Jump to content

Create a Card Game


Atypical-Abbie

Recommended Posts

Legacy of the Drowned King

Normal Spell

During the turn this card is activate, all WATER monsters you control are unaffected by card effects. While this card is in your graveyard, but not the turn you activated "Legacy of the Drowned King," you can banish it along with one "Legacy of the Burned King," "Legacy of the Choked King," "Legacy of the Crushed King," and "Legacy of the Martyred King" ; Special Summon one "The Legendary King" from your hand or Deck.

 

Legacy of the Burned King (Let's keep it going!)

Link to comment
Share on other sites

  • Replies 3.6k
  • Created
  • Last Reply

Legacy of the Burned King

Normal Spell

If a FIRE monster you control attacks, inflict damage to your opponent equal to the attacking monster's ATK before damage calculation. If this card is in your Graveyard, you can banish this card, "Legacy of the Drowned King", "Legacy of the Choked King", "Legacy of the Crushed King", and "Legacy of the Martyred King" from your Graveyard to Special Summon one "The Legendary King" from your hand or Deck. You cannot activate this effect if this card was sent to the Graveyard this turn.

 

Legacy of the Choked King

Link to comment
Share on other sites

Legacy of the Choked King

Normal Spell

If a WIND monster you control is destroyed or Tributed by a card's effect, add 1 monster from your Deck to your hand of equal or lower ATK to that monster on the field. If this card is in your Graveyard, you can banish this card, "Legacy of the Burned King", "Legacy of the Drowned King", Legacy of the Crushed King", and "Legacy of the Martyred King" from your Graveyard to Special Summon 1 "The Legendary King" from your Deck or Graveyard. You cannot activate this effect if this card was sent to the Graveyard this turn.

 

Legacy of the Crushed King

Link to comment
Share on other sites

Legacy of the Crushed King

Normal Spell

This turn, if an EARTH monster you control is destroyed by battle or card effect, add 1 EARTH monster with the same Level but a different name from your Deck/Graveyard to your hand. If this card is in your Graveyard and it was not sent there this turn: you can banish this card, "Legacy of the Burned King", "Legacy of the Drowned King", Legacy of the Choked King", and "Legacy of the Martyred King" from your Graveyard; Special Summon 1 "The Legendary King" from your Deck or Graveyard.

 

Legacy of the Martyred King

Link to comment
Share on other sites

Legacy of the Martyred King

Spell

 

This turn, if a DARK monster you control is destroyed by battle or by a card effect, you can add 1 DARK monster from your Deck to Hand that has the same level as the destroyed monster, but a different name. If this card is in your Graveyard and it was not sent there this turn: you can banish this card, "Legacy of the Burned King", "Legacy of the Drowned King", Legacy of the Choked King", and "Legacy of the Martyred King" from your Graveyard; Special Summon 1 "The Legendary King" from your Deck or Graveyard.

 

Next: Scared Texts of the Pharoh(preferably Gravekeeper support)

Link to comment
Share on other sites

Sacred Texts of the Pharaoh

Normal Spell

If you control a Field Spell Card and at least 1 DARK Spellcaster-type monster: you can select and activate at least one of the following effects, based on the level(s) of DARK Spellcaster-type monsers you control:
~Level 4 or lower: Once during this turn, if a DARK Spellcaster-type monster you control is tributed; Special Summon that monster, then draw 1 card.

~Level 5 or higher: Spellcaster-type monsters you control are unaffected by card effects during each Battle Phase this turn.

 

While not explicitly related to GK, it does mesh really well with descendant, and also surprisingly enough Dark Magician, which fits considering the name of the card.

 

Vainglorious, King of Death

Make it related to the previous Legacy of the X King cards, DARK attribute, and must have the following text:
(This card's name is always treated as "The Legendary King")
Do one for each King!

Link to comment
Share on other sites

Vainglorious, King of Death

DARK - Level 9 - Spellcaster/Effect - ?/4000

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Normal Spell Card, and cannot be Summoned by other ways. This card's name is always treated as "The Legendary King". Unaffected by your opponent's card effects. This monster gains 600 ATK for every Spell Card in the Banished Zone. If a DARK monster you control would be destroyed by battle or card effect, you can banish 3 cards from your Graveyard: That monster is not destroyed, also send the top 5 cards of both player's Decks to the Graveyard (any Spell Cards sent to the Graveyard this way are banished instead).

 

Conquest, King of Infernos

Link to comment
Share on other sites

this is getting wacky and I love it

 

Conquest, King of Infernos

FIRE
Pyro/Effect

9/?/4000

(This card's name is always treated as "The Legendary King").

