cardgameking Posted April 14, 2016 Report Share Posted April 14, 2016 Ultimate Pharaoh of AnubisLIGHT - Rank 10 - Beast Warrior/Xyz/Effect - 4000 atk 4000 def2 LVL 10 monsters You can Special Summon this card, from your Extra Deck or Graveyard, by targeting 2 LIGHT Beast-type monsters you control: Destroy them; and if you do, Special Summon this card, then attach 1 random card from each player's hand to this card as Xyz material. Every time a monster changes its ATK or DEF from the original ATK/DEF, this card gains ATK equal to twice the first change in ATK/DEF, until the End Phase. If this card attacks, destroy it at the end of the Battle Phase and take damage equal to this card's ATK. Harvest Moon Combine CreatureMake it a machine-type Ritual monster, summonable by "Harvest Moon Offering" (Which is my last post before this one) Link to comment Share on other sites More sharing options...
Tinkerer Posted April 15, 2016 Report Share Posted April 15, 2016 Harvest Moon Combine CreatureDARK ****Machine/Ritual/EffectYou can Ritual Summon this monster with "Harvest Moon Offering". Once per turn, you can pay 500 LP; send 1 monster from your Deck to the Graveyard. If this card is sent from the field to the Graveyard, you can banish this card; Special Summon 1 monster from your Graveyard. Its ATK becomes 0.2200/1800 Moisture Sacrifice (make it support 2+ tribute monsters, ie. Moisture Creature) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted April 16, 2016 Report Share Posted April 16, 2016 Moisture SacrificeNormal SpellActivate by revealing 1 Level 7 or higher monster in your hand; Special Summon 3 "Moisture Tokens" (Fairy-Type/EARTH/Level 1/ATK 800/DEF 900) in Attack Position. Immediately after this card resolves, Tribute Summon 1 monster using those Tokens. Next:Cybernetic Pixie Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 16, 2016 Report Share Posted April 16, 2016 Cybernetic PixieLIGHTMachine/Effect4/1000/1000If you control a Level 4 or lower "Cyber" or "Machine Angel" monster, you can Special Summon this card (from your hand). You can only Special Summon "Cybernetic Pixie" once per turn this way. If this card is sent to the Graveyard; target 1 "Polymerization" or "Machine Angel Ritual" in your Graveyard; add that target to your hand. You can only activate this effect of "Cybernetic Pixie" once per turn. Grand Harvest ThresherA Machine-type Ritual monster that is summonable with Harvest Moon Offering. At least one of its effects involve sending a card or being sent from the Deck to the Graveyard. Link to comment Share on other sites More sharing options...
cardgameking Posted April 17, 2016 Report Share Posted April 17, 2016 Grand Harvest ThresherDARK - LVL 6 - Machine/Ritual/Effect - 2600 atk 1800 defThis card can be Ritual summoned with "Harvest Moon Offering". If this card is sent from the deck to the graveyard, you can pay 500 LP: add 1 Machine-type Ritual monster and "Harvest Moon Offering" from your deck to hand. When a Special Summoned monster is returned from the field to the hand, main deck or extra deck while this card is face up on the field, can send 1 monster, except "Grand Harvest Thresher" from your deck to graveyard: Special Summon 1 monster from your graveyard, but it loses ATK and DEF equal to the combined ATK and DEF of the sent monster, and its Lvl becomes equal to the Lvl of the monster on the field with the lowest Lvl/rank. You can only use each effect of "Grand Harvest Tresher" once per turn. Secret Rising- B.O.L.A.N.D Unit Link to comment Share on other sites More sharing options...
cardgameking Posted April 27, 2016 Report Share Posted April 27, 2016 Bumpity Bump Link to comment Share on other sites More sharing options...
