Jump to content

Create a Card Game


Atypical-Abbie

Recommended Posts

Karmic Melody

Continuous Trap

During the End Phase of a turn you took damage, inflict damage to your opponent equal to the combined damage you took this turn. If your opponent draws a card(s), except during their Draw Phase, you can draw 1 card. During your Standby Phase, pay 700 LP or destroy this card. You can only control 1 "Karmic Melody".

 

Alright, if someone else tries to get us off Krystal-Eyes, I'll stop, but I'd appreciate I'd people made it (and All-Chem) into CC threads so we can be proud of what we've done. Last attempt from me for Krystal-Eyes to seize control.

 

Krystal-Eyes Kaiser Dragon

Link to comment
Share on other sites

  • Replies 3.6k
  • Created
  • Last Reply

Krystal-Eyes Kaiser Dragon

EARTH 8*

Dragon/Ritual/Effect

If this card is Special Summoned by the effect of a spell card, you can target up to 2 cards on the field; banish them. You can only activate this effect of "Krystal-Eyes Kaiser Dragon" once per turn. If your opponent would activate a card effect, they must pay LP equal to the amount of banished cards x 100 as an additional cost.

3000/2000

 

Nouva Implosion

Link to comment
Share on other sites

Krystal Cave

Field Spell

"Krystal" Monsters you control cannot be Banished or Tributed by your opponent's card effects. When a "Krystal" monster you control is sent to the Graveyard, you can add 1 "Krystal" Spell or Trap card from your Graveyard or Deck to your Hand.

 

Hat Trick - Duece the Double Coin

Link to comment
Share on other sites

Hat Trick - Duece the Double Coin

WIND 9*

Spellcaster/Effect

If you control exactly 2 monsters, you can tribute them and Special Summon this card from your hand. If you do, you can toss 2 coins. Once per turn, during either player's turn, if your opponent Special Summons a monster(s): you can toss 2 coins. If a coin toss lands on a heads, you can Special Summon 1 Spellcaster-type monster from your hand. If a coin toss lands on a tails, you can target 1 card on the field; destroy it.

2000/3000

 

Ampersand Ape

Link to comment
Share on other sites

Ampersand Ape

EARTH - Level 3 - Beast/Effect - 1100/1600

If a Beast-Type monster you control battles your opponent's monster, all monsters your opponent controls lose 100 ATK times the combined Levels of all Beast-Type monsters you control. If this monster is destroyed by your opponent's card (by battle or card effect), you can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-up Defense Position.

 

Strike Thrasher

Link to comment
Share on other sites

Oh, I hadn't been paying attention tbh

 

Cheddar Magician Girl

LIGHT
Spellcaster/Pendulum/Effect

Scale 7

1/0/0

 

Pendulum Effect: Once per turn: You can add 1 other "Magician Girl" monster from your Deck/Graveyard to your hand, then destroy this card.

 

Monster Effect: During your opponent's Main Phase 1: You can Tribute this card; change your opponent's monster(s) to Attack Position. They cannot change their battle positions this turn, and must attack this turn, if able. You can only use this effect of "Cheddar Magician Girl" once per turn. You must control a "Magician Girl" monster to activate and resolve this effect.

 

Uniform Nomenclature Sovreignty

Link to comment
Share on other sites

Uniform Nomenclature Sovereignty

Normal Trap

During your Main Phase 1: If you control 3 face-up monsters with the same name, and no other cards, your opponent must select 1 card in their hand, on their field, or in their Graveyard: All cards in your opponent's hand, on their field, and in their Graveyard are shuffled into their Deck, except the selected card. Your opponent takes no damage this turn.

 

Double Polymerization

Link to comment
Share on other sites

Double Polymerization

Normal Spell

Fusion summon 2 Fusion monsters from your Extra Deck, using monsters on your Field or in your Hand as Fusion materials. All materials used must be correct for all monsters summoned by this effect. This card is always treated as Polymerization. You cannot Special Summon other monsters during the turn you use this effect.

 

Vanilla Magician Girl

Link to comment
Share on other sites

Vanilla Magician Girl

Level 7

LIGHT

Spellcaster/Link/Effect

ATK: 2400 LINK-2

Links: 1 southwest, 1 southeast

 

2 Spellcaster-Type monsters

You can also Link Summon this card using 1 "Dark Magician" monster you control. If this card is Link Summoned: You can, immediately after this effect resolves, Special Summon 1 "Magician Girl" monster from your Deck in Defense Position. You cannot Special Summon monsters the turn this effect is activated, except Spellcaster-Type monsters. Once per turn, if a monster Linked to this card would be destroyed, it is not destroyed.

 

Next-Fossil Analysis

Link to comment
Share on other sites

Fossil Analysis

Normal Spell

Select and activate 1 of the following effects:

●Banish 1 Rock-Type monster from your Graveyard, and if you do, add 2 Rock-Type monsters of equal or lower Level than the banished monster from your Deck to your hand.

