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Atypical-Abbie

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I will just go with a sort of DARK remake of Future Fusion:

 

Dark Future Fusion
Spell Card
Type: Continuous
When this card is activated: Reveal 1 DARK Fusion Monster in your Extra Deck. During your 2nd Standby Phase after this card's activation, Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the revealed monster, using monsters from your hand or your side of the field, and up to 1 DARK monster from your Deck, as Fusion Materials. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

 

 

Next:

Downshock the Electrocore

Must be a 2-material Xyz monster with generic material requirements, but gaining an extra effect if it has a Thunder-Type attached as material (similar to Abyss Dweller's first effect).

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Downshock the Electrocore

LIGHT - Rank 3 - Thunder/Xyz/Effect - 2000/1400

2 Level 3 monsters

If this monster inflicts Battle Damage, you can detach 1 Xyz Material from this card: Increase the ATK of all face-up monsters you control by the amount of damage inflicted, until your next Standby Phase. If this card has a Thunder-Type monster as Xyz Material, it gains the following effect:

-If a monster is destroyed by battle, inflict 800 damage to your opponent.

 

Resonance Dragon

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Resonance Dragon

Level 8

DARK

Dragon/Synchro/Effect

ATK: 3000 DEF: 2500

 

1 "Resonator" Tuner monster+1 or more non-Tuner monsters

If this card is Synchro Summoned: You can Special Summon 1 "Resonator" monster from your Graveyard. If this card attacks, your opponent cannot activate cards or effects until the end of the damage step. If this monster destroys a monster your opponent controls by battle: You can target 1 card your opponent controls; Destroy it.

 

Next- Galaxy-Eyes Atomic Splice Dragon

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Galaxy-Eyes Atomic Splice Dragon

LIGHT - Rank 8 - Dragon/Xyz/Effect - 3500/1000

2 Level 8 LIGHT monsters

Once per turn, you can detach 1 Xyz Material from this card: Reduce the ATK of all Special Summoned monsters your opponent controls to 0. If this monster destroys a monster with 0 ATK by battle, it gains an additional attack. If this card is in your Graveyard, and your opponent controls a monster whose ATK became 0 by this card's effect: You can Special Summon this monster from your Graveyard, but banish it when it leaves the field.

 

Soft Rains

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Blue-Sky Thunderclap

Continuous Spell

Once per turn, if you control 2 or more WATER monsters and there is no active Field Spell Card: You can Special Summon 1 Thunder-Type monster from your hand or Graveyard. Once per turn, you can Tribute 1 Thunder-Type monster you control: Destroy a number of Spell/Trap Cards on the field up to the Tributed monster's Level -2 (cards destroyed by this effect cannot activate their effects in response, and cannot activate their effects in the Graveyard).

 

Ballad Dancer - Cobalt

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Ballad Dancer - Cobalt

WATER- Level 3- Psychic/ Tuner / Effect - 0/0

 

When this card attacks or is attacked, you can take control of 1 face-up Monster your opponent controls (except the attacking Monster), and either attack with it instead of this monster OR change the attack target to it. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase.

 

Faceless Dragon of Foul-Whispering

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Faceless Dragon of Foul-Whispering

DARK - Level 9 - Dragon/Spirit - 0/0

Cannot be Special Summoned. During the End Phase of a turn this monster was Normal Summoned or flipped face-up, return this card to your hand. Unaffected by other card effects. This monster gains ATK equal to the combined ATK of all other monsters on the field, and can attack a number of times per Battle Phase equal to the number of face-up Spirit monsters on the field. You can only control 1 "Faceless Dragon of Foul-Whispering".

 

Ballad Dancer - Scarlet

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Ballad Dancer-Scarlet

WATER

Level 3

Psychic/Effect

ATK: 0 DEF: 0

 

When this card attacks or is attacked, you can take control of 1 face-up Monster your opponent controls (except the attacking Monster), and either attack with it instead of this monster OR change the attack target to it.. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase. If this card is used as Synchro Material in the Synchro Summon of a "Ballad" monster: You can ad 1 "Ballad" card from your deck to hand. You can only use this effect of "Ballad Dancer-Scarlet" once per turn.

