Tinkerer Posted February 24, 2016 Report Share Posted February 24, 2016 Monster BarbecueContinuous SpellIf a monster is destroyed, place 1 "Yum Counter" on this card (max 4). When this card has 4 "Yum Counters", you can send this card to the Graveyard; Special Summon 1 level/rank 7 or lower monster from your Extra Deck. If this card is destroyed, you can draw 1 card. Metaphysical Plains (field spell that supports field spells) Link to comment Share on other sites More sharing options...
~Faytl~ Posted February 24, 2016 Report Share Posted February 24, 2016 Metaphysical PlainsField SpellWhen a monster is Special Summoned, place 1 Spell Counter on this card. Once per turn, you can remove 4 Spell Cunters from this card to banish 1 Field Spell from your Deck, and if you do: This card gains the effects of the banished Field Spell. Next card:Briar Binding Link to comment Share on other sites More sharing options...
Draconus297 Posted February 24, 2016 Report Share Posted February 24, 2016 Briar Binding Continuous Trap Activate this card only when a Plant-Type monster you control is destroyed. When a Plant-Type monster is destroyed, decrease the ATK of all monsters your opponent controls by the ATK of the destroyed monster. Monsters your opponent controls with 0 ATK have their effects negated, and cannot be used as Material or Tribute for a Summon. Destroy this card if you control any non-Plant-Type monsters.During each of your End Phases, send 1 Plant-Type monster from your hand, Deck, or Extra Deck to the Graveyard or destroy this card. Planet-Cycle Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 24, 2016 Report Share Posted February 24, 2016 Planet-CycleContinuous Spell Once per turn: You can use 1 of these effects.-Return 1 WATER monster to hand; Special Summon 1 FIRE monster from hand.-Return 1 FIRE monster to hand; Special Summon 1 WIND monster from hand.-Return 1 WIND monster to hand; Special Summon 1 EARTH monster from hand.-Return 1 EARTH monster to hand; Special summon 1 WATER monster from hand. Next: Nurse Reficule The Redeemed Angel Link to comment Share on other sites More sharing options...
~Faytl~ Posted February 24, 2016 Report Share Posted February 24, 2016 Nurse Reficule the Redeemed AngelLevel 4 LIGHT FairyWhenever you gain Life Points: You can Special Summon this card (from your hand). Once per turn, if your Life Points are higher than your opponent's: You can inflict 1000 damage to your opponent and draw 1 card.1400/1500 Next card: Steam Warrior (A Synchro Monster for Steam Synchron) pic for reference- Link to comment Share on other sites More sharing options...
Draconus297 Posted February 24, 2016 Report Share Posted February 24, 2016 Steam WarriorWATER - Level 5 - Warrior/Synchro/Effect - 1600/2000"Steam Synchron" + 1 or more non-Tuner monsters When this monster is Synchro Summoned, you can destroy a number of Level 5 or lower monsters your opponent controls equal to the number of Synchro Materials used to Summon this card. Once per turn, during your opponent's Main Phase: You can destroy 1 "Synchron" Tuner monster you control to Special Summon 1 "Warrior" Synchro monster from your Graveyard up to 4 Levels higher than the destroyed monster. Nuclear Fusion - Hydrogen Reactor Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 24, 2016 Report Share Posted February 24, 2016 Nuclear Fusion-Hydrogen ReactorLevel 12Psychic/WATER/SynchroATK: 0 DEF: 0 2 Psychic-Type Synchro Tuner monsters+1 non-Tuner WATER monster You can only control 1 "Nuclear Fusion-Hydrogen Resctor". Cannot be targeted by card effects. At the start of the battle step: Banish the monster this card battles, and if you do, inflict 1000 damage to your opponent. If your opponent activates a Spell card: You can banish 1 Psychic-Type monster in your graveyard; Negate the activation and destroy the card. If this card leaves the field: Discard all cards in each players' hand. Next: Train Railway SchemeBase it off of Andrew Carnegie's scheme with the railroads that used his steel. Basically, if the cost to deliver your product on a train would be lower than the cost it would be to ship to Philadelphia, your charge went up. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 24, 2016 Report Share Posted February 24, 2016 Train Railway SchemeContinuous SpellWhen you Normal or Special Summon an EARTH Machine-type monster with a level, pay 100 LP x the difference between its current level and level 10; that monster becomes level 10. If this card is destroyed, you can send 1 EARTH Machine-type monster from your Deck to the Graveyard and banish this card; draw 1 card. Mrs. Volcano (based on the card Mr. Volcano) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 25, 2016 Report Share Posted February 25, 2016 Mrs. VolcanoLevel 5Pyro/FIREATK:2100 DEF: 1400 If you control "Mr. Volcano": You can Special Summon this card in Defense Position. You can only summon "Mrs. Volcano" once per turn this way. As long as this card remains face-up on the field, "Mr. Volcano" monsters you control can attack directly. Next: D/D/D Vampiric King TepesVlad Tepes of Romania Link to comment Share on other sites More sharing options...
