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Atypical-Abbie

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Ultimate Pharaoh of Anubis

LIGHT - Rank 10 - Beast Warrior/Xyz/Effect - 4000 atk 4000 def

2 LVL 10 monsters 

You can Special Summon this card, from your Extra Deck or Graveyard, by targeting 2 LIGHT Beast-type monsters you control: Destroy them; and if you do, Special Summon this card, then attach 1 random card from each player's hand to this card as Xyz material. Every time a monster changes its ATK or DEF from the original  ATK/DEF, this card gains ATK equal to twice the first change in ATK/DEF, until the End Phase. If this card attacks, destroy it at the end of the Battle Phase and take damage equal to this card's ATK.

 

 

Harvest Moon Combine Creature

Make it a machine-type Ritual monster, summonable by "Harvest Moon Offering" (Which is my last post before this one)

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Harvest Moon Combine Creature

DARK ****

Machine/Ritual/Effect

You can Ritual Summon this monster with "Harvest Moon Offering". Once per turn, you can pay 500 LP; send 1 monster from your Deck to the Graveyard. If this card is sent from the field to the Graveyard, you can banish this card; Special Summon 1 monster from your Graveyard. Its ATK becomes 0.

2200/1800

 

Moisture Sacrifice (make it support 2+ tribute monsters, ie. Moisture Creature)

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Cybernetic Pixie

LIGHT
Machine/Effect

4/1000/1000

If you control a Level 4 or lower "Cyber" or "Machine Angel" monster, you can Special Summon this card (from your hand). You can only Special Summon "Cybernetic Pixie" once per turn this way. If this card is sent to the Graveyard; target 1 "Polymerization" or "Machine Angel Ritual" in your Graveyard; add that target to your hand. You can only activate this effect of "Cybernetic Pixie" once per turn.

 

Grand Harvest Thresher

A Machine-type Ritual monster that is summonable with Harvest Moon Offering. At least one of its effects involve sending a card or being sent from the Deck to the Graveyard.

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Grand Harvest Thresher

DARK - LVL 6 - Machine/Ritual/Effect - 2600 atk 1800 def

This card can be Ritual summoned with "Harvest Moon Offering". If this card is sent from the deck to the graveyard, you can pay 500 LP: add 1 Machine-type Ritual monster and "Harvest Moon Offering" from your deck to hand. When a Special Summoned monster is returned from the field to the hand, main deck or extra deck while this card is face up on the field, can send 1 monster, except "Grand Harvest Thresher" from your deck to graveyard: Special Summon 1 monster from your graveyard, but it loses ATK and DEF equal to the combined ATK and DEF of the sent monster, and its Lvl becomes equal to the Lvl of the monster on the field with the lowest Lvl/rank. You can only use each effect of "Grand Harvest Tresher" once per turn.

 

Secret Rising- B.O.L.A.N.D Unit

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Secret Rising - B.O.L.A.N.D. Unit

Level 6 EARTH Machine

 

When this card is Tribute Summoned: Special Summon 1 Machine-Type monster from your hand. When another face-up Machine-Type monster you control is destroyed and sent to the Graveyard: Draw 1 card.

2300/1850

 

 

Next

Number C54: Lion Soul

A Ranked-up version of Number 54: Lion Heart

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Number C54: Lion Soul

Rank 2, 100/100, EARTH, Warrior, Xyz

This card cannot be destroyed by battle, and you take no battle damage from battles involving this monster. If this card would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead. Your opponent takes all battle damage you would take from battles involving a Level/Rank 2 or lower monster you control. If this card battled a monster your opponent controls, at the end of the Damage Step: You can detach 1 Xyz Material from this card; banish that monster.

 

Timaeus, Knight of Eternity

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Timaeus, Knight of Eternity

LIGHT - Level 10 - Warrior/Fusion/Effect - 3000/2800

Must be Fusion Summoned (from your Extra Deck) by banishing 1 card with "Timaeus" in its name and 1 Fusion monster from your Graveyard, and cannot be Summoned by other ways. This monster gains the effects of the Fusion monster banished for its Fusion Summon, and its name is also treated as the banished monster's while face-up on the field. Once per turn, you can banish 1 monster from your Graveyard to select and activate 1 of the following effects:

●Banish 1 face-up card on the field, and the controller of that card draws 2 cards.

●Increase this monster's ATK by the ATK of the banished monster until the End Phase of this turn, also your opponent cannot activate cards or effects until your next Main Phase.

You can only control 1 "Timaeus, Knight of Eternity".

