Draconus297 Posted October 27, 2016 Report Share Posted October 27, 2016 Elemental HERO Gale NeosWIND - Level 8 - Warrior/Fusion/Effect - 2800/2300"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, if this card was Fusion Summoned using "Neo-Spacian Gale Hummingbird" as Fusion Material, you can increase your Life Points by half the combined DEF of all monsters you control. If your Life Points are higher than your opponent's: "Neos", "Neo-Space", and "Neo-Spacian" monsters you control gain ATK equal to the difference. Elemental HERO Twinkle Neos (For poor, unfortunate Twinkle Moss to have some possible use) Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 28, 2016 Report Share Posted October 28, 2016 Elemental HERO Twinkle NeosLIGHTLevel 8Warrior/Fusion/Effect"Elemental HERO Neos" + "Neo-Spacian Glow moss"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card attacks, excavatae the top card of your opponent's deck, then apply the following effect based on that card's type. If this card was Fusion Summoned using "Neo-Spacian Twinkle Moss", banish cards excavated this way. •Monster: Take an additional Battle Phase after the current one, but only this card can attack during that Battle Phase. •Spell: You can make this attack a direct attack. •Trap: Monsters your opponent controls are changed to Defense Position, and you may change the target of this attack.2800 ATK/2300 DEF Burning Chimera Link to comment Share on other sites More sharing options...
Draconus297 Posted October 28, 2016 Report Share Posted October 28, 2016 Burning ChimeraFIRE - Level 6 - Beast/Fusion/Effect - 2600/2002 or more FIRE monsters Must first be Fusion Summoned. This monster can attack a number of times per Battle Phase equal to the number of Fusion Materials used for this monster's Summon. At the end of each Battle Phase, inflict 400 damage to your opponent for every FIRE monster on the field. Elemental HERO Shadow Neos(Shadow Panther was on the previous page) Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 31, 2016 Report Share Posted October 31, 2016 Elemental HERO Shadow NeosDARKWarrior/Fusion/Effect:8/2800/2000"Elemental HERO Neos" + "Neo-Spacian Dark Panther"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during either player's turn: You can target 1 other Effect Monster on the field; this card gains its name and effects until the End Phase, and can activate those effects as if they were Quick Effects (if possible). If this card was Summoned using "Neo-Spacian Shadow Panther", apply the following effect:~Negate all other monster effects, except "Neo-Spacian" and "Neos" effects. Alien ScallopiaMake another Alien tuner that can make its name Alien Ammonite through an effect. Make it do more than just that, though. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 31, 2016 Report Share Posted October 31, 2016 Alien Scallopia LIGHT - Level 1 - Reptile/Tuner/Effect - 100/100When this monster is Normal or Special Summoned, place 1 A-Counter on each monster your opponent controls. This monster can be treated as "Alien Ammonite" for a Synchro Summon. This monster can be treated as a non-Tuner monster for a Synchro Summon. You can remove 1 A-Counter from any card on the field to Special Summon this monster from your Graveyard (this effect of "Alien Scallopia" can only be activated once per turn). Recurring Synchro fodder, yay. Flamewave Tuning (Lightwave Tuning lets you turn any Level 4 or lower LIGHT monster into a Tuner . . . and that's it. Let's do something a little cooler.) Link to comment Share on other sites More sharing options...
Darj Posted October 31, 2016 Report Share Posted October 31, 2016 Flamewave TuningSpell CardType: NormalTarget 1 Level 4 or lower FIRE monster you control; It is treated as a Tuner monster while it is face-up on the field. During your Main Phase: You can banish this card from your Graveyard; add 1 FIRE Tuner monster from your Deck to your hand. You can only activate this effect of "Flamewave Tuning" once per turn. Next:Maarsha the Stone CurseMust be a generic Synchro, Xyz or Contact Fusion monster with an effect that simulates the "Petrification" status from various games. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 31, 2016 Report Share Posted October 31, 2016 Maarsha the Stone CurseEARTH - Level 6 - Rock/Synchro/Effect - 2800/12001 EARTH Tuner + 1 non-Tuner Rock-Type monster This monster cannot attack, except with an EARTH monster your opponent controls as an attack target. Monsters you control are unaffected by card effects unless this monster has battled this turn. If this monster battles, neither monster is destroyed at the end of the Damage Step. A monster that battled this monster has its effects negated, also it cannot attack or change its Battle Position. Silent Collapse Link to comment Share on other sites More sharing options...