 

Golden Age of Necrovalley

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Golden Age of Necrovalley

Quick-play Spell

This card can only be activated if you control "Necrovalley". Destroy all monsters on the field. Until your next End Phase, cards sent to your opponent's Graveyard cannot activate their effects. During your next Main Phase, you can Normal Summon 1 "Gravekeeper" monster in addition to your Normal Summon/Set.

 

Monster Spray

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Ballad Dancer - Ebony

WATER- Level 6- Psychic/ Synchro/ Effect - 0/0

 

When this card is Synchro Summoned: add 1 "Ballad Dancer" Spell/Trap card from you Graveyard to your hand. When this card attacks or is attacked, you can take control of 1 face-up Monster your opponent controls (except the attacking Monster), and either attack with it instead of this monster OR change the attack target to it. It cannot attack your opponent directly. At the end of the Battle Phase: return the control of that monster to its owner, unless the level of that monster is less than this card.

 

Retro-conduit: no.8

(must based on this: https://en.wikipedia.org/wiki/Number_8_wire)

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The Valley of the End

Field Spell

During each End Phase, destroy all monsters on the field, then inflict 300 damage to the turn player for each monster destroyed this way. If you Summon a monster by banishing 2 or more monsters from your Graveyard: Send your opponent's hand to the Graveyard, and inflict 500 damage to your opponent.

 

Ballad Dancer - Verde

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Ballad Dancer - Verde

WATER- Level 6- Psychic/ Synchro/ Tuner/ Effect - 0/0

 

while the number of non-"Ballad Dancer" monster you control is higher than "Ballad Dancer" Monster you control: All non-"Ballad Dancer" monster you control gain 1000 ATK. When this card attacks or is attacked, you can take control of 1 face-up Monster your opponent controls (except the attacking Monster), and either attack with it instead of this monster OR change the attack target to it. It cannot attack your opponent directly. At the end of the Battle Phase: return the control of that monster to its owner, unless the level of that monster is less than this card.

 

Realm of Estrangement (must either Continuous Spell/Trap OR Field Spell)

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I don't know how terrible this card is to you people, but I tried. ¯\_(ツ)_/¯

 

Realm of Estrangement
Field Spell
During either player's Battle Phase: When a monster declares an attack, the turn player's opponent can pay 1000 LP to add the attacking monster to thier hand. Both player can only activate the effect of "Realm of Estrangement" once per turn.

 

----------

 

Performapal Cipher Scrambler!

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Performapal Cipher Scrambler

Quick-Play Spell

Activate this card only if there is at least 1 "Performapal" card and at least 1 LIGHT monster on the field, and neither player controls an Xyz monster. All monsters on the field are treated as Level 8 LIGHT monsters until the End Phase. Immediately after this card resolves, Xyz Summon 1 Rank 8 LIGHT Xyz monster using Materials either player controls.

 

(Think of it as a plot card for either Kaito to hand Yuya his behind, or for them to tag-team in a way that lets Kaito bring out GECD).

 

Ballad Dancer - Ivory

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  • 2 weeks later...

Ballad Dancer-Ivory

Level 3

WATER

Psychic/Tuner/Effect

ATK: 1500 DEF: 0

 

If you use this card as Synchro Material in the Summon of a Psychic-Type monster, you can count this card as a non-Tuner monster. If this card is in your Graveyard: You can Special Summon it in Defense Position, then take 1000 damage. You can only summon this card once this way.

 

Next-Great Dragon of the Forbidden One

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Great Dragon of the Forbidden One

DARK - Level 10 - Dragon/Effect - ?/3000

Cannot be Special Summoned. Cannot be Normal Set. This monster can be Normal Summoned without Tributing if there are 2 or more Level 1 Normal monsters with different names in your Graveyard, and "Exodia the Forbidden One" is not in your hand. This monster's original ATK is equal to the number of "Exod" and "Forbidden One" cards in the Graveyard x700. Cannot be destroyed or targeted by your opponent's card effects. If any monster on the field attacks, you can add 1 "Exod" or "Forbidden One" card from your Deck to your hand at the end of the Damage Step, except "Exodia the Forbidden One".