 

Dust Cyclone Dragon (A Critias Fusion with Dust Tornado)

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Dust Cyclone Dragon
Attribute: WIND
Type: Dragon/Fusion/Effect
Level: 8
ATK: 2700
DEF: 500
Must be Special Summoned with "The Fang of Critias", using "Dust Tornado", and cannot be Special Summoned by other ways. During either player's turn: You can target 1 Spell/Trap Card your opponent controls; banish it, then you can Set 1 Spell/Trap Card from your hand, and if it is a Trap Card or Quick-Play Spell Card, it can be activated during this turn. This effect can only be used once while this card is face-up on the field.

 

 

Next:

Siege the Maximum Wrecker

Must be a 2-material Synchro, Xyz or Contact Fusion monster, or an Xyz evolution monster (e.g. Downerd, Ptolemy M7).

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Siege the Maximum Wrecker

EARTH - Lvl 8 Beast/Synchro/Effect - 3000 ATK 2200 DEF

(1 Tuner + 1 Beast-type non-tuner monster)

You can also Special Summon this card from your Extra Deck by banishing 1 Beast-type Synchro or Xyz monster on the field (this is treated as a Synchro Summon). Your opponent cannot activate Spell/Trap card in the Battle Phase. All Beast-type monsters you control deal piercing damage. Any monster destroyed by battle witha Beast-type monster is banished instead.

 

Secret Rising- Jacob's Mobile Factory

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Secret Rising - Jacob's Mobile Factory

Continuous Trap

Once per turn, during the Main Phase, you can target 1 Machine-type monster you control; destroy it, and if you do, Special Summon 1 Machine-type monster from your Deck with the same Level and Attribute as that target but a different name. If this face-up card is sent to the Graveyard, you can target 1 Machine-type monster you control; return it to your Hand, and if you do, Special Summon 1 Machine-type monster from your Graveyard with the same Level and Attribute as that target.

 

Sacred Descent

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Sacred Descent

Quick-Play Spell

If your opponent controls 4 or more cards and you control no monsters: Special Summon 1 Level 10 monster from your hand, ignoring its Summon conditions. After this card is activated, send the top 5 cards of your Deck to the Graveyard, and negate all effects this activates.

 

Fighting With 0?!

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Fighting With 0?!

Trap

Activate when you have no cards in your Hand by targeting 1 monster on the field. Until the End Phase, whenever you take damage from a battle or card effect involving that target, you can draw 1 card for every 600 damage you take.

 

 

Revolution Signature

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Revolution Signature

Normal Trap

Activate when a monster you control destroys an opponent's monster by battle and you control no other monsters: Destroy all cards in the same vertical and diagonal columns as tour monster and activate 1 of these effects:

-Draw cards equal to the number of cards destroyed by this effect -2.

-Select and discard cards from your opponent's hand equal to the number of monsters destroyed.

 

Supreme Dragon Legend Lord

(Make a retrain of Dragon Master knight.

Must be an Extra Deck monster with an alternative summoning condition.)

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Supreme Dragon Legend Lord

LIGHT - Level 12 - Dragon/Fusion/Effect - 5000/5000

1 Level 8 or higher Warrior-Type monster + 1 or more Dragon-Type monsters with a combined Level of 12 or higher

Must first be Fusion Summoned, and cannot be Summoned by other ways. Can also be Fusion Summoned by Tributing the above Materials you control. This monster gains 800 ATK for every Dragon-Type monster on the field and in the Graveyard. Cannot be Fusion Summoned using Materials from the Graveyard. This monster gains the following effects depending on the number of Dragon-Type Fusion Materials used to Fusion Summon it:

●1: Cards and effects cannot be activated during the Battle Phase, except cards and effects that increase this monster's ATK.

●2: This monster is unaffected by your opponent's card effects.

●3 or more: During the turn you Summon this monster, it can attack a number of times equal to the number of Dragon-Type Fusion Materials used to Summon this monster.

Only 1 "Supreme Dragon Legend Lord" can be Summoned per Duel.

 

Divine Bureaucracy

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I needed to make a card in here for quite a while...

 

[spoiler=Damn ninja]

Supreme Dragon Legend Lord

Level 12 | LIGHT | Dragon | Fusion | Effect

"Blue-Eyes Ultimate Dragon" or "Neo Blue-Eyes Ultimate Dragon" + 1 "Black Luster Soldier" monster

Must be Fusion Summoned or Special Summoned by sending 1 Level 8 or higher Dragon-Type Fusion Monster and 1 Level 8 or higher Ritual Monster you control to the Graveyard (in which case you do not need "Polymerization"), and cannot be Special Summoned by other ways. (1) Unaffected by your opponent's card effects. (2) This card gains 500 ATK for every other Dragon-Type monster on the field. 