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Normal Spell Card, and cannot be Summoned by other ways. Unaffected by your opponent's card effects.This card's ATK is equal to the difference in both players' Life Points. Both players take double damage, except if they take damage from this card (by battle or by card effect). If a FIRE monster would be destroyed by battle, you can take 1000 damage instead.

 

Asperon, King of Holy Tides

Same rules, keep in theme pls

Link to comment
Share on other sites

  • 2 weeks later...

Asperon, King of Holy Tides

WATER - Level 9 - Aqua/Effect - ?/4000

This card's name is always treated as "The Legendary King". Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Normal Spell card, and cannot be Summoned by other ways. Unaffected by your opponent's card effects. This monster's ATK is equal to the combined ATK of all other monsters you control. If a WATER monster you control would be destroyed (by battle or card effect) you can return 1 card you control to your hand: That monster is not destroyed.

 

Teripos, King of Grand Mountains

(Our EARTH Legendary King, please)

Link to comment
Share on other sites

Teripos, King of Grand Mountains 

EARTH - Level 9 - Rock/Effect - ?/4000

This card's name is always treated as "The Legendary King". Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Normal Spell card, and cannot be Summoned by other ways. Unaffected by your opponent's card effects. This monster's ATK is equal to the total number of Monsters in your Graveyard and Extra Deck x100. Your opponent cannot target monsters you control for attacks, except this one.

 

Aileron, King of Sweeping Gales

(WIND King, baby! I'm loving how this turned out!)

Link to comment
Share on other sites

EXoY9d5.jpg

 

LORE:(This card's name is always treated as "The Legendary King").
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Normal Spell Card, and cannot be Summoned by other ways. Unaffected by your opponent's card effects. This card's original ATK is equal to the number of cards on your opponent's side of the field x 800. If your opponent would activate a Spell Card: You can Tribute 1 WIND monster; negate the activation, and if you do, banish that card. Other WIND monsters cannot be targeted by card effects or banished.

 

(first generated card in a long time)

 

Next card:

 

Divina, King of Hallowed

(LIGHT King in keeping with the similar theme)

Link to comment
Share on other sites

Divina, King of Hallowed

LIGHT - Level 9 - Thunder/Effect - ?/4000

This monster's name is always treated as "The Legendary King". Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Normal Spell card, and cannot be Summoned by other ways. Unaffected by your opponent's card effects. This monster's ATK is equal to the number of Spell/Trap Cards on the field x700. Your opponent cannot activate cards or effects that target a card(s) you control, unless they target this card.

 

That's the last of it, so . . .

 

Sword Skill - Tyrant Crusher

(The other "Sword Skill" cards are Normal Traps that temporarily give battle effects to monsters with "Sword", "Blade", "edge", "Knight" or "Dame" in their card names)

Link to comment
Share on other sites

Sword Skill - Tyrant Crusher

Normal Trap

This turn, when a monster you control with "Sword", "Blade", "Edge", "Knight" or "Dame" in its name battles a monster whose Level is higher than your monster's Level, destroy that opponent's monster at the start of the Damage Step, then inflict damage to your opponent equal to the difference in Levels between your monster and the opponent's monster x500.

 

Dark Impetus

Link to comment
Share on other sites

Dark Impetus

Level 6 DARK, Fiend

When this card is Tribute Summoned, gain 1000 Life Points. Whenever you gain Life Points, your opponent reveals their hand, and if they do: Choose 1 card from their hand, and place it on the bottom of their deck.

2300/1900

 

Next card: Predator Plant Python Pitcher

Link to comment
Share on other sites

Predator Plant Python Pitcher

DARK - Level 4 - Plant/Effect - 1900/500

Once per turn, during either player's turn, you can place 1 Predator Counter on all face-up monsters your opponent controls. Monsters with 1 or more Predator Counters on them are treated as Level 1 (this effect lasts until the End Phase of a turn this monster leaves the field). If this monster is used as Fusion Material, all DARK monsters you control gain 1000 ATK until the end of the turn.

 

Sword Skill - Quick Parry

Link to comment
Share on other sites

Sword Skill - Quick Parry

Normal Trap

Activate when a face-up "Sword", "Blade", "Edge", "Knight" or "Dame" Monster you contril is chosen as an attack target; destroy the attacking monster, then end the Battle Phase.

 

Juunishishi - Monkeypaw (The Juunishishi are missing monkey, dog, and rooster. Ibviously from the name, this is the monkey)

Link to comment
Share on other sites

Juunishishi Monkeypaw

Lvl 4, 1000/1200, EARTH, Beast-Warrior

If this card is Normal or Special Summoned: You can target 1 "Juunishishi" monster in your Graveyard; add it to your hand during the End Phase. You can only use this effect of "Juunishishi Monkeypaw" once per turn. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.

