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Atypical-Abbie

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QWERTyger

EARTH - Level 3 - Beast/Effect - 1800/100

If this monster is Normal or Special Summoned, your opponent declares a letter of the alphabet. If a card whose name starts with that letter is in your Deck or Graveyard, add that card to your hand, and inflict 2000 damage to your opponent. If not, banish this card, face-down.

 

Nightfall

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Nightfall

Continuous Spell

 

You can only control 1 "Nightfall" Once per turn: You can banish 1 DARK monster you control; Add up to 2 monsters from your Deck to Hand with the same name as that monster. You cannot summon monsters with that card's name during the turn this effect is activated.

 

Revengance Rising

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Revengance Rising

Trap

Target 1 Dragon-type Synchro monster in your graveyard; Special Summon it. Then Special Summon 1 level 2 or lower tuner monster from your deck. After this effect resolves, Synchro Summon using any number of monsters you control including the Synchro monster. If a Synchro monster(s) would be destroyed by battle or card effect, you can banish this card instead from your Graveyard instead.

 

Blue-Eyes Pale Beast (retrain of "Pale Beast" that came in the very first Kaiba starter deck)

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Blue-Eyes Pale Beast

Level 4, 1500/1200, EARTH, Dragon

When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; Special Summon it, and if you do, it becomes Level 4, also shuffle it into the Deck when it leaves the field.

 

Mirrored-Wing Flyer (something anime-style?)

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Mirrored-Wing Flyer

WIND ***

Insect/Effect

If your opponent declares a direct attack, you can target the attacking monster and reveal this card; negate that attack and if you do Special Summon this card from your hand. Then, destroy all monsters your opponent controls with less attack than that target.

100/1800

 

(Weaker hand trap version of mirror force to help in a pinch. Anime-esque enough?)

 

Sheepyard

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Sheepyard

Continuous Spell

Up to twice per turn, during either player's turn, if a monster you control is destroyed, Special Summon 1 "Sheep Token" (EARTH/Level 1/Beast-Type/0 ATK/0 DEF) to your side of the field (If you have no unoccupied Monster Card Zones, you can Special Summon this Token to your opponent's side of the field instead). If you Summon a "Sheep Token", place 1 Sheep Counter on this card. "Sheep Tokens" you control gain 300 ATK for every Sheep Counter on this card.

 

Archer-rival (Archer + archrival)

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Archer-rival

WIND *

Warrior/Effect

Cannot be Normal Summoned or tributed. Target 1 monster your opponent controls; Special Summon this card from your hand. You can only Special Summon "Archer-rival" once per turn this way. If Summoned this way, this card's level becomes the same as the level/rank of the targeted monster. Once per turn: you can inflict damage to your opponent equal to 100 x this card's level.

100/100

 

Haredevil

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Haredevil

FIRE

Beast/Effect

1000/500

This monster cannot be destroyed as a result of battle. When this monster battles, all battle damage is doubled until the end of the Battle Phase. An opponent's monster that battles this card is destroyed at the end of the damage step.

 

EX-ARMS Model 5 ARCHANGEL

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EX-ARMS Model 5 Archangel

LIGHT

Level 5

Fairy/Effect

When a level 4 Fairy-Type monster you control is destroyed: You can special Summon this card from your hand. If this card is Special summoned this way: Equip the destroyed monster to it. This card gains ATK equal to the total ATK of monsters equipped to it and DEF equal to the total DEF of monsters equipped to it.

1800 ATK/1800 DEF

 

Duel Monster Mash

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Duel Monster Mash

DARK ****

Fiend/Tuner/Effect

Once per turn, you can send the top 3 cards from your Deck to the Graveyard. If all 3 of those cards are monsters, you can target 1 monster in your Graveyard and apply 1 of the following effects:

- this card's effect becomes the same as that monster's until the End Phase (even when it leaves the field).

- Special Summon that target, but it's effects are negated. Also, banish it during the End Phase.

1600/1600

 

BIG 1000!

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BIG 1000!

Continuous Trap

During either player's turn, if your opponent activates a Trap Card (including a Counter Trap Card) you can toss 2 coins: If both results are Heads, negate the activation, and if you do, Special Summon 1 monster with exactly 1000 ATK and/or DEF from your hand or Deck. If both results are Tails, destroy this card and take 800 damage.

