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Velocilynx

EARTH - Level 3 - Beast/Effect - 1000/1800

If your opponent has at least 1 monster in their Graveyard that can be Normal Summoned, you can Special Summon this monster from your hand, and if you do, your opponent can Special Summon 1 monster from their Graveyard. If this card is detached from an Xyz monster to activate its effect, you can draw 1 card.

 

Quad Deal

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Quad Deal

Normal Spell

Can only be activated during your Main Phase 1. Target one monster you control; this turn, it can make up to 4 attacks during each of your Battle Phases this turn, but other monsters you control cannot attack, and any battle damage your opponent receives is divided by 4.

 

Prepare for Trouble

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Prepare for Trouble

Trap

When an opponent's monster declares a direct attack, excavate cards from the top of your Deck equal to that monster's level/rank.  Special Summon 1 monster from among those excavated cards, and if you do, banish all monsters your opponent controls with lower ATK than the summoned monster.  If you excavated no monsters, add 1 Spell/Trap from among the excavated cards to your hand.  Shuffle the remaining excavated cards into your Deck.

 

Topsy-Turvy

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Topsy-Turvy

Normal Spell

When this card is activated, place it on top of your Deck, face-up. If this face-up card in your Deck is added to your hand by your Normal Draw, banish it. After this card is banished this way, a player that would win the Duel loses it instead, and vice versa.

 

Stormwing - Cyclone Hawk

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Stormwing - Cyclone Hawk

WIND Level 2

600/0

Thunder/Effect

When a Thunder-type monster with 0 DEF you control is destroyed: Special Summon this monster from your Hand or Graveyard. Once per turn when another "Stormwing" monster you control is equipped with a Union monster: Destroy one set card your opponent controls.

 

Stormwing - Thunder Falcon

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Stormwing - Thunder Falcon

WIND - Level 2 - Thunder/Union/Effect - 800/0

If this monster is Normal or Special Summoned, you can add 1 Thunder-Type monster with 0 DEF from your Deck to your hand. Once per turn, you can equip this card to a face-up Thunder-Type monster you control OR unequip it to Special Summon this monster in face-up Attack Position. A monster equipped with this card gains 700 ATK, also, if it is a "Stormwing" monster, it can attack your opponent directly.

 

Stormwing - Monsoon Vulture

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Stormwing - Monsoon Vulture

WIND

Thunder/Link/Effect

Link 2 - NW, NE

ATK 1900

2 "Stormwing" Monsters

If this card is Special Summoned: Equip 1 "Stormwing" Union monster from your deck to this card. If this card is equipped with a Union monster, you can apply each of the following effects:

~Once per turn, you can move 1 opponent's monster to a Main Monster Zone this card points to.

~Monsters this card points to cannot attack, and have their effects negated.

 

Stormwing - Lightning Harrier

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Stormwing - Lightning Harrier

Level 2

WIND Thunder / Union / Effect

800 / 0

If you control a Level 2 or below "Stormwing" monster or a "Stormwing" Link Monster, you can equip this card to it from your hand or Monster Zone. A monster equipped with this card by this effect cannot be destroyed by battle, also your opponent cannot activate cards or effects in response to battles involving the equipped monster. Once per turn, while this card is equipped to a monster, you can target one face-up Spell/Trap Card on the field: Destroy it, and if you do, Special Summon this card in face-up Attack Position. When your opponent would Special Summon a monster(s) with more than 0 DEF, you can banish this card from your graveyard, then target one of the Special Summoned monsters: Destroy it.

 

Stormwing - Hurricane Sparrow

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Storming - Lightning Harrier

Level 8 Wind

Thunder/Effect

2400/0

You can Special Summon this card (from your hand), by tributing 1 "Stormwing" monster you control that has a monster equipped to it. Once per turn, you can unequip 1 "Stormwing" monster equipped to this card: Set 1 card your opponent controls. Your opponent cannot flip that card face-up.

 

Stormwing - Cloudburst Condor

 

Edit: Rip

 

Stormwing - Hurricane Sparrow

 

Level 2 Wind

Thunder/ Union/Effect

600/0

Once per turn, you can equip this card to a "Stormwing" monster you control, OR unequip this card, and Special Summon this card in face-up attack position. Once per turn, after damage calculation, when the monster this monster this card is equipped to attacked, destroy 1 Spell or Trap your opponent controls.

 

Stormwing - Cloudburst Condor

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Stormwing - Cloudburst Condor

WIND - Level 2 - Thunder/Union/Effect - 400/0

When this monster is Normal or Special Summoned, you can send 1 "Stormwing" monster from your Deck to your Graveyard, and if you do, you can equip 1 Union monster from your Graveyard to this card. Once, during either player's turn, you can equip this card to a face-up Thunder-Type monster you control, OR unequip this card to Special Summon it to any unoccupied Monster Zone. A monster equipped with this card gains 200 ATK, also, if it is a "Stormwing" monster, it gains 1 additional attack during each Battle Phase.

 

Stormwing - Typhoon Albatross (R2 Xyz?)