~Faytl~ Posted February 25, 2016 Report Share Posted February 25, 2016 D/D/D Vampiric King TepesXyz, Rank 7, Fiend, FIRE2 Level 7 "D/D" monstersWhen this card is Xyz Summoned, you can return 1 "Covenant" card from your Graveyard to your hand, and of you do, take 1000 damage. Once during either player's turn, you can detach an Xyz Material from this card: Target monster loses 1000 ATK for every face-up "Covenant" card you control, and this card gains 300 ATK for every "Covenant" card you control (these changes last until the End Phase).2400/1800 Destiny Hero Lightning Knuckler Link to comment Share on other sites More sharing options...
Draconus297 Posted February 25, 2016 Report Share Posted February 25, 2016 Destiny HERO - Lightning KnucklerDARK - Level 5 - Warrior/Effect - 1800/1300If you control at least 1 "Destiny HERO" monster, you can Special Summon this monster from your hand. If this monster battles your opponent's Attack Position monster, you can destroy 1 face-up Attack Position "Destiny HERO" monster you control: This monster gains that monster's ATK on the field until the End Phase of this turn. During your next Standby Phase after this effect was activated, if the monster destroyed for this effect is still in your Graveyard, you can Special Summon it in face-up Defense Position. Tailored Symphony of Beckoning Destruction Link to comment Share on other sites More sharing options...
cardgameking Posted March 2, 2016 Report Share Posted March 2, 2016 Tailored Symphony of Beckoning DestructionSpell-FieldDuring each player's stand-by phase, your opponent chooses 1 of the following effects to activate:-Both players discard all cards in their hand (min 2) then add from their graveyard 1 card to their hand. -Lower the levels of all monsters on the field by the number of monsters on the field.-Each player chooses one card they control: Set it on your opponent's side of the field.When this card is destroyed by an opponent's card effect discard 1 card, then activate one of this card's effect before placing this card on the bottom of your deck. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 3, 2016 Report Share Posted March 3, 2016 (since you didn't give a name...) Leapfrog Savior (Frog support) Link to comment Share on other sites More sharing options...
Tojin Posted March 3, 2016 Report Share Posted March 3, 2016 Leapfrog SaviourLevel 2WATERAqua/Effect700/300When a face-up Level 2 or lower Aqua-type monster you control is destroyed by battle or by card effect, you can Special Summon this card from your hand, then Special Summon the destroyed monster. You can only Special Summon "Leapfrog Saviour" this way once per turn. All face-up Aqua-type/WATER/Level 2 monster you control gain 500 ATK. It's technically not Frog support, but every frog (except Des Frog and D.3.S Frog) is a valid target for its effect, so I consider that mission to be accomplished. Saviour of the Waking World Link to comment Share on other sites More sharing options...
