Rodrigo Posted September 8, 2014 Report Share Posted September 8, 2014 Choose one: Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. Counter target spell unless its controller pays 3. Creatures with power 3 or less can't block this turn. Inferior to Sultai's and Mardu's in a vacuum, but still pretty nice. Link to comment Share on other sites More sharing options...
DeathSDelano Posted September 8, 2014 Report Share Posted September 8, 2014 So Green removal, mana leak, and no chump blocks when going for game. Not that bad giving the color combination. Though this would probably be mostly a mana leak unless there is something that to dealt with and you can make your creature big enough to eat it. Link to comment Share on other sites More sharing options...
Gokai-Red Posted September 8, 2014 Report Share Posted September 8, 2014 Well yeah 2/3 modes are pretty good...that last one (The RED Ability) thought...I mean it is not bad in the sightless considering Temur Mechanic and all but it is pretty lack luster compared to other charms...plus this is the only charm that does nothing on topdeck or with an empty field, Shame Temur seems to get shafted a little bit this set compared to the other Clans which are more interesting. Link to comment Share on other sites More sharing options...
Simping For Hina Posted September 8, 2014 Report Share Posted September 8, 2014 OH come on, this is shit compared to the others. Removal is cool and so is mana leak, but it is only borderline. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.