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VIRUS and BACTERIA Archtype! NEW Please Review


LeLukeX

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The archetype is revolved around 3 diseases, Ebola (virus), Anthrax (bacteria), and Influenza (virus).  I will definitely include more types of diseases if I get good feedback.

The archetype is revolved around getting effects during both yours and your opponent's end phases.  I got this idea from the fact that the longer you have a disease, assuming your body is losing, you will get worse.  Please rate the chosen artwork and my card design (whether or not the effects are bad or too good).  

 

SPECIAL THANKS TO Lightning Laxus FOR HELPING ME WITH CARD TEXT.  Without him I couldn't have made the quality, gorgeous, and perfect card Yu-Gi-Oh! PSCT (problem-solving card text).

 

 

 

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When this card is Summoned: You can target 1 "Influenza" monster in your Graveyard; Special Summon that target. Its effects are negated during this phase only. During each of your End Phases: You can target 1 card on the field; negate that target's effects. During each of your opponent's End Phases: You can target 1 card on the field; destroy that target. You can only control 1 "Pathogen Influenza Strain A". 

 

 

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When this card is Summoned: You can Special Summon 1 "Influenza" monster from your hand. Its effects are negated during this phase only. During each of your End Phases: You can target 1 Set Spell/Trap card on the field; destroy that target. During each of your opponent's End Phases: Your opponent discards 1 random card. You can only control 1 "Pathogen Influenza Strain B".

 

 

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When this card is Summoned: You can pay 1000 LP; Special Summon 1 "Influenza" monster from your Deck, except "Pathogen Influenza Strain C". Its effects are negated during this phase only. During each of your End Phases: You can target 2 cards in your opponent's Graveyard; banish those targets. During your opponent's End Phase: You can look at your opponent's Deck, choose up to 3 cards with different names, and send those cards to the Graveyard. You can only control 1 "Pathogen Influenza Strain C". 

 

 

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3 Level 1 "Influenza" monsters
While you control a face-up "Pathogen" monster with a different name, this card cannot be targeted by, or destroyed by, your opponent's card effects. Your opponent cannot target other face-up "Pathogen" monsters you control for attacks. During each of your End Phases: You can detach 1 Xyz material from this card; add 1 "Pathogen" monster from your Deck to your hand. During each of your opponent's End Phases: You can detach 3 Xyz materials from this card; Special Summon 1 "Pathogen" monster from your hand, Deck, or Graveyard. 
 
 
 
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You can Special Summon this card (from your hand) by Tributing 1 "Pathogen" monster. If this card is Tribute Summoned by Tributing a "Pathogen" monster: You can Special Summon 1 "Pathogen" monster from your hand or Deck in Defense Position. If this card is Special Summoned by the effect of a "Pathogen" card: You can target up to 2 cards on the field; destroy those targets. 
 
 
 
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Cannot be Special Summoned. Requires 3 "Pathogen" Tributes to Normal Summon/Set. Cannot be targeted by card effects. During each of your End Phases: Banish exactly 1 card each from your opponent's hand (at random), field, and Graveyard. 
 
NOTE: The reason Ebola doesn't have an opponent's End Phase effect is because the original card I made was deemed "too overpowered" by my friend Lightning Laxus upon review, so it's been edited since then.  It was previously unaffected by all card effects and banished all cards in your opponent's hand, field, and graveyard during your opponent's end Phase. 
 
 
 
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All face-up "Pathogen" monsters you control are unaffected by other card effects. You can only control 1 "Pathogenic Antimicrobial Resistance". You can only activate "Pathogenic Antimicrobial Resistance" once per turn. 
 
 
 
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Activate by paying 1000 LP. During each of your End Phases: You can add 1 "Pathogen" monster from your Deck to your hand. During each of your opponent's End Phases: You can Special Summon 1 "Pathogen" monster from your hand. When this card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can send 1 "Pathogen" card from your Deck to your Graveyard. 
 
 
 
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If your opponent controls a monster and you control no monsters: Discard 1 card, then target 1 face-up monster on the field; Special Summon 1 "Pathogen" monster from your Deck whose Level is less than or equal to either that target's Level or Rank. During your Main Phase, except the turn this card was sent from the field to the Graveyard: You can banish this card from your Graveyard, then target 1 "Pathogen" monster you control; that target gains 1000 ATK.
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When this card is Summoned: You can pay 1000 LP; Special Summon 1 "Influenza" monster from your Deck, except "Pathogen Influenza Strain C". Its effects are negated during this phase only. During each of your End Phases: You can target 2 cards in your opponent's Graveyard; banish those targets. During your opponent's End Phase: You can look at your opponent's Deck, select up to 3 cards with different names, and send those cards to the Graveyard. You can only control 1 "Pathogen Influenza Strain C". 

