Libracor Posted February 12, 2017 Report Share Posted February 12, 2017 White Star of The GalaxyLevel 1LIGHT Dragon/Effect 0/0You can Tribute this card you control: Special Summon 1 "Galaxy" Xyz monster using this card you control as Xyz material. You can Banish this card in your Graveyard: Add 1 "Galaxy" monster from your Deck to your Hand. C/C Carbon Taker Link to comment Share on other sites More sharing options...
Krashkube Posted February 12, 2017 Report Share Posted February 12, 2017 C/C Carbon TakerDARK | Fiend | Level 3 | EffectWhen this card is Normal Summoned, Special Summon 1 "Photo Subject Token" (DARK | Fiend | Level 1 | 0/0) to your opponent's side of the field in Attack Position. "Photo Subject Tokens" attribute is also treated as EARTH, WATER, WIND and FIRE attribute. When this card is destroyed, you can add 1 "C/C" monster from your Deck to your Hand. Ojama Emperor Link to comment Share on other sites More sharing options...
Draconus297 Posted February 12, 2017 Report Share Posted February 12, 2017 Ojama Emperor LIGHT - Level 10 - Beast/Fusion/Effect - 0/40001 "Ojama" Fusion monster + 1 "Ojama" monster When this monster is Fusion Summoned, select up to 4 unoccupied Zones on your opponent's field: The selected Zones cannot be used. If this monster is destroyed, you can Special Summon 1 "Ojama" monster from your Graveyard, and if you do, you can add 1 "Ojama" Spell Card (including "Ojamuscle") from your Deck to your hand. Viral Jester Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 12, 2017 Report Share Posted February 12, 2017 Got ghosted HARD on this one but I still like it, so here's White Star of the Galaxy: [spoiler=White Star of the Galaxy] LIGHT/Dragon-Type Effect Monster/Level 1/500 ATK/DEF 0 Lore: During either player's turn, if you control 2 or more face-up "Galaxy-Eyes", "Photon" or "Cipher" cards with the same name: You can pay 1500 LP; Special Summon this card as a Level 8 monster, and if you do, it gains 1500 ATK and DEF. You can shuffle this card from your Graveyard into the Deck, then target 1 "Galaxy-Eyes" monster or 1 "Galaxy" Xyz Monster you control: you cannot Special Summon monsters for the rest of this turn, also Xyz Summon 1 Rank 9 "Galaxy-Eyes" Xyz Monster with the same Attribute as that target from your Extra Deck, by using it as the Xyz Material. You can only use 1 "White Star of the Galaxy" effect per turn, and only once that turn. [spoiler=Viral Jester: Info]DARK/Fiend-Type Synchro Effect Monster/Level 6/1500 ATK/2500 DEF Lore: 1 DARK Tuner + 1 or more non-Tuner monstersWhen a card(s) is Set in your Spell & Trap Zone while you control this Synchro Summoned card: You can reveal all Set cards you control, then if you revealed a "Virus" Trap Card this way, you can Special Summon 1 DARK monster from your Graveyard. When a "Virus" card you control is activated, while this card is in your Graveyard: You can Special Summon this card, and if you do, switch its original ATK and DEF. Any monster Special Summoned by this card's effects are banished when they leave the field. You can only Special Summon "Viral Jester" once per turn. Been a while since I made a pipeline Synchro. And it Synergizes with both the Virus Cards AND Genex monsters! (See Locomotion R-Genex for some painful shenanigans.) Anywez. D.E.S. Seducer (See this page for what's expected. In short, a powerful mechanical core-shooting Gradius boss peripherally related to the B.E.S. line-up. Extra Points if it's an Extra Decker. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 12, 2017 Report Share Posted February 12, 2017 D.E.S. SeducerDARK 9*Machine/Fusion/EffectMust first be Fusion Summoned by destroying 2 or more "B.E.S." monsters or "Big Core" you control (you do not use "Polymerization"). For every Counter removed from the field to Summon this, place 1 Counter on this card. If a "B.E.S." or "Big Core" would remove a Counter or be destroyed, you can remove one Counter from this card instead. Twice per turn, if a Counter(s) are removed from this card, draw 1 card. During your End Phase, Special Summon 1 "B.E.S." or "Big Core" from your Graveyard.3400/1000 Yoyo-Man Link to comment Share on other sites More sharing options...