●Discard 1 Dinosaur-Type monster from your hand, and if you do, Special Summon 1 Dinosaur-Type monster from your Deck of a lower Level than the discarded monster.

 

Frontline Assault

Link to comment
Share on other sites

frontline_assault_by_bdsceptyr-db5eax8.p

 

[spoiler=Frontline Assault: Info]

 

Frontline Assault

Continuous Trap Card

 

Lore: Once per turn, you can: Activate 1 of these effects. 

• Target 1 Union monster in your Graveyard with the same Type as a monster you control: Special Summon it, but it cannot be equipped to a monster this turn.
• Equip 1 Union monster from your Graveyard to 1 monster you control with the same Type as that monster, then destroy all other cards equipped to that monster.
You can only control 1 "Frontline Assault".

 

 

 

NEXT UP: 

 

Forbidden Mutation (Entity Spell/Trap support, of course. Something that helps facilitate Extra Deck-ers gets extra brownie points. See these artifacts for what I mean.)

Link to comment
Share on other sites

Forbidden Mutation

Continuous Trap

When this card is activated, pay 1500 LP: Destroy all monsters on the field, except "Old Entity", "Elder Entity", and "Outer Entity" monsters. There can only be 1 each of Fusion, Synchro, and Xyz monsters on the field. If this card is destroyed, you can select and activate 1 of the following effects:

●Send 1 "Outer Entity" monster from your Extra Deck to the Graveyard, and if you do, Xyz monsters cannot be Summoned or activate their effects until the 3rd Standby Phase after this effect is activated, except "Outer Entity" monsters.

●Send 1 "Elder Entity" monster from your Extra Deck to the Graveyard, and if you do, Fusion monsters cannot be Summoned or activate their effects until the 3rd Standby Phase after this effect is activated, except "Elder Entity" monsters.

●Send 1 "Old Entity" monster from your Extra Deck to the Graveyard, and if you do, Synchro monsters cannot be Summoned or activate their effects until the 3rd Standby Phase after this effect is activated, except "Old Entity" monsters.

Only 1 effect of "Forbidden Mutation" can be active at a time.

 

Laoslicer mk I

Link to comment
Share on other sites

Sorry it took so long. 

 

laoslicer_mk_1_by_bdsceptyr-db6739q.png

 

[spoiler=Laoslicer mk 1: Info]

LIGHT/Cyverse-Type Effect Monster/Level 1/0 ATK/1800 DEF

 

Lore: While this card is in your hand and you control no monsters: You can target 2 face-down banished cards; flip them face-up, and if you do, Special Summon this card, and if you do that, its ATK becomes equal to the highest original DEF among the banished monsters you flipped face-up (if any). If this card leaves the field, except by being destroyed: You can banish the top card of your Deck face-down, then you can Special Summon 1 "Laoslicer mk 1" from your Deck. You can only use this effect of Laoslicer mk 1" once per turn.

 

 

 

BUT I FELT IN AN ARCHETYPE MAKIN' MOOD TODAY. 

 

NEXT. 

 

Laoslicer mk 2 (Long as it keeps the last effect, to keep with the Archetype, we're all good.)

Link to comment
Share on other sites

Laoslicer mk 2

LIGHT - Level 2 - Cyverse/Effect - 0/2000

If you Normal or Special Summon a LIGHT Cyverse-Type monster, you can Special Summon this monster from your hand. If this monster is Normal or Special Summoned, flip 3 face-down banished cards face-up, and if you do, this monster's original ATK becomes equal to the highest original ATK among the monsters flipped face-up this way. Other "Laoslicer" monsters you control gain 300 ATK for each of your banished cards. If this monster leaves the field, except by battle, you can banish the top card of your Deck, face-down, and if you do, you can Special Summon 1 Level 2 or lower Cyverse-Type monster from your Graveyard or Banished Zone.

 

Laoslicer mk 3

Link to comment
Share on other sites

  • 2 weeks later...

laoslicer_mk_3_by_bdsceptyr-db764g7.png

 

[spoiler=Laoslicer mk 3: Info]

LIGHT/Cyberse-Type Effect Monster/Level 3/0 ATK/2100 DEF

 

Lore: Once per turn, when a "Laoslicer" monster you control declares an attack on an opponent's monster: You can banish the top 4 cards of your Deck, face-down; activate 1 of these effects. 

• 1 face-up "Laoslicer" monster you control gains 2100 ATK, until the end of the next turn, but flip up 2 face-down banished cards during the next 2 End Phases or destroy this card.
• Banish this card until the next Standby Phase, then you can Special Summon 1 Level 4 "Laoslicer" monster from your Deck, but banish it face-down during the End Phase.

 

 

 

NEXT. 

 

Laoslicer mk 4 (close out the Laoslicer Main Deckers, we must.)

