The Nyx Avatar Posted June 28, 2016 Report Share Posted June 28, 2016 Versatile Blade Soldier-Stratus WATERLevel 4Warrior/TunerATK:1400DEF:0While this card is in your Graveyard, this card is also treated as a DARK monster. When this card is Normal Summoned: You can Special Summon 1 banished Level 3 or lower monster. Next: Little Fairy Priestess Link to comment Share on other sites More sharing options...
Tinkerer Posted June 28, 2016 Report Share Posted June 28, 2016 Little Fairy PriestessLIGHT ***Fairy/Tuner/EffectIf the level of a monster changes, you can target that monster; this card's level becomes the same as the targeted monster, then decrease the ATK and DEF of all monsters your opponent controls by 200 times this card's level.800/800 Jerry Beans, the Mercenary Link to comment Share on other sites More sharing options...
Draconus297 Posted June 28, 2016 Report Share Posted June 28, 2016 Jerry Beans, the Mercenary EARTH - Level 3 - Warrior/Effect - 1750/0Warrior-Type monsters you control gain 100 ATK and DEF for every Trap Card in both Graveyards. If this monster inflicts Battle Damage, you can add 1 Trap Card from your Deck to your hand. If this Attack Position monster is targeted by your opponent's attack or card effect, you can switch this monster to Defense Position: Negate that attack or effect, and if you do, you can Special Summon 1 "Jerry Beans Man" or "Jerry Beans, the Mercenary" from your hand or Deck. Red-Eyes Lustrous Archfiend (please try to make good Red-Eyes support, if you can) Link to comment Share on other sites More sharing options...
cardgameking Posted June 29, 2016 Report Share Posted June 29, 2016 *Cracks knuckles* Red-Eyes Lustrous ArchfiendDARK - Lvl 4 - Dragon/Effect - 1600 ATK 1000 DEFIf you control 1 "Red-Eyes" or "Archfiend" monster and no other monsters: You target that monster and change it's monster's battle position; Special Summon this card (from your hand). If you do, this card's level becomes equal to the level of the level of the targeted monster. Once per turn: You can target 3 "Red-Eyes" or "Archfiend" cards in your graveyard; shuffle them into the deck then draw 2 cards. If this card is sent to the graveyard: You can banish 3 "Red-Eyes" or "Archfiend" monsters from your hand, field or graveyard; Special Summon 1 level 8 or higher DARK Dragon-type Fusion monster from your Extra deck. (This is treated as a Fusion Summon). It cannot attack directly and is banished when it leaves the field. You can use 1 effect of "Red-Eyes Lustrous Archfiend" per turn and only once that turn. [spoiler=Reasoning]First effect makes going into Xyz easier, and makes turn one plays better. Second effect lets you recycle stuff. Effect three lets you summon their Fusions and still being able to play at an OK cost. Also can summon First of Dragons for more utility or Five-Headed Dragon as an out to Chaos MAX and his ilk. Eternal Quester - Barrier Knight(Rep if any gets this joke) Link to comment Share on other sites More sharing options...
cardgameking Posted July 11, 2016 Report Share Posted July 11, 2016 Shameless bump. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted July 12, 2016 Report Share Posted July 12, 2016 I don't. Eternal Quester-Barrier KnightLevel 9WATERWarrior/Synchro/EffectATK: 3300 DEF: 2000 1 Tuner monster+1 or more Non-Tuner Pendulum monstersIf this card is Synchro Summoned: You can send 1 Pendulum monster from your Graveyard to your Extra Deck. Once per turn, during your Standby Phase: You can send 1 Warrior-type or WATER Pendulum monster from your Deck to your Extra Deck face-up. You cannot Special Summon monsters with that monster's name this turn. Once per turn, if a Pendulum monster(and only 1) in either Pendulum Zone is targeted by a card effect: You can return it to Hand instead. Next-Clown College Link to comment Share on other sites More sharing options...
Tinkerer Posted July 12, 2016 Report Share Posted July 12, 2016 Clown CollegeField SpellOnce per turn, you can change the battle positions of all face-up monsters on the field. Monsters on the field lose ATK and DEF equal to the total number of monsters on their opponent's side of the field x 100. The City of Townsville Link to comment Share on other sites More sharing options...
Draconus297 Posted July 19, 2016 Report Share Posted July 19, 2016 The City of Townsville Field Spell When this card is activated, you can add 1 "Kaiju" card from your Deck or Graveyard to your hand. If a "Kaiju" monster battles, you can place 1 Kaiju Counter on all face-up cards on the field. If this card leaves the field, Tribute all monsters both players control to activate no effect (this effect cannot be negated). Cards of Consciousness Link to comment Share on other sites More sharing options...