 

 

 

 During your opponent's End Phase: You can look at your opponent's Deck, select up to 3 cards with different names, and send those cards to the Graveyard. You can only control 1 "Pathogen Influenza Strain C". 

 

 

You can look at your opponent's Deck

 

Why....?

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Why....?

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You know it's upsetting b/c I actually put in forethought into making my cards.  And when I review my peers I put in effort to review their archetype.  You highlighting one effect of 9 out of my cards is equivalent to Slapping me in the face and telling me to take  a hike.


But to answer your question anyways as to "WHY"?  

Banishing cards from your opponent's Graveyard isn't that amazing.  Hitting cards on the field or hand are by far more valuable than cards in the  Graveyard.  Furthermore, hitting cards in the Deck is even LESS effective than Graveyard.  So I gave you the option of giving 3.  And what do you suggest?  I let my opponent pick cards from their deck and send and foolish burial them?  No that's hella stupid, that would only help my opponent.  Viewing your opponent's deck isn't that amazing.  "Abyssal Designator" can reveal your opponent's Entire Hand and Deck if you call something Like "LIGHT Fish-type", yet no one uses it.  Viewing cards in your opponent's hand like Mind Crush is WAY better, and even that is rarely ran. 

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You know it's upsetting b/c I actually put in forethought into making my cards.  And when I review my peers I put in effort to review their archetype.  You highlighting one effect of 9 out of my cards is equivalent to Slapping me in the face and telling me to take  a hike.

I mean, don't take it the wrong way. Just the fact... "look at your opponent's Deck" Like... wtf?

 

The rest of the archetype as a whole, by the looks of it, you want to make them minus. Cool. Neat. Mean. 

But c'mon, do you honestly think that looking at your opponent's Deck, with absolutely no cost, is in any way fair?

 

If that card just had a different effect, then hey, cool idea you got going on here. 

 

The reason why I did that was because, that effect was the only one that seemed, oh I don't know, OFF?

If I came off as a douche to you, then sorry. But the way I "review" things here are pretty straight forward. 

 

Irrelevant side note: Its been 2 months since I've been on. So to see something like that, it threw me off.

 

So let's all be friends, and no taking hikes. 

Hikes are for yellow bellies.

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I mean, don't take it the wrong way. Just the fact... "look at your opponent's Deck" Like... wtf?

 

The rest of the archetype as a whole, by the looks of it, you want to make them minus. Cool. Neat. Mean. 

But c'mon, do you honestly think that looking at your opponent's Deck, with absolutely no cost, is in any way fair?

 

If that card just had a different effect, then hey, cool idea you got going on here. 

 

The reason why I did that was because, that effect was the only one that seemed, oh I don't know, OFF?

If I came off as a douche to you, then sorry. But the way I "review" things here are pretty straight forward. 

 

Irrelevant side note: Its been 2 months since I've been on. So to see something like that, it threw me off.

 

So let's all be friends, and no taking hikes. 

Hikes are for yellow bellies.

You didn't come off as a douche, I was just so excited to see a review and I see a comment, I'm like "YUS", and then it's: "WHY?"  
My response: "YOU PLAYED ME, Got my hopes up!!"  

Thanks for the review though.  The one you jut gave was one I was more hoping to see.

Viewing your opponent's Deck is really not as amazing as you think though.  I already mentioned Abyssal Designator.  Did you know if you use Inferno Reckless Summon like a pro you can view your entire Opponent's Hand and Deck.  Nobleman of Cross-out also reveals.  

I mean have you ever viewed someone else's deck while playing DN?  The best Information you get is whether or not they use Mirror Force or D Prison b/c of course they use CED, BTH, and Solemn Warning.  And maybe how many MST's they use... That's the most useful info you really ever get.

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Strain A - I like Strain A, but I would make the During your End Phase ability only last a certain amount of time, maybe until your opponents next End Phase.

 

Strain B -  Simple and works, it maybe could use a little push with the first effect but it does work as is.

 

Strain C - First Ability is fine. During your End Phase is a bit strong, it works but I would say 1 from the Grave is more balanced. During your opponent's End Phase is very powerful, letting you see your opponent's Deck is a bit strong, I would suggest making it your opponent must send 3 Spells and/or Traps to the Grave (of their choosing). Seeing their Deck is generally punishment for mandatory effects not having legal targets, to have a monster that can do so is a bit strong.

