JustAnotherDuelist Posted September 2, 2014 Report Share Posted September 2, 2014 Thoughts? Link to comment Share on other sites More sharing options...
Goose Posted September 2, 2014 Report Share Posted September 2, 2014 are you actually liking exodia? Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted September 2, 2014 Author Report Share Posted September 2, 2014 He was just something I wanted to try out for mid-late game stuff, and its been working well for me so far. If I were to get rid of it, what should I add in to replace it? Link to comment Share on other sites More sharing options...
cardffreakxx Posted September 3, 2014 Report Share Posted September 3, 2014 Really liking the Thunder Dragon tech in here!! how has it been working? Link to comment Share on other sites More sharing options...
Yeezus Posted September 3, 2014 Report Share Posted September 3, 2014 why not use stuff that can actually do things, rather than Thunder Dragon...? Also you need to play Allure and Shaddoll Core is pretty bad at anything other than 1 I'd also suggest dropping MST for other stuff because you have Dragon Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted September 3, 2014 Author Report Share Posted September 3, 2014 I use Thunder Dragon because I found that its the only card that is not necessarily dead in the hand. I had another choice when building this: 1 Majesty's Fiend 2 Felis i tried using those LIGHT monsters and found that Felis can be drawn into in your opening hand, essentially making it a dead card in the hand. I decided to test out Thunder Dragon and liked it because: 1) It allows easy deck thinning, which Felis and Majesty's Fiend don't exactly do. 2) Thunder Dragon doesn't clog in your opening hand, as drawing into it essentially means a +1 and deck thinning. 3) This card is actually OK to send from deck to grave, as the card isn't Felis where you want it to be milled off a Mathematician. 4) Has uses with Soul Charge, as it allows access to Pleiades and Michael (which I don't run, but can't find room). Of course, these opinions are my own, so some of them could obviously be incorrect, such as drawing into 2-3 Thunder Dragons turn 1, but I have never had that issue. ----------------------------------------------- As for Shaddoll Core, I run it at 2 because it has usage as a recycler and gives me access to Star Eater. Can you give me a reason why Core is bad at anything other than 1, cause I'm not seeing much except maybe dead-drawing, I'll think about Allure, but the banish "cost" is making me lean away from it, as Shaddolls only have so many resources they can expend. I run MST in here for reasons, I could drop it to 1, but dropping MST entirely isn't something I like to do. I could do 2 Dragon - 1 MST 2 Dragon - 2 MST 2 Dragon - 1 Super Poly 3 Dragon Link to comment Share on other sites More sharing options...
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