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Atypical-Abbie

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White Star of The Galaxy

Level 1

LIGHT

Dragon/Effect

0/0

You can Tribute this card you control: Special Summon 1 "Galaxy" Xyz monster using this card you control as Xyz material. You can Banish this card in your Graveyard: Add 1 "Galaxy" monster from your Deck to your Hand.

 

C/C Carbon Taker

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C/C Carbon Taker

DARK | Fiend | Level 3 | Effect

When this card is Normal Summoned, Special Summon 1 "Photo Subject Token" (DARK | Fiend | Level 1 | 0/0) to your opponent's side of the field in Attack Position. "Photo Subject Tokens" attribute is also treated as EARTH, WATER, WIND and FIRE attribute. When this card is destroyed, you can add 1 "C/C" monster from your Deck to your Hand.

 

Ojama Emperor

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Ojama Emperor

LIGHT - Level 10 - Beast/Fusion/Effect - 0/4000

1 "Ojama" Fusion monster + 1 "Ojama" monster

When this monster is Fusion Summoned, select up to 4 unoccupied Zones on your opponent's field: The selected Zones cannot be used. If this monster is destroyed, you can Special Summon 1 "Ojama" monster from your Graveyard, and if you do, you can add 1 "Ojama" Spell Card (including "Ojamuscle") from your Deck to your hand.

 

Viral Jester

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Got ghosted HARD on this one but I still like it, so here's White Star of the Galaxy:

 

[spoiler=White Star of the Galaxy]

white_star_of_the_galaxy_by_bdsceptyr-da

 

LIGHT/Dragon-Type Effect Monster/Level 1/500 ATK/DEF 0

 

Lore: During either player's turn, if you control 2 or more face-up "Galaxy-Eyes", "Photon" or "Cipher" cards with the same name: You can pay 1500 LP; Special Summon this card as a Level 8 monster, and if you do, it gains 1500 ATK and DEF. You can shuffle this card from your Graveyard into the Deck, then target 1 "Galaxy-Eyes" monster or 1 "Galaxy" Xyz Monster you control: you cannot Special Summon monsters for the rest of this turn, also Xyz Summon 1 Rank 9 "Galaxy-Eyes" Xyz Monster with the same Attribute as that target from your Extra Deck, by using it as the Xyz Material. You can only use 1 "White Star of the Galaxy" effect per turn, and only once that turn.

 

 

 

 

viral_jester_by_bdsceptyr-dayr8wk.png

 

[spoiler=Viral Jester: Info]

DARK/Fiend-Type Synchro Effect Monster/Level 6/1500 ATK/2500 DEF

 

Lore: 1 DARK Tuner + 1 or more non-Tuner monsters

When a card(s) is Set in your Spell & Trap Zone while you control this Synchro Summoned card: You can reveal all Set cards you control, then if you revealed a "Virus" Trap Card this way, you can Special Summon 1 DARK monster from your Graveyard. When a "Virus" card you control is activated, while this card is in your Graveyard: You can Special Summon this card, and if you do, switch its original ATK and DEF. Any monster Special Summoned by this card's effects are banished when they leave the field. You can only  Special Summon "Viral Jester" once per turn.

 

 

 

Been a while since I made a pipeline Synchro. And it Synergizes with both the Virus Cards AND Genex monsters! (See Locomotion R-Genex for some painful shenanigans.)

 

Anywez. 

 

D.E.S. Seducer (See this page for what's expected. In short, a powerful mechanical core-shooting Gradius boss peripherally related to the B.E.S. line-up. Extra Points if it's an Extra Decker.

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D.E.S. Seducer

DARK 9*

Machine/Fusion/Effect

Must first be Fusion Summoned by destroying 2 or more "B.E.S." monsters or "Big Core" you control (you do not use "Polymerization"). For every Counter removed from the field to Summon this, place 1 Counter on this card. If a "B.E.S." or "Big Core" would remove a Counter or be destroyed, you can remove one Counter from this card instead. Twice per turn, if a Counter(s) are removed from this card, draw 1 card. During your End Phase, Special Summon 1 "B.E.S." or "Big Core" from your Graveyard.

3400/1000

 

Yoyo-Man

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Yo-yo Man

EARTH - Level 1 - Warrior/Effect - 1000/0

If this monster battles, increase its ATK and DEF by 300. This monster can attack any number of times per turn, until an attack is negated. When this monster declares an attack, roll a six-sided die: If you have already rolled a die for this effect this turn, and that result was higher than the one you just rolled, negate that attack.

 

Supersonic Blaster - Alpha Romeo Charlie

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Supersonic Blaster - Alpha Romeo Charlie

Equip Spell

The monster equipped with this card gains this effect:

-Once per turn: you can destroy 1 card in the same column as this card.

If this card is destroyed while equipped to a monster, you can add 1 "Supersonic" Equip Spell from your Deck to your hand.

