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Atypical-Abbie

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Pressure of the Invader

Continuous Trap

When a Level 5 or higher Tribute Summoned monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. Increase any battle damage your opponent takes during your turn by 800.

 

It's Monarch support, except not!

 

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Ascension to Heaven

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ascension_to_heaven_by_bdsceptyr-daokhi7

 

Normal Spell Card
 
Lore: Target 1 face-up monster on the field with a Level; Add 1 Fairy-Type monster from your Deck to your hand that is 1 or 2 Levels higher than that target, also halve that target's ATK, and if you do, you lose LP equal to the ATK that target lost if your opponent controlled it. You can only activate 1 "Ascension to Heaven" per turn.
 
 
Dragon Heart Harbinger 
Y'know Dragon Horn Hunter and Dragon Core Hexer? Finish that storyline with a Level 10 Pendulum boss Monster and a short blurb on what becomes of our tragic huntress. (If it's a Normal Pendulum, the blurb can be the flavor text instead.)
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Dragon Heart Harbinger

DARK - Level 10 - Dragon/Synchro/Pendulum - 3600/2200 - Scale 11

Pendulum Effect - You cannot Pendulum Summon monsters, except non-Effect Monsters (This effect cannot be negated). Normal monsters you control can attack twice per Battle Phase. You can activate this face-up card in your Extra Deck if there are no Effect Monsters in your hand or on your side of the field.

Summoning Condition-

1 Tuner + 1 or more non-Tuner monsters

 

Consumed by the draconic blood that tainted her, she has forgotten everything regarding her old cause. However, now in control of her power, she guides the same dragons she used to hunt, still protecting and aiding others as a great warrior.

 

First Tome of Ancient Law

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First Tome of Ancient Law

Normal Spell

Add 1 Level 5 or higher Normal Monster to your hand, then you can Special Summon 1 Level 5 or higher Normal Monster from your hand. You can only activate 1 "First Tome of Ancient Law" per turn.

 

Greeding Wing Fusion Dragon

Dragon-type fusion monster. You can make it generic requirements if you want, but it has to emulate, in some capacity one of Yuri's Dragons (Starve or Greedy) and one of Yugo's Dragons (Clear or Crystal Wing). (Chances are we might end up getting that anyway in the show, but w/e)

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Greeding Wing Fusion Dragon

Level 8

LIGHT

Dragon/Fusion

ATK: 3000 DEF: 2100

 

"Clear Wing Synchro Dragon" or "Crystal Wing Synchro Dragon" + 1 Dragon-Type monster

Can only be Fusion Summoned using the listed materials and no other ways. If this card is Fusion Summoned: You can target 1 monster your opponent controls; Destroy it. Once per turn, If a monster you control is targeted by a card effect: You can negate that effect, and if you do, destroy it, then if that card was a monster card, this card gains ATK equal to half of that monster's ATK until the end of the turn. If this card is destroyed by your opponent(by battle or by card effect): You can banish it; Special Summon 1 level 8 or lower Dragon-Type Synchro monster from your Extra Deck. You can only use this effect of "Greeding Wing Fusion Dragon" once per turn.
 

 

Noble Knight Dragonet(Sir Dagonet, the court jester of Arthur's court)

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Alright, since I already did a Noble Knight for another game forum yesterday, I'll finish the week with another-

 

noble_knight_dragonet_by_bdsceptyr-dap00

 

[spoiler=Errata]
LIGHT/Warrior-Type Effect Monster/Level 4/1400 ATK/2200 DEF
 
Lore: When this card is Normal Summoned while you control an "Artorigus" monster: You can Special Summon 1 Warrior-Type Xyz Monster with 1800 or less ATK or DEF from your Extra Deck, and if you do, attach this card to it as an Xyz Material. Once per turn, when a "Noble Arms" card is equipped to this Attack Position card: You can Special Summon 1 banished LIGHT monster in Defense Position, then change this card's battle position, and if you do, destroy 1 "Noble Arms" card you control. At the end of the Damage Step, if this card or a monster with this card attached to it as an Xyz Material battles: Return this card to the hand.

 

 

 

Laundsaullyn and the Lake of Legend

 

(requirements: Continuous Spell/Trap Card, supports Noble Knights/Laundsallyn monsters, bonus brownie points if it works with cards in the banished zone)

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Laundsallyn and the Lake of Legend

Continuous Spell

When this card is activated: Send 1 "Lady of the Lake" from your Deck to the Graveyard. If you control a DARK "Noble Knight" monster: you can Special Summon 1 LIGHT monster from your Graveyard or among your banished monsters. If a monster you control is destroyed by battle: You can Special Summon 1 "Laundsallyn" monster from your Deck or Graveyard. You can only activate each effect of "Laundsallyn and the Lake of Legend" once per turn.