● Once per turn, this card cannot be destroyed by battle.

 

Crystal Wing Fast Dragon

Link to comment
Share on other sites

Crystal Wing Fast Dragon

LIGHT - Level 8 - Dragon/Synchro/Pendulum/Effect - 3000/2500 - Scale 4

Pendulum Effect - During either player's turn, if a Synchro monster you control would be destroyed by your opponent's card effect, you can activate the following effect: That monster is not destroyed, then Special Summon this monster from your Pendulum Zone. You can only activate this effect of "Crystal Wing Fast Dragon" once per turn.

Monster Effect -

1 Tuner + 1 non-Tuner Synchro monster

You can activate the following effect: All face-up Special Summoned monsters your opponent controls have their effects negated, also their ATK becomes 0, until the end of the turn. You can only activate this effect of "Crystal Wing Fast Dragon" once per turn. If this card in a Monster Zone is destroyed, you can move this card to a Pendulum Zone.

 

Second Silver Bullet

Link to comment
Share on other sites

Second Silver Bullet

Trap Card

Target 1 Beast-Warrior-Type monster you control: During the End Phase, destroy it, and if you do, send 1 monster your opponent controls to the Graveyard, then inflict 100 damage to your opponent for each card in either player's Graveyard.

 

 

Trap Removal Failure

(Imagine the card art is Cliff the Trap Remover with his hand stuck inside the Seven Tools of the Bandit)

Link to comment
Share on other sites

Trap Removal Failure

Counter Trap

This card, its effect and activation cannot be negated. If another Trap Card(s) you control would be destroyed or negated, you can banish 1 Trap Card from your hand or Deck: Negate the activation of the card or effect that would destroy/negate that Trap Card(s), and if you do, banish that card.

 

Infinity Zero

Link to comment
Share on other sites

Infinity Zero

Quick-Play Spell

Target one monster you control with 0 ATK or DEF: apply the appropriate effect, depending on which value is 0. (If both are 0, apply both effects.)

  • 0 ATK: This turn, when the targeted monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step, also when it battles your opponent's monster, it gains ATK equal to the opponent's monster's ATK or DEF (whichever is higher). At the end of the Battle Phase, if the targeted monster battled this turn: you can change its battle position.
  • 0 DEF: This turn, the targeted monster cannot be removed from the field, also when it battles your opponent's monster, it gains DEF equal to the opponent's monster's ATK or DEF (whichever is higher).

You can only activate 1 "Infinity Zero" per turn.

 

Mausoleum Mash

Link to comment
Share on other sites

Mausoleum Mash

Normal Spell

Send 3 Zombie-Type monsters of different Levels from your Deck to the Graveyard: Add 1 Zombie-Type monster of a different Level to the sent monsters from your Deck to your hand. You can only activate 1 "Mausoleum Mash" per turn.

 

Mogusan

(Note that "mogu" can be either the onomatopoeia for chewing or a nickname for someone annoying that you can't get rid of. "San", of course, can be the number 3 or a respectful suffix)

Link to comment
Share on other sites

Mogusan

SPELL

Special Summon 1 "Hungry Burger" from your hand or Deck, ignoring Summoning Conditions, then you can add up 2 "Hungry Burgers" from your Deck or Graveyard. You cannot Special Summon monsters during the turn you activate this card, except Ritual monsters.

 

(Because it gets 3 Hungry Burgers into the hand/on the field)

 

Chinese Whispers

Link to comment
Share on other sites

Chinese Whispers

Continuous Spell

During either player's turn, if a Wyrm-Type monster you control is destroyed: You can Special Summon 1 Wyrm-Type monster of equal or lower Level to the destroyed monster from your Deck. You can only activate this effect of "Chinese Whispers" once per turn.

 

Elemental Mistress Wynn

(Let's have fun with ultimate forms for the Charmers, starting with my personal favorite)

Link to comment
Share on other sites

Elemental Mistress Wynn

Lvl 9, 2850/1500, WIND, Spellcaster

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by tributing 2 WIND monsters from either player's side of the field, including at least 1 "Wynn the Wind Charmer", and cannot be Summoned by other ways. Once per turn, during either player's turn, if a monster with 1500 ATK and 200 DEF is Summoned to your field: You can shuffle 1 card on the field into the deck, then, if a WIND monster was Summoned, draw 1 card. If this card is destroyed by battle or by your opponent's card effect: You can Special Summon 1 "Wynn the Wind Charmer" from your Graveyard in face-down Defense Position.

 

Cyclone Dragon (familiar version of Petit Dragon, since this card refers to it.)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...