Dokutah Posted October 31, 2016 Report Share Posted October 31, 2016 [spoiler= sigh...Ninja'd]Maarsha the Stone CurseDARK / Rank 4 / Reptile / Xyz / Pendulum / EffectL-Scale 2 / R-Scale 2 -Pendulum Effect-(none) -Monster Effect-2 Level 4 monsterIf you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card Battle a face-up Effect monster while this card has Xyz Material: You can change the monster to face-down Defense Position before the Damage Calculation, and if you do, it cannot change its battle position. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster. During the End Phase of the turn this card battled a face-up monster with Higher Level/Rank than this card: Detach 1 Xyz Material on this card. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. ATK 0 / DEF 2800 Silent CollapseCounter Trap When your opponent monster with 2500 or more ATK declares an attack: Change all monsters your opponent controls to face-down Defense Position and then rearrange those face-down Defense Position monsters. Additionally, when this effect resolve after its negated the attack of monster whose its current ATK is higher than its original ATK: Shuffle 1 face-down monster your opponent control. Monsters changed to face-down Defense Position by this effect cannot change their battle positions and/or being checked by opponent until your opponent next Standby Phase. you can only active 1 "Silent Collapse" per turn Adamanti-smith Link to comment Share on other sites More sharing options...
Darj Posted October 31, 2016 Report Share Posted October 31, 2016 Can I take the 2nd Maarsha? Because it's really nice. Adamanti-smithAttribute: FIREType: Rock/Xyz/EffectRank: 4ATK: 2000DEF: 23002 Level 4 monstersWhen this card is Xyz Summoned: You can add 1 Equip Spell Card from your Deck to your hand. While this card has Xyz Material, Equip cards you control are unaffected by your opponent's card effects. Once per turn, during either player's Battle Phase: You can detach 1 Xyz Material from this card: all monsters you currently control that are equipped with a card are unaffected by your opponent's card effects, until the end of the Battle Phase. Yeah... the name made me think of a golem blacksmith who can coat weapons with adamantium, making them stronger, if not virtually indestructible. Next:Legacy of the Machine KingMust be a card that supports "Machine King" cards, requires them or otherwise is related to them in some way. Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 1, 2016 Report Share Posted November 1, 2016 Legacy of the Machine KingEquip SpellSpecial Summon 1 "Machine King" monster from your hand/Graveyard, and equip it with this card. It gains 100 ATK for each Machine-type monster in your Graveyard. Monsters your opponent controls are treated as Machine-type monsters. Once per turn, you can Tribute 1 Machine-type monster on the field; the equipped monster gains ATK equal to the equipped monster's ATK on the field until the End Phase, also it inflicts piercing battle damage this turn. You can only control 1 "Legacy of the Machine King". Wind Witch - Frozen BellLevel 8 Wind Witch Synchro monster that keeps playing on the theme. Link to comment Share on other sites More sharing options...
shadowsapex Posted November 2, 2016 Report Share Posted November 2, 2016 Wind Witch - Frozen BellLevel 8, 2600/2800, WIND, Spellcaster, Synchro1 Tuner monster + 1 or more non-Tuner WIND monstersIf this card is Synchro Summoned: You can target 1 "Wind Witch" monster in your Graveyard; inflict damage to your opponent equal to its level x200, then add it to your hand. During either player's Battle Phase: You can target face-up monsters your opponent controls, up to the number of other "Wind Witch" monsters you control; change those targets to face-down Defense Position, and their Battle Positions cannot be changed this turn. You can only use each effect of "Wind Witch - Frozen Bell" once per turn. Supreme Dragon King - ZARC (know your Arc-V) Link to comment Share on other sites More sharing options...
