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Atypical-Abbie

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Backwards Dragon

EARTH - Level 6 - Dragon/Effect - 1800/1800

If this monster battles a monster that has higher ATK than it does, destroy only the other monster, and inflict any battle damage you would have taken to your opponent's Life Points. If this monster battles a monster that has lower ATK than it does, destroy only this monster- you take any battle damage your opponent would have taken. All increases and decreases to this monster's ATK, DEF, and Level are reversed.

 

Dead Man's Party

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@Lera: Your Madolche Carameldancer is really cool. I more or less wanted someone to make it as a Rank 3, or give it an effect that directly or indirectly supported Puddingcess, and yet I refrained from placing requirements to leave it to the user's creativity, but coincidentally your take on the card fulfills both.

 

Dead Man's Party

Spell Card

Type: Normal

Effect: Target 2 Zombie-Type monsters in your Graveyard with the same Level; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. That Xyz Monster becomes Zombie-Type. You can only activate 1 "Dead Man's Party" per turn, and you cannot Special Summon other monsters the turn you activate this card, except Zombie-Type monsters.

 

 

Next: Ocean Levia-Dragon Knight Daedalus

Requirement: Must be a Rank 8 monster with generic requirements and effect(s). Think of a Daedalus version of Divine Dragon Knight Felgrand.

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Infinity Guardian - Qwoxyz

Warrior/LIGHT/Effect/****

1900/300

Once per turn: You can pay 500 Life Points, then target 1 face-up card on the field; destroy that target. If this card is destroyed and sent to the Graveyard: You can Special Summon this card, then gain 300 Life Points. You can only use this effect of "Infinity Guardian - Qwoxyz" once per turn.

 

Next: Miracle Pendulum

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Miracle Pendulum

Spell Card

Type: Normal

Effect: Activate only while you control no monsters and your Pendulum Zones are unoccupied. Place 2 Pendulum monsters from your Extra Deck or Graveyard in your Pendulum Zones. During the End Phase, send those cards to your Extra Deck. You cannot conduct your Battle Phase the turn you activate this card.

 

 

Next: Clockdown Artillery

Requirement: Must be Machine-Type, and a Xyz or Synchro monster.

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Clockdown Artillery

FIRE - Level 7 - Machine/Synchro/Effect - 2700/1400

1 Tuner + 1 or more Machine-type monsters

When you Synchro Summon this monster, shuffle both players must shuffle their respective Graveyards into their respective Decks. During the Draw Phase of each turn, both players must reveal one Machine-type monster in their hand. If they cannot, they must discard their entire hand to the Graveyard and draw 5 new cards. This monster gains 50 ATK and DEF for every card in both Graveyards.

 

Lesson to the Wicked

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...I feel pity for you, Voltex.

 

Lesson to the Wicked

Spell/Continuous

When this card is activated: Add 1 Level 4 or lower Fiend-Type monster from your Deck to your hand. You can send this face-up card to the Graveyard: Discard 1 card, and if you do, destroy 1 card your opponent controls. You can only use 1 "Lesson of the Wicked" per turn, and only once that turn.

 

Ninja'd.

 

No Excuse

Trap/Counter

When a monster your opponent controls activated its effect while you control no other Set Spell/Trap cards: Negate that effect, then destroy and banish that monster.

 

Next: Crystal Overlay (Requirement: You are not JamesMuddy or Draconus297)

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Crystal Overlay

Spell Card

Type: Normal

Effect: Target up to 3 "Crystal Beast" monsters in your Graveyard and/or Spell & Trap Card Zone (min. 2); Special Summon those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using any of those monsters only.

 

Yeah, it is too similar to that Spell Card for Zombies I recently made in this thread, but the effect is neat and with that name I couldn't think of anything else.

 

 

Next: Moth of the Silver Wind

Requirements:

Must be a LIGHT Insect-Type monster.

Must be either a Synchro Monster, or a Rank 5 Xyz Monster (for compatibility with Astral Force + Giga-Brilliant).

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Moth of the Silver Wind

Synchro

Insect-Type/LIGHT/Level 5/ATK 2400/DEF 0

 

1 Tuner + 1 or more non-Tuner Insect-Type monsters

Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, target 2 Level 5 Insect-Type monsters in your Graveyard; Special Summon those targets in Attack Position. Their original ATK and DEF become 0, their effects are negated, and they cannot be destroyed by battle this turn.

