Lystern Posted February 4, 2018 Report Share Posted February 4, 2018 All Roads Leads To RainissQuick-play Spell Target up to 3 banished "Rainiss" monsters; Special Summon 1 of those monsters, then shuffle the rest to your Deck. You can only activate 1 "All Roads Leads To Rainiss" per turn. Rainiss' Rampage Link to comment Share on other sites More sharing options...
Perry Ellis. Posted February 4, 2018 Report Share Posted February 4, 2018 Rainiss' RampageContinuous TrapWhen a "Rainiss" monster destroys a monster by battle, target 1 card in an adjacent zone (Monster or Spell/Trap); Destroy that card and if you do draw 1 card. If this card is sent to the GY, target 1 banished Level 4 or lower "Rainiss" monster, Special Summon it. Rainiss Colosseum Link to comment Share on other sites More sharing options...
BatMed Posted February 4, 2018 Report Share Posted February 4, 2018 Rainiss ColesseumField Spell "Raniss" monsters gain 500 ATK. Once per turn: You can banish 1 Normal Machine Tuner and up to 2 non-Tuner Effect monsters from your GY, and if you do, Special Summon 1 "Rainiss" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) If a "Rainiss" monster attacks a Defense Position monster; inflict piercing battle damage to your opponent, and if you do, send 1 Machine monster from your Deck to your GY. Next: Rainiss Engineer Link to comment Share on other sites More sharing options...
Lystern Posted February 4, 2018 Report Share Posted February 4, 2018 Rainiss EngineerLIGHT / Machine / Tuner / EffectLevel 5 - 500/1500 While this card is face-up on the field, its also treated as Normal Monster. If this card is Summoned: Send 1 Normal monster from your Deck to GY; if you do, this card's Level becomes the sent monster's Level, until the End Phase. If this card is banished: Target 1 Spell/Trap card your opponent controls, return it to the hand. You can use each effect of "Rainiss Engineer" once per turn.---------------------Rainiss Prime Core Link to comment Share on other sites More sharing options...
Naidraug Posted February 4, 2018 Report Share Posted February 4, 2018 Rainiss Prime CoreLIGHTLevel 2ATK: 1000DEF: 1000Machine/Tuner/NormalThis mechanism is what grants life to the mystical machines of Rainiss.-----Rainiss Alpha Core Link to comment Share on other sites More sharing options...
Perry Ellis. Posted February 4, 2018 Report Share Posted February 4, 2018 Rainiss Alpha CoreLevel 4 | LIGHT | Machine | EffectWhile this card is face-up on the field it is treated as a Normal monster. If a Normal monster is Summoned, you can Special Summon this card from your hand. This card cannot be used as a material for an Extra Deck Summon except as a material for a "Rainiss" monster. If this card is banished: Special Summon this card and 1 "Rainiss" monster from your Deck. 1000/1000 NextRainiss Wasn't Built in a Day Link to comment Share on other sites More sharing options...
Krashkube Posted February 4, 2018 Report Share Posted February 4, 2018 Rainiss Wasn't Built in a DayContinuous SpellEach time a "Rainiss" card is sent to the GY or banished, place 1 Rainiss Counter on this card. This card cannot be targeted by card effects if it has 4 or more Rainiss Counters on it. You can remove any amount of Rainiss Counters from this card; Special Summon 1 "Rainiss" Synchro Monster from your Extra Deck whose Level equals the amount of Rainiss Counters removed. (This Special Summon is treated as a Synchro Summon.) You can only control 1 "Rainiss Wasn't Built in a Day". next: Rainiss Gear Core Link to comment Share on other sites More sharing options...
BatMed Posted February 4, 2018 Report Share Posted February 4, 2018 Rainiss Gear CoreLevel 3 | 0 / 1300LIGHT | Machine / Effect Effect:You can Tribute 1 Machine monster you control; Special Summon 1 "Rainiss" Normal monster from your Deck. If this card is banished: You can add 1 "Rainiss" card from your Deck to your hand. You can only use each effect of "Rainiss Gear Core" once per turn. Next: Rainiss' Screwer ( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 4, 2018 Report Share Posted February 4, 2018 Raniss' ScrewerLIGHTMachine/Tuner/Gemini/Effect2/500/300This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:~ Once per turn: You can target 1 "Raniss" monster you control, except "Raniss' Screwer"; make its Level become 2, also for the rest of the turn you cannot Special Summon monsters from the Extra Deck, except LIGHT monsters. Ranissary Link to comment Share on other sites More sharing options...
