Draconus297 Posted October 21, 2016 Report Share Posted October 21, 2016 (Fun fact: in terms of lore, Petit Dragon became Darkfire Dragon, one of Five-Headed Dragon's five heads.) Cyclone DragonWIND - Level 4 - Dragon/Effect - 1500/200If you control a face-up Level 4 or lower monster with 1500 ATK or DEF, you can Special Summon this monster from your hand. If this card is sent to the Graveyard, you can add 2 monsters with 1500 ATK or DEF with different names from your Deck to your hand, including at least 1 Spellcaster-Type monster. You can only activate each effect of "Cyclone" Dragon once per turn. Elemental Mistress Hiita(Because why not, since we have a Wynn one, let's do all the Charmers!) Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 21, 2016 Report Share Posted October 21, 2016 Cyclone DragonWINDLevel 4Dragon/EffectYou can only control 1 "Cyclone Dragon". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During either player's turn, when a Spellcaster-Type monster(s) you control is targeted by an opponent's card's effect: You can tribute this card; negate that effect, and if you do, destroy that card.1500 ATK/200 DEF Caligula Bat Blaster (Familiar form of Meda Bat) Ninja'd because I took so long to make it Elemental Mistress HiitaFIRELevel 9Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by tributing 2 FIRE monsters from either player's side of the field, including at least 1 "Hiita the Fire Charmer", and cannot be Summoned by other ways. Once per turn, during either player's turn, if a monster with 1500 ATK and 200 DEF is Summoned to your field: You can shuffle 1 card on the field into the deck, then, if it was a FIRE monster, your opponent loses 800 LP. If this card is destroyed by battle or by your opponent's card effect: You can Special Summon 1 "Hiita the Fire Charmer" from your Graveyard in face-down Defense Position.2850 ATK/1500 DEF Caligula Bat Blaster Link to comment Share on other sites More sharing options...
Draconus297 Posted October 21, 2016 Report Share Posted October 21, 2016 Caligula Bat BlasterDARK - Level 4 - Fiend/Effect - 1500/200If you control a face-up Spellcaster-Type monster, you can Special Summon this monster from your hand. During either player's turn, if your opponent activates a card or effect that would destroy or target a Spellcaster-Type monster you control: Negate that effect and shuffle this card into your Deck, and if you do; Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Caligula Bat Blaster". Tender Soul(Familiar upgrade to Happy Lover, Lyna's familiar) Link to comment Share on other sites More sharing options...
shadowsapex Posted October 21, 2016 Report Share Posted October 21, 2016 then, if it was a WIND monster, draw 1 card. Just to clarify, this refers to the 1500/200 monster you summoned to activate this effect. I know I wrote it really bad, I'll fix it. Tender SoulLvl 4, 1500/200, LIGHT, FairyYou can only control 1 "Tender Soul". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-down monster you control; reveal it, then, if it is a "Charmer" monster, flip it face-up. It cannot be destroyed by battle. Elemental Mistress AussaYou guys don't have to copy me so strictly, especially in the second effect. Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 21, 2016 Report Share Posted October 21, 2016 Tender SoulLIGHTLevel 4Fairy/EffectYou can only control 1 "Tender Soul". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is Special Summoned: You can add 1 Level 3 or lower Spellcaster-Type monster from your deck to your hand, but you can't Normal or Special Summon that card or cards with the same name this turn.1500 ATK/200 DEF Any of the other Elemental Mistresses (So Aussa, Eria, Lyna, or Dharc though he would be Elemental Master) Ninja'd again. And considering the series you chose it really isn't that open because heavy variation breaks from literally all the other parts of it. Elemental Mistress AussaEARTHLevel 9Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by tributing 2 EARTH monsters from either player's side of the field, including at least 1 "Aussa the Earth Charmer", and cannot be Summoned by other ways. Once per turn, during either player's turn, if a monster with 1500 ATK and 200 DEF is Summoned to your field: You can target 1 face-up card you control and 1 face-up card your opponent controls; flip both of those targets face-down, and change all monsters flipped fave-down this way to Defense Position. If this card is destroyed by battle or by your opponent's card effect: You can Special Summon 1 "Aussa the Earth Charmer" from your Graveyard in face-down Defense Position.2850 ATK/1500 DEF Elemental Master Dharc Link to comment Share on other sites More sharing options...