Draconus297 Posted November 2, 2016 Report Share Posted November 2, 2016 Supreme Dragon King - ZARCDARK - Rank 12 - Dragon/Xyz/Pendulum/Effect - 5000/5000 - Scale 4 Pendulum Effect - You cannot Pendulum Summon. Once per turn, you can Special Summon any number of Dragon-Type monsters from your Banished Zone with 2500 ATK or DEF. If you control no monsters, you can Special Summon this monster from the Pendulum Zone. Monster Effect - Cannot be Xyz Summoned. Must be Special Summoned by its own effect or the effect of "Astrograph Magician", and cannot be Summoned by other ways. Unaffected by, and cannot be targeted by, all other card effects. Once per turn, during either player's turn, if your opponent would activate a card or effect, you can banish 1 Dragon-Type monster with 2500 ATK or DEF from your Deck, Extra Deck, or Graveyard to negate the activation, and if you do, banish it and increase this monster's ATK and DEF by 2500. If this monster would be destroyed by battle, you can move this card to an unoccupied Pendulum Zone, instead. There can be only 1 "Supreme Dragon King - ZARC" in play, including in the Graveyard and Banished Zone. Because let's be real, it'll probably be something insane like this. Serpent Tempest Link to comment Share on other sites More sharing options...
CuriousHeartless Posted November 2, 2016 Report Share Posted November 2, 2016 Serpent TempestNormal SpellActivate only if you control three or more Reptile-Type Monsters. Destroy all Spell/Trap cards your opponent controls. Bee Beetle Link to comment Share on other sites More sharing options...
Yuya-Kun Posted November 2, 2016 Report Share Posted November 2, 2016 Bee BeetleLv/2 ATK: 300 DEF: 200 Type: InsectEffect: If this card was Normal or Special Summoned this turn, destroy 1 Monster you control and if you od, Sepcial Summon 1 Insect-type monster from your Deck who's level is equal to or less then the destroyed monster's original ATK. Lee's Last Atonement (Been watchin' TWD video Game) Link to comment Share on other sites More sharing options...
Dokutah Posted November 7, 2016 Report Share Posted November 7, 2016 Lee's Last AtonementQuickplay Spell Active only When monster(s) you control would be Destroyed by Battle or Card effect, you can Send 1 monster from your Hand or your side of the field to the Graveyard instead. then Sent 1 Monster your opponent control to the Graveyard that either Special Summoned From your Graveyard OR an Pendulum Monster that Special Summoned From Extra Deck. Mockery Mokey (give Mokey Mokey a Dark-and-Twisted Support/Win-Con) Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 8, 2016 Report Share Posted November 8, 2016 Mockery MokeyDARKFiend/Effect1/3000/3000Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Graveyard) by Tributing 3 "Mokey Mokey" you control. This card's name is treated as "Mokey Mokey" while face-up on the field or in the Graveyard. Once per turn, you can Special Summon 1 "Mokey Mokey" from your hand/Graveyard. If "Mokey Mokey" attacks, your opponent cannot activate cards/effects until the end of the Damage Step. Once per turn: You can target 1 "Mokey Mokey" you control;destroy that target, then send 1 card on the field to the Graveyard. Meeki MokeyLevel 1 Scale 0 Light Fairy Vanilla pendulum that is locked into Mokey Mokey and has an effect that supports the little guy. Link to comment Share on other sites More sharing options...
Yemachu Posted November 8, 2016 Report Share Posted November 8, 2016 Name Meeki MokeyAttribute LIGHTLevel 1Type Fairy / PendulumPendulum Blue 0Pendulum Red 0Pendulum effect You cannot Pendulum Summon monsters, except "Mokey" monsters. Any battle damge you take from battles involving a "Mokey Mokey" you control is also inflicted to your opponent. This card's name becomes "Mokey Mokey" while in the Pendulum Zone. Monster effect An outcast angel. She has a strong believe that anyone is hurt in their heart if they hurt others. Prefers to avoid fights.ATK 300DEF 100Next "Mokey Mokey March"(Spell/Trap support for "Mokey Mokey"). Link to comment Share on other sites More sharing options...
Yuya-Kun Posted November 8, 2016 Report Share Posted November 8, 2016 Mokey Mokey MarchContinous Trap CardWhile this card is on the field, you can discard 1 card, target 1 monster your opponent controls, it's ATK and DEF become 100 and it's level becomes 1, alos, it's name becomes "Money Mokey" You can only activate this effect of "Money Money March" Once per turn, and only Once that turn. "Flower Cardian Rose" and "Flower Cardian Rose with Oak" (Must Be monsters) Link to comment Share on other sites More sharing options...