Krashkube Posted February 4, 2018 Report Share Posted February 4, 2018 RanissaryLIGHT | Level 4 | Machine | Gemini | EffectThis card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster, you can Normal Summon it to have it become an Effect Monster with this effect:* This card deals piercing damage. Once per turn: You can target 1 of your banished "Rainiss" monsters; Special Summon that target. If you Special Summoned a Synchro Monster with this effect, it gains 500 ATK.1700/1900 next: Trainiss Link to comment Share on other sites More sharing options...
Lystern Posted February 5, 2018 Report Share Posted February 5, 2018 TrainissField Spell Card "Rainiss" monsters you control gains 400 ATK and DEF. First Synchro or Special Summon of "Rainiss" monster you control cannot be negated. Once per turn, return 1 of your banished monster to your Deck; add 1 "Rainiss" Gemini monster from your Deck to your hand with less Level than returned monster. If this card is sent to the GY: Banish 1 Spell/Trap card your opponent controls. You can use these effects of "Trainiss" once per turn.--------------------Rainiss IX Link to comment Share on other sites More sharing options...
BatMed Posted February 6, 2018 Report Share Posted February 6, 2018 Rainiss IXLIGHT | Machine / Synchro / EffectLevel 10 | 2900 / 2900 Effect:1 Machine Normal Monster Tuner + 2+ monstersIf this card is Synchro Summoned by using a "Rainiss" Synchro Monster as material, it is unaffected by your opponent’s card effects that are activated on the field. Once per turn: You can banish 1 Normal monster from your GY; destroy 1 face-up card your opponent controls. If this face-up card is sent to the GY: You can target 1 Normal monster in your GY; Special Summon that target. You can only use this effect of “Rainiss IX” once per turn. Next: Sworn to Serve Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted February 6, 2018 Report Share Posted February 6, 2018 Sworn to ServeNormal SpellIf this card is sent from the Deck to the GY, you can add it to your hand. Send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower "Lightsworn" monster in your GY, Special Summon it. You can only use this effect of "Sworn to Serve" once per turn.============================ "Prism Capture"Supports Pendulums Link to comment Share on other sites More sharing options...
Darj Posted February 6, 2018 Report Share Posted February 6, 2018 @ You have to provide a name for the card. Link to comment Share on other sites More sharing options...
xlArisenRoselx Posted February 6, 2018 Report Share Posted February 6, 2018 Fixed Link to comment Share on other sites More sharing options...
Krashkube Posted February 6, 2018 Report Share Posted February 6, 2018 Prism CaptureContinuous SpellOnce per turn, if you Special Summon a Pendulum Monster to the Extra Monster Zone: Special Summon 1 "Prism Token" (LIGHT | Thunder | Level 1 | 0/0) in Attack Position. If a "Prism Token" leaves the field: You can Special Summon 1 face-up Pendulum Monster in your Extra Deck to a Main Monster Zone. next: Sand Farmer Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted February 6, 2018 Report Share Posted February 6, 2018 Sand FarmerField SpellWhen this card is activated, if your opponent controls a Field Spell Card: Destroy it. EARTH monsters gain 500 ATK and DEF. Your opponent cannot activate Field Spell Cards. Once per turn, you can target 1 non-EARTH monster your opponent controls: Negate its effects until the End Phase. Sand People Link to comment Share on other sites More sharing options...
Snatch Steal Posted February 7, 2018 Report Share Posted February 7, 2018 I wonder why I stopped following this thread. Sand People✪[ Rock / Tuner / Effect ]If there is a Field Spell Card on the field: You can Special Summon 1 Rock monster from your hand. Whenever a Rock monster(s) is flipped face-down, you can place 1 Sand Counter on this card for each monster flipped face-down. Increase this card's Level by 1 and ATK/DEF by 400 for every Sand Counter on this card, also monsters your opponent controls lose 500 ATK for each Sand Counter on this card while attacking a face-down Defense Position monster you control. ATK 0 / DEF 1000 -------------------------------------------------------------------------------------------------------------------------------------------- "Sacrificial Dagger" (Equip Spell) Link to comment Share on other sites More sharing options...
