Jump to content

[Leaderboard] Zaziuma VS ~Aqua~


Atypical-Abbie

Recommended Posts

As my other Leaderboard just finished, I have the ability to make another one, and since I'm far behind, I gotta make these quick!

 

Rules and Rewards:

  • All YCM and 1v1 Leaderboard rules apply
  • First to 3 votes wins.
  • Winner gets a rep from the opponent (and anyone else as well if they want)
  • Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules!

Entry Requirements and Theme:

  • Make a Field Spell Card that affects both your and your opponent's cards in some way.
  • Image or written, either is fine. I might change the text of the card so it's more obvious that I didn't make it (since most people have poor OCG (totally arrogant of me to say that, but whatever)).
  • Send a PM to me with your cards, and make sure that it's not possible to see who made the card, i.e. remove your name from it.

Deadline:

  • Opponent sign-up date: 12th of September at 00:00 CET
  • Contest end date: 12th of September at 00:00 CET

[spoiler=Card A]

Appearance Field

Field Spell Card

If the turn player control no monsters, that player can Normal Summon 1 monster in additional to their Normal Summoned/Set (Each player can only gain this effect once per turn.) Once per turn, if a monster is Normal Summoned: The controller of that monster can target 1 face-up Spell/Trap Card the opponent controls; destroy that target.

[/spoiler]

 

[spoiler=Card B]

uJZ9ytB.jpg

When this card is activated: You can banish up to 3 monsters from either Graveyard, and if you do, gain 1500 Life Points. When a monster(s) is sent to the Graveyard: Its owner activates this effect; negate that monster's effects in the Graveyard and banish it, then they draw 1 card. Each player can only use this effect of "Celestial Road" once per turn. When this card is destroyed by your opponent's card effect and sent to the Graveyard: You can draw 1 card.

[/spoiler]

Link to comment
Share on other sites

I vote for card B. I also like card A as it is a continuous Double Summon and can get rid of Supply Squad, but your opponent also gains that effect, and they can just destroy this card after they successfully Summon something. Card B is great, mini Soul Release upon activation that if your opponent decides to prevent it, you lose nothing. The banish to draw effect is not so good as it also interrupt your own play, but I think it is overall ok.

Link to comment
Share on other sites

[11:33:29 PM] Black: Walk into the first active voting 1v1
[11:33:42 PM] Black: a psuedo-flood gate
[11:33:43 PM] Black: and
[11:33:49 PM] Black: a better generic harpie's hunting ground
[11:33:56 PM] Black: http://forum.yugiohcardmaker.net/topic/322385-leaderboard-zaziuma-vs-aqua/
[11:36:03 PM] Black: So let's genuinely review these

Appearance Field:
It's a Harpie's Hunting Ground once per turn when you NS... That also lets you double summon if you didn't control a monster when you started. A generic double summon that doesn't cost s*** and only REWARDS you. That's searchable. It's a gamestate snowball, and the fact that it's for both players doesn't change how bad it's going to snowball. It will put the first one to use it in a much better position for the second. And the turn player can likely remove/replace it depending on the deck. I'd also like to note this seems like it'd help a lot of FTK decks out, on paper, by allowing the AFD/PTD combos to be more easily started. AFD/PTD are s*** design, but you're designing this in a gamestate where they exist.. Why?

I guess "better' hunting ground was an overkill statement, but it still does too much.

Celestial Road:
A searchable Soul Release... That rewards you in LP for it. This alone seems like mediocre design considering how Soul Release is never a bad card, and making a design that almost totally outclasses it doesn't make sense from a design standpoint.

Then there's the pseudo-Dimensional Fissure with the really bad wording. Yeah, it's once per turn and draws a card, but this is once again Snowball Design. The diffrence being that it doesn't hurt the decks that are going to play it most times. Hell, in Shaddolls you could send a LIGHT and a Doll that was already used that turn and still draw 1. And that's a deck that this theoretically hurts. And then after that, they can just continue because it hit them once in done. It's a pseudo-floodgate that has Royal Oppression/Vanity's Emptiness design lite.

Oh, and if they MST it to avoid the latter effect... you draw a card! So on top of having 2 beneficial effects, you get your advantage back and they lost an MST! Let's also not forget that it doesn't specify where it has to be destroyed, so on the off chance you can plain negate it, it still draws a card. At least it misses timing.

Neither card is worth a vote and they just show 1v1 hasn't improved in the least. Card C gets the vote.
 

Link to comment
Share on other sites

[11:33:29 PM] Black: Walk into the first active voting 1v1
[11:33:42 PM] Black: a psuedo-flood gate
[11:33:43 PM] Black: and
[11:33:49 PM] Black: a better generic harpie's hunting ground
[11:33:56 PM] Black: http://forum.yugiohcardmaker.net/topic/322385-leaderboard-zaziuma-vs-aqua/
[11:36:03 PM] Black: So let's genuinely review these

Appearance Field:
It's a Harpie's Hunting Ground once per turn when you NS... That also lets you double summon if you didn't control a monster when you started. A generic double summon that doesn't cost s*** and only REWARDS you. That's searchable. It's a gamestate snowball, and the fact that it's for both players doesn't change how bad it's going to snowball. It will put the first one to use it in a much better position for the second. And the turn player can likely remove/replace it depending on the deck. I'd also like to note this seems like it'd help a lot of FTK decks out, on paper, by allowing the AFD/PTD combos to be more easily started. AFD/PTD are s*** design, but you're designing this in a gamestate where they exist.. Why?

I guess "better' hunting ground was an overkill statement, but it still does too much.

