Jump to content

DeluxeLion94s deck


DeluxeLion94

Recommended Posts

Monster cards

 

Penguin Knight

Mother Grizzly (2)

Tribe Infecting Virus

Amphibios Bugroth MK-3

Island Turtle

Mermaid Knight

Space Mambo

Beelze Frog

Creeping Doom Manta

7 Colored Fish (2)

The Legendary Fisherman

Penguin Soldier

Star Boy

Deepsea Warrior

Raging Flame Sprite

Princess Of Tsurugi

Old Vindictive Magician

Magician Of Faith

 

Magic Cards

 

A Legendary Ocean (2)

Creature Swap

Salvage (2)

Giant Trunade

Heavy Storm

Pot Of Greed

Monster Reborn

Terraforming

Change Of Heart

Umiruka

Fissure (2)

Hammer Shot

 

Trap Cards

 

Waboku

Dust Tornado

Tornado Wall

Trap Hole (2)

Trap Of Board Eraser

 

Strategy # 1

 

Cards needed: Legendary Ocean/Umiruka, Tornado Wall

When one of my two different water field spell cards are on the field, if I activate tornado wall, my opponent can't strike my monsters with his monsters, or attack me directly.

Other cards needed: Raging Flame Sprite, Amphibious Bugroth MK-3

These to monsters can attack my opponents lifepoints directly, and he can't strike back, thanks to my tornado wall.

 

Description of all my cards.

 

1.Amphibious Bugroth MK-3: As long as "Umi" remains face-up on the field, this card can attack your opponent's life points directly.

Attribute: Water

Type: Machine

Level: 4

ATK: 1500

DEF: 1300

2.Space Mambo: A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilisation on Alphard 4

Attribute: Water

Type: Fish

Level: 4

ATK: 1700

DEF: 1000

3. Creeping Doom Manta: When this card is normal summoned succesfully, no trap cards can be activated.

Attribute: Water

Type: Fish

Level: 3

ATK: 1300

DEF: 1200

4. Penguin Soldier: FLIP: You can return up to 2 monster cards from the field to the owner's hand.

Attribute: Water

Type: Aqua

Level: 2

ATK: 750

DEF: 500

4. Mother Grizzly: When this card is sent to the graveyard as a result of battle, you can special summon 1 water monster with an ATK of 1500 or less in face-up attack position from your deck. Then shuffle your deck.

Attribute: Water

Type: Beast-Warrior

Level: 4

ATK: 1400

DEF: 1000

5. 7 Colored Fish: A rare rainbow fish that has never been caught by mortal man.

Attribute: Water

Type: Fish

Level: 4

ATK: 1800

DEF: 800

6. The Legendary Fisherman: As long as "Umi" is face-up on the field, this card is unaffected by any spell cards. Monsters on your opponent's side of the field cannot select this card as an attack target.

Attribute: Water

Type: Warrior

Level: 5

ATK: 1850

DEF: 1600

7. Tribe-Infecting Virus: Discard 1 card from yur hand and declare 1 type of monster. Destroy all face-up monsters of the declared type on the field.

Attribute: Water

Type: Aqua

Level: 4

ATK: 1600

DEF: 1000

8. Deepsea Warrior: When "Umi" is face-up on the field, this card is unaffected by any magic cards.

Attribute: Water

Type: Warrior

Level: 5

ATK: 1600

DEF: 1800

9. Penguin Knight: When this card is sent directly from your deck to the graveyard by an effect of a card controlled by your opponent, unite your graveyard cards and your own deck, shuffle them and form a new deck.

Attribute: Water

Type: Aqua

Level: 3

ATK: 900

DEF: 800

10. Island Turtle: A huge turtle that is often mistaken for an island.

Attribute: Water

Type: Aqua

Level: 4

ATK: 1100

DEF: 2000

11. Raging Flame Sprite: This card can attack your opponent's lifepoints directly. Each time this card successfully attacks directly, increase the attack of this card by 1000 points.

Attribute: Fire

Type: Pyro

Level: 3

ATK: 100

DEF: 200

12. Star Boy: As long as this card remains face-up on the field, increase the ATk of all water monsters by 500 points and decrease the ATK of all fire monsters by 400 points.

Attribute: Water

Type: Aqua

Level: 2

ATK: 550

DEF: 500

13. Princess Of Tsurugi: FLIP: Inflict's 500 points of direct damge to your opponent's lifepoints for each spell and trap card your opponent has on the field.

Attribute: Wind

Type: Warrior

Level: 3

ATK: 900

DEF: 700

14. Mermaid Knight: As long as "Umi" remains face-up on the field, this card can attack twice during the same battle phase.

Attribute: Water

Type: Aqua

Level: 4

ATK: 1500

DEF: 700

15. Sangan: When this card is sent from the field to the graveyard, move 1 monster with an ATK of 1500 from your deck to your hand. Your deck is then shuffled.

Attribute: Dark

Type: Fiend

Level: 3

ATK: 1000

DEF: 600

16. Beelze Frog: Increase the ATK of this card by 300 points for each " T.A.D.P.O.L.E" in your graveyard.

Attribute: Water

Type: Aqua

Level: 3

ATK: 1200

DEF: 800

17.Magician Of Faith: FLIP: Select 1 spell card from your graveyard and return it to your hand.

Attribute: Light

Type: Spellcaster

Level: 1

ATK: 300

DEF: 400

18.Old Vindictive Magician: FLIP: Destroy 1 monster on your opponent's side of the field.

Attribute: Dark

Type: Spellcaster

Level: 2

ATK: 450

DEF: 600

19.A Legendary Ocean: This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 level. Increases the ATK and DEF of all WATER monsters by 200 points.

Type: Field Spell Card

20. Trap Of Board Eraser: You can only activate this card when an effect that inflicts damage to your life points is activated (except battle damage). Negate the effect you receive and your opponent selects 1 random card from his/her hand and discards it.

Type: Counter

21. Creature Swap:

Type: Normal Spell Card

 

More to come :)

Link to comment
Share on other sites

  • 1 year later...

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...