shadowsapex Posted November 8, 2016 Report Share Posted November 8, 2016 Rose and Rose with Oak are not hanafuda cards. For shame.Flower Cardian RoseLevel 4, 100/100, DARK, WarriorIf this card is Normal Summoned: You can add 1 Spell/Trap card that lists a "Flower Cardian" monster from your Deck to your hand. If this card is Tributed: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. Flower Cardian Rose with OakLevel 4, 2000/2000, DARK, WarriorCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by tributing 1 Level 4 "Flower Cardian" monster, except "Flower Cardian Rose with Oak". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. If this card declares an attack: Draw 1 card. Fate of the Six Samurai Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted November 9, 2016 Report Share Posted November 9, 2016 Alright, Shad, let's play. [spoiler=Fate of the Six Samurai: Errata]Quick-Play Spell Card Lore: Target 1 "Six Samurai" Synchro or Xyz Monster you control: Special Summon from your Extra Deck, 1 Xyz Monster with the same Type or Attribute as that target, with a Rank that is either equal to that target's current Rank or 1 higher than that target's current Level, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) If a Warrior-Type Xyz Monster you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. And my choice, considering what I'll be delving into next, will be.... Tour Station of the Underworld Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 9, 2016 Report Share Posted November 9, 2016 Tour Station of the UnderworldField SpellWhen this card is activated: Add 1 Level 3 Fiend-type monster with 1000 ATK from your Deck to your hand. If a Level 3 Fiend-type monster is Normal or Special Summoned to your side of the field: Special Summon 1 "Tour Bus" monster from your hand, Deck, or Graveyard, but you cannot Special Summon monsters for the rest of the turn, except DARK monsters. If this card leaves the field: target 1 Level 3 Fiend-type monster you control or in your Graveyard; Add it to your hand. You can only activate "Tour Station of the Underworld" once per turn. Nordic Tree of the Aesir Plane, YggdrasilMake it a Plant-type monster that heavily supports Nordic/Aesir. Link to comment Share on other sites More sharing options...
Dokutah Posted November 9, 2016 Report Share Posted November 9, 2016 Nordic Tree of the Aesir Plane, YggdrasilLIGHT / Level 3 / Plant / Tuner / Effect While this card is in your Graveyard or Banished: you can Excavate top 5 card from your Deck; send any number of "Nordic" Monster excavated to your Graveyard. and if you do Special Summon this card and a number of "Nordic Yggdrasil Branch" token (DARK / Level 3 / Plant / ATK 0 / DEF 0) up to number of the sent monster. then return the rest of the Excavated card to the Bottom of your Deck in any order. you can only active this effect of "Nordic Tree of the Aesir Plane, Yggdrasil" once per turn. then for the next number of turn equal to number returned Excavated card you cannot Summon or active the effect of "Nordic Tree of the Aesir Plane, Yggdrasil". ATK 100 / DEF 2000 Venom Aspis Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted November 9, 2016 Report Share Posted November 9, 2016 Venom AspisLevel 1EARTHReptile/Tuner/EffectATK: 0 DEF: 0 If you control a "Venom" monster, other than "Venom Aspis", you can special summon this card from your Hand. If this card is used as Synchro Material with only "Venom" monsters: Inflict 1000 damage to your opponent. No idea how Venom even plays. Mechanized Armed Dragon Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 11, 2016 Report Share Posted November 11, 2016 (Why not, Metalmorph cards need more love) Mechanized Armed DragonWINDMachine/Effect7/2800/1000Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand/Deck) by Tributing 1 Level 7 Dragon-type monster equipped with "Metalmorph". Once per turn: You can banish 1 Dragon or Machine-type monster from your Graveyard. This card gains 100 ATK and DEF for each monster banished this way. If this card on the field is destroyed: destroy cards on the field equal to the number of monsters banished by this effect. Glowing-Eyes Pendulum DragonFusion monster that requires "Odd-Eyes Pendulum Dragon" or a "Pendulum Dragon" monster and a Fairy-type monster. Give it a vaguely melodious-esque theme. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 11, 2016 Report Share Posted November 11, 2016 Glowing-Eyes Pendulum DragonLIGHT - Level 8 - Dragon/Fusion/Effect - 3000/25001 "Pendulum Dragon" monster + 1 LIGHT Fairy-Type monsterMust first be Fusion Summoned. Once per turn, during either player's turn, if a card or effect is activated that destroys a monster(s): You can negate that effect, and if you do, you can Special Summon 1 Fairy-Type monster from your hand or Graveyard of a lower Level than any other monster you control (this is a Quick Effect). Monsters you control cannot be destroyed in the same turn they are Special Summoned. Bronze Breaker Link to comment Share on other sites More sharing options...
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