 

Influenza - Protection effects seem fine. Only thing I see that is actually weak would be the last effect. Making it Special Summon a (max 3.) of either Strain A/B/C from anywhere (Deck, Grave, Hand) would play into the idea that the sickness spreads/gets stronger, making Influenza more of a boss monster.

 

Anthrax - I like this much better than Ebola, opens up rank 6 plays easily.

 

Ebola - In my opinion the slowest monster. The immunity ability is nice, but even at 2500 it can just get run over. Regardless of being slow it's last effect is still very almost too powerful. I would suggest either making it only banish 1 total card per your Opponent's End Phase instead of yours, or making it's ATK less and still banishing 3 total but during your Opponent's End Phase.

 

Resistance - I would make this a Quick-Play Spell and remove both of the once per turn limitations.

 

Contamination - Really works with the End Phase abilities, makes the Deck. I don't see a problem with anything about it.

 

Alert - The second effect makes the card much better. Looks good to me.

 

Could use a little reworking but looks very promising so far. Good work m8.

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Strain A - I like Strain A, but I would make the During your End Phase ability only last a certain amount of time, maybe until your opponents next End Phase.

 

Strain B -  Simple and works, it maybe could use a little push with the first effect but it does work as is.

 

Strain C - First Ability is fine. During your End Phase is a bit strong, it works but I would say 1 from the Grave is more balanced. During your opponent's End Phase is very powerful, letting you see your opponent's Deck is a bit strong, I would suggest making it your opponent must send 3 Spells and/or Traps to the Grave (of their choosing). Seeing their Deck is generally punishment for mandatory effects not having legal targets, to have a monster that can do so is a bit strong.

 

Influenza - Protection effects seem fine. Only thing I see that is actually weak would be the last effect. Making it Special Summon a (max 3.) of either Strain A/B/C from anywhere (Deck, Grave, Hand) would play into the idea that the sickness spreads/gets stronger, making Influenza more of a boss monster.

 

Anthrax - I like this much better than Ebola, opens up rank 6 plays easily.

 

Ebola - In my opinion the slowest monster. The immunity ability is nice, but even at 2500 it can just get run over. Regardless of being slow it's last effect is still very almost too powerful. I would suggest either making it only banish 1 total card per your Opponent's End Phase instead of yours, or making it's ATK less and still banishing 3 total but during your Opponent's End Phase.

 

Resistance - I would make this a Quick-Play Spell and remove both of the once per turn limitations.

 

Contamination - Really works with the End Phase abilities, makes the Deck. I don't see a problem with anything about it.

 

Alert - The second effect makes the card much better. Looks good to me.

 

Could use a little reworking but looks very promising so far. Good work m8.

I've been using proxies and created an actual deck with this.

Strain A:  If I gave a cap to it on the duration, it would make it worse than both Strain B and Strain C, since they are permanent.  I do think I should limit what I can target though (only monsters).  Through testing it's proven a bit too useful when handling Royal Decrees, Supply Squads and the such.

Strain C:  After testing, Banishing 2 actually seems really balanced.  After testing, I agree, the ability to view deck and send any 3 is too OP.  I thought making the options different names would counter balance this but it didn't, I was thinking perhaps view the top 5 cards of your opponent's Deck and Send on 1 to grave, and then return them in the same order.

Influenza: Don't forget that Influenza can SS Strain C and strain A and those Guys SS yet another Influenza monster.  I kept this in mind when making Influenza and one SS from Influenza = 2.  So I did this as a balancing factor.  Even SS'ing just one is way stronger than it sounds b/c the one you SS'd gets the eff (Discard, Destroy, or Banish from Grave).  And will SS from hand, Deck, or Grave, and they will then have effects on the EP.  It's really really powerful.

 

Anthrax:  I thought so too, that was what I was planning on doing when making this guy.  But he's actually a lot harder to pull off then a thought for some reason... Stil useful

 

Ebola:  After testing ebola. It's WAY harder to get out than it looks.  Strain C and Strain A can only SS 1 more (and they'll negate the effects of the SS'd one to SS another).  SO you use a normal summon and only get out two.  Ebola needs 3 copies and a normal summon.  So you need a good hand to get him out OR set up for him.  However, I did manage to get him out once, after testing, I can guarantee you'll win 100% if his effect goes off the second time.   Most of the time it was dead though.

 

Resistance: Great Idea I'll do that.  I have a lot of players complaining that it's too good as a continuous.

 

Alert: Actually the first Effect is amazing.  Discard to Either SS Anthrax (and pop two cards) or SS Strain C and Strain C ss's Strain A or Strain B and during EP gain some effects.  THe Second effect I've yet to even use xD

thank you so much for the suggestions 

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