 

Air Defense System

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Mirror Strike

Counter Trap

When your opponent activates a card or card effect that negates the summon of one or more monsters you control: Negate and destroy that card, also send all cards with the same name in either player's hand or deck to the graveyard.

 

Q - Quantum Cannon

(Another XYZ series anyone?)

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Q - Quantum Cannon

LIGHT ****

Machine/Union/Effect

Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, if a monster equipped with this card attacks and destroys a monster by battle, that monster can attack once more. Once per turn, you can send 1 LIGHT Machine-type monster from your Deck or Extra Deck to the Graveyard; this card's name becomes the same as the sent monster's until the End Phase.

1600/1900

 

Shepherdess Bo Peep

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Shepherdess Bo Peep

LIGHT - Level 3 - Warrior/Effect - 1200/800

Once per turn, you can Tribute 1 Token either player controls to Special Summon 1 Level 3 or lower Beast, Beast-Warrior, or Warrior-Type monster from your Deck. If this is the only monster you control at the start of either Battle Phase, you can Special Summon 1 "Sheep Token" (EARTH/Level 1/Beast-Type/0 ATK/0 DEF) to the turn player's field, and if you do, skip the Battle Phase.

 

Maximum Blaster

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Maximum Blaster

Equip Spell Card

Lore: Target 1 Level 3 or lower monster you control; equip this card to that target. The equipped monster's original ATK becomes 4000. Neither player takes any battle damage from battles involving the equipped card. You can only control 1 "Maximum Blaster".

 

Next Card: Captain Gordon, Defender of Earth!

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Captain Gordon, Defender of Earth!

EARTH 8*

Rock/Fusion/Effect

1 Rock-type monster + 1 or more EARTH monsters

Your opponent cannot target other Rock-type monsters for battle or card effects.  Once per turn, you can shout "Captain Gordon is here!"; gain 500 LP x the number of fusion materials used to summon this card.  If you would gain 2000 or more LP by this effect, you can instead gain 1000 LP and destroy 1 card on the field.

2500/3000

 

Self-Initialization

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Self-Initialization

Quick-Play Spell Card

Lore: Target 1 Machine-Type monster you control; its effects are negated and its ATK and DEF become 0, and if they do, Special Summon 1 monster with the same name from your deck in face-up Defense Position. You can only activate 1 "Self-Initialization" per turn.

 

Next Card: Laharl, Prince of the Netherworld.

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Laharl, Prince of the Netherworld

Level 10

DARK

Fiend/Effect

ATK: 4000 DEF: 0

 

Cannot be Normal Summoned/Set. Can only be Special Summoned by its effect and no other ways. If a Fiend-Type monster, except for "Laharl, Prince of the Netherworld" is destroyed by your opponent's card(by battle or by card effect): You can pay 2000 LP; Special Summon this card. You can only control 1 "Laharl, Prince of the Netherworld." Cannot be destroyed by card effects. Once per turn: You can target 1 Spell/Trap card your opponent controls; Destroy it, and if you do, send 1 Fiend-Type monster from your Deck to the Graveyard.

 

Next is a choice. Either Legacy of King Artorigus(the Noble Knight monster) OR Diffusing Acid Spray

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Explorer's Ideals

Normal Spell Card

Lore: If you control a face-up Field Spell Card: Count the number of Field Spell Cards in both player's Graveyards; draw cards equal to that number +1, then shuffle cards from your hand into the deck equal to the first number. You can only activate 1 "Explorer's Ideals" per turn.

 

Next Card: Alioch, Angel of Revenge.

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Alioch, Angel of Revenge

LIGHT - Level 8 - Fairy/Effect - 2000/2000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. If exactly 1 monster you control is destroyed by your opponent's attack or card effect, you can Special Summon this monster from your hand or Graveyard, and if you do, you can increase this monster's ATK and DEF by half the destroyed monster's ATK. If this monster destroys your opponent's monster by battle and inflicts Battle Damage, you can Tribute this card: Special Summon 1 monster from your hand, and if you do, draw 2 cards.

 

Wing Barrier

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Reviving Waterfall

Field Spell Card

Lore: During either player's End Phase, if a WATER monster(s) you controlled was destroyed and sent to the Graveyard this turn: You can discard 1 card; Special Summon those monsters in face-up Defense Position, but their effects are negated and their ATK and DEF become 0. You can only use this effect of "Reviving Waterfall" once per turn.

 

Next Card: World of Hurt

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