WolvenDoom Posted September 6, 2014 Report Share Posted September 6, 2014 mai second exodia deck :P [spoiler='Deck list']Cards = 40 Monsters = 22 Exodia pieces x1 Mystic Piper x3 Kinka-Byo x3 Battle Fader x3 Swift Scarecrow x3 Cyber Valley x3 The Unhappy Maiden x2 Spells = 18 Allure Of Darkness x1 One For One x1 One Day Of Peace x1 Pot of Duality x3 Pot Of Dichotomy x1 Upstart Goblin x3 Hand Destruction x1 Magical Mallet x2 Nightmare Steel Cage x3 Traps = 0 :P Extra = 3 Number 56:Gold Rat x3[/spoiler] Main draw engine - abusing Mystic Piper by drawing into lvl 1 attack negates, once a mystic piper is in your grave you can use Kinka- Boyo to resurect and keep abusing. [spoiler='Spell choice/Why no traps']Allure - draw power 1 for 1 - sending a maiden or valley for mystic piper 1 day of peace - Staple in Exodia Duality - kinda draw power Dichotomy - adds negates into deck and draws 2 Goblin - Draw Powa Destruction - Last resort, Discard if hand limit is 6 or above Double Summon - for Valley eff if 2 kinkas available, kinka, piper double summon valley eff wth kinka :) Mallet - shuffling Exodia into deck 4 other kombos Steelcage - Self explanatory No traps because although Roar is a surprise, 2 turns better than 1 btw lazy writing is lazy ik :P[/spoiler] http://i.imgur.com/SI7O7nK.png lol Edit: replaced cup of ace wth cup of duality Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 6, 2014 Report Share Posted September 6, 2014 Nightmare's Steelcage can be lifted via removal effects - I'd rather run Chainable one-shot Battle Phase lockouts like Threatening Roar and Frozen Soul to bait removal and give a surprise factor (frustration on the opponent's end optional). A Lava Golem or two can help with taking out opposing threats. Swap with Santa Claws if you want more precise spot removal. Cup of Ace is risky. I'd take Pot of Duality over that any day, because the chance of feeding the opponent cards without getting to enjoy anything can ruin your day. Link to comment Share on other sites More sharing options...
Spinny Posted September 6, 2014 Report Share Posted September 6, 2014 Kinka byo is the only thing that ss's so PoD would be a pretty good addition... Link to comment Share on other sites More sharing options...
Wildflame Posted September 6, 2014 Report Share Posted September 6, 2014 Where Arf Thou? is like the ideal card for this deck. I'd cut the Double Summons (no point) and the Dichotomy (you don't really want to fatten your deck, do you?) for 3 of them. Plus, I'd switch the stall means for more effective ones (T Roar, Waboku). Link to comment Share on other sites More sharing options...
WolvenDoom Posted September 6, 2014 Author Report Share Posted September 6, 2014 Where Arf Thou? is like the ideal card for this deck. I'd cut the Double Summons (no point) and the Dichotomy (you don't really want to fatten your deck, do you?) for 3 of them. Plus, I'd switch the stall means for more effective ones (T Roar, Waboku). Added Where Arf Thou for the double summons and a duality, the reason being is you can recycle ur negates. about the trap negates, i would rather not run them because of main draw engine, whats better drawing a negate or a negate + a card :P Link to comment Share on other sites More sharing options...
Wildflame Posted September 6, 2014 Report Share Posted September 6, 2014 I'm not saying to remove the Faders, Scarecrows and Valleys, but at least I'd switch the Steelcages (makes your opponent's MSTs live when otherwise they'd be a dead draw) for a set of T Roars. Link to comment Share on other sites More sharing options...
WolvenDoom Posted September 10, 2014 Author Report Share Posted September 10, 2014 I'm not saying to remove the Faders, Scarecrows and Valleys, but at least I'd switch the Steelcages (makes your opponent's MSTs live when otherwise they'd be a dead draw) for a set of T Roars. didn't think of that :P Link to comment Share on other sites More sharing options...
Spinny Posted September 10, 2014 Report Share Posted September 10, 2014 even if you dont want to remove steel cages, atleast trade them for SoRL since they last a turn longer >.> Link to comment Share on other sites More sharing options...
Sander Posted September 10, 2014 Report Share Posted September 10, 2014 even if you dont want to remove steel cages, atleast trade them for SoRL since they last a turn longer >.> Suggesting to change 1 bad card with another will not alter the end result at all. The end result being that SoRL is a bad card and does not deserve a slot in a deck like this. Link to comment Share on other sites More sharing options...
Greiga Posted September 11, 2014 Report Share Posted September 11, 2014 Suggesting to change 1 bad card with another will not alter the end result at all. The end result being that SoRL is a bad card and does not deserve a slot in a deck like this. Changing a bad card with a better version of said card should be able to do something (on paper). But anyways, there should be threatening roars and some kind of removal somewhere. Also, get more rank 1s or something. Link to comment Share on other sites More sharing options...
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