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Atypical-Abbie

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Bronze Breaker

Continuous Spell

 

Once per turn: You can discard 1 EARTH monster from your hand; Inflict 500 LP to your opponent, then target 1 EARTH monster you control; Special Summon 1 EARTH monster from your hand or deck that is 1 Level higher than the targeted monster, and if you do, equip the targeted monster to that monster. You cannot Special Summon monsters the turn the turn you activated this effect, except EARTH monsters, also, all damage you deal to your opponent is inflicted to you until the end of the turn.


Odd-Eyes Venom Dragon

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Odd-Eyes Venom Dragon

DARK - Level 8 - Dragon/Fusion/Effect - 3000/2500

1 "Odd-Eyes" monster + 1 DARK Fusion monster

Must first be Fusion Summoned using the above Materials. If this monster battles your opponent's monster of equal or lower Level, increase this monster's ATK and DEF by the opposing monster's ATK and DEF, until the end of the Damage Step. If this monster destroys your opponent's Special Summoned monster by battle, you can Special Summon 1 "Odd-Eyes" or "Pendulum Dragon" monster from your Graveyard or that is face-up in the Extra Deck after damage calculation. You can only control 1 "Odd-Eyes Venom Dragon".

 

Fossil Boneyard

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Fossil Boneyard

Field Spell Card

When this card is activated: Send 1 Rock-type monster from your Deck to the Graveyard. Once per turn, you can target 1 "Fossil" Fusion monster you control; if it battles this turn, your opponent cannot activate cards/effects until the end of the Damage Step. Once per turn, if your opponent's monster is destroyed by battle: you can declare a Monster Type; your opponent sends 1 monster of that type from their deck to the Graveyard (their choice). You can only activate 1 "Fossil Boneyard" per turn.

 

Ascended Lord of D.

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Fossil Boneyard

Continuous Spell

Once per turn: You can target 1 Dinosaur-Type monster in your Graveyard; Special Summon it in Attack Position, but its effects are negated, its ATK becomes 0, and its battle position can't be changed. Dinosaur-Type monsters Special Summoned from your Graveyard cannot be destroyed by battle. If a Dinosaur-Type monster is destroyed and sent to your Graveyard: You can send 1 Dinosaur-Type monster from your Deck to the Graveyard. You can only use this effect of "Fossil Boneyard" once per turn.

 

Curse of the Nameless

 

Ack ninja'd

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I'll do both, for fairness.

 

Ascended Lord of D.

DARK - Level 6 - Spellcaster/Effect - 2400/2100

Cannot be Normal Summoned. You can Special Summon this monster from your hand by Tributing 1 face-up "Lord of D." you control. This face-up monster is treated as "Lord of D." Your opponent cannot activate the Summon or effects of Dragon-Type monsters. Dragon-Type monsters you control cannot be targeted by your opponent's card effects.

 

Curse of the Nameless

Continuous Trap

Pay 1000 Life Points. The first monster either player Summons each turn has its name treated as "Nameless". Once per turn, during either player's turn, you can target 1 card on the field: That target is treated as "Nameless". Negate the effects of "Nameless". "Nameless" cannot attack or be used as Fusion, Synchro, or Xyz Material. If "Nameless" leaves the field, it is banished face-down.

 

Mask of Ambivalence

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Odd-Eyes Absolute King Dragon

DARK - Rank 7 - Dragon/Xyz/Effect - 3000/2500

3 Level 7 Dragon-Type monsters

You can also Xyz Summon this monster using 1 face-up "Odd-Eyes" monster you control as Material, except "Odd-Eyes Absolute King Dragon" (if that monster is an Xyz monster, Xyz Material attached to that monster also become Xyz Materials on this card). Cannot be Special Summoned, except by Xyz Summon or the effect of an "Odd-Eyes" card. While this card has Xyz Material, if 1 or more "Odd-Eyes" monsters leaves the field by your opponent's card (including Tributed for the Summon of a monster not from your hand), all "Odd-Eyes" monsters you control gain ATK equal to the combined ATK of the monster(s) that left the field. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to negate the activation of your opponent's card or effect, and if you do, take control of it. You can only control 1 "Odd-Eyes Absolute King Dragon".

 

Trash Jaws

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Screaming Bolas

Counter Trap

 

When this card is Activated, You can apply 1 of the following effects.

