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[MtG] Temur Charm


Rodrigo

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10413334_694933920577304_732028428384422

 

Choose one:

  • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
  • Counter target spell unless its controller pays 3.
  • Creatures with power 3 or less can't block this turn.

Inferior to Sultai's and Mardu's in a vacuum, but still pretty nice.

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Well yeah 2/3 modes are pretty good...that last one (The RED Ability) thought...I mean it is not bad in the sightless considering Temur Mechanic and all but it is pretty lack luster compared to other charms...plus this is the only charm that does nothing on topdeck or with an empty field,

Shame Temur seems to get shafted a little bit this set compared to the other Clans which are more interesting.

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