Red guy isn't as good as blue guy, given blue guy is a pseudo-lance thing, but both are 2100 asses on Level 4s. The fact that they can make Daibakaze live is even better, though you wouldn't play them if they weren't pendulums obv. The fact that they can SS bear as pendulums is really relevant. 1 Daibakaze 1 Yamamisaki Daibakaze is just plain amazing. Even NSing it has won me games because recycling, say, Fiendish Chains is just too good. Should probably bump it to 2 over Yama, but the yama logic is that it lets your R6 off a Magatsusenran... Which has yet to come up for me, but has for Koko. Will test more. Also didn't like Daiba before because I was think that if it had to be set as a scale I'd be screwed... but then I remembered that Daiba can bounce shit when PS'd/SS'd/NS'd, so it's a non-issue if I hit another copy. The Barrier (secret technique) is absurd. It's always, always live, and it's a big no button in a deck with recyclable Fiendish Chains. Opps can't do much unless they read it out early. I'm scared of this deck once it gets its Gateway... Searching and recyclability that rewards you for searching and disrupting the opp, so to speak. Ask anything else, keeping this brief, etc. Link to comment Share on other sites More sharing options...
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