Link to comment
Share on other sites

Laoslicer mk 4

LIGHT

Cyverse/Effect

4/2200/0

Cannot be Normal Summone/Set. If a Cyverse monster declares an attack: You can banish the top 4 cards of your deck facedown;place this card on top of your deck, also that monster gains 2200 ATK until the End Phase. If this banished card is turned face-up: You can shuffle 2 of your face-down banished cards into the deck, then either draw 1 card or banish the top 2 cards of your deck facedown.

 

Twisted Rebellion CXyz Dragon

(What if Yuto was a Barian?)

Link to comment
Share on other sites

Twisted Rebellion CXyz Dragon

DARK R*****

Dragon/Xyz/Effect

3 Level 5 DARK monsters

This card can declare 2 attacks on monsters per turn and inflicts piercing damage.  If this card has "Dark Rebellion Xyz Dragon" as an Xyz Material, it gains this effect:

- Once per turn, you can target 1 monster on the field or in either player's Graveyard: detach all this card's Xyz materials; banish that target and if you do, this card gains that monster's ATK.

3000/2500

 

(just as long as we don't go back to Laoslicer)

 

En Root (a play on the phrase "en route")

Link to comment
Share on other sites

Twisted Rebellion CXyz Dragon

DARK - Rank 5 - Dragon/Xyz/Effect - 3000/2500

3 Level 5 monsters

If a "CXyz" or "Number C" monster inflicts Battle Damage to either player, increase this monster's ATK by the amount of damage inflicted. If "Dark Rebellion Xyz Dragon" is attached to this card as Xyz Material, this monster gains the following effect:

●Once per turn, you can detach 2 Xyz Materials from any combination of face-up "CXyz" or "Number" Xyz monsters on the field to target 1 face-up monster on the field: Halve its ATK and increase this monster's ATK by that lost ATK, then, if that monster is in Defense Position, switch it to Attack Position.

 

Yuto is a very scary Barian.

 

EDIT: GODDAMNIT!

 

En Root

Continuous Spell

Once per turn, if you Special Summon a Plant-Type monster, your opponent selects a card Type (Monster, Spell, or Trap): Place 1 card of the selected Type from your Deck or either player's Graveyard on top of your Deck.

 

Entropyman (for AGM members, a bonus challenge: "Disasterman" exists as a Fusion requiring 1 each of an EARTH, FIRE, and WIND monster, which can attack monsters before they're Summoned)

Link to comment
Share on other sites

Entropyman

FIRE 10*

Warrior/Fusion/Effect

1 FIRE + 1 WATER + 1 WIND + 1 EARTH monster

This card is also always treated as a WATER, WIND, and EARTH monster. Can also be Fusion Summoned by banishing the materials you control. Unaffected by Spell/Trap effects. LIGHT and DARK monster's effects are negated. If your opponent activates a card or effect, you can banish 1 monster from your Graveyard; Special Summon 1 "Entropic Token" (Psychic-type/level 1) to either player's side of the field. It's Attribute, ATK, and DEF are the same as the banished monster's, also it cannot be destroyed by card effects.

3500/3000

 

Winged Mummy

Link to comment
Share on other sites

Winged Mummy

WIND Level 6

Once per turn, when a monster your opponent controls is destroyed, you can Tribute this monster: Special Summon that opponent's monster to your side of the field as a Zombie-Type monster. During your next Standby Phase after this card is sent to the Graveyard: You can tribute 1 Zombie-Type monster on the Field to Special Summon this monster, then banish up to 2 Set cards on the field.

2300/0

Next: Midas, the Goldtouched King

Link to comment
Share on other sites

Midas, the Goldtouched King

EARTH - Level 10 - Warrior/Effect - 3000/3000

Cannot be Special Summoned. Cannot be Tributed. All card effects that would declare a target must target this card. If this monster is targeted by a card effect, negate that effect and destroy that card, also gain 1000 Life Points. If this monster attacks or is attacked by your opponent's monster, negate that attack and destroy the opposing monster, also gain 1000 Life Points.

 

Basically, every targeting effect is negated (even your own, and ones that don't target monsters like MST, searchers, or revival cards still have to try to target him), and if your opponent so much as controls a monster, you won't be able to hurt them with Midas- he'll keep negating his own attacks and popping the attack target. And if that monster can't be killed by card effects . . . you're kinda screwed. It's immune to Kaijus, though, which is pretty sweet.

 

Basically, make this guy versus Majespecters and someone will eventually forfeit out of frustration.

 

Paired Swords - Guardian and Oppressor

Link to comment
Share on other sites

Paired Swords - Guardian and Oppressor

Equip Spell

The equipped monster gains 200 ATK and DEF for every monster you control. Other monsters on the equipped monster's controller's side of the field cannot be destroyed by card effects. Monsters on the equipped monster's opponent's side of the field cannot activate their effects. 

 

===

Sunbeast Kilape

(Kilape is the Hawaiian word for "giraffe"; also might help if you know what Archetype this stems from, but it is not a requirement)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...