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[Finished][Leaderboard] Aix Phantomhive vs Empoledom


Nathanael D. Striker

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Rules

1. All Leaderboard and Tournament Rules Apply

2. First to 3 votes or most by 11:59 pm Pacific Time on September 23rd wins.
3. Votes must have a valid reason.
4. Winner gets 1 Rep from loser.
5. I have the right to add rules.

 

Card Requirement

Create a viable and balanced Polymerization-Like card.

 

Card A

 

cS9lKnE.jpg

Reveal 1 monster in your Deck and send monster(s) in your hand or on your side of the field to the Graveyard, and Special Summon 1 Fusion Monster from your Extra Deck that lists those monsters as Fusion Material Monsters. (This Special Summon is treated as a Fusion Summon.) You cannot Fusion Summon other monsters the turn you activate this card if you sent a monster(s) from your hand.

 

Card B

uNxvVJH.jpg

Reveal 1 Fusion Monster in your Extra Deck: excavate the top 5 cards of your Deck, then you can Fusion Summon the revealed card using monsters from your hand, side of the field or any monster excavated by this card's effect as Fusion Materials, also place the other excavated cards on the bottom of your Deck in any order. During your turn: You can banish this card from your Graveyard, then add 1 Fusion Monster from your Graveyard to your Extra Deck. You can only use 1 "Space Fusion" effect per turn, and only once that turn.

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I vote for card B. Card A can use 1 of material from the deck which I think it's too good. Not to mention you can activate multiple of it in a single turn if you only use monster on the field and in your Deck, lead to easily swarming. Card B is better, for most Fusion Monsters that materials are not specified (e.g. HEROes, Wyarm, Dragonecro, etc.) this card is more likely to go off successfully, the banish effect is an icing on cake, but it somehow useful for recycling a Fusion Monster.

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It's Poly with more restrictions versus a Poly with more benefits in a contest based around making a stronger version of Poly. How much clearer do I need to be? (this is why people don't bother voting)

 

EDIT oh I need a few sentences because whoever wrote the rules didn't understand writing.  let me write them

 

The first card has a bad picture for a fusion spell.  It doesn't have that same swirly shit that a good fusion spell has.  All the other ones have it.

 

The second card is much more swirly.  It really looks like polymerization is happening in space.  It fits very well with the line-up of fusion spells we have.

 

DONE

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The 1v1 rules mention that you have to explain why you're voting A/B, so we know what your thoughts on it are and why you think it is better than the other one.

 

Since you did that now, vote can be accepted; which is 0-2 card B last time I checked.

 

the rules actually say you need to write 3 sentences. not sure what you read that made that one sentence acceptable

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It's actually 2-3 sentences; you can blame Striker for writing it to some extent. (Basically, you explain why your choice is better than other one; that's perfectly fine with me)

That being said, Aix can reject it if he feels that it's insufficient.

 

Anyway, I might as well vote, so this doesn't turn into me just posting mod things in this thread.

 

Card A is essentially a more restrictive Polymerization that cuts off the rest of your Fusions that turn, should you fuse from the hand. Not sure why you'd want to use this over the regular Polymerization that just fuses the monster, and doesn't come with drawbacks.

 

Card B is very similar to Fusion Birth from the GX manga in terms of its application; in particular, Elemental HEROs could utilize this quite nicely, given a lot of the common Extra Deck are generic. In terms of its last effect, it helps said Deck by returning their boss monsters back to the Extra so they can be re-summoned; given most of them have that Nomi condition on them to revive selves when they die. That being said, the OPT effect prevents them from spamming their Extra Deck and leading up to more grave setup for Miracle Fusion and so on.

 

Think Shaddolls could probably make use of this, though only for Winda at the moment [unless they run multiple Attributes in their Deck], and maybe 1-2 other Decks.

 

 

Anyway, card B gets it due to usability. As mentioned earlier, card A is just a worse version of Poly; no point in using it over the original one.

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With that said, it does help with Fusion Summoning specific things that aren't possible from the hand/field at the moment, but otherwise is a bit too gimmicky.

Additionally, as one of the earlier voters mentioned, it can potentially lead to Extra Deck swarming, given it lacks an OPT (though the last effect should essentially serve as a deterrent to doing so); if that counts for anything.

 

My vote still goes for B though.

 

So Aix, do you wish to accept Goose's vote? You and Empoledom have the freedom to reject it if it's not sufficient enough reasoning.

If you decide to keep it, then card B wins 3-0 and match is over.

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B, since it is more balanced and interesting too (the first? poly to require luck)

You need to elaborate a bit more on your vote.

How is B more balanced/interested, as opposed to A? Any particular qualities that set them apart.

 

(Though, assuming Aix/Empoledom accept Goose's vote, this contest is over already; otherwise it's still 0-2. Elaborate on reasoning, and your vote will count.)

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I think that B is interesting because it adds a new concept to the game, luck infused with a poly. I also think that it is more balanced than A because you [I]do[/I] get to use materials from your deck, but you usually do not have a choice as to one of the materials. This would bring back cards like King of Swamps, which makes B even more interesting because if it was meta, it would influence meta even more. 

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