Celestial Road:
A searchable Soul Release... That rewards you in LP for it. This alone seems like mediocre design considering how Soul Release is never a bad card, and making a design that almost totally outclasses it doesn't make sense from a design standpoint.

Then there's the pseudo-Dimensional Fissure with the really bad wording. Yeah, it's once per turn and draws a card, but this is once again Snowball Design. The diffrence being that it doesn't hurt the decks that are going to play it most times. Hell, in Shaddolls you could send a LIGHT and a Doll that was already used that turn and still draw 1. And that's a deck that this theoretically hurts. And then after that, they can just continue because it hit them once in done. It's a pseudo-floodgate that has Royal Oppression/Vanity's Emptiness design lite.

Oh, and if they MST it to avoid the latter effect... you draw a card! So on top of having 2 beneficial effects, you get your advantage back and they lost an MST! Let's also not forget that it doesn't specify where it has to be destroyed, so on the off chance you can plain negate it, it still draws a card. At least it misses timing.

Neither card is worth a vote and they just show 1v1 hasn't improved in the least. Card C gets the vote.
 

Besides your arrogance, unneeded swearing in your criticisms and that last patronizing statement, I can accept this review.

 

Card A: 0

Card B: 1

Neither: 1

Link to comment
Share on other sites

Besides your arrogance, unneeded swearing in your criticisms and that last patronizing statement, I can accept this review.

Card A: 0
Card B: 2

What arrogance? I covered the deisgn alone. The skype part has nothing to do with you and is saved for making a point later. I didn't say anything arrogant, and if you got that impression, other than the joke card C link, that's on you.

And I don't think you know what patronizing is...

I voted Card C. That means neither, according to the rules. Either the leaderboard or the 1v1 rules, but it means neither of them get it, and instead there's a chance neither win.

So

Card A: 0
Card B: 1
Card C: 1
Link to comment
Share on other sites

Card A:

It doesn't look healthy for the game. The double summon effect would enable players to go crazy with searchers and/or combos as soon as in Turn 1; and this goes for your opponent as well since the card affects both players. Then the second effect is an awful move: it gives both players continuous advantage just for Normal Summoning. Granted, it doesn't hit face-down S/Ts so both players can try to play around it or still use their backrow safely, but still, it puts pressure on the board by threatening with destroying floodgates and other key cards of certain archetypes such as Black Whirlwind.

 

Card B:

First, it banishes like Soul Release and heals more than Dian Keto; and as a Field Spell is searchable by cards such as Terraforming. You are outclassing 2 official cards right there with the first effect, and outclassing real cards is not a good thing to do when making cards. Then, the second effect, much like Card A, gives you continuous advantage. Yes, it negates and banishes the monster so you won't get any floating effect, but if that monster didn't have any grave effect, then you can banish it for a free card without giving up anything; and if you are maining this, chances are you intend to abuse it by running monsters that don't do anything in the grave, don't care about being banished, or want to be banished. Also, allowing the opponent to banish its monsters to draw is too risky, as he/she can abuse your own card or at least perform dangerous comebacks, and you don't want that.

 

I don't really mind the last effect personally. As I see it, its purpose is to discourage the opponent from destroying it, saving you from spending deck space on more copies of this card. And if the opponent can abuse this card as much as you, I doubt he/she would want to remove it until he/she gets the upper hand.

 

 

In short, both cards are chaotic and promote degenerate games, and I thus don't think they would be good for the game. Not really a fan of voting for Card C, and in cases like this I normally vote for the least bad one, but since doing that wouldn't discourage anyone from submitting bad cards, I'm going for Card C.

Link to comment
Share on other sites

Is this some sort of Joke?  Celestial Road is way... Way... WAY better.  

 

Card A let's your opponent Normal Summon twice too... Um, I don't play Yugioh to let my opponent win.  And besides... this card, let's your opponent Destroy itself... *Facedesk*... So not only do you kindly grant your opponent an extra Normal Summon (I'm sure he/she said thank you... or not :P)  Your opponent can destroy your Field Spell.  At BEST you'll break even with this card, not worth it.

 

Celestial Road on the other hand... Now this is a quality card!  Very VERY good.  It turns every Shaddoll into a Shaddoll Beast (and Shaddoll Beast has the best effect).  Any Shaddolls can draw 1 card for pretty much either player's turn.  In addition, it banishes 3 cards upon activation (from your opponent's Graveyard :D), gain 1500 LP while your at it for kicks.  And if your opponent tries anything funny (like MST) you will be compensated one card.  

Card B.  

I do want to note that if Card A protected itself from itself, or at least had a compensating effect, this would be a more neck to neck decision.  

Link to comment
Share on other sites

While I do not know much about judging how cards effect the gamestate I shall also vote for the imaginary Card C.

 

A: The main problem Appearance Field is that unless you FTK/OTK on your turn you give your opponent lia vast majority of the power for the rest of the game. If you happen to go first and play this. Your opponent then gets the chance to get another normal summon, but what's worse since the field can only pop face-up cards the odds are the field spell will be the only vaiable target. So you've essentially just given your opponent control of the game.

B: This is excessively wrong in my opinion. For the first effect the opponent should not have to pay the cost for your card effects. Banishing their resources so you gain lifepoints is simply shallow plussing. From then on it becomes this extra draw phase for banishing cards. It gives both opponents an extra option for controlling the graveyard which makes very abusive yet graveyard dependent monsters (i.e. Krystia and D.A.D.) even more alive and safe. I'm not sure on wording but I feel it also pairs with Supply Unit turning every potentially dead monster into a pot of greed. Finally if your opponent does anything to stop what would have to be your abuse of by destroying it you gain a card. Which is weird because you didn't loose any cards to play it in the first place.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...