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Atypical-Abbie

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Mecha Phantom Beast Boselisk

WIND/Rank 3/Machine/Effect

ATK/DEF: 1600/1200

2 Level 3 WIND monsters

When this card is Xyz Summoned, if you Xyz Summoned this card using only "Mecha Phantom Beast Token" as Xyz Materials, you can draw 1 card. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can detach 1 Xyz Material from this card; target 1 monster you control, destroy it and 1 monster your opponent controls whose Level is equal or lower than that target's Level.

 

Last Minute

The idea was it to be a Synchro, so it follows the standard naming (referring to the poisonous one, not the animal that vaguely resembles a dinosaur), but that's okay [was a bit vague].

 

Win-Kill, High King of Dark World

DARK/Rank 8/Fiend/Xyz/Effect

 

2 Level 8 DARK monsters

Once per turn, during either player's turn, when a "Dark World" monster is discarded by a card effect: You can detach 1 Xyz Material from this card; target up to 2 cards your opponent controls, and if you do, destroy those targets.

 

ATK 2800 / DEF 2400

 

(Meant to be Xyz Summoned using Grapha)

 

 

Next card:

 

Number 116: Punishing Hero of the Ice Barrier

(Requirements: Needs to be an Xyz Monster [obviously] and contribute to the Ice Barrier playstyle)

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Name: Number 116:Punishing Hero Of The Ice Barrier

Type: Monster/Xyz/Effect

Stats: 2050/2500

Effect:

2 level 4 monsters 

During either players turn you can detach one xyz material from this card and declare a monster type to activate this effect: This card cannot be destroyed by card effects and this card is unaffected by the effects of monsters of the declared monster type and if you do, return 1 monster on the field that activated its effect this turn.During each of your standby phases, special summon 1 Ice Barrier monster from your graveyard in face-down defense position.

 

Next Card:

Tome Of Fire

Requirement: Must be able to Fusion summon a monster......

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Mecha Phantom Beast Boselisk

WIND/Rank 3/Machine/Effect

When this card is Xyz Summoned, if you Xyz Summoned this card using only "Mecha Phantom Beast Token" as Xyz Materials, you can draw 1 card. 

The rules don't allow you to Xyz Summon using tokens, so that part of the effect would be a bit hard to activate...

 

But back on topic.

Name: Tome of Fire

Type: Spell / Normal

Effect: Tribute 1 Spellcaster-Type monster you control; Special Summon from your Extra Deck 1 FIRE Fusion Monster with the same ATK and DEF as the tributed monster. Banish that monster when it leaves the field.

 

Next up: "Madolche Doughnurse" (Doughnut and Nurse)

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Madolche Doughnurse

EARTH/Spellcaster/Effect/****

1100/1900

When this card in your possession is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into the Deck. If you control a face-up "Madolche" Spell/Trap Card: You can target 1 face-up monster your opponent controls; send it to the Graveyard, and if you do, gain Life Points equal to that monster's original ATK. You can only use this effect of "Madolche Doughnurse" once per turn.

 

Next: Goblin Fishing Squad

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Goblin Fishing Squad

WATER/Aqua/Effect

Level 4

 

If this card destroys a monster and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower WATER monster from your Graveyard, and if you do, change this card to Defense Position. It cannot be changed until the End Phase of your next turn.

 

ATK 1600 / DEF 0

 

(inb4 R4 spam)

 

Next card:

 

Artifact Ruyijingu

(Requirements: Must support the Artifact Archetype; it is required that you understand their mechanics before designing this card; also make an attempt to write the OCG properly. In other words, veteran members only.)

 

http://en.wikipedia.org/wiki/Ruyi_Jingu_Bang

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Artifact Ruyijingu

LIGHT/Fairy-Type/Level 5/ATK 2500/DEF 1000

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in your Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all Set cards on the field, and if you did, neither player takes damage until the end of the opponent's next turn.

 

 

M. Spirit - Beam

Must be a Level 4 monster that fits into the M, Spirit Archetype, which you can find here: M. Spirits

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I hate it when people request a support for fake cards :(

 

M. Spirit - Beam

LIGHT/Level 4/Warrior/Effect

ATK/DEF: 1600/1200

Cannot be Summoned while you control another "M. Spirit" monster. When this card is Normal Summoned, you can Special Summon "M. Spirit" monsters from your hand or Graveyard, up to the number of face-up "Miracle Tokens" you control, ignoring the Summoning conditions.