● Equip this card to a monster your opponent control, the equipped monster cannot attack or change its battle position and reduce its Level/Rank by 3

● Equip this card to a monster you control, it  treated as Tuner Monster. During either player turn, except during the turn this card is activated: you can Synchro Summon an Synchro Monster using 1 monster from each side of the field that equipped with "Screaming Bolas" 1 from each side of the field

 

DEF-Dragon Gunner (fill the letters of our beloved unions)

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DEF-Dragon Gunner

Level 8

Machine/Fusion/Effect

"D-Dragon Crest Knight" + "E- Buster Gunner" + "F-Giga Shield"

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn; You can discard 1 card, then target up to 2 cards your opponent controls; banished those targets. At the start of the Damage Step, if this card battles a Dragon-Type monster: It gains ATK equal to that monsters ATK, until the end of the Damage Step.

2900 / 1900

 

D-Dragon Crest Knight

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D - Dragon Crest Knight

LIGHT - Level 4 - Machine/Union/Effect - 1700/1000

When this monster is Normal or Special Summoned, you can equip this card with 1 LIGHT Machine-Type Union monster from your Deck, but that monster cannot Summon itself from the Spell/Trap Card Zone this turn. You can equip this card to a face-up LIGHT Machine-Type monster you control: The equipped monster gains ATK equal to half its original ATK. If the equipped monster leaves the field, you can Special Summon this monster from the Spell/Trap Card Zone in face-up Attack Position with its effects negated.

 

E - Buster Gunner

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E-Buster Gunner (Buster Blaster if Konami decides to be stupid)

Level 4 | LIGHT | Machine | Union

1600/1400

Once per turn: You can target 1 LIGHT Machine-Type monster in your Graveyard; Special Summon it, then equip this card to that target; OR: Unequip this card and Special Summon it. Any monster that battles a monster equipped with this card is destroyed. When the equipped monster would be destroyed: Destroy this card instead. If the equipped monster is destroyed: Your opponent takes damage equal to that monster's ATK.

 

F-Giga Shield

(When shall Konami make letters G through U?)

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F - Giga Shield

LIGHT - Level 4 - Machine/Union/Effect - 1000/1800

Once per turn, during either player's turn, if this card is face-up in a Monster Card Zone: You can add 1 Level 4 or lower Union monster from your Deck to your hand. You can equip this monster to a face-up LIGHT Machine-Type monster you control as an Equip Spell Card OR unequip it to Special Summon it. The equipped monster cannot be destroyed by battle or card effects. If this equipped card is destroyed, you can equip the equipped monster with a LIGHT Machine-Type Union monster from your Deck.

 

(I have no idea, Sakura. But while we're here . . .)

 

A-to-F Dragon Buster Gunner

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F- Giga Shield

LIGHT
Machine/Union/Effect

4/0/2000

If an effect is activated that would destroy a LIGHT Machine-type monster(s) you control while this card is in your hand or Graveyard: Target 1 of those monsters; equip this card to that target. Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Once per turn, if this card is on the field, if it would be destroyed, it is not.

 

Crap, should've reloaded the page.

 

A-to-F Buster Gunner

LIGHT

Machine/Fusion/Effect

10/3500/3600

"ABC Buster Dragon" + "DEF Dragon Gunner"

Must first be Special Summoned by banishing the above cards you control. (You do not use "Polymerizaton".) You can banish 1 card in your hand, then target 3 cards on the field; banish them. During your opponent's turn, you can Tribute this card; Special Summon up to 3 of your banished LIGHT Machine-type monsters whose total Level equals up to 16. You can only use each effect of "A-to-F Buster Gunner" once per turn.

 

Greed Requiem Fusion Dragon

Dragon-type fusion monster. You can make it generic requirements if you want, but it has to emulate, in some capacity one of Yuri's Dragons (Starve or Greedy) and one of Yuto's Dragons (Dark Rebellion or Requeim)

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Greed Requiem Fusion Dragon

DARK - Level 10 - Dragon/Fusion/Effect - 3500/3000

1 Level 8 or higher DARK Fusion monster + 1 DARK Dragon-Type monster with 2500 or more ATK

Must be Fusion Summoned, and cannot be Summoned by other ways. Once per turn, you can target 1 monster on the field with a Level less than or equal to this monster's Level: This monster gains ATK and DEF equal to the ATK and DEF of the target (this effect cannot be negated by a monster effect), until the end of the turn. If this monster destroys your opponent's monster by battle, select and activate 1 of the following effects:

●Special Summon 1 DARK monster from your Graveyard.

●This monster gains the destroyed monster's effects.

If this monster is destroyed, destroy all other cards on the field and in both players' hands, then both players draw 1 card for each card they controlled that was destroyed by this effect (You can only activate this effect of "Greed Requiem Fusion Dragon" once per turn). If you activate this effect, the current turn ends.