Tinkerer Posted July 19, 2016 Report Share Posted July 19, 2016 Cards of ConsciousnessSpellDiscard 1 level 4 or higher tuner monster; draw 2 cards.Hazy Flame Skylla Link to comment Share on other sites More sharing options...
cardgameking Posted July 21, 2016 Report Share Posted July 21, 2016 Hazy Flame Skylla FIRE - Level 6 - Pyro/Effect - 2000 ATK 200 DEFOnce per turn: You can discard this card from your hand; add 1 "Hazy Glory" or 1 "Hazy Pillar" from your deck or graveyard yard to hand. If you Normal Summon a "Hazy Flame" monster: you can Special Summon this card from your graveyard in Defense Position, but banish it when it leaves the field. Negate the effects of all non-FIRE monsters you control. Eternal Quester - Fanged Samurai Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 31, 2016 Report Share Posted July 31, 2016 Just gonna theme it similarly to ego's (well, aesthetic-wise; effect will be different) Eternal Quester - Fanged SamuraiLevel 7 | WATER | Warrior | Synchro | Effect1 Tuner monster + 1 or more non-Tuner Pendulum Monsters(1) This card can make a second attack during each Battle Phase.(2) If this card battles an opponent's monster: You can send 1 Pendulum Monster in your hand or face-up in your Extra Deck to the Graveyard; destroy that monster. 2500/2000 -----Number 111: Three-Eye Scorpion of the Sand Waterfall(Partially a reference to Route 111 which is literally sand, and some other stuff) Link to comment Share on other sites More sharing options...
Yemachu Posted July 31, 2016 Report Share Posted July 31, 2016 Name: Number 111: Three-Eyed Scorpion of the Sand WaterfallAttribute: EARTHRank: 3 Type: Insect / Xyz / Effect Effect: 2 Level 3 monstersYou can detach 1 Xyz Material from this card to target 1 face-up monster on the field; change that target to face-down Defense Position. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.ATK: 1200DEF: 2100Dwebble is the closest Pokemon to a scorpion that lives on route 111 (Hoenn)... but that is a hermit crab. Anyhow, this card can serve as a nice sort of boss for the "Digital Bugs", as the options they currently have are somewhat lackluster.Next up: Hopscotch Link to comment Share on other sites More sharing options...
Draconus297 Posted July 31, 2016 Report Share Posted July 31, 2016 Hopscotch Field Spell At the start of each Standby Phase, the turn player rolls a six-sided die. During the End Phase, if either player activated a number of Spell Cards exactly equal to the result this turn, that player can draw 3 cards. If this effect successfully activates, destroy this card. Wave-Motion Blaster Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 4, 2016 Report Share Posted August 4, 2016 Wave-Motion BlasterSpell | NormalYou can only activate 1 "Wave-Motion Blaster" once per turn. (1) Banish up to 5 monsters in your Graveyard; your opponent takes 500 damage for each monster banished by this effect. (Think of this as Cannon's faster, but albeit more costly / less damaging brother. Do as you will with this.) ----Eclipse Guardian (Should be a Fusion, but DO NOT make it gimmicky like Sun/Moon ones are. You can choose to make this a non-Fusion if you want) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 4, 2016 Report Share Posted August 4, 2016 Eclipse Guardian LIGHT - Level 8 - Warrior/Fusion/Effect - 2500/30001 LIGHT Warrior-Type monster + 1 Level 5 or higher DARK monsterCannot leave your Extra Deck, except by being Fusion Summoned using the above Materials. This monster is also always treated as DARK-Attribute. LIGHT and DARK monsters you control gain 300 ATK and DEF for every card in both players' Banished Zones. If a monster is Tributed or destroyed by battle, that monster is banished. If this monster leaves the field, you can Special Summon 1 LIGHT or DARK monster from your Banished Zone. Dinner Spectre Link to comment Share on other sites More sharing options...
Tinkerer Posted August 4, 2016 Report Share Posted August 4, 2016 Dinner SpectreDARK *Fiend/EffectYou can Special Summon this card (from your hand or Graveyard) to your opponent's side of the field when you activate "Just Desserts". During your Standby Phase, take 300 damage for each monster you control. Cannot be tributed for a Tribute Summon.0/0 Soul Harvester Link to comment Share on other sites More sharing options...
