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Atypical-Abbie

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Rainiss' Rampage

Continuous Trap

When a "Rainiss" monster destroys a monster by battle, target 1 card in an adjacent zone (Monster or Spell/Trap); Destroy that card and if you do draw 1 card. If this card is sent to the GY, target 1 banished Level 4 or lower "Rainiss" monster, Special Summon it. 

 

Rainiss Colosseum

 
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Rainiss Colesseum

Field Spell

 

"Raniss" monsters gain 500 ATK. Once per turn: You can banish 1 Normal Machine Tuner and up to 2 non-Tuner Effect monsters from your GY, and if you do, Special Summon 1 "Rainiss" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) If a "Rainiss" monster attacks a Defense Position monster; inflict piercing battle damage to your opponent, and if you do, send 1 Machine monster from your Deck to your GY.

 

Next: Rainiss Engineer 

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Rainiss Engineer

LIGHT / Machine / Tuner / Effect

Level 5 - 500/1500

 

While this card is face-up on the field, its also treated as Normal Monster.  If this card is Summoned: Send 1 Normal monster from your Deck to GY; if you do, this card's Level becomes the sent monster's Level, until the End Phase. If this card is banished: Target 1 Spell/Trap card your opponent controls, return it to the hand. You can use each effect of "Rainiss Engineer" once per turn.

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Rainiss Prime Core

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Rainiss Alpha Core

Level 4 | LIGHT | Machine | Effect

While this card is face-up on the field it is treated as a Normal monster. If a Normal monster is Summoned, you can Special Summon this card from your hand. This card cannot be used as a material for an Extra Deck Summon except as a material for a "Rainiss" monster. If this card is banished: Special Summon this card and 1 "Rainiss" monster from your Deck. 

1000/1000

 
Next
Rainiss Wasn't Built in a Day
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Rainiss Wasn't Built in a Day

Continuous Spell

Each time a "Rainiss" card is sent to the GY or banished, place 1 Rainiss Counter on this card. This card cannot be targeted by card effects if it has 4 or more Rainiss Counters on it. You can remove any amount of Rainiss Counters from this card; Special Summon 1 "Rainiss" Synchro Monster from your Extra Deck whose Level equals the amount of Rainiss Counters removed. (This Special Summon is treated as a Synchro Summon.) You can only control 1 "Rainiss Wasn't Built in a Day".

 

next: Rainiss Gear Core

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Rainiss Gear Core

Level 3 | 0 / 1300

LIGHT | Machine / Effect

 

Effect:

You can Tribute 1 Machine monster you control; Special Summon 1 "Rainiss" Normal monster from your Deck. If this card is banished: You can add 1 "Rainiss" card from your Deck to your hand. You can only use each effect of "Rainiss Gear Core" once per turn.

 

Next: Rainiss' Screwer ( ͡° ͜ʖ ͡°) 

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Raniss' Screwer

LIGHT

Machine/Tuner/Gemini/Effect

2/500/300

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:

~ Once per turn: You can target 1 "Raniss" monster you control, except "Raniss' Screwer"; make its Level become 2, also for the rest of the turn you cannot Special Summon monsters from the Extra Deck, except LIGHT monsters.

 

Ranissary

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Ranissary

LIGHT | Level 4 | Machine | Gemini | Effect

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster, you can Normal Summon it to have it become an Effect Monster with this effect:
* This card deals piercing damage. Once per turn: You can target 1 of your banished "Rainiss" monsters; Special Summon that target. If you Special Summoned a Synchro Monster with this effect, it gains 500 ATK.

1700/1900

 

next: Trainiss

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Trainiss

Field Spell Card

 

"Rainiss" monsters you control gains 400 ATK and DEF. First Synchro or Special Summon of "Rainiss" monster you control cannot be negated. Once per turn, return 1 of your banished monster to your Deck; add 1 "Rainiss" Gemini monster from your Deck to your hand with less Level than returned monster. If this card is sent to the GY: Banish 1 Spell/Trap card your opponent controls. You can use these effects of "Trainiss" once per turn.

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Rainiss IX

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Rainiss IX
LIGHT | Machine / Synchro / Effect
Level 10 | 2900 / 2900 
 
Effect:
1 Machine Normal Monster Tuner + 2+ monsters

If this card is Synchro Summoned by using a "Rainiss" Synchro Monster as material, it is unaffected by your opponent’s card effects that are activated on the field. Once per turn: You can banish 1 Normal monster from your GY; destroy 1 face-up card your opponent controls. If this face-up card is sent to the GY: You can target 1 Normal monster in your GY; Special Summon that target. You can only use this effect of “Rainiss IX” once per turn.

 

Next: Sworn to Serve

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Sworn to Serve

Normal Spell

If this card is sent from the Deck to the GY, you can add it to your hand. Send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower "Lightsworn" monster in your GY, Special Summon it. You can only use this effect of "Sworn to Serve" once per turn.