 

Batteryman - N

 

A note from wikipedia:

An N battery (or N cell) is a standard size of dry cell battery. An N battery is cylindrical with electrical contacts on each end; the positive end has a nub or bump on the top. The battery has a length of 30.2 mm and a diameter of 12.0 mm, and is approximately three-fifths the length of a AA battery.

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Batteryman-N

LIGHT/Level 2/Thunder/Tuner/Effect

 

You can Special Summon this card (from your hand) by returning 1 of your banished Thunder-Type monsters to the Deck. When this card is Summoned: Special Summon 1 Level 5 or lower "Batteryman" monster from your hand or Graveyard. If this card is used to Synchro Summon, the other monsters must be "Batteryman" monsters.

 

ATK 800 / DEF 800

 

Next card:

 

Restriction Dance of the Cherry Dragon

(Requirements: Name should say enough about what this should be doing; also do not be JamesMuddy/Draconus297)

 

Whoever figures out the inspiration behind it gets repped.

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Restriction Dance of the Cherry Dragon

Quick-Play Spell

Activate only if you control a face-up EARTH monster. Target 1 face-up card your opponent control and negate its effects for the rest of this turn, then 1 face-up monster you control gains 1000 ATK until the End Phase.

 

I'm sorry, but I couldn't figure out what did you really need (so I have to made this card based on the move in Naruto game with the close name)

 

Next: Spirit Link

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The idea was for you to make that card restrict a certain action for the opponent; the rest was left to your interpretation.

 

Anyway,

 

Spirit Link

Trap/Continuous

 

Activate only if you control a "Spirit Beast Tamer" monster. Target 1 "Spirit Beast" monster in your Graveyard; Special Summon that target, ignoring the Summoning conditions. When this card leaves the field, destroy the monster Special Summoned by this effect.

 

 

Next card:

 

Number 98: Endless Hunger Gluttonial

(Was a fake leak in the ZEXAL manga; let's see your takes on it)

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Number 98: Endless Hunger Gluttonial
DARK/Rank 3/Fiend/Xyz/Effect
3 Level 3 monsters
This card cannot be destroyed by battle. Once per turn you can detach all Xyz materials from this card: Target 1 monster your opponent controls; attach it to this card as a face-up Xyz Material.
1000/1000

 

Aircraft Carrier Reinforcements (Requirements: You are not JamesMuddy/Draconus297 and must be Mecha Phantom Beast support)

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Aircraft Carrier Reinforcements

Continuous Spell

When this card is activated, you can add 1 "Mecha Phantom Beast" monster from your Deck to your hand. Once per turn, you can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During your Main Phase, if you didn't activate any effect of "Aircraft Courier Reinforcements" during this turn, you can send this face-up card to the Graveyard to Tribute any number of "Mecha Phantom Beast Tokens" you control, then Special Summon "Mecha Phantom Beast" monsters from your Deck whose total Levels equal to or less than the total Level of Tributed monsters. You can only activate 1 "Aircraft Courier Reinforcements" per turn.

 

Next: Fusion of the Star Knights (Requirements: You are not JamesMuddy/Draconus297, also preferably DT-related card.)

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Fusion of the Star Knights

Trap Card

Type: Continuous

Effect: When this card is activated: You can target 1 "Constellar" monster and 1 "tellarknight" monster in your Graveyard; Special Summon 1 "tellar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Material. Any card or effect that requires, targets or applies on "Constellar" or tellarknight" cards will require, target or apply on "tellar" cards instead.

 

Rulings:

The last effect basically replaces "Constellar" or "tellarknight" with "tellar" in card texts. Examples of this effect's applications:

- "Satellarknight Deneb" will be able to search "Constellar" monsters.

- "Satellarknight Betelgeuse" will be able to recycle "Constellar" cards, including Spell/Traps such as "Constellar Star Cradle".

-You will be able to banish a "tellarknight" monster to activate the effect of "Constellar Sombre", as well as add to the hand or Normal Summon a "tellarknight" monster with Sombre's effect.

- You will be able to send a "Constellar" monster you control to the grave to activate "Stellarnova Alpha".

 

 

Next: R-Genex Nuclear

Requirements:

Must be a Level +7 or higher monster.

Must be either a Synchro Monster, or a Main Deck Monster with an built-in summoning condition (think of Faultroll, Hyperion, Priestess of Prophecy, etc.)