 

Rain of Notes

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Rain of Notes

Normal Spell

 

active only while you control no Synchro monster and have less OR no Monster than your opponent, then you can apply one of these effects:

● Banish 2 or more Level 4 or Lower Tuner Monster From your hand and/or field; Special Summon 1 Level 5 or Higher Tuner Monster from your Graveyard with Level equal or Lower than combine Level of those Banished Monster
● Banish 2 or more Level 5 or higher Tuner Monster From your Deck and/or Graveyard; Special Summon a number of Level 4 or lower Tuner Monster from your Hand equal to number of monster Banished for this effect +1

 

the Gathering of the Kings of Games

 

its a pun for Magic the Gathering and Yugioh's tag line, King of Games (a horrible pun that is) . so yeah make something that either fused both of those games together or just implementing Magic Ruling and Keywords as the card effects

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Cool, I'll have fun with that.

 

Gathering of the Kings of Games

Sorcery

Multikicker - Pay 1000 life. ((You may pay an additional 1000 life any number of times as you cast this spell.)

Target Level 7 or higher creature you control fights target Level 7 or higher creature you don't control. For each time Gathering of the Kings of Games was kicked, both players can put 1 Level 7 or higher creature from their library on the battlefield.

 

PSYFrame Lord Theta

 

Level 9 PSYFrame Synchro monster that requires 2 Tuners. Must have an effect that banishes itself and 1 card your opponent owns from somewhere (you decide where and what card) and must have an effect to return itself from the Graveyard to the Extra Deck and a card that you own from somewhere to somewhere else (you decide that too). Feel free to add other effects and go ham.

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PSYFrame Lord Theta

LIGHT - Level 9 - Psychic/Synchro/Effect - 3000/2800

2 Tuners + 1 or more non-Tuner monsters

Once per turn, during either player's turn, you can banish this monster you control until your next Standby Phase: Banish any 1 card in your opponent's hand (at random) or on their side of the field. If this card is in your Graveyard and a face-up card you control is sent to the Graveyard: You can return this card to your Extra Deck, and if you do, return the other card to the field, face-up. Once per turn, you can return this card from the field to your Extra Deck to Special Summon 1 Synchro monster from your Graveyard (This is treated as a Synchro Summon).

 

Assault Amphithere (Companion card to Assault Wyvern, please?)

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Assault Amphithere

DARK
Dragon/Effect

4/1000/1800

During the Damage Step, if "Assault Wyvern" battles another monster, you can discard this card; that monster you control gains 1000 ATK and DEF until the end of this turn. If this card is Normal or Special Summoned, you can target 1 LIGHT Dragon-type monster you control; it can make 1 additional attack on monsters this turn. You can only use this effect of "Assault Amphithere" once per turn.

 

Side note: I had to google what an Amphithere even was. I learned something new today.

 

The Phantom Knights of Smite Halberd

Rank 4 Dark Xyz. Gains effects if PK Break Sword is Xyz Material.

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The Phantom Knights of Smite Halberd

DARK - Rank 4 - Warrior/Xyz/Effect - 2400/1900

3 Level 4 DARK monsters

Once per turn, you can detach 1 Xyz Material from this card: Special Summon 1 "Phantom Knights" monster from your hand or Graveyard in Defense Position, and if you do, this monster's ATK is increased by the ATK of the monster Summoned this way. Once per turn, if this monster would be destroyed, you can detach 1 Xyz Material from this card: Destroy 1 other card you control, instead. If this card was Summoned with "The Phantom Knights of Break Sword" as Xyz Material, it gains the following effect:

●While this card has Xyz Material, "Phantom Knights" Trap Cards that are Summoned as monsters return to the Graveyard instead of being banished.

 

Eater Armor - Hatred Helm (please, let's start an archetype going again!)

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Eater Armor - Hatred Helm

DARK

Fiend/Effect

1/0/0

You can target 1 face-up monster on the field, equip this card to that target, and if you do, take control of it. While equipped to a monster, its ATK and DEF become 0, it cannot be Tributed or used as Synchro, Xyz, or Fusion Material, and its name is treated as "Eater Armor - Souless Servant." While equipped to a "Eater Armor" monster, it gains the following effects:

~Once per turn, you can target 1 "Eater Armor" monster in your Graveyard: Return it to the hand. If your opponent declares an attack against this card: Negate that attack. This effect can be activated as many times per turn as you control "Eater Armor" Spell/Trap Cards.

There can only be 1 "Eater Armor - Hatred Helm" on the field.

 

Eater Armor - Sundered Shield

Keep the dream alive

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