shadowsapex Posted October 21, 2016 Report Share Posted October 21, 2016 Wow, ninja'd again? Tough luck.I mean it doesn't have to be when a familiar is summoned. It could just involve a familiar in some way./skip for now, but if no one else comes along, I'll do it in a little while Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 22, 2016 Report Share Posted October 22, 2016 Elemental Master DharcDARKSpellcaster/Effect9/2850/1500(This card is always treated as an "Elemental Mistress" card)Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 DARK monsters from either side of the field, including at least 1 "Dharc" monster, and cannot be Summoned by other ways. If a monster with 1500 ATK and 200 DEF you control battles an opponent's monster, negate all other monster effects until the end of the Damage Step, except for this card's and that battling monster's. Once per turn, you can tribute 1 DARK monster; add 1 Level 3 Spellcaster-type monster from your Deck to your hand. If this card is destroyed by your opponent's card (by battle or by card effect); you can Special Summon 1 "Dharc" monster from your Graveyard in face-down Defense Position. Tacked on the extra effect to match with Familiar Possessed Dharc's random "add a thing to hand" effect, but made it to better support regular Charmers by picking them out of the deck. Also letting it access the Familiar Possessed for the summon because if you're going to Normal Summon to Kaiju, at least let the guy you're Normal Summoning have a body, and if the trend follows for Eria and Hiita (I think we need to make her), it alsoallows access to Raging and Blazing Hiita as possible options. Re-PosessionLet Familiars summon Charmers and vice-versa. Make it a quick play spell. Bonus points if Familiar-Possession is mixed in somehow. Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 22, 2016 Report Share Posted October 22, 2016 Re-PossessionNormal SpellChoose 1 level 4 monster you control with 1500 ATK and 200 DEF, OR 1 "Charmer" monster you control <except whatever if there are monsters with Charmer in there name that aren't actually Charmers>. Activate an effect based on the chosen monster.•Level 4 monster with 1500 ATK and 200 DEF: Special Summon 1 "Charmer" monster with the same Attribute as the chosen monster from your hand or deck <except whatever>.•"Charmer" monster: Special Summon 1 Level 4 monster with the same attribute as the chosen monster and 1500 ATK and 200 DEF from your hand or deck.You can banish this card from your Graveyard as a substitute for one monster for the Special Summon of a "Familiar-Possesed" monster from your seck, but the other monster must be the appropriate "Charmer" monster. Either of the leftover Elemental Mistresses Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 22, 2016 Report Share Posted October 22, 2016 Fun fact: there are no non-archetypal Charmers. Elemental Mistress LynaLIGHTSpellcaster/Effect9/2850/1500Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 LIGHT monsters from either side of the field, including at least 1 "Lyna" monster, and cannot be Summoned by other ways. If a monster with 1500 ATK and 200 DEF is Tributed: you can Special Summon 1 monster with 1500 ATK and 200 DEF from your hand or Deck with a different Attribute. Once per turn, you can banish 1 LIGHT monster from your Graveyard; Special Summon 1 non-LIGHT "Charmer" monster from your hand or Graveyard in face-up or face-down Defense Position. If this card is destroyed by your opponent's card (by battle or by card effect); you can Special Summon 1 "Lyna" monster from your Graveyard in face-down Defense Position. This time I wanted to pull from Lyna's Spiritual Art, but without the nonsensical Trap reveal thing. Familiar-Possessed LynaFamiliar Possessed, but make it like Dharc and have it actually support the Archetype. Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 22, 2016 Report Share Posted October 22, 2016 Familiar-Possessed LynaLIGHTLevel 4Spellcaster/EffectYou can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When you do: You can return 1 "Charmer" monster from your Graveyard to your hand, except "Lyna the Light Charmer". If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.1850 ATK/1500 DEF Elemental Mistress Eria Link to comment Share on other sites More sharing options...
Darj Posted October 22, 2016 Report Share Posted October 22, 2016 Elemental Mistress EriaWATERSpellcaster/EffectLevel: 9ATK: 2850DEF: 1500Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 WATER monsters from either side of the field, including 1 "Eria" monster, and cannot be Summoned by other ways. Once per turn, during either player's turn, if a monster with 1500 ATK and 200 DEF is sent to your Graveyard: You can send 1 random card from your opponent's hand to the Graveyard, then, if it was a WATER monster, gain LP equal to its original Level x 300. During either player's turn, you can Tribute this card, then target 1 "Eria" monster and 1 WATER monster in any Graveyard(s); Special Summon them in Attack Position or face-down Defense Position (this is a Quick Effect). My take on Elemental Mistresses. Next:Elemental PossessionContinuous Spell/Trap Card that further supports Charmers and binds them with their Familiars. Also an effect that searches Charmers and/or "Unpossessed" is encouraged. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 22, 2016 Report Share Posted October 22, 2016 Elemental Possession Continuous Trap When this card is activated, add 1 Level 3 or 4 monster with exactly 1500 ATK or DEF from your Deck to your hand for every monster you control with a different Attribute. Once per turn, during either player's turn, if you control a face-up Level 3, 4, or 9 Spellcaster-Type monster with exactly 1500 DEF, you can Special Summon 1 monster with exactly 1500 ATK and 200 DEF with the same Attribute from your hand, Deck, or Graveyard. If a monster is Special Summoned from your Deck, you can add 1 "Unpossessed" from your Deck or Graveyard to your hand. Advance Possession Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 22, 2016 Report Share Posted October 22, 2016 Advance PossessionQuickplay SpellTribute 1 Level 3 or 4 Spellcaster-Type monster you control with 1500 DEF and 1 monster you control with 1500 ATK and 200 DEF that share the same Attribute. Special Summon 1 "Elemental Mistress" monster from your deck with the same Attribute as the tributed monsters. Dual Spiritual Art - Jouki (A spiritual art that requires a Water and Fire monster) Link to comment Share on other sites More sharing options...