Draconus297 Posted February 12, 2017 Report Share Posted February 12, 2017 Yo-yo ManEARTH - Level 1 - Warrior/Effect - 1000/0If this monster battles, increase its ATK and DEF by 300. This monster can attack any number of times per turn, until an attack is negated. When this monster declares an attack, roll a six-sided die: If you have already rolled a die for this effect this turn, and that result was higher than the one you just rolled, negate that attack. Supersonic Blaster - Alpha Romeo Charlie Link to comment Share on other sites More sharing options...
Tinkerer Posted February 13, 2017 Report Share Posted February 13, 2017 Supersonic Blaster - Alpha Romeo CharlieEquip SpellThe monster equipped with this card gains this effect:-Once per turn: you can destroy 1 card in the same column as this card.If this card is destroyed while equipped to a monster, you can add 1 "Supersonic" Equip Spell from your Deck to your hand. Glass Dragon Link to comment Share on other sites More sharing options...
Draconus297 Posted February 13, 2017 Report Share Posted February 13, 2017 Glass DragonEARTH - Level 4 - Dragon/Effect - 2800/0If this monster attacks, it is changed to face-up Defense Position at the end of the Damage Step. If this monster is targeted for a card effect, destroy this monster before that effect resolves. If this monster is destroyed, by battle or card effect, Special Summon as many "Shard Tokens" (EARTH/Level 1/Dragon-Type/0 ATK/0 DEF) as possible to both sides of the field. Supersonic Blaster - Quebec Lima India Link to comment Share on other sites More sharing options...
Yemachu Posted February 13, 2017 Report Share Posted February 13, 2017 Name: Supersonic Blaster - Quebec Lima India Attribute: Spell Type: Equip Effect: The monster equipped with this card gains this effect. • Once per turn, during either player's turn: You can target 1 face-up card on the field in the same column as this card; negate that target's effect(s) until the end of this turn. If this card is destroyed while equipped to a monster: You can add 1 "Supersonic" Equip Spell Card from your Deck to your hand. "Qli" was somewhat implied, so subtle support for them; negating the effect resets their Level and ATK. Next: Fading Memories Link to comment Share on other sites More sharing options...
Krashkube Posted February 13, 2017 Report Share Posted February 13, 2017 Fading MemoriesContinuous TrapNeither player can Pendulum Summon. If a Fusion, Synchro or Xyz monster is on the field, destroy this card. Tomato Barrage Link to comment Share on other sites More sharing options...
Darj Posted February 13, 2017 Report Share Posted February 13, 2017 Tomato BarrageSpell CardType: Quick-PlayDestroy up to 2 Plant-Type "mato" monsters with different names in your Deck, and if you do, inflict damage to your opponent equal to the number of monsters destroyed by this effect x 400. Monsters destroyed by this card's effect are treated as if they were destroyed by battle. Next:Retro Metro Skeleto Link to comment Share on other sites More sharing options...
Tinkerer Posted February 13, 2017 Report Share Posted February 13, 2017 Retro Metro SkeletoWIND ***Zombie/EffectIf a Zombie-type monster you control is destroyed, you can Special Summon this card from your hand, and if you do, Special Summon 1 level 3 or lower Zombie-type monster from your Graveyard but it's effect is negated until the End Phase. During the End Phase, return this card to your hand.1000/0 Pride of the Wild Monster (must help monsters that cannot be Normal Summoned/Set) Link to comment Share on other sites More sharing options...
Draconus297 Posted February 13, 2017 Report Share Posted February 13, 2017 Pride of the Wild MonsterQuick-Play Spell If a monster you control with "Cannot be Normal Summoned/Set" in its card text would be targeted by a card effect, except the effect of this card: Pay 2000 Life Points and target that monster, and if you do, the effects of all cards currently on the field are negated, and cannot be activated, except for that target (cards currently Set are negated when they flip face-up). You can only activate 1 "Pride of the Wild Monster" per turn. Supersonic Blaster - India November Kilo Link to comment Share on other sites More sharing options...
Tinkerer Posted February 13, 2017 Report Share Posted February 13, 2017 Supersonic Blaster - India November KiloEquip SpellThe monster equipped with this card gains this effect:-If this monster destroys a card in the same column as this card, you can draw 1 card.If this card is destroyed while equipped to a monster: you can add 1 "Supersonic" Equip Spell from your Deck to your hand. (ink = draw) Supersonic Supervisor - A.R.M. Link to comment Share on other sites More sharing options...
