Tinkerer Posted March 23, 2017 Report Share Posted March 23, 2017 I assume the next card is "Go!"? Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 25, 2017 Report Share Posted March 25, 2017 And so the trinity ends. [spoiler=Go!: Info]Continuous Trap Card Lore: When this card is activated: Destroy a number of Spell/Trap Cards on the field, up to the number of Tokens on the field, and if you do, all Tokens you control gain 300 ATK and DEF for each destroyed card. Once per turn: You can banish 1 "Ready!" and/or "Set!" from your Graveyard and if you do, Special Summon a number of "High Mutate Tokens" (Thunder-Type/EARTH/Level 10/ATK ?/DEF ?) equal to the number of cards you banished this way. (When Summoned, its ATK and DEF becomes equal to the number of Tokens currently on the field x500.) During your End Phase, if all of the Main Monster Zones on the field are occupied by Tokens, you win the Duel. You can only control 1 "Go!" And now to push this in a new direction: Claiomh Solais - Arsenal of Justice (s'mentioned in A.O.J. Clausolas. Basically, good A.O.J/DARK Machine-Type monster support.) (Also its name literally translates to 'Sword of Light', so....) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 25, 2017 Report Share Posted March 25, 2017 Claiomh Solais - Arsenal of JusticeField Spell Once per turn, you can Special Summon 1 Level 5 or lower DARK Machine-Type monster from your hand or Graveyard. DARK monsters on the field gain 500 ATK and DEF, and LIGHT monsters on the field lose 400 ATK and DEF. If you control a face-up "Ally of Justice" monster, or "Ally Salvo", all monsters your opponent controls and in their Graveyard are treated as LIGHT-Attribute. Masterful Fusion Link to comment Share on other sites More sharing options...
Darj Posted March 25, 2017 Report Share Posted March 25, 2017 Claiomh Solais - Arsenal of Justice (s'mentioned in A.O.J. Clausolas. Basically, good A.O.J/DARK Machine-Type monster support.) (Also its name literally translates to 'Sword of Light', so....) Clausolas is actually based on Mist Bird Clausolas, in case you didn't know. Masterful FusionSpell CardType: NormalFusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If there is a Fusion Monster on the field or in either player's Graveyard, you can also use 1 Fusion Monster in your Extra Deck as Fusion Material. You can only activate 1 "Masterful Fusion" per turn. Next:Airblade BoosterA card that makes a reference or nod to "Airblade Turbo" deck, and preferably supports said deck if it were to be built in the latest formats. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 25, 2017 Report Share Posted March 25, 2017 Airblade BoosterNormal Spell Pay 1000 LP: Special Summon 1 Warrior-Type monster from your hand, Deck, or Graveyard with 800 or less DEF in face-up Defense Position, but it is banished during the End Phase. You can only activate 1 "Airblade Booster" per turn. During the turn you activate this card, you cannot activate a Spell Card that Summons a monster(s), including a Pendulum Spell Card. Blasting Pendulum Magician (retrain Blast Magician so that Yuya and Yugi can be pals!) Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 25, 2017 Report Share Posted March 25, 2017 Blasting Pendulum MagicianFIRESpellcaster/Pendulum/EffectScale 54/1400/700Pendulum Effect: Each time a Spell Card is activated, place 1 Spell Counter on this card as it resolves. Once per turn: You can remove any number of Spell Counters on this card: destroy 1 monster on the field whose level is equal to the amount of Spell Counters removed. Monster Effect: Once per turn, if you put a Spell Counter on another card on the field: you can target 1 Spell/Trap card on the field; destroy it. Magical Evader(Level 1 Pendulum monster that likes spell counters. I always wondered why Abductor only searched level 1s in the scale...) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 25, 2017 Report Share Posted March 25, 2017 Magical EvaderDARK - Level 1 - Spellcaster/Pendulum/Tuner/Effect - 100/100 - Scale 8Pendulum Effect - Each time a Spell Card is activated, place 1 Spell Counter on this card. Once per turn, you can remove 3 Spell Counters from this card to add 1 Spellcaster-Type Pendulum monster from your Deck or Graveyard to your hand.Monster Effect - If you control a Pendulum Spell Card that would be a Spellcaster-Type monster, you can Pendulum Summon this monster regardless of your Pendulum Scales. If this monster is Special Summoned, place 1 Spell Counter on all face-up cards you can put a Spell Counter on. You can remove any number of Spell Counters from anywhere on the field (min. 2) to destroy this face-up monster, and if you do, you can Special Summon 1 face-up Pendulum monster from your Extra Deck whose Level is equal to the number of removed Counters -1. Swaying Dark Magician (more Pendulum retrains of existing Spell Counter Magicians!) Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted March 25, 2017 Report Share Posted March 25, 2017 [spoiler=Swaying Dark Magician: Info] Swaying Dark Magician DARK/Spellcaster-Type Synchro Pendulum Effect Monster/Level 7/500 ATK/2100 DEF Scales: 8/8 Pendulum Lore: Once per turn: You can destroy 1 card in the Spell & Trap Zones. Lore: 1 Tuner + 1 or more non-Tuner Spellcaster-Type monstersWhen this card is Synchro Summoned: You can place 2 Spell Counters on it. All non-Spellcaster-Type monsters on the field lose 1000 ATK for each Spell Counter on this card. Up to twice per turn, during either player's turn, if a monster on the field would activate its effect: You can remove 1 Spell Counter from this card: for the rest of this turn, all monsters you control are unaffected by that effect, then destroy 1 other card your opponent controls, also this card gains 1000 ATK (permanently). If this card is destroyed by battle, you can place it in your Pendulum Zone. One part DM retrain, one part Arcanite Magician made new again! GAME. BLOUSES. Next up! Breaker the Dark Scale Warrior (second verse, same as the first-a Pendulum/Spell Counter themed retrain of Breaker. Either or is fine.) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 25, 2017 Report Share Posted March 25, 2017 Breaker the Dark Scale WarriorDARK - Level 4 - Spellcaster/Pendulum/Effect - 1600/1400 - Scale 1Pendulum Effect - Each time a Spell Card is activated, place 1 Spell Counter on this card. Spellcaster-Type monsters you control gain 200 ATK for each Spell Counter on this card. If a Pendulum monster you control destroys your opponent's monster by battle, you can remove 3 Spell Counters from this card to add 1 Spellcaster-Type Pendulum monster from your Deck to your hand.Monster Effect - When this monster is Normal Summoned, you place 1 Spell Counter on all face-up cards you control that you can place a Spell Counter on. Once per turn, during either player's turn, you can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field: Destroy that target. During the End Phase of a turn you activated this effect, increase the ATK of all Pendulum monsters you control by 300. Endymion, the Pendulum Master Magician (verse number three is no different from me- Pendulum/Spell Counter retrain of Endymion) Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 25, 2017 Report Share Posted March 25, 2017 It's funny because this exists. Endymion, the Pendulum Master MagicianDARKSpellcaster/Pendulum/EffectScale 07/2700/1700 Pendulum Effect: You can only Pendulum Summon Spellcaster-type monsters. This effect cannot be negated. Once per turn, you can Set 1 "Endymion" Field Spell Card directly from your Deck. Monster Effect:If this card is Pendulum Summoned: Add 1 Spell Card from your Graveyard to your hand, but it cannot be activated from the hand this turn. You can banish 1 Spell Card from your Graveyard, then target 1 card on the field; destroy it. Once per turn, you can remove as many Spell Counters from the field as possible (min 6); destroy this card, and if you do, you can Pendulum Summon Spellcaster-type monsters (and no other cards at the same time) during your Main Phase this turn, in addition to your normal Pendulum Summon. (You can only gain this effect once per turn.) You can only use each effect of "Endymion the Pendulum Master Magician" once per turn. Champion of EndymionPendulum Retrain of Crusader of Endymion. Bonus points if you can add some gemini flavor into it. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 26, 2017 Report Share Posted March 26, 2017 Champion of Endymion LIGHT - Level 4 - Spellcaster/Pendulum/Effect - 1900/1200 - Scale 0Pendulum Effect - You can only Pendulum Summon Spellcaster-Type monsters (This effect cannot be negated). You can Normal Summon Spellcaster-Type monsters on the field to place 1 Spell Counter on all face-up cards you can put a Spell Counter on, and if you do, you gain an additional Normal Summon during your next turn.Monster Effect - If this monster is Normal or Special Summoned from your hand, you can place 1 Spell Counter on all face-up cards you can put a Spell Counter on, and if you do, this monster gains 600 ATK. During the turn you Normal Summon a Pendulum monster, this monster can attack all monsters your opponent controls, once each, also it inflicts piercing Battle Damage. Siebold, the Master All-Chemist (let's start an archetype, guys!) Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 26, 2017 Report Share Posted March 26, 2017 Siebold, the Master All-ChemistFIRESpellcaster/Link/EffectE S SWATK 2400Link 2 - Monsters with different Attributes - min. 2Must first be Link Summoned. If a monster is linked to this card, this card cannot be attacked. During your Main Phase: You can Fusion Summon 1 "All-Chem" monster from your Extra Deck, using monsters linked to this card or linked to this card's Mutual Links as Fusion Material. You can only use this effect of "Siebold, the Master All-Chemist" once per turn. All-Chem Revivalist HaberIt's a Fusion monster that uses monsters with 2 specifically defined Attributes. Other than that it's fair game. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 26, 2017 Report Share Posted March 26, 2017 All-Chem Revivalist HaberLIGHT - Level 6 - Spellcaster/Fusion/Effect - 2300/22001 WATER monster + 1 LIGHT monster For each "All-Chem" monster used as Material for this monster's Fusion Summon, you can target 1 Main Monster Zone on the field: A Linked target becomes Unlinked, and vice versa. You can use 1 monster your opponent controls in Unlinked Main Monster Zones as Fusion, Synchro, or Link Materials for a Summon, so long as the other Material is a face-up "All-Chem" monster you control (you can only activate this effect of "All-Chem Revivalist Haber" once per turn). All-Chemical Byproduct - Salamander Link to comment Share on other sites More sharing options...
Libracor Posted March 26, 2017 Report Share Posted March 26, 2017 All-chemical Byproduct - SalamanderLevel 6 FIREReptile/Fusion/Effect 600/1600You can send this card in your Extra Deck to te Graveyard for the Fusion Summon of an "All-Chem" monster. When you Fuision Summon an "All-Chem" monster, you can Special Summon this monster from your Graveyard, except during the turn it was sent there from the Graveyard. During your opponent's Standby Phase, they take damage equal to the number of Linked monsters you control x 600. All-Chemical Byproduct - Adamantortois Link to comment Share on other sites More sharing options...
CatmanDaGamer Posted March 31, 2017 Report Share Posted March 31, 2017 The above card doesn't have any Fusion Materials.Anywho... All-Chemical Byproduct - AdamantortoisWATER / Lv. 6[ Reptile / Fusion / Effect ]ATK 1000 / DEF 1900 1 WATER monster + 1 EARTH monsterYou can send this card in your Extra Deck to the Graveyard for the Fusion Summon of an "All-Chem" monster. When you Fusion Summon an "All-Chem" monster, you can Special Summon this monster from your Graveyard, except during the turn it was sent there from the Graveyard. During your opponent's Standby Phase: You can negate the effect of face-up monsters your opponent controls equal to the number of Linked Monsters you control. ----------- Next Up: All-Chemichal Byproduct - Sylph Link to comment Share on other sites More sharing options...
Krashkube Posted March 31, 2017 Report Share Posted March 31, 2017 All-Chemical Byproduct - SylphWIND | Fairy | Level 6 | Fusion | Effect1 WIND monster + 1 LIGHT monsterYou can send this card in your Extra Deck to the Graveyard for the Fusion Summon of an "All-Chem" monster. When this card is successfully Fusion Summoned, you can return up to 2 cards on the field to their owner's hands. During your Standby Phase: You can draw a card if you control a Linked "All-Chem" monster.1800/1800 All-Chemical Reaction Link to comment Share on other sites More sharing options...
CatmanDaGamer Posted March 31, 2017 Report Share Posted March 31, 2017 All-Chemical ReactionTrap Once per turn: You can tribute 2 or more "All-Chem" monsters with different attributes; destroy cards on the field equal to the number of tributed cards. Once per turn, except the turn that this card was sent to the Graveyard: You can banish this card from your Graveyard; Fusion Summon 1 "All-Chem" Fusion Monster from your Extra Deck, using monsters from your field or Graveyard as Fusion Material. ---------- Next Up: All-Chem Acolyte Nikolas Link to comment Share on other sites More sharing options...
Draconus297 Posted March 31, 2017 Report Share Posted March 31, 2017 All-Chem Acolyte NikolasLIGHT - Level 1 - Spellcaster/Tuner/Effect - 100/100Once per turn, during either player's turn, you can change this monster's Attribute to any desired Attribute. You can Fusion, Synchro, or Link Summon an "All-Chem" monster from your Graveyard or Extra Deck by sending appropriate "All-Chem" monsters from your Deck or side of the field to the Graveyard (you can only activate this effect of "All-Chem Acolyte Nikolas" once per turn). All-Chem Acolyte Anna Link to comment Share on other sites More sharing options...