 

Glass Dragon

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Glass Dragon

EARTH - Level 4 - Dragon/Effect - 2800/0

If this monster attacks, it is changed to face-up Defense Position at the end of the Damage Step. If this monster is targeted for a card effect, destroy this monster before that effect resolves. If this monster is destroyed, by battle or card effect, Special Summon as many "Shard Tokens" (EARTH/Level 1/Dragon-Type/0 ATK/0 DEF) as possible to both sides of the field.

 

Supersonic Blaster - Quebec Lima India

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Name: Supersonic Blaster - Quebec Lima India

Attribute: Spell

 

Type: Equip

Effect: The monster equipped with this card gains this effect.

• Once per turn, during either player's turn: You can target 1 face-up card on the field in the same column as this card; negate that target's effect(s) until the end of this turn.

If this card is destroyed while equipped to a monster: You can add 1 "Supersonic" Equip Spell Card from your Deck to your hand.

 

"Qli" was somewhat implied, so subtle support for them; negating the effect resets their Level and ATK.

 

Next: Fading Memories

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Tomato Barrage
Spell Card
Type: Quick-Play

Destroy up to 2 Plant-Type "mato" monsters with different names in your Deck, and if you do, inflict damage to your opponent equal to the number of monsters destroyed by this effect x 400. Monsters destroyed by this card's effect are treated as if they were destroyed by battle.

 

 

Next:

Retro Metro Skeleto

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Retro Metro Skeleto

WIND ***

Zombie/Effect

If a Zombie-type monster you control is destroyed, you can Special Summon this card from your hand, and if you do, Special Summon 1 level 3 or lower Zombie-type monster from your Graveyard but it's effect is negated until the End Phase. During the End Phase, return this card to your hand.

1000/0

 

Pride of the Wild Monster (must help monsters that cannot be Normal Summoned/Set)

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Pride of the Wild Monster

Quick-Play Spell

If a monster you control with "Cannot be Normal Summoned/Set" in its card text would be targeted by a card effect, except the effect of this card: Pay 2000 Life Points and target that monster, and if you do, the effects of all cards currently on the field are negated, and cannot be activated, except for that target (cards currently Set are negated when they flip face-up). You can only activate 1 "Pride of the Wild Monster" per turn.

 

Supersonic Blaster - India November Kilo

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Supersonic Blaster - India November Kilo

Equip Spell

The monster equipped with this card gains this effect:

-If this monster destroys a card in the same column as this card, you can draw 1 card.

If this card is destroyed while equipped to a monster: you can add 1 "Supersonic" Equip Spell from your Deck to your hand.

 

(ink = draw)

 

Supersonic Supervisor - A.R.M.

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Supersonic Supervisor - A.R.M

EARTH

Machine/ Effect

2500/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 3 Face-Up "Supersonic" Equip Spells you control. When this monster is Special Summoned, you can equip up to two "Supersonic" Equip Spells from your Hand or Deck to this card. If this monster would be destroyed, you can destroy 1 other "Supersonic" card you control instead.

 

Supersonic Salvage

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Supersonic Soldier - Plasma Gunner

EARTH - Level 4 - Machine/Effect - 1900/500

Once per turn, if this card is equipped with a "Supersonic" Equip Spell Card, you can target any 2 cards on the field: The columns those two cards occupy are switched. If this monster destroys your opponent's monster by battle, you can equip 1 "Supersonic" Equip Spell Card from your Deck to this card.

 

Supersonic Blaster - Alpha India Mike

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Supersonic Repair Shop

Field Spell

Every monster equipped with a "Supersonic" Equip Spell gains 400 ATK for each one equipped to them. Once per turn, during either player's turn: you can target 1 "Supersonic" Equip Spell in your Graveyard and 1 monster you control; equip the first target to the second. During your End Phase, pay 1000 LP or destroy this card.

 

ESP Overtime

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ESP Overtime

Fusion summon 1 Psychic-Type Fusion monster from your Extra Deck, using monsters you control or in your hand as Fusion Materials. During the End Phase of this Turn, the Summoned monster is destroyed, then you gain LP equal to the ATK of that monster.

 

Psycic Youth

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Psychic Youth

LIGHT - Level 1 - Psychic/Tuner/Effect - 0/0

If you pay Life Points to activate the effect of a Psychic-Type monster, you can Special Summon this monster from your hand or Graveyard (you can only Summon 1 "Psychic Youth" per turn this way). Once per turn, you can pay 1000 Life Points to target 1 non-Tuner Psychic-Type monster you control: Increase this monster's Level by the Level of the target.

 

Competence Evaluation

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Competence Evaluation

SPELL

(Art is Sangan taking an eye test with Dr. Frankenderp as the doctor)

 

If you have 2 or more cards in your hand: Reveal 1 card in your hand, then shuffle your hand and separate it into two different piles and lay them face-down. Your opponent selects one of the piles, then apply the appropriate effect.

If the revealed card is in that pile: Banish that card, also send the top card of your Deck to the Graveyard.

If the revealed card is not in that pile: Banish 1 card from your opponent's Extra Deck.

 

Broken Tripwire

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