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Atypical-Abbie

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Abyss Actor - Grandoise Stagehand

Level 8 Dark

Fiend/Pendulum/Effect

Scale 9>  <1

2800/1900

Pendulum Effect: If you do not control another card in your Pendulum Zone, you can place 1 "Abyss Actor" in that unoccupied Pendulum Zone. You can only use this effect of "Abyss Actor - Grandoise Stagehand" once per turn.

Monster effect: When this card is summoned, add 1 "Abyss Actor or "Abyss Script" card from your deck to your hand. You can add 1 "Abyss Actor" monster in your graveyard or face-up in your Extra Deck; shuffle it into the Deck, then draw 1 card. You can only use each effect of "Abyss Actor - Grandoise Stagehand" once per turn and only once that turn.

 

Shinobird - Star Festival

(Esprit = Shinobird, just in case :3)

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Shinobird - Star Festival

Continuous Spell

Once per turn, if a WIND monster is Tributed: Draw 1 card. If you Ritual Summon a "Shinobird" monster: Select and activate 1 of the following effects. You can only use this effect of "Shinobird - Star Festival" once per turn.

 

~The ATK of one monster on the field is halved.

~ Send 1 card in your opponent's hand to the Graveyard.

~Add 1 of your banished Spirit monsters to your hand.

You can banish this card from your Graveyard (Quick Effect): Ritual Summon 1 "Shinobird" monster from your hand, using Spirit or WIND monsters in your hand or on the field as Tribute. You can only use this effect of "Shinobird - Star Festival" once per Duel.

 

 

Relief from Tyranny

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Relief from Tyranny

Continuous Trap

Neither player my Special Summon from the Extra Deck more than 3 times in one turn. Negate the effects of the secobd or later monsters to be Special Summoned on any given turn.

 

Ghost Fox and Spirit Fire

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Ghost Fox and Spirit Fire

Level 3 Earth

Psychic/Tuner/Effect

0/1800

During either player's turn, when your opponent would summon a Link Monster, or when a card effect activates that targets a Link Monster: you can send this card from your hand to the Graveyard, negate the summon or effect , and destroy that card. You can only use this effect of "Ghost Fox and Spirit Fire " once per turn.

 

Chandew, Lion Khan of the Ice Barrier

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Chandew, Lion Khan of the Ice Barrier

WATER - Level 9 - Beast-Warrior/Ritual/Effect - 3000/500
You can Ritual Summon this card with "Lionheart Roar" or "Wildcat Emergence." When this card destroys a monster by battle: you can add one Spell card from your deck to your hand. Once per turn: you can discard one card from your hand or your side of the field, then target one Ritual Spell or Ritual Monster from your GY; add that card to your hand. While this card is on the field, your opponent must pay 100 LP to activate card effects.

 

Wildcat Emergence

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Wildcat Emergence

Quick-Play Spell

If a Level/Rank 5 or lower monster you control leaves the field, and it was the only monster you controlled when it left the field, you can Special Summon a number of Level 1 Beast-Type monsters from your hand or Deck less than or equal to the Level/Rank of that monster.

 

Pursuit of Failure

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Pursuit of Failure

Normal Trap Card

Lore: If the Summon of a monster is negated: Pay 2000 Life Points; Special Summon 1 monster from your hand or deck with the same name as that monster, ignoring the summoning conditions. You can only activate 1 "Pursuit of Failure" per turn.

 

Next Card: Ride the Lightning

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Ride the Lightning

Quick-Play Spell

If you Normal or Special Summon a Thunder-Type monster with a Level, you can Special Summon 1 other monster from your hand whose Level is less than that monster's Level. You can only activate 1 "Ride the Lightning" per turn.

 

Spiteful Strike

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Spiteful Strike

Normal Trap Card

Lore: During your opponent's Battle Phase, if a monster you control is destroyed by battle: Target 1 face-up monster you control; double its original ATK, and if you do, conduct battle between it and 1 face-up monster your opponent controls, also any battle damage your opponent takes from this battle is halved. You can only activate 1 "Spiteful Strike" per turn.

 

Next Card: Hardwired...To Self-Destruct

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Hardwired... to Self-destruct

Spell Card

Type: Quick-Play

If a Machine monster(s) is Summoned: Target 1 of those monsters; place 1 Self-destruct Counter on it. If you do, during the next Standby Phase: Destroy that monster with a Self-destruct Counter on it, and if you do, destroy all Machine monsters on the field, and if you do that, both players take damage equal to the number of monsters destroyed by this card's effects x 200.

 

Next:

Fountain of Dragon Souls

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Fountain of Dragon Souls

Continuous Trap

You can target 1 of your banished Wyrm monsters; banish 1 Dragon or Wyrm monster from your hand, and if you do, Special Summon that target, then you gain LP equal to its Level x 200. You can only use this effect of "Fountain of Dragon Souls" once per turn.