 

Chaos Dragoon (See how Konami turned BLS into CS. I want to see balanced CED from this.)

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Chaos Dragoon

LIGHT/Dragon/Effect/********

3000/2500

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your Graveyard, while you have an equal number of each in your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also DARK-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.

● LIGHT: Send all monsters on the field to the Graveyard, and inflict 300 damage to your opponent for each card that was sent to the Graveyard that way.
● DARK: Send all Spell/Trap Cards on the field to the Graveyard, and inflict 300 damage to your opponentch for each card that was sent to the Graveyard that way.

 

Next: Lightray Emperor (Lightray version of Infernal Flame Emperor)

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Lightray Emperor

LIGHT/Level 9/Pyro/Effect

ATK/DEF: 2700/1600

This card cannot be Normal Summoned or Set. This card must be Special Summoned while you have 5 or more LIGHT monsters with the different names in your Graveyard and cannot be Special Summoned by other ways. Once per turn, you can banish up to 2 LIGHT monsters from your Graveyard to target and destroy Spell/Trap Cards on the field up to the number of those banished monsters.

 

Next: Contrast HERO Eclipse

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C-HERO Eclipse
Attribute: LIGHT
Type: Warrior/Fusion/Effect
Rank: 9
ATK: 2900
DEF: 2700
Effect: 1 "Masked HERO" monster + 1 "HERO" monster

(This card is always treated as an "Elemental HERO" monster)

Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also DARK-Attribute. Once per turn, during either player's turn: You can activate 1 of these effects.

• Target 1 face-up monster on the field; change that target to face-down Defense Position.

• Target 1 face-down Spell/Trap Card you control; you can activate that target during the Main Phases or Battle Phase of this turn.

 

 

Next: Madolche Carameldancer

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Madolche Carameldancer

EARTH/Rank 3/Spellcaster/Effect

ATK/DEF: 1600/1400

2 Level 3 "Madolche" monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; target and shuffle 1 card on the field into the Deck. When this card is destroyed and sent to the Graveyard, you can target 1 Fairy-Type "Madolche" monster in your Graveyard and Special Summon it. Banish it when it leaves the field.

 

Next: Contrast Fusion

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Constrast Fusion

Quick-Play Spell Card

(This card is always treated as a "Change" card.)

Discard 1 card; banish 2 "HERO" monsters from your Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck OR if you banished 1 or more "Masked HERO" monsters, Special Summon "Contrast HERO Chaos", ignoring the Summoning conditions. (This Special Summon is treated as a Special Summon with "Mask Change".) You can only activate 1 "Constrast Fusion" per turn.

 

Electric Knight

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Hero's Night

Continuous Spell

You may only activate this card if you control at least 1 "HERO" monster. If, during your End Phase, you control no face-up "HERO" monsters, destroy this card. When this card is activated, select one "HERO" monster you control- that monster may declare an attack during your opponent's Battle Phase.

 

Soul-Crushing Defeat

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Elemental HERO Midnight Valkyria

DARK/Level 8/Warrior/Fusion/Effect

ATK/DEF: 2700/2500

1 DARK "HERO" monster + 1 "HERO" monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. Once per turn, when this card is targeted by a card effect, you can draw 1 card.

 

Next: Mask Change Third

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Mask Change Third

Spell/Normal

 

Tribute 1 monster you control; Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that monster, then draw 1 card. You can banish this card in your Graveyard; Special Summon 1 "HERO" Fusion Monster from your Graveyard, ignoring the Summoning conditions, but it cannot declare an attack this turn and its effects are negated. You can only activate 1 "Mask Change Third" per turn.

 

Next card (to continue the HERO trend):

 

Elemental HERO Solar Cannon

(Requirements: Needs to be a Fusion Monster)

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Elemental HERO Solar Cannon

FIRE/Warrior/Fusion/Effect/********

2900/1200

1 "HERO" monster + 1 FIRE "HERO" monster

Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by card effects. If this card is sent to the Graveyard by a card effect: You can target 1 card on the field; destroy it, and if you do, draw 1 card.