shadowsapex Posted October 22, 2016 Report Share Posted October 22, 2016 Dual Spiritual Art - JoukiTrapTribute 1 FIRE and 1 WATER monster; shuffle 1 face-up monster your opponent controls and 1 random card from their hand into the Deck. Metaphys Simorgh (Wyrm version of Dark Simorgh) Link to comment Share on other sites More sharing options...
Draconus297 Posted October 22, 2016 Report Share Posted October 22, 2016 (Most Metaphys stuff is Wyrm retrains of Dragons, so this is also a Wyrm) Metaphys SimorghDARK - Level 7 - Wyrm/Synchro/Effect - 2700/10001 Tuner + 1 or more non-Tuner monsters This monster is also treated as WIND-Attribute while face-up on the field. You can banish 1 DARK and 1 WIND monster from your Graveyard, except "Metaphys Simorgh": Special Summon this monster from your Graveyard. You can shuffle 1 Wyrm-Type monster from your Banished Zone into your Main Deck, except "Metaphys Simorgh": Special Summon this monster from your Banished Zone. Your opponent cannot Set cards, and Set cards your opponent controls cannot be activated. Patient Zero(I don't care about its effects, really, it just needs to be a Zombie Tuner that can sub in for Plaguespreader in the Zombie Synchros) Link to comment Share on other sites More sharing options...
ChampionZero Posted October 22, 2016 Report Share Posted October 22, 2016 Patient ZeroLevel 1 ~ DARK ~ Zombie/EffectWhile this monster is on the field or in the Graveyard, its name is treated as "Plaguespreader Zombie". When this monster is Normal Summoned, you can Special Summon one Level 4 or Level 2 Zombie-Type monster from your hand. You can Special Summon this card from your Graveyard, and if you do, reduce the level of one Zombie-Type Tuner monster and one Zombie-Type Synchro Monster you control by 1, also banish this card when it leaves the field. You can only use one effect of "Patient Zero" per turn, and only once that turn.100/100 Den of Brakesna Link to comment Share on other sites More sharing options...
Tojin Posted October 23, 2016 Report Share Posted October 23, 2016 Den of BrakesnaField SpellLevel 7 or higher Dragon-type monsters you control gain 700 ATK and DEF. Once per turn, when a Level 4 or lower Dragon-type monster you control battles, you can activate this effect: you take no damage from that battle, also you can Special Summon 1 Level 7 or higher Dragon-type monster from your hand or Graveyard after damage calculation. If this card is destroyed, you can add 1 Dragon-type monster from your Deck to your hand. Dual Spiritual Art - HokoriA Spiritual Art card that requires an EARTH monster and a WIND monster. Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 25, 2016 Report Share Posted October 25, 2016 Dual Spirit Art - HokoriNormal TrapTribute 1 EARTH and 1 WIND monster; negate the effects of 1 face-up Spell/Trap card on the field, then banish all other copies of that card from both players' decks. Neos-Elemental XMake a retrain of NEX that's actually good. Make sure it counts as NEX in some capacity to summon Marine Dolphin. Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 25, 2016 Report Share Posted October 25, 2016 Neos-Elemental XContinuous Spell(This card's name is always treated as "NEX")You can send 1 "Neo-Spacian" monster from your hand or face-up on your field to the Graveuard; Special Summon 1 Fusion monster with the same name as that card from your Extra Deck. You can banish this card from your Graveyard; shuffle any number of Level 4 or lower "Neo-Spacian" monsters with different names from your Graveyard into your deck. You can only use each effect of "Neos Elemental-X" once per turn. Neo-Spacian Inferno Scarab (NEX version of Flare Scarab) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 26, 2016 Report Share Posted October 26, 2016 Neo-Spacian Inferno ScarabLevel 4 | FIRE | Insect | Effect900/900Cannot be Normal Summoned/Set. Must be Special Summoned by "NEX" and cannot be Special Summoned by other ways. This card's name is always treated as "Neo-Spacian Flare Scarab". (1) This card gains 600 ATK and DEF for every Spell & Trap Card on the field. (2) A "Neos" Fusion Monster that was Summoned used this card as Material does not have to activate its effect during the End Phase that would shuffle it into the Extra Deck. (There, now Scarab does something more than being a glorified version of its previous form.) ----Neo-Spacian Shadow Panther (NEX counterpart of Dark Panther; try to make it worth running in this era) Link to comment Share on other sites More sharing options...
