Krashkube Posted May 4, 2017 Report Share Posted May 4, 2017 odd-eyes venom is already a thing so i'm just gonna do stardust nova again if I can Stardust Nova DragonWIND | Dragon | Level 12 | Synchro | Effect2 Tuners + 1 WIND or DARK Dragon-type Synchro MonsterThis card gains 500 ATK and DEF for every "Synchron" or "Resonator" monster in your Graveyard. Once per turn, if an opponent activates a card or effect: You can banish this card; negate that effect and if you do, your opponent takes 500 damage. During the End Phase of the turn this effect was activated: You can return this card to the Extra Deck; then, if all cards used to Synchro Summon this card are in the Graveyard, you can Special Summon them, but those cards have their effects negated.3500/3500 Meklord Army of Mekanikle Link to comment Share on other sites More sharing options...
Draconus297 Posted May 4, 2017 Report Share Posted May 4, 2017 Meklord Army of MekanikleLIGHT - Level 4 - Machine/Effect - 1000/1800This monster gains 500 ATK for every other "Meklord" monster you control. "Meklord Emperor" monsters you control gain ATK equal to the combined ATK of all "Meklord Army" monsters you control. If a "Meklord" monster destroys your opponent's monster by battle, inflict 300 damage to your opponent, OR if it is a Synchro monster, you can Special Summon 1 "Meklord Army" monster from your hand, Deck, or Graveyard. Meklord Navy of Wisel Link to comment Share on other sites More sharing options...
Tojin Posted May 9, 2017 Report Share Posted May 9, 2017 Meklord Navy of WiselLevel 3DARKMachine/Effect1200/1700You can Special Summon this card from your hand. If you do, destroy 1 "Meklord" monster you control or that is in your hand. When this card is destroyed (by battle or by card effect), you can Special Summon 1 "Meklord Army" monster from your Deck, except "Meklord Navy of Wisel". You can only activate each effect of "Meklord Navy of Wisel" once per turn. Once per turn, if you control a "Meklord Emperor" monster, when your opponent activates a Trap card, you can negate the activation, and if you do, destroy it. Meklord Air Force of Skiel Link to comment Share on other sites More sharing options...
Draconus297 Posted May 9, 2017 Report Share Posted May 9, 2017 Meklord Air Force of SkielWIND - Level 3 - Machine/Effect - 1400/100If your opponent controls a monster that was Special Summoned from the Extra Deck, you can Special Summon this monster from your hand. If this monster is Normal or Special Summoned from your hand, you can add 1 "Meklord" monster, or a card that mentions a "Meklord" monster in its card text, from your Deck to your hand. While this card is in your Graveyard, Fusion, Xyz, and Link monsters your opponent controls are treated as Synchro monsters for the effects of "Meklord Emperor" monsters. Meklord Guards of Granel Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 9, 2017 Report Share Posted May 9, 2017 Meklord Guards of GranelEARTHMachine/Effect4/0/0If a "Meklord" card is destroyed: You can Special Summon this card from your hand, and if you do, you can Special Summon 1 other "Meklord" monster from your hand/Graveyard, then this card gains DEF equal to the ATK or DEF (whichever is higher) of the destroyed monster on the field. Once per turn,if a card or effect would activate that targets and/or destroys a Meklord card(s) on the field, you can: when that effect resolves, it is negated, then destroy 1 "Meklord" card you control, and if it was a monster, gain LP equal to the ATK or DEF (your choice) of that monster on the field. You can only use each effect of "Meklord Guards of Granel" once per turn. T.G. Strike Serpent Link to comment Share on other sites More sharing options...
CuriousHeartless Posted May 12, 2017 Report Share Posted May 12, 2017 T.G. Strike SerpentDARKLevel 1Reptile/EffectOnce per turn: You can Normal Summon 1 "T.G." Monster, except "T.G. Strike Serpent", as an additional Normal Summon. If this card is sent to your Graveyard for a Synchro Summon: Draw 1 card and reveal it; if it's a "T.G." Monster, Special Summon it in face-up Attack Position, otherwise discard it.0 ATK/0 DEF It doesn't really strike itself but it organizes strikes by letting you get additional monsters. As the only other Level 1 TG it can be used with Cyber Magician for summoning Recipro Dragonfly. I doubt that is in any way a priority play for T.G. but still. Next card: Flaming Throne (FIRE Fairy) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted May 12, 2017 Report Share Posted May 12, 2017 Flaming ThroneContinuous SpellFIRE Fairy-type monsters you control gain 1000 ATK. This card cannot be destroyed by your opponent's Spell/Trap Cards and effects. Once per turn, during your Standby Phase, Tribute one monster you control or send this card to the graveyard. Paradise City Link to comment Share on other sites More sharing options...