~Faytl~ Posted April 28, 2016 Report Share Posted April 28, 2016 Secret Rising - B.O.L.A.N.D. UnitLevel 6 EARTH Machine When this card is Tribute Summoned: Special Summon 1 Machine-Type monster from your hand. When another face-up Machine-Type monster you control is destroyed and sent to the Graveyard: Draw 1 card.2300/1850 NextNumber C54: Lion SoulA Ranked-up version of Number 54: Lion Heart Link to comment Share on other sites More sharing options...
shadowsapex Posted April 28, 2016 Report Share Posted April 28, 2016 Number C54: Lion SoulRank 2, 100/100, EARTH, Warrior, XyzThis card cannot be destroyed by battle, and you take no battle damage from battles involving this monster. If this card would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead. Your opponent takes all battle damage you would take from battles involving a Level/Rank 2 or lower monster you control. If this card battled a monster your opponent controls, at the end of the Damage Step: You can detach 1 Xyz Material from this card; banish that monster. Timaeus, Knight of Eternity Link to comment Share on other sites More sharing options...
Draconus297 Posted April 28, 2016 Report Share Posted April 28, 2016 Timaeus, Knight of EternityLIGHT - Level 10 - Warrior/Fusion/Effect - 3000/2800Must be Fusion Summoned (from your Extra Deck) by banishing 1 card with "Timaeus" in its name and 1 Fusion monster from your Graveyard, and cannot be Summoned by other ways. This monster gains the effects of the Fusion monster banished for its Fusion Summon, and its name is also treated as the banished monster's while face-up on the field. Once per turn, you can banish 1 monster from your Graveyard to select and activate 1 of the following effects:●Banish 1 face-up card on the field, and the controller of that card draws 2 cards.●Increase this monster's ATK by the ATK of the banished monster until the End Phase of this turn, also your opponent cannot activate cards or effects until your next Main Phase. You can only control 1 "Timaeus, Knight of Eternity". Dust Cyclone Dragon (A Critias Fusion with Dust Tornado) Link to comment Share on other sites More sharing options...
Darj Posted April 28, 2016 Report Share Posted April 28, 2016 Dust Cyclone DragonAttribute: WINDType: Dragon/Fusion/EffectLevel: 8ATK: 2700DEF: 500Must be Special Summoned with "The Fang of Critias", using "Dust Tornado", and cannot be Special Summoned by other ways. During either player's turn: You can target 1 Spell/Trap Card your opponent controls; banish it, then you can Set 1 Spell/Trap Card from your hand, and if it is a Trap Card or Quick-Play Spell Card, it can be activated during this turn. This effect can only be used once while this card is face-up on the field. Next:Siege the Maximum WreckerMust be a 2-material Synchro, Xyz or Contact Fusion monster, or an Xyz evolution monster (e.g. Downerd, Ptolemy M7). Link to comment Share on other sites More sharing options...
cardgameking Posted April 28, 2016 Report Share Posted April 28, 2016 Siege the Maximum WreckerEARTH - Lvl 8 Beast/Synchro/Effect - 3000 ATK 2200 DEF(1 Tuner + 1 Beast-type non-tuner monster)You can also Special Summon this card from your Extra Deck by banishing 1 Beast-type Synchro or Xyz monster on the field (this is treated as a Synchro Summon). Your opponent cannot activate Spell/Trap card in the Battle Phase. All Beast-type monsters you control deal piercing damage. Any monster destroyed by battle witha Beast-type monster is banished instead. Secret Rising- Jacob's Mobile Factory Link to comment Share on other sites More sharing options...
Tinkerer Posted April 30, 2016 Report Share Posted April 30, 2016 Secret Rising - Jacob's Mobile FactoryContinuous TrapOnce per turn, during the Main Phase, you can target 1 Machine-type monster you control; destroy it, and if you do, Special Summon 1 Machine-type monster from your Deck with the same Level and Attribute as that target but a different name. If this face-up card is sent to the Graveyard, you can target 1 Machine-type monster you control; return it to your Hand, and if you do, Special Summon 1 Machine-type monster from your Graveyard with the same Level and Attribute as that target. Sacred Descent Link to comment Share on other sites More sharing options...
Draconus297 Posted April 30, 2016 Report Share Posted April 30, 2016 Sacred Descent Quick-Play Spell If your opponent controls 4 or more cards and you control no monsters: Special Summon 1 Level 10 monster from your hand, ignoring its Summon conditions. After this card is activated, send the top 5 cards of your Deck to the Graveyard, and negate all effects this activates. Fighting With 0?! Link to comment Share on other sites More sharing options...