CatmanDaGamer Posted March 31, 2017 Report Share Posted March 31, 2017 All-Chem Acolyte AnnaDARK / Lv. 1[ Spellcaster / Tuner / Effect ]ATK 100 / DEF 100 Once per turn, during either player's turn, you can change this monster's Attribute to any desired Attribute. You can Fusion, Synchro, or Link Summon an "All-Chem" monster from your Graveyard or Extra Deck by banishing appropriate "All-Chem" monsters from your Graveyard or side of the field. You can only activate this effect of "All-Chem Acolyte Anna" once per turn. ---------- Next Up: Tycho, the Master All-Chemist Link to comment Share on other sites More sharing options...
Krashkube Posted March 31, 2017 Report Share Posted March 31, 2017 Tycho, The Master All-ChemistLIGHT | Spellcaster | Level 7 | Synchro | Effect1 "All-Chem" Tuner + 1 or more non-Tuner monstersOnce per turn: You can draw cards equal to the number of monsters with different Attributes you control. You can only activate this effect of "Tycho, The Master All-Chemist" if all monsters you control are "All-Chem" monsters, also you cannot activate Spells or Traps for the rest of the turn. When you Special Summon an "All-Chem" monster, except "Tycho, the Master All-Chemist", you can send 1 "All-Chem" monster from your Deck to your Graveyard.2400/1000 All-Chemical Distillation Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 31, 2017 Report Share Posted March 31, 2017 All-Chemical DistillationQuick-Play SpellTarget 1 "All-Chem" Fusion or Synchro monster on the field: Send it to the Graveyard, then Special Summon monsters from your Graveyard that match the material requirements of that target. You cannot Special Summon monsters with that target's name from your Extra Deck for the rest of the turn. All-Chemistry Professor Liebig(Make it another Link Monster) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 31, 2017 Report Share Posted March 31, 2017 All-Chemistry Professor LiebigEARTH - Psychic/Link/Effect - Link 3 - Left, Bottom Left, Bottom Right2 or more Effect monsters of different Attributes For each "All-Chem" monster used as Link Material for this monster's Summon, you can give this monster an additional active Link Marker. Once per turn, you can Special Summon 1 "All-Chem" monster from your hand or Graveyard, and if you do, you can add 1 monster of a different Attribute from the Special Summoned monster from your Deck to your hand. You can only control 1 "All-Chemistry Professor Liebig". All-Chemical Byproduct Undine Link to comment Share on other sites More sharing options...
Libracor Posted April 1, 2017 Report Share Posted April 1, 2017 All-Chemical Byproduct Undine WATER Level 6Sea-Serpent/Fusion/Effect 1 WATER monster + 1 DARK monster 2200/1000You can send this card in your Extra Deck to the Graveyard for the Fusion Summon of an "All-Chem" monster. When you Fusion Summon an "All-Chem" monster, you can Special Summon this monster from your Graveyard, except during the turn it was sent there from the Extra Deck. During your Standby Phase: Gain LP equal to the number of Linked monsters you control x 600. Flamel, the Legendary Grand All-Chemist Link to comment Share on other sites More sharing options...
Krashkube Posted April 1, 2017 Report Share Posted April 1, 2017 Flamel, the Legendary Grand All-ChemistDARK | Spellcaster | Link-3 | Link | EffectLinks SE SW N2 or more "All-Chem" monstersWhen this card is Link Summoned, you can Special Summon 1 "All-Chem" monster from your Graveyard. Once per turn, you can add 1 "All-Chem" card from your Deck to your hand. When you Fusion Summon an EARTH, WATER, FIRE or WIND monster, you can draw 1 card. During your Standby Phase: Gain LP equal to the number of monsters linked to this card x 300.ATK 2000 All-Chem Acolyte Frederick Link to comment Share on other sites More sharing options...
Draconus297 Posted April 1, 2017 Report Share Posted April 1, 2017 All-Chem Acolyte Frederick FIRE - Level 1 - Psychic/Tuner/Effect - 100/100Once per turn, during either player's turn, you can change this monster's Attribute to any desired Attribute. If this monster is used as Fusion, Synchro, or Link Material, you can add 1 "All-Chem" card from your Deck to your hand, except "All-Chem Acolyte Frederick". All-Chemist King Wygarde Link to comment Share on other sites More sharing options...
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