evil cucumber Posted May 9, 2016 Report Share Posted May 9, 2016 Dododo SteedWarrior / 1700/700 / EARTH / LV4When this card is Normal or Special Summoned: You can add 1 "Dododo" card from your Deck to your hand. If this card is sent to your Graveyard: You can Special Summon 1 "Dododo" monster form your hand in Attack Position or face-down Defense Position, except "Dododo Steed". Zubaba Swordmaster Link to comment Share on other sites More sharing options...
ChampionZero Posted May 9, 2016 Report Share Posted May 9, 2016 Zubaba SwordmasterRank 3 / EARTH / Warrior2000/2000Once per turn, you can detach one Xyz Material from this monster; destroy one card on the field, and if you do, this monster gains 500 ATK. ***Dragon Sorcerer Draco-Magus Link to comment Share on other sites More sharing options...
Kanashimi Posted May 9, 2016 Report Share Posted May 9, 2016 Dragon Sorcerer Draco-MagusLIGHT/Level 10Dragon/Fusion/Effect1 Dragon-Type monster + 1 Spellcaster-Type monsterMust first be Special Summoned by Fusion Summon. This card is also treated as DARK Spellcaster-Type monster while on the field or Graveyard. This card's ATK and DEF are equal to half of the total ATK and DEF of monsters used to Fusion Summon this card + 800. Unaffected by card effects that doesn't target this card. During either player's turn: You can banish this card and 1 or more Dragon-Type and Spellcaster-Type monster from your hand and/or Graveyard (max. 2); draw the same number of cards equal to the number of monsters banished by this effect -1.?/? NC: Salty Opponent Link to comment Share on other sites More sharing options...
Tinkerer Posted May 11, 2016 Report Share Posted May 11, 2016 Salty OpponentEARTH *Aqua/EffectIf this card's attack would reduce your opponent's LP to 0, your opponent must activate 1 of the following effects before damage calculation:-Offer you a handshake-Shout "Oh the humanity!"100/0 Compulsory Evasion Device Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 11, 2016 Report Share Posted May 11, 2016 Compulsory Evasion DeviceQuickplay Spell When your opponent activates a card or effect that targets 1 monster you control: Return that monster to your hand, then Special Summon 1 monster from your Hand with a different name and same attribute as that monster. Next card-And his name is... Link to comment Share on other sites More sharing options...
evil cucumber Posted May 11, 2016 Report Share Posted May 11, 2016 [spoiler=im slow]Compulsory Evasion DeviceNormal TrapTarget up to 2 face-up monsters on the field; return them to the hand, then the player who has more cards in his or her hand draws a card.(If it is a tie, neither player draws a card by this effect.)And his name is...Normal SpellExcavate the top card of your Deck. If there is a card in your field or Graveyard with the same name as the excavated card, apply one of the following effects depending on its Card Type.-Monster Card: Special Summon it ignoring all its Summoning Conditions.-Spell/Trap Card: Add it to your hand OR activate it if the activation timing is correct.Otherwise send it to the Graveyard.>>>Unbeatable Airman Link to comment Share on other sites More sharing options...
Draconus297 Posted May 11, 2016 Report Share Posted May 11, 2016 Unbeatable AirmanWIND - Level 3 - Warrior/Effect - 600/1500Cannot be destroyed by battle. Unaffected by card effects, except its own effect. Cannot be used as Synchro, Fusion, or Xyz Material. If this monster attacks, it gains 1000 ATK until the end of the Battle Phase. Twin Keys Link to comment Share on other sites More sharing options...
Tinkerer Posted May 11, 2016 Report Share Posted May 11, 2016 Twin KeysTRAPTarget 1 non-effect monster or monster whose effect is negated; that target gains 2000 ATK until the End Phase. During either player's turn, if this card is in the Graveyard, you can target 1 non-effect monster or monster whose effect is negated and banish this card; that target gains 2000 ATK until the End Phase. You cannot activate this effect the turn this card was sent to the Graveyard. Boltketeer Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 11, 2016 Report Share Posted May 11, 2016 BoltketeerLIGHTThunder/Effect4/1500/1000If this card is Normal Summoned: Target 1 monster on the field; change it to Defense Position, and if you do it cannot change its Battle Position, also this card cannot attack. Canary in the Coal MineCannot be a Monster Link to comment Share on other sites More sharing options...