Tinkerer Posted April 30, 2016 Report Share Posted April 30, 2016 Fighting With 0?!TrapActivate when you have no cards in your Hand by targeting 1 monster on the field. Until the End Phase, whenever you take damage from a battle or card effect involving that target, you can draw 1 card for every 600 damage you take. Revolution Signature Link to comment Share on other sites More sharing options...
cardgameking Posted April 30, 2016 Report Share Posted April 30, 2016 Revolution SignatureNormal TrapActivate when a monster you control destroys an opponent's monster by battle and you control no other monsters: Destroy all cards in the same vertical and diagonal columns as tour monster and activate 1 of these effects:-Draw cards equal to the number of cards destroyed by this effect -2.-Select and discard cards from your opponent's hand equal to the number of monsters destroyed. Supreme Dragon Legend Lord (Make a retrain of Dragon Master knight.Must be an Extra Deck monster with an alternative summoning condition.) Link to comment Share on other sites More sharing options...
Draconus297 Posted April 30, 2016 Report Share Posted April 30, 2016 Supreme Dragon Legend LordLIGHT - Level 12 - Dragon/Fusion/Effect - 5000/50001 Level 8 or higher Warrior-Type monster + 1 or more Dragon-Type monsters with a combined Level of 12 or higherMust first be Fusion Summoned, and cannot be Summoned by other ways. Can also be Fusion Summoned by Tributing the above Materials you control. This monster gains 800 ATK for every Dragon-Type monster on the field and in the Graveyard. Cannot be Fusion Summoned using Materials from the Graveyard. This monster gains the following effects depending on the number of Dragon-Type Fusion Materials used to Fusion Summon it:●1: Cards and effects cannot be activated during the Battle Phase, except cards and effects that increase this monster's ATK. ●2: This monster is unaffected by your opponent's card effects. ●3 or more: During the turn you Summon this monster, it can attack a number of times equal to the number of Dragon-Type Fusion Materials used to Summon this monster. Only 1 "Supreme Dragon Legend Lord" can be Summoned per Duel. Divine Bureaucracy Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 30, 2016 Report Share Posted April 30, 2016 I needed to make a card in here for quite a while... [spoiler=Damn ninja]Supreme Dragon Legend LordLevel 12 | LIGHT | Dragon | Fusion | Effect"Blue-Eyes Ultimate Dragon" or "Neo Blue-Eyes Ultimate Dragon" + 1 "Black Luster Soldier" monsterMust be Fusion Summoned or Special Summoned by sending 1 Level 8 or higher Dragon-Type Fusion Monster and 1 Level 8 or higher Ritual Monster you control to the Graveyard (in which case you do not need "Polymerization"), and cannot be Special Summoned by other ways. (1) Unaffected by your opponent's card effects. (2) This card gains 500 ATK for every other Dragon-Type monster on the field. 5000/5000 Divine BureaucracySpell | Field(1) DIVINE monsters on the field are unaffected by your opponent's card effects.(2) Negate the effects of non-DIVINE monsters on the field.(3) If you do not control a monster whose original Attribute is DIVINE: Destroy this card. ----Next card: Majespecter Tiger - Byakko Link to comment Share on other sites More sharing options...
Darj Posted April 30, 2016 Report Share Posted April 30, 2016 Hmm... I will ruin it for you and go for a Kirin counterpart, considering Majespecters are rather bland themselves, with 5 of their 6 members being searchers. Majespecter Tiger - ByakkoAttribute: WINDType: Spellcaster/Pendulum/EffectLevel: 6ATK: 2200DEF: 1300Scale: 5Pendulum Effect:-None-Monster Effect:During either player's turn: You can target 1 card in your Pendulum Zone and 1 Spell/Trap Card your opponent controls; destroy them. You can only use this effect of "Majespecter Tiger - Byakko" once per turn. Cannot be targeted or destroyed by your opponent's card effects. Next:Cobaultus, Dawnbreak HalberdMust be a Warrior-Type Xyz Monster that can also be Xyz Summoned through Xyz-evolution (e.g. Downerd Magician, Potlemy M7); not necessarily limited to Xyz-evolving from Xyz Monsters (e.g. Beatrice). Link to comment Share on other sites More sharing options...