Libracor Posted February 13, 2017 Report Share Posted February 13, 2017 Supersonic Supervisor - A.R.MEARTHMachine/ Effect2500/2500Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 3 Face-Up "Supersonic" Equip Spells you control. When this monster is Special Summoned, you can equip up to two "Supersonic" Equip Spells from your Hand or Deck to this card. If this monster would be destroyed, you can destroy 1 other "Supersonic" card you control instead. Supersonic Salvage Link to comment Share on other sites More sharing options...
Tinkerer Posted February 13, 2017 Report Share Posted February 13, 2017 Supersonic SalvageSpellAdd 1 "Supersonic" Equip Spell from your Graveyard to your hand. You can banish this card from your Graveyard and target 1 monster you control; move it to another empty Monster Zone. Supersonic Soldier - Plasma Gunner Link to comment Share on other sites More sharing options...
Draconus297 Posted February 13, 2017 Report Share Posted February 13, 2017 Supersonic Soldier - Plasma Gunner EARTH - Level 4 - Machine/Effect - 1900/500Once per turn, if this card is equipped with a "Supersonic" Equip Spell Card, you can target any 2 cards on the field: The columns those two cards occupy are switched. If this monster destroys your opponent's monster by battle, you can equip 1 "Supersonic" Equip Spell Card from your Deck to this card. Supersonic Blaster - Alpha India Mike Link to comment Share on other sites More sharing options...
Krashkube Posted February 13, 2017 Report Share Posted February 13, 2017 Supersonic Blaster - Alpha India MikeEquip SpellThe monster equipped with this card gains this effect:- This monster's attacks cannot be negated.- If the equipped monster is destroyed, you can add 1 "Supersonic" card to your hand. Supersonic Repair Shop Link to comment Share on other sites More sharing options...
Tinkerer Posted February 13, 2017 Report Share Posted February 13, 2017 Supersonic Repair ShopField SpellEvery monster equipped with a "Supersonic" Equip Spell gains 400 ATK for each one equipped to them. Once per turn, during either player's turn: you can target 1 "Supersonic" Equip Spell in your Graveyard and 1 monster you control; equip the first target to the second. During your End Phase, pay 1000 LP or destroy this card. ESP Overtime Link to comment Share on other sites More sharing options...
Libracor Posted February 14, 2017 Report Share Posted February 14, 2017 ESP Overtime Fusion summon 1 Psychic-Type Fusion monster from your Extra Deck, using monsters you control or in your hand as Fusion Materials. During the End Phase of this Turn, the Summoned monster is destroyed, then you gain LP equal to the ATK of that monster. Psycic Youth Link to comment Share on other sites More sharing options...
Draconus297 Posted February 15, 2017 Report Share Posted February 15, 2017 Psychic YouthLIGHT - Level 1 - Psychic/Tuner/Effect - 0/0If you pay Life Points to activate the effect of a Psychic-Type monster, you can Special Summon this monster from your hand or Graveyard (you can only Summon 1 "Psychic Youth" per turn this way). Once per turn, you can pay 1000 Life Points to target 1 non-Tuner Psychic-Type monster you control: Increase this monster's Level by the Level of the target. Competence Evaluation Link to comment Share on other sites More sharing options...
JessicaMuddy Posted February 15, 2017 Report Share Posted February 15, 2017 Competence EvaluationSPELL(Art is Sangan taking an eye test with Dr. Frankenderp as the doctor) If you have 2 or more cards in your hand: Reveal 1 card in your hand, then shuffle your hand and separate it into two different piles and lay them face-down. Your opponent selects one of the piles, then apply the appropriate effect.If the revealed card is in that pile: Banish that card, also send the top card of your Deck to the Graveyard.If the revealed card is not in that pile: Banish 1 card from your opponent's Extra Deck. Broken Tripwire Link to comment Share on other sites More sharing options...
Draconus297 Posted February 15, 2017 Report Share Posted February 15, 2017 Broken TripwireCounter TrapIf your opponent activates a Trap Card, that card's effect becomes "Discard all cards in your hand". Unequal Exchange Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 15, 2017 Report Share Posted February 15, 2017 Unequal ExchangeNormal SpellTarget 2 Xyz Monsters on the field with a different number of Xyz materials: attach each target's Xyz Materials to the other target. Black Rose Gale(Hint: it's the name of BRD's nuke effect) Link to comment Share on other sites More sharing options...
Draconus297 Posted February 15, 2017 Report Share Posted February 15, 2017 Black Rose GaleNormal Spell If you control a "Black Rose" Synchro monster, you can select and activate 1 of the following effects:●Destroy all cards on the field. ●Return all monsters on the field to their original owner's hand. Mystic of the Moon Link to comment Share on other sites More sharing options...
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