 

Abyss Actor - Scribble Screenwriter

Abyss Actor that helps you trigger the effects of your own scripts, the more clever it is, the more bonus points you get.

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Abyss Actor - Scribble Screenwriter

DARK - Level 5 - Fiend/Pendulum/Effect - 2000/2000 - Scale 1

Pendulum Effect - During each of your opponent's Main Phases, they must target 1 Set Spell/Trap Card you control and destroy it. When this card is activated, you can banish 1 "Abyss Script" Spell Card from your Graveyard: Reduce this card's Pendulum Scale by 1.

Monster Effect -

When this monster is Pendulum Summoned, you can add 1 "Abyss Script" card from your Deck to your hand. Once per turn, you can destroy 1 card your opponent controls, and if you do, your opponent can destroy 1 Set Spell/Trap Card you control.

 

Absolute Destruction Dragon

(Critias Fusion with Ring of Destruction. Note that Doom Virus uses the pre-errata effect of Crush Card Virus)

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Absolute Destruction Dragon

FIRE
Dragon/Effect

2/500/500

Must be Special Summoned by the effect of "Fang of Critias" sending "Ring of Destruction", and cannot be summoned b other ways. If this card is Special Summoned: Target 1 monster your opponent controls; destroy this card, then destroy that opponent's monster, and if you do, both players take damage equal to its ATK.

 

Digital Bug Disk Fly

Keep it in theme with other bugs, but make it the 1 card fix-everything support Konami intended LED to be.

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Digital Bug Disk Fly

LIGHT - Level 3 - Insect/Effect - 0/500

When this monster is Normal or Special Summoned, you can Special Summon 1 "Digital Bug" monster from your hand or Graveyard in Defense Position. An Insect-Type Xyz monster Xyz Summoned using this monster as Xyz Material gains the following effect, and retains it after this card is detached:

●Once per turn, during either player's turn, you can change all monsters your opponent controls to face-up Defense Position (Flip Effects are not activated at this time).

 

Second Tome of Ancient Law (First one is higher up on this page)

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Second Tome of Ancient Law

Spell Card

Type: Normal

Special Summon 1 Level 5 or higher Normal Monster from your hand, and if you do, Special Summon from your Graveyard 1 monster with the same Level as that monster, in Defense Position.

 

 

Next:

Masquerade - Fallacia

Must be a Quick-Play Spell Card that affects a single monster on the field.

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Masqurade - Fallacia

Quick-Play

 

When this card is activated: Target 1 Monster you control; Place 1 Masquerade Counter on it (Monster with Masquerade Counter cannot be targeted for attack or effect), also then the targeted Monster gain the following effect.

● if this card  attacks or activate its own effect that targets: remove all Masquerade Counter on this card. if a card you control is would remove a Counter(s) other than specifically list Masqurade Counter for its activation and/or effect, you can remove Masquerade Counter on this card as 1 of those counters as if it were the same Counter.

 

Masquerade - Paradosso

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Masquerade - Paradosso

Quick-Play Spell

Target 1 face-up monster you control: Place 1 Masquerade Counter on that target. The target monster gains the following effect:

●Once per turn, during either player's turn, if this monster has an effect that can activate only once per turn (except this effect), you can remove 1 Masquerade Counter from this card to activate that effect a second time this turn.

 

Dance with Fate

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Dance with Fate
Continuous Trap

Monsters your opponent controls cannot attack you directly. If a monster you control an opponent's monster: You can reveal the top card of your deck; If it is a Monster Card, your monster gains ATK equal to the ATK of the revealed monster until the end of the turn. If you didn't reveal a Monster Card, destroy this card. You can only control 1 face-up "Dance with Fate".


Next up: Ambassador of the Underworld

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Ambassador of the Underworld

Level 2 | DARK | Fiend | Effect | Tuner

Once Per Turn: You can send this Card from you Hand to your Graveyard, and if you do: Special Summon one Level 4 or Lower "Fiend" Monster from your Graveyard.

During your Main Phase, but not during the turn this Card was send to Graveyard: Special Summon it on your Side of the Field, then you can do an Additional Normal Summoning this Turn.

 

 

NEXT UP: Unfortunate Spirit - Broken Mirror [ Monster / Fairy / Effect Card ]

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Unfortunate Spirit - Broken Mirror

level 4

LIGHT

Fairy/Pendulum/Effect

Scale 2

ATK: 1200 DEF: 0

 

Pendulum-You can banish this card; Special Summon 1 level 3 or lower Fairy-Type monster from your Deck in Defense Position. You can only use this effect of "Unfortunate Spirit - Broken Mirror" once per turn.

 

Monster-This card is treated as a DARK monster while on the field. Once per turn: You can target 1 monster your opponent controls; This card's ATK and level becomes equal to that card's ATK and level. During the End Phase, if this effect was used: Banish this card.

