The Nyx Avatar Posted February 20, 2017 Report Share Posted February 20, 2017 Right then; went ahead and decided to generate the Ritual Monster. My name:[spoiler=Show] Black D'Sceptyr's[spoiler=Show] Intended name:[spoiler=Show] Quartz Bastion of KnowledgeContinuous SpellOnce per turn, if a Rock-Type monster would be destroyed (either by battle or by card effect) it is not destroyed. If another face-up Spell/Trap Card you control would leave the field: You can send this card to the Graveyard instead. Next card: Quartz Trebuchet of Courage Link to comment Share on other sites More sharing options...
Draconus297 Posted February 20, 2017 Report Share Posted February 20, 2017 Quartz Trebuchet of CourageContinuous Spell When a Rock-Type monster you control battles, increase its ATK and DEF by 1000 until the end of the Damage Step. Once per turn, you can send 1 Rock-Type monster from your Deck to the Graveyard to target 1 card on the field: Destroy that target, and inflict 500 damage to your opponent. Quartz Defense of the Soul Link to comment Share on other sites More sharing options...
Krashkube Posted February 20, 2017 Report Share Posted February 20, 2017 Quartz Defense of the SoulContinuous SpellWhen this card is activated, add 1 Rock-type monster from your Deck to your hand. If a Rock-type monster you control is destroyed by battle, destroy the monster that destroyed it. Quartz Ring of Agility Link to comment Share on other sites More sharing options...
Draconus297 Posted February 20, 2017 Report Share Posted February 20, 2017 Quartz Ring of AgilityContinuous Spell Rock-Type monsters you control gain ATK equal to half their DEF. If a Rock-Type monster you control battles and is not destroyed, you can target 1 card on the field: Return that target to its owner's hand. Quartz Golem Link to comment Share on other sites More sharing options...
Tinkerer Posted February 20, 2017 Report Share Posted February 20, 2017 Quartz GolemEARTH 6*Rock/EffectIf you inflict exactly 500 damage to your opponent, you can Special Summon this card from your Graveyard. You can only Special Summon "Quartz Golem" once per turn this way. When a monster(s) with 1800 or less DEF is Normal Summoned or Special Summoned: Destroy those monsters with 1800 or less DEF. This card must be face-up on the field to activate and to resolve this effect.1200/2200 Thunder Eel (must have 1600 or less ATK) Link to comment Share on other sites More sharing options...
Yuya-Kun Posted February 20, 2017 Report Share Posted February 20, 2017 Thunder EelWater 4*Thunder/EffectCannot Be Normal Summoned/Set. When a Monster is Special Summoned, you can Special Summon this card from your Hand. Once per Turn: You can remove from play all Special Summoned monster's whose ATK is equal to or less than this cards attack. When your opponent Special Summons a monster, increase this cards ATK by 100.1000/1200 Clash of Rebellion (lets start a trend here, eh?) Link to comment Share on other sites More sharing options...
Draconus297 Posted February 20, 2017 Report Share Posted February 20, 2017 Clash of Rebellions Quick-Play Spell If a monster you control battles your opponent's monster, you can switch control of those monsters, until the end of the Battle Phase. Breakers of Shadow Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 20, 2017 Report Share Posted February 20, 2017 Breakers of ShadowQuick-Play SpellTarget 1 DARK Spellcaster-type monster you control; once this turn, when it battles a monster, destroy it at the start of the Damage Step. Shining Victories Link to comment Share on other sites More sharing options...
Yuya-Kun Posted February 20, 2017 Report Share Posted February 20, 2017 Shining VictoriesTrap Cardactivate if a LIGHT Monster you control declares an attack, target 1 LIGHT Monster in your Graveyard, Special Summon it, and if you do, double the ATK of all LIGHT Monster's your control. If you activate this effect, you cannot Special Summon next turn The Dark Illusion Link to comment Share on other sites More sharing options...
Draconus297 Posted February 20, 2017 Report Share Posted February 20, 2017 The Dark IllusionNormal TrapDiscard 2 cards: Special Summon 1 DARK Spellcaster-Type monster from your Deck with its effects negated, and if you do, you can target 1 card on the field; destroy that target. Crossed Souls Link to comment Share on other sites More sharing options...
Yuya-Kun Posted February 20, 2017 Report Share Posted February 20, 2017 Crossed SoulsYou and your opponent draw 1 card, then, if it's a Monster, both players Special Summon them to your side of the field Secrets of Eternity Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 20, 2017 Report Share Posted February 20, 2017 Secrets of Eternity Normal Spell Card Pay 2000 LP, then declare 1 Monster Name: for the rest of this Duel, monsters on the field with that declared name have their original ATK and DEF halved, also they cannot activate their effects during the turn they are Normal or Special Summoned. Guess we're doing this now. Ah well, in for a penny.... The New Challengers (Something that supports Lev10(?) Machines perhaps? Machines are hella supported in this set and the Trains (few as there are) debuted here.) Link to comment Share on other sites More sharing options...
JessicaMuddy Posted February 20, 2017 Report Share Posted February 20, 2017 Secrets of EternitySPELLReveal the top 9 cards of your Deck, and if there is a Secret Rare card(s) among them, you can add 1 of those cards to your hand. Shuffle all of the other cards back into your Deck. Because, y'see, there are nine cards in each booster, so it's like opening a booster and getting a card you want. Next: Never in a Blue Moon Aww sheeeeet. Ninja'd. /skip Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 20, 2017 Report Share Posted February 20, 2017 Here come the trains! Next card: Speed Buster Requirements: Make it high ATK Level 10 Machine-Type monster Link to comment Share on other sites More sharing options...