 

Predaplant Asp Belladonna

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Predaplant Asp Belladonna

DARK / Level 2 / Plant / Effect

 

While this card is face-up on the field or in your Graveyard: this Level become equal to Total combine of this card and Original (printed) Level/Rank of monsters with Predator Counter on it. Unless this card destroy a monster with Predator Counter on it by battle during this turn, during next Standby Phase: Destroy 1 Monster you control, then if you destroy a "Predaplant" monster this way: you can Shuffle 3 "Predaplant" card in your Graveyard or Banished other than the destroyed card; draw 1 card.

 

ATK 2000 / DEF 0

 

Allure Empress LV 3 (reboot on Allure Queen Series)

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Allure Empress LV 3

FIRE - Level 3 - Plant/Effect - 1200/800

Once per turn, you can target 1 face-up Attack Position monster on the field: Equip that target to this card as an Equip Spell Card (max. 1). This monster gains ATK equal to half the ATK of the monster equipped to it by this effect. If this monster would be destroyed by battle, you can destroy the equipped monster instead. At the end of the Battle Phase, you can Tribute this monster with an equipped monster to Special Summon 1 "Allure Empress LV 5" from your hand, Deck, or Graveyard.

 

Allure Empress LV 5

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Allure Empress LV 5

FIRE

Level 5

Plant/Effect

Once per turn; You can target 1 face-up monster on the field: Equip that target to this card an Equip Spell Card (max. 1). This monster gains ATK equal to half the ATK of the monster equipped to it. If this monster would be destroyed, you can destroy the equipped monster, instead. At the end of the Battle Phase, you can Tribute this monster with an equipped monster to Special Summon 1 "Allure Empress LV 7" from your hand, Deck, or Graveyard.

1700 / 1100

 

Allure Empress LV 7

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Allure Empress LV 7

FIRE-Level 7-Plant/Effect

Once per turn; You can target 1 face-up monster on the field: Equip that target to this card an Equip Spell Card (max. 1). This monster gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it. If this monster would be destroyed, you can destroy the equipped monster, instead. At the end of the Battle Phase, you can Tribute this monster with an equipped monster to Special Summon 1 "Allure Empress LV 10" from your hand, Deck, or Graveyard.

2000/1500

 

Omega-Eyes Alpha Dragon

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Omega-Eyes Alpha Dragon

Dragon-Type/LIGHT

Level 12

Cannot be Normal Summoned Set. Must be Special Summoned (from your hand or Graveyard) by Tributing 2 or more "Odd-Eyes" monsters, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish monsters your opponent controls or in their Graveyard with the same Attribute as the Tributed monsters, up the number of Tributed monsters. Once per turn, during either player's turn: You can negate the effects of all other face-up cards on the field, and if you do, this card gains 100 ATK and DEF for each negated card. These changes last until the end of this turn.

3000/3000

 

Flamefighter

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Allure Empress LV 10
FIRE
Level 10
Plant/Effect

2300/1500
Cannot be Normal Summoned or Set. Must be Special Summoned with the effect of "Allure Empress LV7", and cannot be Special Summoned by other ways. Once per turn; You can equip 1 monster on the field or in a Graveyard to this card an Equip Spell Card (max. 1). This monster gains ATK and DEF equal to the ATK of the monster equipped to it. If this monster would be removed from the field, you can destroy the equipped monster, instead. At the end of the Battle Phase, if this card is equipped with a monster, you can destroy the equipped monster to inflict damage to your opponent equal to its ATK.

 

Click Bait

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Dust Cyclone

Trap Card

Type: Normal

When an opponent's Spell/Trap Card that is already face-up on the field activates its effect: Negate that effect, also Set all face-up Spell/Trap Cards your opponent controls. Spell/Trap Cards Set by this card's effect cannot be activated. If your opponent controls no Set Spell/Trap Cards, you can activate this card from your hand.

 

 

Next:

Fissur the Darkquake

Must be a generic, 2-material Synchro, Xyz or Contact Fusion monster (no ABC Buster summoning condition), also give it an underused typing that still fits its name (so no DARK/Fiend, EARTH/Rock, etc.).

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Fissur the Darkquake

DARK - Level 9 - Wyrm/Synchro/Effect - 1800/3100

1 Tuner + 1 or more non-Tuner monsters

If this monster attacks or is attacked, you can flip all face-up monsters on the field into face-down Defense Position, and if you do, destroy all Spell and Trap Cards on the field. You can only activate this effect of "Fissur the Darkquake" once per turn.

 

Essentially, Quaking Mirror Force in monster form- it unfortunately Sets all your own stuff too, and monsters it Sets can flip face-up again later, but it drops a Heavy Storm if its effect succeeds. So . . . Cool?

 

Pressure of the Invader

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