Draconus297 Posted October 26, 2016 Report Share Posted October 26, 2016 Neo-Spacian Shadow PantherDARK - Level 4 - Beast/Fusion/Effect - 1500/1000Cannot be Normal Summoned/Set. Must be Special Summoned by "NEX" and cannot be Special Summoned by other ways. This card's name is always treated as "Neo-Spacian Dark Panther". During either player's turn, if a monster is Summoned: This monster gains the ATK, DEF, and effects of that monster, until the End Phase. This monster can be treated as "Elemental HERO Neos" or any "Neo-Spacian" monster for a Fusion Summon, and if it is, you can return a different card you control to the Deck at the end of the turn, instead of the Fusion Summoned monster. Because why not. Neo-Spacian Gale Hummingbird (Air Hummingbird NEX, make it decent, et cetera.) Link to comment Share on other sites More sharing options...
shadowsapex Posted October 26, 2016 Report Share Posted October 26, 2016 I dunno what you guys are doing, the NEX are fusions. Neo-Spacian Gale HummingbirdLvl 4, 1100/900, WIND, Winged Beast, FusionCannot be Special Summoned, except by "NEX". This card's name is always treated as "Neo-Spacian Air Hummingbird". Once per turn: You can change this card to Defense Position; gain 500 LP for each card in both player's hands. This card cannot be destroyed by battle. You can pay 1000 LP; draw 1 card. You can only use this effect of "Neo-Spacian Gale Hummingbird" once per turn. Neo-Spacian Meteor Mole (last one) Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 26, 2016 Report Share Posted October 26, 2016 Ironically the same name thing means that this can't actually be played until Mole comes back to 2/3 Neo-Spacian Meteor MoleEARTHRock/Fusion/Effect4/1400/800(This card's name is always treated as "Neo-Spacian Grand Mole")Must be Special Summoned by "NEX", and cannot be Summoned by other ways. During your Main Phase: You can return 1 other monster on the field to the hand, and if you do, this card gains ATK equal to half that monster's ATK, until the End Phase. You can banish this card from your Graveyard; Special Summon 1 "Neos" or "Neo-Spacian" monster from your hand/Deck. You can only use each effect of "Neo-Spacian Meteor Mole" once per turn. And now we begin: Elemental HERO Meteor Neos(Earth contact fusion E-HERO that uses E-Hero Neos and Grand mole as fusion material, but gets bonus effects if Meteor Mole is used instead) Link to comment Share on other sites More sharing options...
CuriousHeartless Posted October 26, 2016 Report Share Posted October 26, 2016 Elemental HERO Meteor NeosEARTHLevel 8Warrior/Fusion/Effect"Elemental HERO Neos" + "Neo-Spacian Grand Mole"Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Fusion Summoned using "Neo-Spacian Meteor Mole" as a Fusion Material: Target 1 monster your opponent controls; shuffle that card into the deck, and if you do, this card gains 500 ATK. When this card attacks an opponent's monster: Return that attack target to the hand.2800 ATK/2300 DEF Kongarex, the Giga Ape Kaiju (Kaiju based on King Kong) Link to comment Share on other sites More sharing options...
Bringerofcake Posted October 27, 2016 Report Share Posted October 27, 2016 Kongarex, the Giga Ape KaijuEARTHBeast/Effect8/2800/2600You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. You can remove 1 Kaiju Counter from anywhere on the field; This turn, this card inflicts piercing battle damage, if it attacks, your opponent cannot activate cards or effects until the end of the Damage Step, and if it battles a monster with higher ATK, it gains 1000 ATK until the end of the Damage Step. Elemental HERO Gale NeosSame deal as Meteor Neos, but effects must correleate to Gale Hummingbird (should be a few posts up) Link to comment Share on other sites More sharing options...
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