 

Next: Dimensional Mask Change

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Dimensional Mask Change

Spell

 

Target 1 banished "HERO" monster; Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute as the targeted monster. When a "Masked HERO" monster that was summoned this way leaves the field, banish it, then Special Summon the targeted card.

 

The Master Summoner's Keyring

must be a continuous effect normal trap card

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Name: Wrath of the Land

Type: Spell / Normal

Effect: Target an equal number of cards on the field as Field Spell Cards in your Graveyard (max. 3): Banish all the targeted Field Spell Cards from the Graveyard, and if you do, destroy the targets on the field.

 

Name: The Master Summoner's Keyring

Type: Trap / Normal

Effect: Target 1 face-up "Summoner" monster you control; equip this card to that target. It gains 200 ATK and DEF. If the equipped monster destroys a monster by battle: You can target 1 monster in your Graveyard with an Level that is equal to or less than the Level/Rank of the destroyed monster; Special Summon that target from the Graveyard, in face-up Defense Position.

 

Next up: "Dwarven Blacksmith - Eagus"

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Dimensional Mask Change

Spell

Target 1 "HERO" monster you control; banish it, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field.

 

Wrath of the Land

 

 

Dimensional Mask Change

Spell

 

Target 1 banished "HERO" monster; Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute as the targeted monster. When a "Masked HERO" monster that was summoned this way leaves the field, banish it, then Special Summon the targeted card.

 

The Master Summoner's Keyring

must be a continuous effect normal trap card

...6 minutes ninja?

 

Dwarven Blacksmith - Eagus

Warrior/Fire/Effect/****

1500/1500

During your Main Phase: You can send this card from your hand to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. When a monster equipped with a Equip Card you control would be destroyed, you can banish this card from your Graveyard, instead.

 

Next: The Legendary Sword of King - Excalibur

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The Legendary Sword of King - Excalibur

Level 6 / Warrior / Light / Effect

When this monster is Tribute Summoned: Select one monster your opponent controls and destroy it. This monster cannot be targeted by Spell Cards. When a Trap Card that targets just this monster is activated: You can pay 800 LP, and if you do, negate and destroy the Trap. When this monster is sent to the Graveyard as a result of battle: Add any Level 4 or lower Warrior-type monster to your hand from your deck or Graveyard.

 

ATK: 2200 DEF: 1200

 

Next: Pray to the Mighty

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The Legendary Sword of King - Excalibur

Level 6 / Warrior / Light / Effect

When this monster is Tribute Summoned: Select one monster your opponent controls and destroy it. This monster cannot be targeted by Spell Cards. When a Trap Card that targets just this monster is activated: You can pay 800 LP, and if you do, negate and destroy the Trap. When this monster is sent to the Graveyard as a result of battle: Add any Level 4 or lower Warrior-type monster to your hand from your deck or Graveyard.

 

ATK: 2200 DEF: 1200

 

Next: Pray to the Mighty

> See my card

> See that name

> Make a monster

> Wow

 

Pray of the Mighty

Trap/Normal

When your opponent Summoned a monster with lower Level/Rank than a Level/Rank of a face-up monster you control: destroy that monster, then draw 1 card. You can only activate 1 "Pray of the Mighty" per turn.

 

Next: The Legendary Sword of King - Excalibur (Requirement: You're not an idiot name JamesMuddy.)

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Name: The Legendary Sword of King - Excalibur
Type: Spell / Equip
Effect: When you activate this card: Target 1 Rock-Type monster on the field; equip this card to that target. While equipped to a Rock-Type monster, this card cannot be destroyed by card effects. If you Summon a Warrior-Type monster(s) with the same Level/Rank as a Rock-Type monster equipped with this card: You can target 1 of those monster; this card is now equipped to that target. A Warrior-Type monster equipped with this card gains 1500 ATK and cannot be targeted or destroyed by effects controlled by your opponent. You can only control 1 "Legendary Sword of King - Excalibur".
 
Next up: "More Bark than Byte"

(The "y" is intentional; refering to computers)

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