Tinkerer Posted February 6, 2017 Report Share Posted February 6, 2017 [spoiler Ninja'd]Oracle of the Time GoddessLIGHT *Fairy/EffectIf a monster(s) on the field gain or lose 200 ATK, you can Special Summon this card from your hand. If this card is Summoned, you can activate 1 of the following effects:-Send 1 Ritual Monster from your Deck to the Graveyard; this card gains that monster's level.- Send 1 Ritual Spell from your Deck to the Graveyard; draw 1 card, and if you do, all monsters your opponent controls lose 200 ATK.Banish this card if it leaves the field.200/200 Wrath of the Elder GodsQuick-play SpellTarget 1 "Outer Entity" monster you control; attach 1 "Elder Entity" or "Old Entity" monster from your Extra Deck to that monster as Xyz Material, and if you do, that monster gains 1500 ATK. You cannot attack with monsters other than that target the turn you activate this effect. Spewing Embers Link to comment Share on other sites More sharing options...
Draconus297 Posted February 6, 2017 Report Share Posted February 6, 2017 Spewing EmbersNormal Spell Inflict 500 damage to your opponent. You can banish 1 "Sparks", "Tremendous Fire", or "Ookazi" in your Graveyard: Add this card from your Graveyard to your hand. HAHAHAHA Also, I prefer Tinkerer's card. More in-theme. Temple to the Time Goddess Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 6, 2017 Report Share Posted February 6, 2017 Temple to the Time GoddessContinuous SpellOnce per turn, if a Fairy-type monster is Summoned to your side of the field: you can have that monster gain 200 ATK. If you control a "Time Goddess" card with a different name, this card cannot be targeted by card effects. If one of your banished cards is returned to the Graveyard: Add 1 "Time Goddess" card from your Deck to your hand. You can only activate this effect of "Temple to the Time Goddess" once per turn. Radiance of the Time GoddessIt's another Level 1 Fairy, but this time it's a hand trap that works with the theme but better with Chronodia out Link to comment Share on other sites More sharing options...
Draconus297 Posted February 7, 2017 Report Share Posted February 7, 2017 Radiance of the Time Goddess LIGHT - Level 1 - Fairy/Effect - 200/200During either player's turn, if your opponent would activate a Spell/Trap Card, you can banish this card from your hand: Negate the activation, and if you do, all "Time Goddess" monsters you control gain 200 ATK. If this monster leaves the Banished Zone, you can target 1 of your banished LIGHT monsters: Add that target to your hand (you can only activate this effect of "Radiance of the Time Goddess" once per turn). Priestess of the Time Goddess Link to comment Share on other sites More sharing options...
Krashkube Posted February 7, 2017 Report Share Posted February 7, 2017 Priestess of the Time GoddessLIGHT | Spellcaster | Level 2 | EffectDuring either player's turn, when an effect of a Spell, Trap or Monster card is activated: You can banish this card and 1 "Time Goddess" card; negate the effect, and if you do, you can add 1 "Time Goddess" card to your hand. If this card is in the Banished Zone during your Standby Phase: You can target 1 "Time Goddess" monster in your Banished Zone, Special Summon that target.500/1200 Time To Stop Link to comment Share on other sites More sharing options...
Tinkerer Posted February 7, 2017 Report Share Posted February 7, 2017 Time to StopTrapIf you control a "Fortune Lady" monster, negate the effects of all face-up cards your opponent controls. Monsters whose effects are negated cannot attack during the turn this card is activated. You can target 1 "Fortune Lady" monster you control and banish this card from your Graveyard; Special Summon 1 "Fortune Lady" monster from your Deck with a lower level then that target. You can only activate 1 "Time to Stop" per turn. Zenith Zoldier Link to comment Share on other sites More sharing options...
Draconus297 Posted February 7, 2017 Report Share Posted February 7, 2017 Zenith ZoldierEARTH - Level 1 - Warrior/Effect - ?/?Cannot be Normal Summoned/Set. If your LP are higher than your opponent's, and there are more cards in your Deck than your opponent's, you can Special Summon this monster from your hand. This monster's original ATK and DEF are equal to the current turn count x800. If this monster has the lowest ATK and/or DEF among monsters on the field (min. 2), you can increase the turn count by 1. If this monster has the highest ATK and/or DEF among monsters on the field (min. 2), if your opponent would conduct their Normal Draw, they must banish 2 cards from their hand, side of the field, and/or Graveyard, face-down. Optional Mission 1 Link to comment Share on other sites More sharing options...
Krashkube Posted February 7, 2017 Report Share Posted February 7, 2017 Optional Mission 1Quick-Play SpellActivate only during your opponent's turn. Both players draw 1 card and add 1 card from their Graveyard to their hand. Extinction Event Link to comment Share on other sites More sharing options...
The Frost King Posted February 7, 2017 Report Share Posted February 7, 2017 Extinction EventNormal TrapEffect: When a monster is destroyed by battle and sent to the Graveyard: Destroy all monsters on the field, and if you do: Both player's take 1000 damage. Blossom Spore (Plant-Type Support) Link to comment Share on other sites More sharing options...
