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[TCG October 2014] Remember the Wolf


Althemia

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[media]https://www.youtube.com/watch?v=fd9Hv1DjLU8[/media]

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3 Brotherhood of the Fire Fist - Bear
3 Coach Soldier Wolfbark
3 Traptrix Myrmeleo
2 Traptrix Dionaea
1 Brotherhood of the Fire Fist - Gorilla

3 Fire Formation - Tenki
3 Upstart Goblin
2 Fire Formation - Tensu
2 Pot of Duality
1 Fire Formation - Gyokko
1 Raigeki
1 Soul Charge

3 Dimensional Prison
3 Vanity's Emptiness
2 Breakthrough Skill
2 Call of the Haunted
2 Time-Space Trap Hole
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Solemn Warning

Song relevant, lol.

Being the Fire Fist fanatic that I am, I immediately set to work on attempting to establish a deck base for something that utilizes our old bro Wolfbark. You can't rely on Bear and Bark any more to just pull you through games due to everything that could potentially be popped floating into something that bear either cannot get over or that floats into something else. As a result, the only option was to change the very grindy nature of Fire Fist into a control element with stuff like the Traptrix engine. This ideally makes you a powerful Rank 4 engine deck, being able to play 5-6 Wolfbarks on a whim. It also allows you to play a variety of Trap Holes that can be brought in and out against certain match-ups for really powerful backrow presence. Something like Time-Space is really powerful when used against a lot of the top decks atm since it effortlessly puts back their big stuff for only 1000 Life Points. Will become even more relevant when Qliphorts become a thing.
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