Toffee. Posted September 26, 2014 Report Share Posted September 26, 2014 But guise, u can tots play krow bcuz u also play veeler wich u ken uze as fodr 4 teh BLS. Link to comment Share on other sites More sharing options...
Synchronized Posted September 26, 2014 Report Share Posted September 26, 2014 I'm bad at yugioh so this is probably a stupid question, but black were you implying that you can chain this to a BA monster that activates upon hitting the Grave, and then return it to the Deck and cause the effect to fizzle? Cause I didn't know that was a thing and if so that's cool Link to comment Share on other sites More sharing options...
Blake Posted September 26, 2014 Author Report Share Posted September 26, 2014 I'm bad at yugioh so this is probably a stupid question, but black were you implying that you can chain this to a BA monster that activates upon hitting the Grave, and then return it to the Deck and cause the effect to fizzle? Cause I didn't know that was a thing and if so that's cool That's exactly what I was implying. The effect gets "lost" in the deck. Link to comment Share on other sites More sharing options...
Ultravires Posted September 26, 2014 Report Share Posted September 26, 2014 I'm bad at yugioh so this is probably a stupid question, but black were you implying that you can chain this to a BA monster that activates upon hitting the Grave, and then return it to the Deck and cause the effect to fizzle? Cause I didn't know that was a thing and if so that's cool Let's make one thing clear to begin with, "fizzle" is not a term in this game so let's not use it. The current TCG-NA ruling is that if a card is not in the place it would activate at the time it would activate, even if it already met its trigger earlier in the turn, it will not activate. Note that if the effect has already activated, TTP will do nothing because the effect was already activated and will still resolve, unless it was an effect that had to do with that monster itself (see: Shaddoll Falco's destruction effect Special Summoning itself from the Graveyard). To illustrate this, if you D.D. Crow in response to Scarm activating, Scarm will still resolve properly. If you D.D. Crow before the End Phase when Scarm would activate, Scarm is no longer in the Graveyard and will not activate. Example 1: Opponent discarded Scarm earlier in the turn. Now they activate PWWB discarding Cir. You chain TTP to PWWB, target Cir and Scarm. TTP resolves, sending Cir and Scarm to the Deck. PWWB resolves. Cir met its trigger but is no longer in the Graveyard so it cannot activate. Scarm is not in the Graveyard at the End Phase and therefore does not activate. Example 2: Same scenario as above, but you do not chain TTP to PWWB. PWWB resolves. Cir met its trigger and activates in a new chain. It targets Dante. NOW you chain TTP and target Scarm and Dante. TTP resolves, Scarm and Dante go back to the Deck and Extra Deck. Cir resolves, the target is gone already so Cir resolves without effect. Scarm is not in the Graveyard at the End Phase and therefore does not activate. EDIT: Note that I worded my discussion of the TCG-NA ruling that way because of certain other rulings, in particular Call of the Haunted targeting Deneb versus MST as Chain Link 1. Link to comment Share on other sites More sharing options...
Slinky Posted September 26, 2014 Report Share Posted September 26, 2014 Let's make one thing clear to begin with, "fizzle" is not a term in this game so let's not use it. The current TCG-NA ruling is that if a card is not in the place it would activate at the time it would activate, even if it already met its trigger earlier in the turn, it will not activate. Note that if the effect has already activated, TTP will do nothing because the effect was already activated and will still resolve, unless it was an effect that had to do with that monster itself (see: Shaddoll Falco's destruction effect Special Summoning itself from the Graveyard). To illustrate this, if you D.D. Crow in response to Scarm activating, Scarm will still resolve properly. If you D.D. Crow before the End Phase when Scarm would activate, Scarm is no longer in the Graveyard and will not activate. Example 1: Opponent discarded Scarm earlier in the turn. Now they activate PWWB discarding Cir. You chain TTP to PWWB, target Cir and Scarm. TTP resolves, sending Cir and Scarm to the Deck. PWWB resolves. Cir met its trigger but is no longer in the Graveyard so it cannot activate. Scarm is not in the Graveyard at the End Phase and therefore does not activate. Example 2: Same scenario as above, but you do not chain TTP to PWWB. PWWB resolves. Cir met its trigger and activates in a new chain. It targets Dante. NOW you chain TTP and target Scarm and Dante. TTP resolves, Scarm and Dante go back to the Deck and Extra Deck. Cir resolves, the target is gone already so Cir resolves without effect. Scarm is not in the Graveyard at the End Phase and therefore does not activate. EDIT: Note that I worded my discussion of the TCG-NA ruling that way because of certain other rulings, in particular Call of the Haunted targeting Deneb versus MST as Chain Link 1. Pretty sure I already outlined this on the first page, but didn't actually give examples. So, go with the above instead. It explains it much better than I did. Link to comment Share on other sites More sharing options...
Miror B Posted September 27, 2014 Report Share Posted September 27, 2014 That's exactly what I was implying. The effect gets "lost" in the deck. No it doesn't. That's if you move them BEFORE they activate. Link to comment Share on other sites More sharing options...
Blake Posted September 27, 2014 Author Report Share Posted September 27, 2014 No it doesn't. That's if you move them BEFORE they activate. Thank you for comign in and stating someone someone already stated... Link to comment Share on other sites More sharing options...
Expelsword Posted September 27, 2014 Report Share Posted September 27, 2014 Thank you for comign in and stating someone someone already stated... No need to be a jerk. I wouldn't read 2 pages of terrible posts either. Link to comment Share on other sites More sharing options...
Blake Posted September 27, 2014 Author Report Share Posted September 27, 2014 No need to be a jerk. I wouldn't read 2 pages of terrible posts either. But you posted JUSt to be a jerk ._. It's two replies above his. That's at the point of redundancy. Link to comment Share on other sites More sharing options...
Miror B Posted September 27, 2014 Report Share Posted September 27, 2014 Thank you for comign in and stating someone someone already stated... To be fair I suck at reading. Link to comment Share on other sites More sharing options...
Blake Posted September 27, 2014 Author Report Share Posted September 27, 2014 To be fair I suck at reading. This is very true, Jewvin. But you will always be a lord of the dance, with your pineapple ducks! Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 28, 2014 Report Share Posted September 28, 2014 Oh yeah, that was the reason. Doesn't sound to dangerous to me, though... Nice little card, I was siding 1 in a couple of decks and even maining it in Fire Fist (gotta reuse those Tenkis, yo). I'm happy with this move. the reason why that was dangerous was because back when it was first made, mill decks were still a thing, and the meta had not become what synchros styled it as, with all the boss monsters in the extra deck. there was a use in it because if you had 3 in side and drew at least 1, you could keep needle bug and morph jar #2 mill decks from draining out your entire deck. since mill is no longer a thing, it's interruption use is now the main use, and as stated, with the speed of the game, this needs to be at 2 to become something you draw early enough to matter to the gamestate. Link to comment Share on other sites More sharing options...
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