WindupRabbitFan14 Posted September 23, 2014 Report Share Posted September 23, 2014 Monsters (17): 3x Mathematician 1x Blackwing - Zephyros the Elite 3x Blackwing - Bora the Spear 1x Blackwing - Gale the Whirlwind 1x Armageddon Knight 2x Felis, Lightsworn Archer 1x Edge Imp Scissor 1x Shaddoll Dragon 2x Artifact Moralltach 1x Dark Armed Dragon 1x Black Luster Soldier - Envoy of the Beginning Spells (12): 3x Upstart Goblin 3x Mystical Space Typhoon 2x Soul Charge 2x Supply Squad 1x Allure of Darkness 1x Book of Moon Traps (11): 3x Artifact Sanctum 2x Memory of an Adversary 2x Breakthrough Skill 2x Vanity's Emptiness 1x Solemn Warning 1x Compulsory Evacuation Device Extra Deck (15): 1x Beelze of the Diabolic Dragons 1x Stardust Spark Dragon 2x Black Rose Dragon 1x Arcanite Magician 1x Goyo Guardian 1x Constellar Pleiades 1x Number 106: Giant Hand 1x Number 66: Master Key Beetle 1x Number 101: Silent Honor ARK 1x Castel, the Skyblaster Musketeer 1x Lavalval Chain 1x Evilswarm Exciton Knight 1x Mechquipped Angineer 1x Dante, Traveler of the Burning Abyss The main thing the deck does is use Mathematician or Armageddon Knight to dump monsters for their effects while using the one-time Zephyros to gain a +1 as well as recycle the monster used to send it to the graveyard. Triple Bora and a single Gale help to provide support for Zephyros, either making a rank 4 play or opening Black Rose as an option. Felis can be sent with either Mathematician or Lavalval Chain and can be spun back to the deck with Edge Imp Scissor - note that Dante won't trigger Felis or Shaddoll Dragon, but they're still worth playing because of Mathematician, and Dante is still a brilliant card. Dark Armed Dragon and Black Luster Soldier help to provide bulkier monsters that can clear the way for direct attacks and big swings. The triple Sanctum and double Moralltach also allow for a little bit more control during your opponent's turn. Note that Moralltach and Gale also provide a way into level 8 Synchros, and Gale can halve an opposing monster before you do so. I've only played singles with this but found it really consistent - even if you seem to brick, the two copies of Soul Charge make playing out of awkward hands a bit easier. Link to comment Share on other sites More sharing options...
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