(GigaDrillBreaker) Posted September 7, 2014 Report Share Posted September 7, 2014 So... I am going to go right out and say it: this deck is dumb. If I don't open with a good hand, the deck literally does nothing. HOWEVER, with the right few cards, (opening with garden, lonefire, and fragrance storm is a ton of fun) the deck has absurdly explosive potential, and can lock down the opponent's field with a metric s***-ton of flowers as soon as turn 1. Any help to make the deck less terrible would be greatly appreciated. I am considering running trade-in, but with only 3 lvl 8 monsters it feels really freaking sketchy. [spoiler=The Deck, and Explanations] 2 Chirubime, Princess of Autumn Leaves (stupidly good wall, and 2 of them set up an attack lock) 1 Dandylion (synchro shenanigans, and is capable of triggering black garden twice. Also serves as material for Meliae of the Trees) 3 Evil Thorn (triggers garden twice, can Xyz into Roots, thins deck a bit, and provides synchro material) 2 Evilswarm Mandragora (has an utterly amazing synergy with Black Garden, and helps for synchro shenanigans. Also is a plant) 2 Lonefire Blossom (plant staple, is literally the best card in the entire deck) 1 Marina, Princess of Sunflowers (has a not-so-subtle synergy with fragrance storm, and makes for a sweet beatsticky lonefire target if I haven't brought out the garden) 3 Naturia Rosewhip (walls beautifully when SS'd in defense (either by seed or blossom) when garden is out, restricts opponent, is a totally passable tuner, and can serve as material for Meliae) 3 Seed of Flame (with black garden out, normal summoning this, frangrance storming it to bring back lonefire, and using lonefire's effect to summon something else will flood the opponents field with 4 tokens, and get me any monster from my deck) 3 Black Garden (literally the purpose of the deck) 1 Dark Hole (occasionally I will get field-locked as well, and this helps solve that issue) 1 Foolish Burial (dandylion lol, as well as dumping lonefire for the seed of flame+fragrance storm combo) 3 Fragrance Storm (since a large part of this deck is getting plants onto the opponent's side of the field, this can serve as a +2, which is truly unheard of in a game like this. Also combos with multiple cards in deck like seed of flame and marina) 3 Seed Cannon (these things are dumb. Getting them up to 5 counters within a turn is child's play with garden out, as effectively speaking, each time I summon a plant, the cannon will get 2 counters) 3 Terraforming (the deck NEEDS garden for it to work, so this makes garden easier to get) 3 The World Tree (in a boardstate where plants are constantly being created and destroyed, the tree can give me consistent card advantage, and can bring back lonefire for teh lulz) 2 Token Sundae (removal, nothing particularly interesting about it. Can become a raigekiduster with black garden out) 2 Revival Gift (Brings back Rosewhip in defense, and can trigger Black Garden twice... eh...) 2 Token Feastevil (clears out the tokens I have made so I can... make more tokens...) Extra: Armades, Keeper of Boundaries (good card is good) Black Rose Dragon (lol, I literally just figured out it did something beyond boardwipe. Also, its 2400 atk makes it a good target for revival from garden) Giganticastle (Rosewhip+3 rose tokens = 3500 atk beatstick. Sure) Goyo Guardian (maintains a respectiable 1400 atk after garden, and can trigger garden more with his effect) Leo, Keeper of the Sacred Tree (I needed a level 10 and all the rest were dumb) Mist Wurm (Rosewhip+3 tokens = really good removal) Phonon Pulse Dragon (I am sure I will find a use for it some day) Queen of Thorns (this card is really, REALLY good. I played it once against X-saber and they went down 5000 before it was dead) Scrap Dragon (synergizes with Black Garden, kinda just a great card in general) Star Eater (IGNORES THE LIVING CRAP OUT OF GARDEN. Gets in for way more damage than it should) Stardust Spark Dragon (Kinda nice card in general, interacts in funny ways with dark hole) T.G. Hyper Librarian (Let's pretend this is a synchro deck, not a lock deck) Underworld Fighter Balmung (Blow him up with scrap dragon or tree of life, get back lonefire, profit) Meliae of the Trees (just plain a really freaking good card) Number 39: Utopia Roots (because summoning 2 100 atk dorks and doing nothing with them feels dumb) [/spoiler] Link to comment Share on other sites More sharing options...
Spinny Posted September 7, 2014 Report Share Posted September 7, 2014 1 question... why isnt wind-up rabbit in here?? wind-up rabbit can easily generate tokens for the opponent (I think...) correct me if im wrong. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 7, 2014 Author Report Share Posted September 7, 2014 Since it doesn't actually resummon, it won't make a token, kinda like Evilswarm Thunderbird. Link to comment Share on other sites More sharing options...
Spinny Posted September 7, 2014 Report Share Posted September 7, 2014 Oh i seee. Link to comment Share on other sites More sharing options...
Sander Posted September 7, 2014 Report Share Posted September 7, 2014 Since it doesn't actually resummon, it won't make a token, kinda like Evilswarm Thunderbird. ...it generates a token on Summon, though, which should be good enough as is. Also, Evil Thorn will not trigger Black Garden twice, given that the text on Garden has this written monster(s), meaning even if you Summon 2 Evil Thorns, your opponent will only get 1 token out from Garden. It's also cleared on the OCG section on gardens wikia ruling page, so go nuts: http://yugioh.wikia.com/wiki/Card_Rulings:Black_Garden Also, Seed Cannon is a horrible card to waste deck space on, especially when better cards like Miracle Fertilizer exist? Link to comment Share on other sites More sharing options...
Airride Posted September 8, 2014 Report Share Posted September 8, 2014 ...it generates a token on Summon, though, which should be good enough as is. Also, Evil Thorn will not trigger Black Garden twice, given that the text on Garden has this written monster(s), meaning even if you Summon 2 Evil Thorns, your opponent will only get 1 token out from Garden. It's also cleared on the OCG section on gardens wikia ruling page, so go nuts: http://yugioh.wikia.com/wiki/Card_Rulings:Black_Garden Also, Seed Cannon is a horrible card to waste deck space on, especially when better cards like Miracle Fertilizer exist? Well, it will technically, since you summon it, then the Extra Ones. I'll agree on adding Thunderbird/ Rabbit, since they dodge the lowering of Black Garden by blinking out of the field, and then they become 2800/3900 more or less, to other monsters. Link to comment Share on other sites More sharing options...
Spinny Posted September 8, 2014 Report Share Posted September 8, 2014 Fallen Angle of roses a good choice? Quick token generation wouldnt be a bad thing for this deck, aswell as it having decent stats to potentially wall off your opponent. And seed cannon shouldnt be at 3 IMO, its a nice tech but Miracle Fert is just a bit nicer. Maybe, -1 terraform, its nice early game but its horribly clunky at 3 for the late-game. This could be awful but this was my take on it.... Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 12, 2014 Report Share Posted September 12, 2014 I made this with hunders and monarchs. funny ass hell, I spam them out to fill them with flowers, move into ragna zero, allowing to shoot my opponent's summon easily, and then if I get any flowers I can tribute them for my monarchs to hit backrow and such. Link to comment Share on other sites More sharing options...
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