Draconus297 Posted February 7, 2017 Report Share Posted February 7, 2017 Blossom SporeLIGHT - Level 1 - Plant/Tuner/Effect - 0/0If a Plant-Type monster you control is destroyed by battle or your opponent's card effect, you can Special Summon this monster from your Graveyard: If Special Summoned this way, this monster cannot be destroyed by battle or card effects. If this monster is used as Synchro Material, and all other Synchro Materials used for the Summon are Plant-Type, toss a coin, and the Summoned monster gains an effect depending on the result:●Heads: This monster cannot be destroyed by battle, also you take no damage from battles involving this monster. ●Tails: This monster cannot be destroyed or banished by your opponent's card effects. Because SYNCHRO SUMMON! Incompetent Negotiations Link to comment Share on other sites More sharing options...
Tinkerer Posted February 7, 2017 Report Share Posted February 7, 2017 Incompetent NegotiationsQuick-play Spell<picture shows Goblin of Greed in a suit pleading towards Ms. Judge who's holding up her red "X" sign. Off to the side there's the shattered remains of the Pot of Greed in a glass case labled "Exhibit A">Gain 1200 LP; destroy all cards in your hand. Plain Plain (one of the battlefields used in Arc-V's action duels) Link to comment Share on other sites More sharing options...
Draconus297 Posted February 7, 2017 Report Share Posted February 7, 2017 Plain Plain Field Spell During either player's turn, if a card or effect would be activated on the field, except the effect of "Plain Plain", either player can discard 1 Normal Spell Card to negate the activation, and destroy that card. Monsters that do not have an effect which activates on the field gain 700 ATK and DEF. This boost goes for Normal monsters, monsters whose effects don't activate (hi, double-attackers!), and monsters whose effects don't activate on the field (What's going on, Cyber Dragon? I see you brought your friends from Dark World). General Failure Link to comment Share on other sites More sharing options...
Krashkube Posted February 7, 2017 Report Share Posted February 7, 2017 General FailureNormal SpellYou lose 1000 LP. Your opponent gains 500 LP. Discard 1 card. If you play this card then you're either playing Darkworlds or are blatantly throwing the match. Number C30: Insanity Box Link to comment Share on other sites More sharing options...
Libracor Posted February 7, 2017 Report Share Posted February 7, 2017 Incompetent NegotiationsTarget one face-up spell or trap you control. Give control of that target to your opponent, then both players can Special Summon one monster from the Graveyard with its effects negated. Incomplete Negotiations Ninja'dDamn Link to comment Share on other sites More sharing options...
Draconus297 Posted February 7, 2017 Report Share Posted February 7, 2017 Number C85: Insanity BoxDARK - Rank 5 - Fiend/Xyz/Effect - 3600/4003 Level 5 monsters This monster cannot attack. If this monster has an Xyz monster as Xyz Material, it is unaffected by your opponent's card effects. You can detach 1 Xyz Material from this card to roll a six-sided die, and if you do, activate one of the following effects depending on the result:●1: You take 2000 damage. ●2: Draw 2 cards. ●3: Your opponent banishes 1 card from their hand. ●4: Negate the effects of all cards on the field until the end of the turn. ●5: Destroy all face-up OR face-down cards your opponent controls. ●6: Destroy this monster, and if you do, you can Special Summon 1 "Number 85: Crazy Box" from your Graveyard. 30 was Acid Golem. 85 was Crazy Box. Incompetent Driver Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 8, 2017 Report Share Posted February 8, 2017 Incompetent DriverEARTHMachine/Effect4/2100/0Must attack each turn if able. Instead of choosing an attack target when this card attacks, roll a 6-sided die instead, and this card attacks a Monster Card Zone corresponding to that number (the furthest Monster Card Zone on your opponent's right hand side is Zone 1, and count up for each space). If there is no monster in that zone, apply one of these effects, depending on the number rolled (if you roll a 6, reroll):1, 2, 4, 5: Negate the attack. Change this card to Defense Position, and it cannot change its battle position until your next Battle Phase.3: Change this card's attack to a direct attack. GIMMICKS Also I'm pretty disappointed in Zarcovenant, but w/e Number C98: Dystopia Shadow Link to comment Share on other sites More sharing options...
The Frost King Posted February 8, 2017 Report Share Posted February 8, 2017 Number C98: Dystopia Shadow Type: Warrior/Effect Rank: 4 Attribute: DARK/ ATK: 2000 DEF: 2500 Effect: 3 Level 4 DARK Monsters You can also Xyz Summon this card by using a "Number 98: Antitopian" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card, then target 1 Attack Position monster your opponent controls: Change it to Defense Position, also that monster loses 1000 DEF and this card gains 500 DEF. If this card battles a Defense Position monster, inflict piercing Battle Damage to your opponent. White Rose Dragon (Level 7 or 8 Dragon-Type Synchro Monster) Link to comment Share on other sites More sharing options...