Tinkerer Posted May 12, 2017 Report Share Posted May 12, 2017 Paradise CityField SpellThe ATK of all monsters on the field becomes 0. If this card is destroyed by your opponent's card effect, add 1 "Paradise Lost" from your Deck to your hand. Paradise Lost (flavor bonus if you can somehow tie it to "Bird of Paradise Lost") Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 12, 2017 Report Share Posted May 12, 2017 Can't look up the card now. Paradise LostTrap If this Set card is destroyed: Activate 1 "Paradise City" from your Deck.If both players control the same number of monsters: Special Summon as many Paradise Tokens(Level 1/DARK/Fiend/ATK:? DEF: 0) as possible to both sides of the field, but they cannot be tributed. The ATK of the Tokens is equal to the number of Tokens Summoned by this effect x500. During the End Phase, the turn player loses 500 LP for each Paradise Token they control. Next: Dank Kuriboh Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 12, 2017 Report Share Posted May 12, 2017 Dank KuribohDARKPlant/Effect1/300/200If an opponent's monster declares an attack while you control a "Kuriboh" monster: Discard this card; negate that attack and end the Battle Phase. You can banish this card from your Graveyard; Add 1 Level 1 Plant-type monster from your deck to your hand. You can only use this effect of "Dank Kuriboh" once per turn. It grows more of itself, and promotes peace and love. Pretty dank imo Predaplant Venom Altis(What if Yuri was in GX?) Link to comment Share on other sites More sharing options...
Draconus297 Posted May 12, 2017 Report Share Posted May 12, 2017 Predaplant Venom AltisDARK - Level 4 - Reptile/Effect - 1300/700 This monster is also always treated as Plant-Type. Once per turn, you can switch this Attack Position monster to Defense Position: Place 1 Venom Counter on the monster your opponent controls with the lowest ATK. Once per turn, you can switch this Defense Position monster to Attack Position: Place 1 Predator Counter on the monster your opponent controls with the highest ATK. If this monster battles a monster with a Predator Counter: You can Special Summon 1 Level 3 or lower "Predaplant" monster from your hand or Graveyard. Predaplant Venom Asparsnip Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 13, 2017 Report Share Posted May 13, 2017 Predaplant Venom AparsnipDARKReptile/Effect3/1000/700This monster is always treated as Plant-type. If you control a Level 3 or lower DARK Plant or Reptile-type monster, you can Special Summon this card (from your hand). You can Tribute 1 other Plant- or Reptile-type monster you control: Apply 1 or both of the following effects, based on the type of the monster Tributed:Plant: Place Predator Counters on monsters on the field, based on the Level or Rank of the monster Tributed.Reptile: Place Venom Counters on monsters on the field, based on the Level or Rank of the monster Tributed.You can only use this effect of "Predaplant Venom Aparsnip" once per turn. Venom FusionA Spell Card. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted May 13, 2017 Report Share Posted May 13, 2017 Venom FusionNormal SpellFusion Summon 1 "Venom" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can banish this card from your graveyard, then target one DARK Fusion Monster in your graveyard; Banish the Fusion Materials listed on it from your hand or your side of the field, then Special Summon it from your graveyard (this is treated as a Fusion Summon). You can only activate this effect of "Venom Fusion" once per turn. Because why not. Yugo Synchro'd from the graveyard, so now Yuri can Fusion from there. Clear-Wing Venom Dragon Link to comment Share on other sites More sharing options...
Draconus297 Posted May 13, 2017 Report Share Posted May 13, 2017 Yeah, but Starving Venom's mats have to be on the field, so the Miracle Fusion thing won't work for it. The revival thing will, though. Clear Wing Venom Dragon DARK - Level 10 - Dragon/Fusion/Effect - 3500/30001 Dragon-Type Synchro monster + 1 DARK Fusion monster Must first be Fusion Summoned using the above Materials. When this monster is Fusion Summoned, you can destroy the Special Summoned monster your opponent controls with the highest ATK, and if you do, this monster gains the destroyed monster's ATK and effects. Up to twice per turn, if your opponent would activate an effect that would destroy or target a Level 5 or higher monster on the field, you can negate the a activation, and if you do, destroy it, and if the destroyed card was a monster, this monster gains the destroyed monster's ATK until the end of the turn. You can only control 1 "Clear Wing Venom Dragon". Predaplant Netticore A new Fusion option, please? Name info: Nettles + manticore, fitting the "plant + mythological animal" theme of the Predaplant Fusions. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 13, 2017 Report Share Posted May 13, 2017 Predaplant NetticoreDARKPlant/Fusion/Effect8/2800/2400 1 Level 5 or higher "Predaplant" monster + 1 "Predaplant" monsterMust be Fusion Summoned, and cannot be Special Summoned with other ways. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks a Defense Position monster, it inflicts piercing battle damage. If an attack is declared involving this card and another monster: You can put 1 Predator Counter on 1 monster on the field. (Monsters with Predator Counters have their Level become 1.) If a "Predaplant" monster battles a monster with a lower Level: You can make its ATK become 0. You can only use this effect of "Predaplant Netticore" once per turn. battlebattlebattlebattle Sojourn of Fire Link to comment Share on other sites More sharing options...