Draconus297 Posted May 11, 2016 Report Share Posted May 11, 2016 Canary in the Coal MineContinuous Spell While this card is face-up on the field, neither player can activate Trap Cards or their effects. During your opponent's turn, you can discard 1 card from your hand to target 1 monster your opponent controls: That monster's effects are negated until your next End Phase (This is a Quick Effect). If you Summon a monster with 2000 or more ATK, discard 1 card or destroy this card. If you Summon a DARK monster, banish this card. Dark Zero Link to comment Share on other sites More sharing options...
Hexanort Posted May 11, 2016 Report Share Posted May 11, 2016 Dark Zero Spell/Quickplay Cannot be activated from the hand.Add 1 monster with both 0 ATK and 0 DEF from your Deck to your hand. If that monster is a DARK monster: You can Special Summon it instead, if you do, it cannot be used as Material for Fusion,Synchro or Xyz Summon. If your opponent declares a direct attack with a monster whose ATK is higher than your LP: You can banish this card from your Graveyard; ATK of all face-up monster(s) become 0. You can only use 1 effect of "Dark Zero" per turn, and only once that turn. Cipher Sword(Xyz-Focused main deck monster) Link to comment Share on other sites More sharing options...
Draconus297 Posted May 11, 2016 Report Share Posted May 11, 2016 Cipher SwordLIGHT - Level 4 - Warrior/Effect - 1400/1200Cannot be used as Synchro Material. If you control a face-up LIGHT monster, except "Cipher Sword", you can Special Summon this monster from your hand: You can only activate this effect of "Cipher Sword" once per turn. If all monsters you control are LIGHT, and your opponent controls the monster with the highest ATK on the field: You can double the Levels of all face-up monsters you control until the End Phase of this turn. Emerald Barrier Link to comment Share on other sites More sharing options...
cardgameking Posted May 11, 2016 Report Share Posted May 11, 2016 Emerald BarrierField SpellThe player with the most cards in their hand cannot attack directly. Once during either player's Main phase, when effect damage is dealt to a player: The player with the least LP draws 1 card. Of this card is destroyed by card effect: Send the top of card of your deck to the graveyard; and if you do, place this card on the top of your deck. Each effect of "Emerald Barrier" can only be used once per turn, and only once that turn. Warlock Warrior- Curse Bearer Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 11, 2016 Report Share Posted May 11, 2016 Warlock Warrior - Curse BearerLevel 4EARTHSpellcaster-TypeWhen your opponent avtivates a Spell/Trap Card: You can negate the activation, and if you do, banish that card (this effect is treated as Spell Speed 3). When this card is removed from the field: Return all banished cards to your opponent's hand.ATK:1400DEF:1400 Next: Demon of the Void Requirements: Must be a Synchro Monster Link to comment Share on other sites More sharing options...
cardgameking Posted May 11, 2016 Report Share Posted May 11, 2016 Demon of the VoidDARK - Lvl 4 - Fiend/Synchro/Effect - 2200 ATK 1200 DER(1 Tuner + 1 or Non-tuner monsters)When this card is Special Summoned: You cam target 1 card on the field; banish it and this card. If this card is banished: You can tribute 1 Tuner and 1 Non-tuner monster; Special Summon this card from the banished zone. You can only special summon 1 "Demon of the Void" per turn. Warlock Warzone- Fiery Motte Link to comment Share on other sites More sharing options...
evil cucumber Posted May 12, 2016 Report Share Posted May 12, 2016 Warlock Warzone - Fiery MotteField SpellOnce per turn, if you control no monsters: You can banish 1 card from your hand, then target 1 Level 4 or lower banished monster; Special Summon it, but it is destroyed during the End Phase, also, if that monster leaves the field, inflict damage to its owner equal to half its original ATK. During either player's turn: You can Tribute 1 monster you control; inflict 500 damage to your opponent. You can only use this effect of "Warlock Warzone - Fiery Motte" once per turn. >>>Mega Garuda, the Raging Storm (something related to Garuda, the Wind Spirit) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted May 12, 2016 Report Share Posted May 12, 2016 Mega Garuda, the Raging StormLevel 8WINDWinged Beast/EffectATK: 2600 DEF: 2000 Cannot be Normal Summoned/Set. Can only be Special Summoned(from hand) by banishing 1 "Garuda the Wind Spirit" you control. If this card destroys a Defense Position monster, inflict damage to your opponent equal to the difference between this monster's ATK and that monster's DEF. During your End Phase: Change the Battle Position of all monsters your opponent controls. Monsters changed by this effect cannot change their Battle Position(flip effects are not triggered). Kamacuras, the Praying Mantis Kaiju Link to comment Share on other sites More sharing options...
shadowsapex Posted May 12, 2016 Report Share Posted May 12, 2016 Kamacuras, the Praying Mantis KaijuLvl 7, 2700/1500, WIND, InsectYou can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field, then target 1 monster and 1 Spell/Trap Card on the field; destroy them. Bunilla, the Wicked Carrot Devourer Link to comment Share on other sites More sharing options...