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Stormwing - Typhoon Albatross

WIND
Thunder/Xyz/Union/Effect

R2/700/400

2 Level 2 Union Monsters

Once per turn (Quick Effect): you can target 1 other Thunder-type monster you control; equip this card to that target, OR unequip this card to Special Summon it to any unoccupied Monster Zone. If this card is equipped to a monster, double its ATK. If an Equip Card you control would leave the field due to a card effect, you can detach 1 Xyz Material from this card per card instead. If this card is used as Material: Target 1 "Stormwing" monster in your Graveyard, except "Stormwing - Typhoon Albatross"; Special Summon it.

 

Storm Shredding

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Storm Flashing

Quick-Play Spell

Select and activate 1 of the following effects:

●Special Summon 1 Union monster from your Graveyard, and if it is a "Stormwing" monster, you can add 1 Union monster from your Deck to your hand.

●Equip as many "Stormwing" Union monsters as possible from your Graveyard to a face-up Thunder-Type monster you control.

 

Stormwing - Downpour Robin

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Stormwing - Downpour Robin

WIND Rank 3

Thunder/Xyz/Effect

?/?

3 or more Level 3 Union monsters

The ATK of this card is equal to the combined original ATK of its Xyz materials. You can also Xyz Summon this monster by using an Xyz monster you control that has Union monsters attached as Xyz material. (Xyz materials attached to that card become materials on this card.)!Tgis monster may make two attacks on monsters per battle phase.

 

Stormwings Migration

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  • 2 weeks later...

9 days without a card? M A D N E S S

 

True Servant Raqis A'lard

EARTH

Psychic/Effect

4/1500/1000

During your Main Phase: you can banish 2 EARTH monsters you control or in your Graveyard, and if you do, Special Summon this card from your hand. When Special Summoned this way, apply the following effects:

~This card gains 1000 ATK and DEF.

~If this card is targeted for an attack or card effect, you can return 1 of your banished EARTH monsters to the Graveyard; negate that attack or effect..

If this Normal Summoned card leaves the field: Add 1 Level 5 or higher EARTH monster from your Deck to your hand, but it cannot be Summoned or activate its effects this turn.

 

The Great Revival!

(bonus points if you know the reference and can apply appropriate flair to the card in service to that reference)

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(Sorry)

 

The Great Revival!

Counter Trap

If your opponent declares an attack or activates an effect that would reduce your LP to 0 while their LP is 2000 or more, discard 1 card: Special Summon 1 monster with exactly 2500 or 3000 ATK from your Graveyard or that is face-up in your Extra Deck, and if you do, you take no damage for the rest of the turn. If you have not yet had a turn during the current Duel, you can activate this card from your hand, and if you do, that monster can be Special Summoned from your hand, instead.

 

The FTKiller!

 

Anyway, new prompt:

 

Dandy Deflection

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Dandy Deflection

Quick-Play Spell Card

If a Warrior, or Beast-Warrior-Type monster your opponent controls declares a direct attack: Negate that attack, then make the attacking monster's ATK 0.

 

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Order of the Dracophoenix
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Order of the Dracophoenix

Continuous Spell

If a "True Draco" monster you control is destroyed: You can Special Summon 1 "True Draco Token" (Wyrm-Type/WIND/Level 4/ATK 1000/DEF 2000). It cannot be used as material for a Summon. If a "True Draco" monster you control destroys a monster by battle: You can target 1 "True Draco" monster in your Graveyard with a different Attribute and lower Level; add it to your hand. You can only use each effect of "Order of the Dracophoenix" once per turn.

 

Winged Kuriboh LV8

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Winged Kuriboh LV8

Level 8

LIGHT Fairy / Effect

3000 / 2500

You can Special Summon this card (from your hand) when an Attack Position monster you control battles and neither player takes battle damage. Once per turn, you can target a face-up monster your opponent controls whose DEF is less than 3000: Destroy it, then inflict damage to your opponent equal to half of its DEF. You can only control one "Winged Kuriboh LV8".

 

Kuribohtie (physically, it's a Kuriboh wearing a bow tie)

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Kuribohtie

DARK - Level 1 - Fairy/Tuner/Effect - 0/500

If your opponent declares an attack that would inflict 2000 or more damage, you can Special Summon this monster from your hand, also halve the attacking monster's ATK and change the attack target to this card. Once while this card is in the Graveyard, you can Special Summon 1 "Kuriboh" monster from your Graveyard, except "Kuribohtie".

 

Painful Supremacy

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Painful Supremacy

Continuous Spell

All monsters your opponent controls lose 1000 ATK and DEF. When an opponent's monster battles a DARK monster you control: You can pay 1000 LP; halve that monster's ATK. During your end phase, send 3 cards from your hand to the Graveyard or banish this card face-down.

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Kuriball

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I believe Kuriball is Sphere Kuriboh's OCG name, so I'll talke a slight liberty here:

Kuribowl

Quick-play spell

If a Level 1 "Kuri-" monster attacks an opponent's monster: it is unaffected by card effects, except "Kuri-" cards, also destroy the attack target at the start of the Damage Step

 

 

A Hero's Death

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A Hero's Death

Quick-play Spell

If a "HERO" monster you control is destroyed by battle and sent to the GY: you can banish it and all copies of that monster from your hand, Deck, or GY face-down; Special Summon any number of "HERO" monsters from your Deck, but only 1 each of "Elemental HERO", "Destiny HERO", "Evil HERO", and "Vision HERO" monsters. Monsters summoned by this effect cannot attack the turn they are Summoned.

 

Radioactive Roach

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