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"Prism Capture"

Supports Pendulums

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Prism Capture

Continuous Spell

Once per turn, if you Special Summon a Pendulum Monster to the Extra Monster Zone: Special Summon 1 "Prism Token" (LIGHT | Thunder | Level 1 | 0/0) in Attack Position. If a "Prism Token" leaves the field: You can Special Summon 1 face-up Pendulum Monster in your Extra Deck to a Main Monster Zone.

 

next: Sand Farmer

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I wonder why I stopped following this thread. 

 

Sand People

[ Rock / Tuner / Effect ]

If there is a Field Spell Card on the field: You can Special Summon 1 Rock monster from your hand. Whenever a Rock monster(s) is flipped face-down, you can place 1 Sand Counter on this card for each monster flipped face-down. Increase this card's Level by 1 and ATK/DEF by 400 for every Sand Counter on this card, also monsters your opponent controls lose 500 ATK for each Sand Counter on this card while attacking a face-down Defense Position monster you control. 

ATK 0 / DEF 1000

 

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"Sacrificial Dagger" (Equip Spell)

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Sacrificial Dagger

Equip Spell

When the equipped monster destroys another monster by battle, select and activate one of the following effects. If your opponent took 2500 or more battle damage from that battle, you xan select and activate two of the following effects instead.

*Gain LP equal to the ATK of the destroyed monster.

*Inflict damage to your opponent equal to the DEF of the destroyed monster.

*Draw 1 card for every 4 Levels that monster had on the field.

You can only control 1 face-up "Sacrificial Dagger".

 

Sidewalk Cafe

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sidewalk_cafe_by_bdsceptyr-dc2hmt7.png

 

Continuous Spell Card

 

Lore: Each monster on the field gains 300 ATK/DEF for each other card in that monster's column. Once per turn, during the Main Phase 2: The turn player can activate 1 of these effects. 

• Gain LP equal to the damage you took this turn +1000. 
• Draw 1 card, also during the End Phase of this turn, discard cards until you have 1 card in your hand.
• Destroy all other cards in this card's column, then move this card to a Spell & Trap Zone in another column of the turn player's opponent's choice.
 
Figured I'd go for a low-rent Chicken Game here, but it's fun to work the Main Phase 2 in effects now-so few Decks take it into consideration and exploiting that can easily work wonders when the opponent's likely shot the wad of their destruction cards on other stuff.
 
Let's do something different though.
 
Exquisitely Hungry Burger (we've done upgraded versions of every other monster under the sun, why not a Ritual for once this time?) (Well, besides Citadel Whale.)
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Exquisitely Hungry Burger

DARK | Warrior | Level 9 | Ritual | Effect

You can Ritual Summon this card using "Secret Recipe". When this card is Ritual Summoned, you can return up to 3 Ritual Monsters or Ritual Spells from your GY to your Deck. This card cannot attack unless you Tribute 1 other monster. When a monster is Tributed: You can target cards on the field up to the number of monsters Tributed; send them to the GY.

2900/2750

 

next: Secret Recipe

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Secret Recipe

Ritual Spell

 

This card is used to Ritual Summon “Exquisitely Hungry Hamburger”. You must tribute monsters from your Hand or field whose total levels equal 9. You can also tribute 1 “Hungry Hamburger” from your Deck. If “Exquisitely Hungry Hamburger” is sent from the field to the GY: You can banish this card and 1 “Hungry Hamburger” from your GY; Special Summon it. You can only use this effect of “Secret Recipe” once per turn.

 

Next-I Have The High Ground

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Is It Over?

Normal Trap

You can only activate this card during the End Phase, but you can banish half of the cards in your Deck and Extra Deck face-down (rounded up) to activate this card from your hand. This card, its activation, and its effects cannot be negated. If any of the following criteria have been met this turn, gain 3000 LP and draw 3 cards.

●5 or more of your cards were removed from the field and/or your hand by your opponent's card effect

●Your opponent controls 3 or more monsters with "negate", "banish", "unaffected", or "cannot" in their card text

●The combined ATK of all monsters your opponent controls are double or more of your current LP

●Your opponent has added 3 or more cards from their Deck to their hand by card effects this turn

●Your opponent has Special Summoned a monster(s) 9 or more times this turn

 

Anime as all hell.

 

New prompt:

 

Desperate Slash

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Desperate Slash

Quick-play Spell

When a monster you control with lowest ATK battles with opponent's monster with higher ATK: Roll a dice. If the result is 6, destroy opponent's monster; then inflict damage equal to your attacking monster's ATK. If the result is not 6, destroy the attacking monster, then take damage equal to destroyed monster's ATK.

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Hyperglyph - Akhushtal

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