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R-Genex Nuclear

FIRE/Level 10/Machine/Synchro/Effect

ATK/DEF: 2600/3000

1 "Genex" Tuner + 1 or more non-Tuner FIRE monsters

This card can attack while it is in face-up Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. When this card is destroyed, destroy all cards on the field, then Special Summon 1 "Genex" monster from your Graveyard, except "R-Genex Nuclear".

 

Next: The End of Shadow Strings

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The End of Shadow Strings

Spell Card

Cards and effects cannot be activated in response to this card's activation. Both players send 1 monster card from their hand or field to the Gravyard, then each player banishes all monsters of the same Type from their Graveyard.

 

Elemental HERO Flamedge Wingman

Must be a fusion of Flame Wingman and Bladedge

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Name: Elemental HERO Flamedge Wingman

Attribute: FIRE

Level: 9

Type: Warrior / Fusion / Effect

Effect: "Elemental HERO Flame Wingman" + "Elemental HERO Bladedge"

Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to either half the ATK or DEF (whichever is higher) of the monster it battled.

ATK: 3000

DEF: 1700

 

Next up: "Surfing Spider", 'cause they tend to be a lot on the web. Lame jokes aside, most existing "Spider" monsters involve Defense Position; you might want to follow that trend.

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Surfing Spider

WATER / Level 4 / Insect / Effect

ATK: 500 / DEF: 1500

When this monster is Special Summoned from your Graveyard to your side of the field: Change all of your opponent's monsters to Defense Position. When this monster is destroyed by battle: Select one monster on the field. The targeted monster's DEF becomes 0.

 

Next: Ninja Attack (Because that happens often on this thread, and I want a card to fix it :P)

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Surfing Spider

Insect-Type/Earth/Level 3ATK 1400/DEF 0

This face-up card cannot be destroyed by your opponent's cards (either by battle or by card effect), until all monsters your opponent controls have attacked it once each. Once per turn, you can Tribute 1 other Insect-Type monster, except a "Spider" monster; this card gains 300 ATK x the Level of the Tributed monster until the end of your opponent's next turn.

 

Ninja'd...

 

Ninja Attack

Trap Card

When an opponent's card effect that targets a "Ninja" monster you control is activated: Discard 1 card; negate that activation and destroy it, then, if it was a monster effect, inflict damage to your opponent equal to the original ATK of that monster in the Graveyard.

 

Elemental HERO Shining Flamedge Wingman

Must be fusion of Flamedge Wingman and Sparkman and its eff must be based off of Flamedge Wingman's

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Name: Elemental HERO Shining Flamedge Wingman

Attribute: LIGHT

Level: 10

Type: Warrior / Fusion / Effect

Effect: "Elemental HERO Flamedge Wingman" + "Elemental HERO Sparkman"

Must be Fusion Summoned with the above named Fusion Material Monsters and cannot be Special Summoned by other ways. This card gains 300 ATK for each "HERO" card in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the monster it battled.

ATK: 3000

DEF: 2200

 

Next up: "Furnimal Dinosaur". It is up to you whether or not you include the "saur" part of its name. Also, it must support the "Furnimal"-archtype.

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Furnimal Dino

Level 5/EARTH/Dinosaur/Fusion/Effect

 

2 "Furnimal" monsters

This card gains an additional attack for every other "Furnimal" monster you control. When this card is destroyed and sent to the Graveyard: Add 1 "Polymerization" and 1 "Furnimal" monster in your Graveyard to your hand.

 

ATK 2500 / DEF 1000

 

 

Next card:

 

Mecha Phantom Beast Amaraito

(Requirements: Needs to support Mecha Phantom Beasts AND be an Extra Deck monster. Also, do not be Draconus297 or JamesMuddy; should be designed by a person who knows what they're doing)

 

It's based on the Amaru (from South America) and an F-35 stealth bomber.

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Name: Mecha Phantom Beast Amaraito
Attribute: WIND
Level: 8
Type: Machine / Synchro / Effect
Effect: 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards on the field up to the number of Tokens used for the Synchro Summon of this card; destroy those targets. Tokens you control cannot be destroyed by battle or card effects. If this card in your possession is destroyed by an opponent's card (either by battle or by card effect): You can Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
ATK: 2500
DEF: 1600
 
Next up: "The Former Agent of Afterlife - Pluto". This is a reference to the "The Agent" archtype, where all members are named after a planet (which was a former status of the asteroid "Pluto"). Also, 'all' "The Agent" monsters have a trait related to the god(dess) with the same name as their planet ("Pluto" is god of the underworld).

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