 

Next-U.A. Golden Seeker(The seeker on a Harry Potter Quidditch team. The seeker is the one that goes after the Golden Snitch, which is the win condition of the game.)

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May not have a broomstick, but this Ultra Athlete can STILL sweep the competition away.

 

u__a__golden_seeker_by_bdsceptyr-daqdk3f

 

[spoiler=U.A. Golden Seeker: Info]

EARTH/Warrior-Type Effect Monster/Level 4/1100 ATK/1800 DEF
 
Lore: You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Golden Seeker". You can only Special Summon "U.A. Golden Seeker" once per turn this way. When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card, and if you do, you gain LP equal to half of the attacking monster's ATK, and if you do that, all other face-up monsters currently on the field lose ATK equal to the LP you gained, until the end of the next turn.

 

 

 

Rank-Up Magic Normative Force (Rank-Up Spell Card that works on non-Effect Monsters to game-changing extent. Extra brownie points if this card recycles into the Deck.)

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Rank-Up-Magic Normative Force

Quick-Play Spell

Target 1 non-Effect Xyz monster you control: Xyz Summon 1 Xyz monster from your Extra Deck, whose Rank is X times or less than that target's Rank (min. 5), using that target as Xyz Material, where X is the number of Xyz Materials attached to that target. (Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) If this card is in the Graveyard, and an Xyz monster activates its effect: That effect becomes "Your opponent Special Summons 1 non-Effect Xyz monster from either player's Graveyard.", then shuffle this card into the Deck. You can only activate 1 "Rank-Up-Magic Normative Force" per turn.

 

 

 

Conform To Standard

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Heavy Armored Cannoneer

Rank 8 

Dragon-Type

ATT: Earth

ATK: 1000

DEF: 3800

Effect: 2 Level 8 Dragon-Type Monster's

Once per Turn: You can detach 1 Xyz Material from this card, return 1 Level 8 or 7 Dragon-Type from your Graveyard to your Hand, inflict damage to your opponent equal to the returned monster's original ATK. When this card leaves the field, you can Special Summon 1 Level 8 or 7 Monster from your Graveyard.

 

Remove The Brain

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Remove the Brain

Quick-Play Spell

 

Target 1 face-up monster; it cannot attack, change its Battle Position, activate its effects on the field, and does not prevent you from attacking directly, until the end of the next turn. You must control a Psychic-type monster to activate and resolve this effect. The target's effects cannot be activated in response to this card's activation. You can only activate 1 "Remove the Brain" per turn.

 

 

 

next: Enlightened Goblin Monk

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Enlightened Goblin Monk

EARTH

Warrior/Effect

4/2000/2000

At the end of the Battle Phase after this card battled, change this card's Battle Position. "Goblin" monsters you control do not have to change their battle positions through their own effects, except "Enlightened Goblin Monk". If a "Goblin" monster with 0 DEF attacks an opponent's monster, it is unaffected by other card effects until the end of the Damage Step.

 

 

Hammer the Gap

whatever you want, but bonus points if it's reminiscient of the Pathfinder feat of the same name.

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Hammer The Gap

Normal Spell

When this card is activated, Send the top card of your deck to the Graveyard, than inflict damage to your opponent equal to your opponent equal to the difference of the sent monsters ATK and DEF

 

 

Kick-Stab Combo (Again The Walking Dead game be at it) 

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Thought I had put a card in for this but I guess not.

 

Kick-Stab Combo

Normal Spell

Target 1 Defense Position monster on the field; change it to Attack Position, and if you do players take double damage from battles involving that monster until the end of this turn.

 

The Phantom Knights of Shrouded Glaive

Phantom Knights Trap that can summon itself as a Level 3 or Level 4 monster.

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The Phantom Knights of Shrouded Glaive

Normal Trap

If you control no monsters, you can activate this card: Special Summon 2 "Phantom Knights" monsters of the same Level from your hand or Deck, then you can Xyz Summon 1 DARK Xyz monster when that Summon resolves. You cannot Summon monsters during the turn you activate this effect, except DARK monsters, also you cannot activate the effects of non-DARK monsters this turn (including in your Graveyard). If your opponent declares an attack on a monster you control while this card is in your Graveyard (except during the turn this card was sent to the Graveyard), you can select and activate 1 of the following effects:

●Target 1 monster your opponent controls and Special Summon this card from your Graveyard as a Level 3 Normal monster with DEF equal to the ATK of the target (this card is NOT treated as a Trap Card). (DARK/Warrior-Type/0 ATK).

●Target 1 monster you control and Special Summon this card from your Graveyard as a Level 4 Normal monster with DEF equal to double the ATK of the target (this card is NOT treated as a Trap Card). (DARK/Warrior-Type/0 ATK)

 

Aromaseraphy Jasmine (well, if Rosemary could get frickin' wings, so can the little girl)

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