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Mathwings


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Monsters (17):
3x Mathematician
1x Blackwing - Zephyros the Elite
3x Blackwing - Bora the Spear
1x Blackwing - Gale the Whirlwind
1x Armageddon Knight
2x Felis, Lightsworn Archer
1x Edge Imp Scissor
1x Shaddoll Dragon
2x Artifact Moralltach
1x Dark Armed Dragon
1x Black Luster Soldier - Envoy of the Beginning

Spells (12):
3x Upstart Goblin
3x Mystical Space Typhoon
2x Soul Charge
2x Supply Squad
1x Allure of Darkness
1x Book of Moon

Traps (11):
3x Artifact Sanctum
2x Memory of an Adversary
2x Breakthrough Skill
2x Vanity's Emptiness
1x Solemn Warning
1x Compulsory Evacuation Device

Extra Deck (15):
1x Beelze of the Diabolic Dragons
1x Stardust Spark Dragon
2x Black Rose Dragon
1x Arcanite Magician
1x Goyo Guardian
1x Constellar Pleiades
1x Number 106: Giant Hand
1x Number 66: Master Key Beetle
1x Number 101: Silent Honor ARK
1x Castel, the Skyblaster Musketeer
1x Lavalval Chain
1x Evilswarm Exciton Knight
1x Mechquipped Angineer
1x Dante, Traveler of the Burning Abyss
 

The main thing the deck does is use Mathematician or Armageddon Knight to dump monsters for their effects while using the one-time Zephyros to gain a +1 as well as recycle the monster used to send it to the graveyard. Triple Bora and a single Gale help to provide support for Zephyros, either making a rank 4 play or opening Black Rose as an option. Felis can be sent with either Mathematician or Lavalval Chain and can be spun back to the deck with Edge Imp Scissor - note that Dante won't trigger Felis or Shaddoll Dragon, but they're still worth playing because of Mathematician, and Dante is still a brilliant card.

Dark Armed Dragon and Black Luster Soldier help to provide bulkier monsters that can clear the way for direct attacks and big swings. The triple Sanctum and double Moralltach also allow for a little bit more control during your opponent's turn. Note that Moralltach and Gale also provide a way into level 8 Synchros, and Gale can halve an opposing monster before you do so.

I've only played singles with this but found it really consistent - even if you seem to brick, the two copies of Soul Charge make playing out of awkward hands a bit easier.

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