 

Stardust Nexus Dragon (Link)

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Stardust Nexus Dragon

Link 2 (SW, S) Light

Dragon/Link/Effect

2000/2

2 "Stardust" monsters

Once per turn, you can Special Summon 1 "Stardust" monster from your GY with 0 ATK and DEF, to one of this card's Linked Zone. During your opponent's turn, you can Synchro Summon 1 "Stardust" monster from your Extra Deck using monsters you control.

 

Purifire Scor

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Purifire Scor

Spell

Target 1 monster you control with less ATk than its original ATK; its ATK becomes double its current ATk, and if it does, your opponent cannot activate cards and effects when it declares an attack or activates an effect.

 

Springboard Surprise

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Dreams of the Supreme King

Continuous Spell

At the start of either player's Draw Phase, you can reveal 1 "Evil HERO" monster in your Extra Deck, and add 1 of its printed Materials from your Deck to your hand. If you do, skip this turn's Draw Phase. "HERO" monsters in your hand can be treated as Rock-Type for a Fusion Summon. All "Polymerization" Spell Cards are treated as "Dark Fusion". If this card is destroyed, you can Special Summon 1 "Evil HERO" monster from your Graveyard, ignoring Summoning conditions.

 

The best support Haou could ask for. Alternatively, I could have made ZARC support, but . . . why?

 

EDIT: Damn it, Krashkube. You're no fun.

 

Out of the Frying Pan

Quick-Play Spell

Activate only if a monster(s) would be destroyed by a card's effect: That monster(s) is banished instead.

 

Tribute Carnival

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Tribute Carnival

Field Spell

Tribute Summoned Normal monsters are unaffected by the affects of your opponent's cards. Once per turn, during either player's turn, you can Tribute Summon one monster, and if you do: Add 1 Level 5 or Higher Normal Monster from your Graveyard to your Hand.

 

Tribute Roulette

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Tribute Roulette
Continuous Spell

Once per turn, if you Tribute Summon a monster(s): Flip a coin and apply an effect depending on the result until the next End Phase:
Heads: Neither player can Tribute cards.

Tails: The turn player can perform an additional Tribute Summon or Set.

You can only control 1 "Tribute Roulette".

 

Sundered Destiny

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Sundered Destiny

Counter Trap

Activate only if all face-up monsters you control are "Fortune Lady" monsters. When a monster(s) would be Special Summoned, or a monster effect is activated: Negate the Summon or activation, and if you do, banish it and 1 Level 4 or higher "Fortune Lady" monster you control. Return that monster you controlled to your hand during the next Standby Phase.

 

Fission Phoenix

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Fission Phoenix

FIRE - Level 4 - Winged Beast/Effect - 1200/200

If this monster is destroyed on the field, you can select and activate 1 of the following effects:

●Special Summon as many "Fission Phoenix" from your Deck as possible.

●Special Summon as many "Fission Phoenix" from your Graveyard as possible.

 

Maiden's Tears

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Torque, the Bull-Soldier

Level 4 - EARTH - Beast-Warrior/Effect

1900/0

This card can make an attack on all monsters your opponent controls. When a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. 

 

===

Recode Talker

(Link Monster)

 

So let's preempt Konami in making support. 

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Let's see if I'm any good at making Links.

 

Recode Talker

LINK-3

LIGHT Cyberse / Link / Effect

2300 ATK

West / South / East

2+ Effect monsters

This card gains 400 ATK for each monster your opponent controls. During either player's turn, when your opponent would Summon a Fusion, Synchro, Xyz, or Link Monster, or a Pendulum Monster from the Extra Deck, You can Tribute 1 monster this card points to; negate the Summon, and if you do, banish that card. This card is unaffected by the effects of other monsters Summoned from the Extra Deck and Pendulum Effects.

 

Decode Magician

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3rd Link Monster i've created!

 

Decode Magician

LINK-2

WIND

1800/1200

Cyberse|Link|Effect

Up - Down - Left - Right

2+ Effect Monsters

This card gains 300 ATK for every Monster in your GY. During Either player's turn: When your opponent would activate a card or effect in their hand, you can tribute 1 card linked to 1 of this cards link points, negate that effect, and if you do, banish that card. This card is unaffected by the effects of cards in your opponents hand. If this card is used as link Material, draw 1 card.

 

Techo-Advanced Link Dragon

(VRAINS Dimension dragon?)

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This will probably be #30 (at least looking at my Wikia, because I have posted all of the cards I made in the games for this section there)

 

Techo-Advanced Link Dragon

Link 3 | LIGHT | Dragon | Link | Effect

ATK 2500

SW / S / SE

2 or more Effect Monsters

Once per turn, when you Special Summon a monster from the Extra Deck, you can Special Summon that monster to an unlinked Main Monster Zone. This card gains 200 ATK for every monster at this card's Link Point. Once per turn: You can target 1 other monster on the field; that monster's effects are negated, also this card gains its effects. This effect lasts until the end of the turn. 

 

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Velocilynx

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