Althemia Posted September 26, 2014 Report Share Posted September 26, 2014 [media]https://www.youtube.com/watch?v=fd9Hv1DjLU8[/media]3 Brotherhood of the Fire Fist - Bear3 Coach Soldier Wolfbark3 Traptrix Myrmeleo2 Traptrix Dionaea1 Brotherhood of the Fire Fist - Gorilla3 Fire Formation - Tenki3 Upstart Goblin2 Fire Formation - Tensu2 Pot of Duality1 Fire Formation - Gyokko1 Raigeki1 Soul Charge3 Dimensional Prison3 Vanity's Emptiness2 Breakthrough Skill2 Call of the Haunted2 Time-Space Trap Hole1 Bottomless Trap Hole1 Compulsory Evacuation Device1 Solemn WarningSong relevant, lol.Being the Fire Fist fanatic that I am, I immediately set to work on attempting to establish a deck base for something that utilizes our old bro Wolfbark. You can't rely on Bear and Bark any more to just pull you through games due to everything that could potentially be popped floating into something that bear either cannot get over or that floats into something else. As a result, the only option was to change the very grindy nature of Fire Fist into a control element with stuff like the Traptrix engine. This ideally makes you a powerful Rank 4 engine deck, being able to play 5-6 Wolfbarks on a whim. It also allows you to play a variety of Trap Holes that can be brought in and out against certain match-ups for really powerful backrow presence. Something like Time-Space is really powerful when used against a lot of the top decks atm since it effortlessly puts back their big stuff for only 1000 Life Points. Will become even more relevant when Qliphorts become a thing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.