Draconus297 Posted February 20, 2017 Report Share Posted February 20, 2017 Speed BusterEARTH - Level 10 - Machine/Effect - 3000/3000You can discard this card to Special Summon 1 Level 10 EARTH monster from your hand or Graveyard. If you Xyz Summon a Rank 10 Xyz monster, you can Special Summon this monster from your Graveyard with its ATK reduced to 0. If this card is detached from a Machine-Type Xyz monster to activate its effect, you can draw 1 card. Impact Velocity Cannon Link to comment Share on other sites More sharing options...
Tojin Posted February 21, 2017 Report Share Posted February 21, 2017 Impact Velocity CannonEARTHLevel 10Machine/Effect3000/0When your opponent takes damage from a battle involving a Machine-type monster, or from the effect of a Machine-type monster, except "Impact Velocity Cannon", you can Special Summon this card from your hand or Graveyard, and if you do, its ATK is halved. When this card is Summoned, inflict 1000 damage to your opponent. An Xyz Monster that uses this card as Xyz Material gains the following effect:This card inflicts piercing damage. Sky Delta Link to comment Share on other sites More sharing options...
Tinkerer Posted February 21, 2017 Report Share Posted February 21, 2017 Sky DeltaWIND 3*Winged Beast/EffectYou can return 1 face-up Spell or Trap card you control to the hand to Special Summon this card from your hand. Once per turn, you can target 1 face-up Spell or Trap you control and 1 monster your opponent controls; return both to the hand.1400/900 Pyrrhic Victory Link to comment Share on other sites More sharing options...
Draconus297 Posted February 21, 2017 Report Share Posted February 21, 2017 Pyrrhic VictoryContinuous Trap If a monster you control is destroyed by battle or your opponent's card effect, your opponent must destroy 2 cards they control: If they cannot, banish the top card is their Deck, instead. The Brave Soldier's Sword Link to comment Share on other sites More sharing options...
ChampionZero Posted February 21, 2017 Report Share Posted February 21, 2017 The Brave Soldier's SwordEquip SpellEquip only to a Warrior-Type monster. When the equipped monster battles an opponent's monster; Halve the opponent's monster's ATK and DEF. This monster's ATK becomes equal to the lost ATK and DEF. These effects last until the End Phase.You can discard one Warrior-Type monster; return this card from your Graveyard to your Hand. The Eternal Army Link to comment Share on other sites More sharing options...
Draconus297 Posted February 21, 2017 Report Share Posted February 21, 2017 The Eternal ArmyEARTH - Level 2 - Warrior/Effect - 1000/1000If this monster attacks or is attacked by your opponent's monster, you can Tribute both monsters: End the Battle Phase. During your Standby Phase, you can Special Summon this monster from your Graveyard, and if you do, you cannot Summon monsters this turn, except Warrior-Type monsters (You can only Summon 1 "The Eternal Army" pet turn this way). The Brave Soldier's Horse Link to comment Share on other sites More sharing options...
Tinkerer Posted February 21, 2017 Report Share Posted February 21, 2017 The Brave Soldier's HorseSpellSpecial Summon 1 Warrior-type monster from your hand. It gains 800 ATK and DEF. You can discard 1 Warrior-type monster; return this card from your Graveyard to your hand. Liokrakedon Link to comment Share on other sites More sharing options...
Libracor Posted February 24, 2017 Report Share Posted February 24, 2017 LiokrakedonLevel 6 WaterBeast/Fusion/Effect 1800/1700"Liokedon" + "Krakedon"When this monster is Fusion Summoned, add 1 "Kedon" monster from your Deck or Graveyard to your Hand. Once per turn, when this card battles, you can destroy the monster it is battling without applying damage calculation. When this monster you control is destroyed, Add 1 "Kedon" equip spell from your Graveyard to your Hand. Liokedon Link to comment Share on other sites More sharing options...
Draconus297 Posted February 26, 2017 Report Share Posted February 26, 2017 LiokedonEARTH - Level 3 - Beast/Effect - 1200/1100If a monster your opponent controls is destroyed, you can Special Summon this monster from your hand or Graveyard, and if you do, your opponent must discard 1 card at random from their hand, and if they do that, you can add 1 card of the same card Type (Monster, Spell, or Trap) from your Graveyard to your hand. You can only activate this effect of "Liokedon" once per turn. If this monster is used as Fusion Material, the Fusion Summoned monster gains 600 ATK and DEF. Resonating Dragons (note: This is one of various names used to refer to Odd-Eyes, Dark Rebellion, Clear Wing, and Starve Venom) Link to comment Share on other sites More sharing options...
Yuya-Kun Posted February 26, 2017 Report Share Posted February 26, 2017 Resonating DragonsNormal SpellActivate only if there is 1 "Dark Rebellion", "Clear Wing" and "Starve Venom" Monster in either players Graveyard, Special Summon them, and if you do, you can Special Summon 1 "Odd-Eyes" Monster from your face-up Extra Deck ----------------------------------------------(Basically what i think should've happened at the final battle, with reiji with barely any other ideas except a single Action Magic. Uses it, brings out the Monsters and Ranks them up into their OP forms) Breath of The Wild Link to comment Share on other sites More sharing options...
Tinkerer Posted March 3, 2017 Report Share Posted March 3, 2017 Breath of the WildSpellIf you control a Beast, Beast-Warrior or Winged Beast-type monster, you can Special Summon 1 Beast, Beast-Warrior, or Winged Beast-type monster from your Graveyard whose type is different from all monsters you control. Madd Lobotomist Link to comment Share on other sites More sharing options...
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