Draconus297 Posted May 13, 2017 Report Share Posted May 13, 2017 Sojourn of FireRitual Spell This card can be used to Ritual Summon "Arygas, the Journeyman of Flame". You must also Tribute monsters from your hand or side of the field whose combined Levels are equal to or greater than 11. While this card is in your Graveyard, FIRE monsters you control gain 800 ATK. If a FIRE monster is destroyed or Tributed, you can banish this card from your Graveyard: Special Summon 1 Level 4 or lower FIRE monster from your Deck (you can only activate this effect of "Sojourn of Fire" once per turn). Arygas, the Journeyman of Flame Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted May 13, 2017 Report Share Posted May 13, 2017 Arygas, the Journeyman of FlameLevel 11FIRE Warrior / Ritual / Effect3200 / 2800Must be Ritual Summoned using "Sojourn of Fire", and cannot be Special Summoned by other ways. Your opponent cannot target monsters you control for attacks, except this card. Once per turn, during either player's turn, when your opponent activates a Spell or Trap Card: You can negate the activation, and if you do, destroy it. When your opponent Special Summons a monster(s) from their Extra Deck, you can pay 800 LP; banish that monster(s). Sword of the Journeyman Link to comment Share on other sites More sharing options...
Tinkerer Posted May 13, 2017 Report Share Posted May 13, 2017 Sword of the JourneymanFIRE 3*Fairy/EffectIf you control another "Journeyman" monster, this card's level becomes double its original level. If you control a FIRE monster, you can Special Summon this card from your hand. If this monster card is tributed or destroyed, you can target 1 FIRE monster you control; equip this card to that target. While this card is equipped to a monster, that monster can attack 1 additional time per battle phase.1400/200(to work with Flaming Throne from the previous page)Orb of the Journeyman Link to comment Share on other sites More sharing options...
SnowBunny Posted May 13, 2017 Report Share Posted May 13, 2017 Orb of the JourneymanContinuous SpellWhen this card is activated, you can add 1 "Journeyman" card from your deck to your hand. Once per turn, you can target 1 FIRE Monster you control; it cannot be destroyed by battle or card effects this turn. You can only control 1 face-up "Orb of the Journeyman". SynchROBOT AI-1 Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 13, 2017 Report Share Posted May 13, 2017 SynchROBOT AI-1Level 8FIREMachine/Synchro/EffectATK: 3000 DEF: 1200 1 Machine-Type Tuner+1 or more non-tuner monsters. If this card is Synchro Summoned to the Link Point of a Link monster, it cannot be targeted by card effects as long as it is in a Linked State. During your opponent's turn, you can, immediately after this effect resolves, Link Summon 1 Link monster from your Extra Deck using monsters you control as Material. Once per turn, if a Link monster you control would be destroyed(by battle or by card effect): You can banish 1 card in your Graveyard instead. Next-Now you see me... Link to comment Share on other sites More sharing options...
Libracor Posted May 13, 2017 Report Share Posted May 13, 2017 Now you see me...Quick-play spellFlip summon one set Psychic-Type Flip monster you control, then, if it is a "White Hat" monster, shuffle this card into the Deck, then Draw one card. ...Now you don't! Link to comment Share on other sites More sharing options...
SnowBunny Posted May 13, 2017 Report Share Posted May 13, 2017 ...Now You Don'tTrap CardYou can set 1 face-up Psychic-Type monster you control. If you set a "White Hat" monster, you can set 1 monster your opponent controls. That monster cannot change it's battle position. White Hat and Black Rabbit Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 14, 2017 Report Share Posted May 14, 2017 (What is this White Hat you people talk about? Do you mean White Magical Hat?) White Hat & Black RabbitLevel 3DARKPsychic/Tuner/EffectATK: 1300 DEF: 0 If this card is face-up on the field, you can use 1 other monster in your Hand as Synchro Material(You can only us 2 materials in a Synchro Summon involving this card). When your opponent declares a direct attack while this card is in your Graveyard, you can Special Summon it face-down, and if you do, change all of your opponent's monsters face-down. If this card is flipped face-up, immediately after this effect resolves, Synchro Summon 1 DARK monster from your Extra Deck. You can only activate each effect of "White Hat & Black Rabbit" once per turn. Abra Cadabra(How about a synchro monster from this guy to go into?) Link to comment Share on other sites More sharing options...
SnowBunny Posted May 14, 2017 Report Share Posted May 14, 2017 Abra CadabraLevel 7DarkPsychic/Synchro/Effect1 "White Hat" Tuner + 1 non-Tuner Psychic-Type monsterWhen this card is Synchro Symmoned, add 1 Psychic-Type monster from your deck to your hand. Once per turn, during either player's turn, you can change the battle position of 1 monster your opponent controls. White Hat and Magical Wand Link to comment Share on other sites More sharing options...
Libracor Posted May 14, 2017 Report Share Posted May 14, 2017 White Hat and Magical WandDARK Level 4Psychic/Effect 1300/0Flip: Add 1 "White Hat" monster from your Deck to your Hand.If this monster is flipped face-down: Set 1 "White Hat" monster in your Graveyard, then Banish up to 2 Set carfs your opponent controls. White Hat and Mysterious Chest Link to comment Share on other sites More sharing options...
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