Tinkerer Posted February 8, 2017 Report Share Posted February 8, 2017 [spoiler Ninja'd, but whatever]Number C98: Dystopia ShadowDARK R***Warrior/Xyz/Effect3 level 3 monstersWhen this card is Xyz Summoned, banish all "Number" monsters in both players' Graveyards. Destroy a number of cards on the field up to the number of "Number" monsters banished by this effect. If this card has a "topia" monster as Xyz Material, it gains effects depending on the original attribute of the "topia" monster used:-LIGHT: When this card battles, increase the ATK of this card by the ATK of the opponent's monster.-DARK: Unaffected by monster effects2500/0 /skip Link to comment Share on other sites More sharing options...
shadowsapex Posted February 8, 2017 Report Share Posted February 8, 2017 White Rose DragonLevel 8, 2600/2000, LIGHT, Dragon, Synchro1 Tuner + 1 or more non-Tuner monstersIf this card is Synchro Summoned: You can target any number of face-up cards your opponent controls, up to the number of Synchro Monsters in your Graveyard; negate their effects until your opponent's next End Phase. Once per turn, during either player's turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Special Summoned monster your opponent controls; change it to Defense Position, and if you do, its DEF becomes 0, also negate its effects until the End Phase. Enigma Dragon Link to comment Share on other sites More sharing options...
Darj Posted February 8, 2017 Report Share Posted February 8, 2017 White Rose Dragon should have had a D/D/D Cali Yuga-ish effect :v Enigma DragonAttribute: DARKType: Dragon/Fusion/EffectLevel: 9ATK: ?DEF: 31002 Synchro MonstersMust be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a Synchro monster, and is unaffected by the effects of Synchro Monsters. If this card is Fusion Summoned: Reveal 3 Dragon-Type Synchro Monsters with different names from your Extra Deck, your opponent randomly picks 1 for you to send to the Graveyard, and return the rest back into the Extra Deck, then this card gains the effects of the sent monster, also its ATK becomes equal to the Level of that monster x 400. Next:Cloudian - Blinding Haze Link to comment Share on other sites More sharing options...
Tinkerer Posted February 8, 2017 Report Share Posted February 8, 2017 Cloudian - Blinding HazeWATER ****Fairy/EffectThis card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, if your opponent targets "Cloudian" monster(s) you control for a card effect, you can discard 1 card; that effect becomes "place 2 Fog Counters on that target". Once per turn, if a "Cloudian" monster(s) would be destroyed (by battle or card effect), you can discard 1 card; it is not destroyed, then place 1 Fog Counter on every "Cloudian" monster you control.1600/0 Gambling with the Unknown Link to comment Share on other sites More sharing options...
Krashkube Posted February 8, 2017 Report Share Posted February 8, 2017 Gambling with the UnknownContinuous SpellOnce per turn, you can activate one of these effects:* Flip a coin, If it lands on heads, add 1 Spell Card from your Graveyard to your hand. If it lands on tails, discard 2 cards.* Roll a six-sided die. If you roll an odd number, draw 2 cards. If you roll an even number, banish the top 2 cards of your deck face-down. Playing with Fire Link to comment Share on other sites More sharing options...
Draconus297 Posted February 9, 2017 Report Share Posted February 9, 2017 Playing with Fire Quick-Play Spell If your opponent targets a FIRE monster for an attack or effect, inflict 2000 damage to your opponent. Command Titan- Burning Arrow Phoenix Link to comment Share on other sites More sharing options...
Tojin Posted February 9, 2017 Report Share Posted February 9, 2017 Command Titan - Burning Arrow PhoenixLevel 9FIREMachine/Synchro/Effect3100/29001 FIRE Tuner + 2 or more non-Tuner monstersIf this card was Synchro Summoned using only Machine-type monsters as Synchro Material, you can Special Summon 1 Machine-type monster from your Graveyard whose Level is equal to or lower than this card's Level. All face-up monsters you control gain 500 ATK. This card cannot be destroyed by card effects as long as you control another monster. Other monsters you control cannot be destroyed by battle. Next: Command Titan - Shattering Sword Sun Link to comment Share on other sites More sharing options...
Draconus297 Posted February 9, 2017 Report Share Posted February 9, 2017 Command Titan - Shattering Sword SunLIGHT - Level 9 - Pyro/Synchro/Effect - 3000/30001 LIGHT Tuner + 2 or more non-Tuner monsters When this monster is Synchro Summoned: The ATK of all monsters your opponent controls is reduced by the number of Pyro-Type monsters used as Synchro Material for the Summon of this card x1000. All monsters your opponent controls are changed to face-up Attack Position at the start of the Battle Phase. This monster cannot be destroyed by card effects if you control another monster. Other monsters you control cannot be Tributed, except for the Tribute Summon of a monster in your hand. Command Titan - Flying Spear Quetzalcoatl Link to comment Share on other sites More sharing options...
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