5000/5000

 

 

 

Divine Bureaucracy

Spell | Field

(1) DIVINE monsters on the field are unaffected by your opponent's card effects.

(2) Negate the effects of non-DIVINE monsters on the field.

(3) If you do not control a monster whose original Attribute is DIVINE: Destroy this card.

 

----

Next card:

 

Majespecter Tiger - Byakko

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Hmm... I will ruin it for you and go for a Kirin counterpart, considering Majespecters are rather bland themselves, with 5 of their 6 members being searchers.

 

Majespecter Tiger - Byakko
Attribute: WIND
Type: Spellcaster/Pendulum/Effect
Level: 6
ATK: 2200
DEF: 1300
Scale: 5
Pendulum Effect:
-None-

Monster Effect:
During either player's turn: You can target 1 card in your Pendulum Zone and 1 Spell/Trap Card your opponent controls; destroy them. You can only use this effect of "Majespecter Tiger - Byakko" once per turn. Cannot be targeted or destroyed by your opponent's card effects.

 

 

Next:

Cobaultus, Dawnbreak Halberd

Must be a Warrior-Type Xyz Monster that can also be Xyz Summoned through Xyz-evolution (e.g. Downerd Magician, Potlemy M7); not necessarily limited to Xyz-evolving from Xyz Monsters (e.g. Beatrice).

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Cobaultus, Dawnbreak Halberd

LIGHT - Rank 4 - Warrior/Xyz/Effect - 2300/2300

2 Level 4 LIGHT Warrior-Type monsters

You can also Xyz Summon this monster using 1 monster you control with exactly 2300 ATK and/or DEF as Material (If the monster used as Material is an Xyz monster, all Materials attached to that monster also become Xyz Material for this card): You can only Summon "Cobaultus, Dawnbreak Halberd" once per turn this way. Once per turn, during either player's turn, if your opponent would activate an effect that would negate a card effect(s): You can detach 1 Xyz Material from this card to negate the effect that would negate effects, and add that card to your hand. If this monster has no Xyz Material, the ATK and DEF of all monsters your opponent controls becomes 2300, and cannot change while this card is on the field.

 

Rayshield- Chapter I

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Rayshield- Chapter I

Continuous Trap

Whenever a monster you control is destroyed by battle, you can shuffle that monster from your Graveyard into your Deck; destroy the monster that destroyed that monster. Once per turn: You can destroy this card. If this card is sent to the Graveyard, you can set 1 "Rayshield- Chapter II" from your Deck.

 

Rayshield- Chapter II (Make sure it has an effect that shuffles itself to add Rayshield- Chapter I to your Hand)

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Rayshield - Chapter II

Normal Spell

Target 1 monster you control; this turn, if that monster would be destroyed by battle, it is not, also you take no damage from battles involving that monster, and if it battles a monster, that monster loses ATK equal to your battling monster's ATK. You can only activate one "Rayshield -  Chapter II" per turn. During either player's turn: You can shuffle this card in your Graveyard into the Deck; add 1 "Rayshield - Chapter I" from your deck to your hand.

 

Sanga of Striking Thunder

Make a movie pack-style retrain of Sanga of the Thunder. Bonus points if you make someone else do the same with Kazejin, Suijn, and Gate Guardian.

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Sanga of Striking Thunder

Level 7 LIGHT Thunder

You can reveal this card in your hand to target 1 face-up monster your opponent controls; It loses 2600 ATK, until the End Phase, and if it does: Special Summon this card from your hand. When this card declares an attack, you can target 1 card your opponent controls: Negate it's effects, until the End Phase. Your opponent cannot activate cards or effects in response to the activation of this effect.

2600/2100

 

Continue the cycle.

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Namesake

Normal Spell

Target 1 monster you control whose name contains the name of another monster: Add a monster with that name from your deck to your hand. You can only activate 1 "Namesake" per turn.

 

Kazejin of the Squall

Make a movie pack-style retrain of Kazejin. Bonus points if you make someone else do the same with Suijn and Gate Guardian.

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(Not sure if this is what you meant, but here goes!)

 

Kazejin of the Squall

WIND/Spellcaster/Effect

Once while this card is face-up on the field, if this card is attacked by a monster your opponent controls, you can make that attacking monster's ATK 0, during damage calculation only (This is a Quick Effect).

 

NEXT:

Suijin of the Riptide

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