Draconus297 Posted August 4, 2016 Report Share Posted August 4, 2016 Soul Harvester DARK - Level 1 - Fiend/Tuner/Effect - 300/200Cannot be Special Summoned. This monster's name is treated as "Spirit Reaper" on the field and in the Graveyard. Cannot be destroyed by battle. If this monster battles your opponent's monster, increase this monster's ATK and DEF by the ATK and DEF of the opposing monster at the end of the Damage Step. Assault Armor - Iron Boots Link to comment Share on other sites More sharing options...
Tinkerer Posted August 4, 2016 Report Share Posted August 4, 2016 Assault Armor - Iron BootsEARTH **Machine/EffectOnce per turn, you can equip this card from your hand or side of the field to 1 "Minecraft" monster you control. A monster equipped with this card gains 500 DEF and cannot be targeted by opponent's card effects. If the equipped monster destroys an opponent's monster by battle, you can destroy this card; Special Summon 1 "Assault Armor - Diamond Boots" from your hand, Deck or Graveyard.200/200 Gash, King of Dire Wolves Link to comment Share on other sites More sharing options...
Draconus297 Posted August 4, 2016 Report Share Posted August 4, 2016 Gash, King of Dire WolvesEARTH - Level 4 - Beast/Effect - 2000/0If you control a face-up monster, you cannot Normal Summon this monster. During either player's turn, this monster's original owner can destroy this card to destroy the monster on the field with the highest ATK. If this monster is destroyed, except by its own effect: Draw 1 card. Herald of the Doom Entity Link to comment Share on other sites More sharing options...
cardgameking Posted August 4, 2016 Report Share Posted August 4, 2016 Herald of the Doom EntityNormal TrapIf you control two monsters of different card types (Fusion, Synchro, Ritual, Xyz, Pendulum) and all were Special Summoned from the Extra Deck, negate the effects of all cards in both player's hand and graveyard until the end phase. During your Main Phase, except the turn this card was sent to the graveyard, you can tribute 2 Fusion, Synchro or Xyz monsters you control; Special Summon this card as a monster (LIGHT/LVL 5/Pyro/Effect/2050 ATK 1390 DEF) (This card is still treated as a trap card) with the following effect: Once per turn, you can banish 3 cards from your Extra Deck: Special Summon 1 monster from your graveyard. All hail Hastur, Lord of the Lies that make up life and death. Next card: Eternal Quester- Ghost Prince Link to comment Share on other sites More sharing options...
ChampionZero Posted August 9, 2016 Report Share Posted August 9, 2016 Ritual monsters aren't summoned from the ED. Does that mean Ritual is included for no reason? Or do you assume that one such Ritual monster is also a Pendulum? /skip Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted August 14, 2016 Report Share Posted August 14, 2016 Eternal Quester-Ghost PrinceLevel 2WATERFiend/Tuner/EffectATK: 1000 DEF: 500 If this card is used as Synchro material for the synchro summon of an "Eternal Quester" monster, that monster gains the following effect:"This card can attack directly, but all battle damage is halved."If this card is in your Graveyard: You can send 1 pendulum monster face-up in your Extra Deck to the graveyard; Special Summon this card. You can only use this effect of "Eternal Quester-Ghost Prince" once per turn. Next-Gotta Go Fast! Link to comment Share on other sites More sharing options...
Draconus297 Posted August 14, 2016 Report Share Posted August 14, 2016 Gotta Go Fast!Quick-Play Spell Activate only during the End Phase. Pay 800 Life Points: Draw 1 card for each monster that was Special Summoned this turn (including monsters that are no longer on the field). You can only activate 1 "Gotta Go Fast!" per turn. Cemetery of Fire (CED's effect's name in the anime) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 15, 2016 Report Share Posted August 15, 2016 Cemetery of FireSpell | Normal(1) If you control a "Chaos Emperor Dragon - Envoy of the End": Destroy 1 card on the field or in either player's hand, then your opponent takes 300 damage for every card in the Graveyards. "Chaos Emperor Dragon - Envoy of the Ends" cannot attack the turn you activate this card. ----Eternal Avenge (RR - Satellite Cannon Falcon attack name; expect the dub to royally screw this up) Link to comment Share on other sites More sharing options...
Draconus297 Posted August 15, 2016 Report Share Posted August 15, 2016 Eternal AvengeQuick-Play Spell If you control a face-up "Raidraptor" Xyz monster, target that monster and 1 monster your opponent controls: Decrease the ATK or DEF (your choice) of the target your opponent controls by a maximum of X00 for every "Raidraptor" monster in your Graveyard, and increase the ATK of the target you control by the same amount until the end of the turn (X= the Rank of the target you control). You cannot attack or inflict damage this turn, except with the target you control. You can only activate 1 " Eternal Avenge" per turn. Dark Future Fusion Link to comment Share on other sites More sharing options...
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