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Cyber Dragon Core and Cyber Repair Plant


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300px-CyberDragonCore-SDCR-EN-SR-1E.png300px-CyberRepairPlant-SDCR-EN-C-1E.png

Core:
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.

Repair:
If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine-Type monster from your Deck to your hand.
● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck.

The reason Core can search Plant is because based on Core's(and to an extent, Proto's) artwork, it shows a gradual assembly of sorts, on the grounds that Core literally resides inside each Cyber Dragon, and then they just outfit Core with different parts/etc to fit the design specifications for each monster in question. Add to it, the fact it's a repair plant is an indication of the fact if a dragon is ever destroyed, they can just build a new one. And given the fact that Core can be easily retrieved, or rather, recycled, shows that the entire Archetype is easily disposable if only because it means they can learn from the previous model and make yet more and more improvements to achieve an ideal perfection, as far as Cyber Dragons go. Now Core having an ability to Banish itself to summon a new one is because they basically melted it down/took it apart/etc in order to create a new one off that, or at least, in a speculation of sorts. Repair being able to shuffle a bunch into your Deck stems from the idea that, as I mentioned, they can just easily rebuild said dragons by using the remains of older/destroyed models.
But I'm sure this is all just common knowledge, but I just like the overall idea behind these two.

That aside, they make for an amusing engine, despite being a rather gimmicky one, if only because there are a lot of LIGHT/Machines that can do a wide variety of things, despite being easily interrupted due to how fragile Core is in any of said situations; It's funny because being the main power source for Cyber Dragons, and a rather exposed one at that, would end up with it being a delicate piece of machinery anyway. Either way, it can still lead to some pretty cool plays if only because you can enable a RotA right away, and then get a free monster later on that you can do whatever you want with.

Discuss these two.
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Between my many MtG friends, I found a guy who also plays YGO. He has an Endymion deck and a Cyber deck. We actually sat down to play once with those decks, needless to say, the Cyber deck crushed the Endymion deck (of course, the decks weren't optimal or full of expensive cards, and etc. It just so happens that a 5600ATK double attacker is preeeety difficult to deal with.)

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My only issue with this engine is that Repair Plant is dead until you place a Core or a teched CyDra in the grave. But other than that, the engine is really cool, and Core can also search other "Cyber" Spell/Traps, so if we ever get some sort of "Cyber" BTH or D.Prison, Core could become the next Myrmeleo. In other words, there will always be the potential for the engine, or at least Core, to become better.

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Even now a days it's a threat. Provided, you get away with it.
Also, because you lost with Cybers, your inner Zane should force you to switch to Cybersarks now.

 

Oh, no no.

 

We onply played 2 duels, one with each deck. Both times the Cyber deck won, so I lost once with Endymion and won once with Cybers.

 

I wouldn't make my master Zane disappointed.

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