Draconus297 Posted April 30, 2016 Report Share Posted April 30, 2016 Cobaultus, Dawnbreak Halberd LIGHT - Rank 4 - Warrior/Xyz/Effect - 2300/23002 Level 4 LIGHT Warrior-Type monsters You can also Xyz Summon this monster using 1 monster you control with exactly 2300 ATK and/or DEF as Material (If the monster used as Material is an Xyz monster, all Materials attached to that monster also become Xyz Material for this card): You can only Summon "Cobaultus, Dawnbreak Halberd" once per turn this way. Once per turn, during either player's turn, if your opponent would activate an effect that would negate a card effect(s): You can detach 1 Xyz Material from this card to negate the effect that would negate effects, and add that card to your hand. If this monster has no Xyz Material, the ATK and DEF of all monsters your opponent controls becomes 2300, and cannot change while this card is on the field. Rayshield- Chapter I Link to comment Share on other sites More sharing options...
Tinkerer Posted April 30, 2016 Report Share Posted April 30, 2016 Rayshield- Chapter IContinuous TrapWhenever a monster you control is destroyed by battle, you can shuffle that monster from your Graveyard into your Deck; destroy the monster that destroyed that monster. Once per turn: You can destroy this card. If this card is sent to the Graveyard, you can set 1 "Rayshield- Chapter II" from your Deck. Rayshield- Chapter II (Make sure it has an effect that shuffles itself to add Rayshield- Chapter I to your Hand) Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 4, 2016 Report Share Posted May 4, 2016 Rayshield - Chapter IINormal SpellTarget 1 monster you control; this turn, if that monster would be destroyed by battle, it is not, also you take no damage from battles involving that monster, and if it battles a monster, that monster loses ATK equal to your battling monster's ATK. You can only activate one "Rayshield - Chapter II" per turn. During either player's turn: You can shuffle this card in your Graveyard into the Deck; add 1 "Rayshield - Chapter I" from your deck to your hand. Sanga of Striking ThunderMake a movie pack-style retrain of Sanga of the Thunder. Bonus points if you make someone else do the same with Kazejin, Suijn, and Gate Guardian. Link to comment Share on other sites More sharing options...
~Faytl~ Posted May 4, 2016 Report Share Posted May 4, 2016 Sanga of Striking ThunderLevel 7 LIGHT ThunderYou can reveal this card in your hand to target 1 face-up monster your opponent controls; It loses 2600 ATK, until the End Phase, and if it does: Special Summon this card from your hand. When this card declares an attack, you can target 1 card your opponent controls: Negate it's effects, until the End Phase. Your opponent cannot activate cards or effects in response to the activation of this effect.2600/2100 Continue the cycle. Link to comment Share on other sites More sharing options...
DEStroyer of worlds! Posted May 4, 2016 Report Share Posted May 4, 2016 Continue the circleTrap cardWhen one of your monsters are destroyed by battle or by card effect, you can banish the destroyed monster plus another monster form you hand or deck, to special summon a fusion monster that uses the banished cards as materials. This counts as a fusion summon. Namesake Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 4, 2016 Report Share Posted May 4, 2016 NamesakeNormal SpellTarget 1 monster you control whose name contains the name of another monster: Add a monster with that name from your deck to your hand. You can only activate 1 "Namesake" per turn. Kazejin of the SquallMake a movie pack-style retrain of Kazejin. Bonus points if you make someone else do the same with Suijn and Gate Guardian. Link to comment Share on other sites More sharing options...
ChampionZero Posted May 6, 2016 Report Share Posted May 6, 2016 (Not sure if this is what you meant, but here goes!) Kazejin of the SquallWIND/Spellcaster/EffectOnce while this card is face-up on the field, if this card is attacked by a monster your opponent controls, you can make that attacking monster's ATK 0, during damage calculation only (This is a Quick Effect). NEXT:Suijin of the Riptide Link to comment Share on other sites More sharing options...
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