Tojin Posted February 7, 2018 Report Share Posted February 7, 2018 Sacrificial DaggerEquip SpellWhen the equipped monster destroys another monster by battle, select and activate one of the following effects. If your opponent took 2500 or more battle damage from that battle, you xan select and activate two of the following effects instead.*Gain LP equal to the ATK of the destroyed monster.*Inflict damage to your opponent equal to the DEF of the destroyed monster.*Draw 1 card for every 4 Levels that monster had on the field.You can only control 1 face-up "Sacrificial Dagger". Sidewalk Cafe Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 8, 2018 Report Share Posted February 8, 2018 Continuous Spell Card Lore: Each monster on the field gains 300 ATK/DEF for each other card in that monster's column. Once per turn, during the Main Phase 2: The turn player can activate 1 of these effects. • Gain LP equal to the damage you took this turn +1000. • Draw 1 card, also during the End Phase of this turn, discard cards until you have 1 card in your hand.• Destroy all other cards in this card's column, then move this card to a Spell & Trap Zone in another column of the turn player's opponent's choice. Figured I'd go for a low-rent Chicken Game here, but it's fun to work the Main Phase 2 in effects now-so few Decks take it into consideration and exploiting that can easily work wonders when the opponent's likely shot the wad of their destruction cards on other stuff. Let's do something different though. Exquisitely Hungry Burger (we've done upgraded versions of every other monster under the sun, why not a Ritual for once this time?) (Well, besides Citadel Whale.) Link to comment Share on other sites More sharing options...
Krashkube Posted February 8, 2018 Report Share Posted February 8, 2018 Exquisitely Hungry BurgerDARK | Warrior | Level 9 | Ritual | EffectYou can Ritual Summon this card using "Secret Recipe". When this card is Ritual Summoned, you can return up to 3 Ritual Monsters or Ritual Spells from your GY to your Deck. This card cannot attack unless you Tribute 1 other monster. When a monster is Tributed: You can target cards on the field up to the number of monsters Tributed; send them to the GY.2900/2750 next: Secret Recipe Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 9, 2018 Report Share Posted February 9, 2018 Secret RecipeRitual Spell This card is used to Ritual Summon “Exquisitely Hungry Hamburger”. You must tribute monsters from your Hand or field whose total levels equal 9. You can also tribute 1 “Hungry Hamburger” from your Deck. If “Exquisitely Hungry Hamburger” is sent from the field to the GY: You can banish this card and 1 “Hungry Hamburger” from your GY; Special Summon it. You can only use this effect of “Secret Recipe” once per turn. Next-I Have The High Ground Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted February 9, 2018 Report Share Posted February 9, 2018 I Have The High GroundNormal TrapWhen your opponent’s FIRE monster battles your monster: Your monster’s ATK doubles until the End Phase. If the opponent’s monster is destroyed by battle by your targeted monster, your opponent loses 500 LP. Is It Over? Link to comment Share on other sites More sharing options...
Draconus297 Posted February 9, 2018 Report Share Posted February 9, 2018 Is It Over?Normal Trap You can only activate this card during the End Phase, but you can banish half of the cards in your Deck and Extra Deck face-down (rounded up) to activate this card from your hand. This card, its activation, and its effects cannot be negated. If any of the following criteria have been met this turn, gain 3000 LP and draw 3 cards.●5 or more of your cards were removed from the field and/or your hand by your opponent's card effect ●Your opponent controls 3 or more monsters with "negate", "banish", "unaffected", or "cannot" in their card text●The combined ATK of all monsters your opponent controls are double or more of your current LP●Your opponent has added 3 or more cards from their Deck to their hand by card effects this turn●Your opponent has Special Summoned a monster(s) 9 or more times this turn Anime as all hell. New prompt: Desperate Slash Link to comment Share on other sites More sharing options...
Lystern Posted February 9, 2018 Report Share Posted February 9, 2018 Desperate SlashQuick-play SpellWhen a monster you control with lowest ATK battles with opponent's monster with higher ATK: Roll a dice. If the result is 6, destroy opponent's monster; then inflict damage equal to your attacking monster's ATK. If the result is not 6, destroy the attacking monster, then take damage equal to destroyed monster's ATK.--------------------------Hyperglyph - Akhushtal Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.