Tinkerer Posted May 13, 2016 Report Share Posted May 13, 2016 Bunilla, the Wicked Carrot DevourerDARK ****Beast/EffectYou can Special Summon this card (from your Hand) by sending 1 "World Carrotweight Champion" from your Deck to the Graveyard. You can Special Summon this card (from your Graveyard) by returninging 1 "World Carrotweight Champion" from your Graveyard to the Deck. If this card is banished, you can Special Summon 1 level 1 beast-type monster from your Hand or Deck. You can only use each effect of "Bunilla, the Wicked Carrot Devourer" once per turn.1000/2000 Zilch Silva Link to comment Share on other sites More sharing options...
Draconus297 Posted May 13, 2016 Report Share Posted May 13, 2016 Zilch SilvaEARTH - Level 8 - Warrior/Effect - 0/0Cannot be Special Summoned. You can Tribute Summon this monster using only 1 Tribute if this monster is the only card in your hand. If you control a monster with ATK and/or DEF that is not 0, except "Zilch Silva", destroy this monster. Cannot be destroyed by battle. At the start of the Battle Phase, the ATK and DEF of all monsters your opponent controls becomes 0 and cannot be changed (This effect ends during the next Standby Phase). If this monster destroys your opponent's monster by battle, it gains ATK and DEF equal to the original ATK of the destroyed monster. You can only control 1 "Zilch Silva". The Last Adventure Link to comment Share on other sites More sharing options...
ChampionZero Posted May 13, 2016 Report Share Posted May 13, 2016 The Last AdventureTrap CardActivate only during your Standby Phase. Target Xyz monster in your Extra Deck and Special Summon it; it gains ATK equal to half its original ATK, and attach this card to it as an Xyz Material. If you do not attack during the turn you activate this card, you lose the Duel. You cannot Summon other monsters the turn you activate this card. NEXT: Innocent Blood Link to comment Share on other sites More sharing options...
Tinkerer Posted May 13, 2016 Report Share Posted May 13, 2016 Innocent BloodSPELLTribute 1 monster with 0 ATK. Special Summon 1 monster from your Hand that can be Normal Summoned. That monster is unaffected by card effects until your opponent's next End Phase. Raigeki Caller (must be a level 7+ monster) Link to comment Share on other sites More sharing options...
Draconus297 Posted May 13, 2016 Report Share Posted May 13, 2016 Raigeki Caller LIGHT - Level 9 - Spellcaster/Effect - 1800/3000Cannot be Normal or Special Summoned unless "Raigeki" is in the Graveyard. Once per turn, you can banish 1 Spell Card from your Graveyard: Destroy all monsters your opponent controls. If you activate this effect, your opponent targets 1 monster you control: The target monster cannot attack this turn. Dancing Scales - Note "A" Link to comment Share on other sites More sharing options...
~Faytl~ Posted May 13, 2016 Report Share Posted May 13, 2016 Dancing Scales - Note "A"Level 3, LIGHT FairyPendulum Scale 6Once per turn, if you have another card in your Pendulum Zone, you can target that card; Increase it's Pendulum Scale by 1.- - - - -When this card is Special Summoned, you can return 1 card in the Pendulum Zone to it's owner's hand, and if you do; Gain Life Points equal to it's Pendulum Scale x200.1300/1100 Next card:Raidraptor - Bomber FalconMust be a Rank 7 Raidraptor to fit between Revolution and Satellite Cannon Falcons. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 13, 2016 Report Share Posted May 13, 2016 Raidraptor - Bomber FalconDARKWinged-Beast/Xyz/Effect7/2500/23002 Level 7 Winged-Beast-type monstersOnce per turn: you can detach 2 Xyz materials from this card; destroy cards on the field, up to the number of "Raidraptor" monsters in your Graveyard. If this card has a "Raidraptor" Xyz monster as Xyz Material, you can apply the following effect:~ If a "Raidraptor" monster battles an opponent's monster, at the end of the Damage Step, you can banish the opponent's monster, then detach 1 Xyz Material from this card. Performage Acrobat MagicianAn Xyz monster that is themed appropriately for performages and gets a very strong effect for having Trapeze Magician as material. Link to comment Share on other sites More sharing options...
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