~Faytl~ Posted March 3, 2016 Report Share Posted March 3, 2016 Saviour of the Waking WorldLevel 3 LIGHT, FairyWhen this card is Normal Summoned, return 1 Level 4 or lower monster from your Graveyard to your hand. When this card you control is destroyed and sent to the graveyard, you can reveal a Level 4 or lower monster in your hand: Draw 1 card.1000/1800 Next card: Scarblaze Nova Dragon(A monster made by using 2 TUners and Red Dragon Archfiend Scarlight) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 3, 2016 Report Share Posted March 3, 2016 Scarblaze Nova Dragon DARK - Level 12 - Dragon/Synchro/Effect - 4000/30002 Tuners + "Red Dragon Archfiend Scarlight"Cannot be targeted by card effects. This monster gains 500 ATK for every Tuner monster in the Graveyard. During your Battle Phase, this monster can attack all monsters your opponent control. Inflict 500 damage to your opponent for every monster destroyed in battle with this monster. Arrow of the Hunter Link to comment Share on other sites More sharing options...
~Faytl~ Posted March 3, 2016 Report Share Posted March 3, 2016 Arrow of the HunterCounter TrapActivate only when a Beast-Warrior-Type monster you control would be destroyed by an opponent's card effect: Negate that effect, then destoy 1 face-up card your opponent controls, and negate it's effects in the graveyard. Next-Gravity Tide Link to comment Share on other sites More sharing options...
Hexanort Posted March 3, 2016 Report Share Posted March 3, 2016 Gravity TideTrap/Normal If a Level/Rank 5 or higher monster is Summoned: Return any number of face-up monster(s) whose combined Level/Rank is less than the Summoned monster's original level to the owner's hand. Supreme Fusion (generic fusion s/t) Link to comment Share on other sites More sharing options...
Draconus297 Posted March 3, 2016 Report Share Posted March 3, 2016 Supreme FusionNormal SpellIf you control a face-up Fusion monster, you can activate this card from your hand during either player's turn with a Spell Speed of 3. Banish monsters from your hand, Deck, and/or either player's side of the field to Fusion Summon 1 Fusion monster from your Extra Deck. You cannot activate other Spell Cards the turn you activate this effect, except "Polymerization" or "Fusion" Spell Cards (you cannot activate "Diffusion Wave-Motion"). Delta Rider (keep in mind "Delta Flyer") Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 3, 2016 Report Share Posted March 3, 2016 Delta RiderWINDDragon/Effect5/2000/2500If you control a Dragon-type monster, you can Special Summon this card (from your hand), but its ATK and DEF are halved. Once per turn: you can target 1 monster you control; Decrease its Level by 1. Coup de GraceA non-monster card that involves destroying monsters forced into Defense Position. If you've played D&D and know what I'm talking about, that's a plus. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted March 8, 2016 Report Share Posted March 8, 2016 Coup de GraceContinuous Trap When this card is activated: Change all monsters on the field to Defense Position. Once per turn: You can target 1 monster on the field; Change its battle position(monsters changed by this effect cannot change their battle position). When this card is destroyed: Destroy all Defense Position monsters on the field. You can only control 1 "Coup de Grace". Super Quantal MechafuelBase it off of Ivan Ooze and his ability to fuse with Hornitor. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted March 10, 2016 Report Share Posted March 10, 2016 Bump Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted March 16, 2016 Report Share Posted March 16, 2016 Bump Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted March 27, 2016 Report Share Posted March 27, 2016 Super Quantal MechafuelBase it off of Ivan Ooze and his ability to fuse with Hornitor.You can't post requirements to make something based on something else if almost no one is familiar with it and you don't so much as leave a link and expect it to turn out like how you intended. Super Quantal MechafuelQuick-Play Spell CardTarget 1 "Quantum" monster in your Graveyard and 1 "Quantum" monster you control; Special Summon the first target, and if you do, you can treat the Level of all face-up "Quantum" monsters as the Level of the second target. Next: Helena, Master of the Ruined City Requirements: Must impede Graveyard plays. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 27, 2016 Report Share Posted March 27, 2016 I would've made it if it didn't require being based off of a certain person or thing. Helena, Master of the Ruined CityRank 7 | DARK | Fiend | Xyz | Effect2 Level 7 monsters(1) While this card has Xyz Material: Negate any card effect that would move a card in the Graveyard, other than itself, to a different place; also, cards in the Graveyard cannot activate their effects.(2) During each player's End Phase: Detach 1 Xyz Material from this card. 2600/2000 Say hi to Necrovalley/Soul Drain on legs (but with a maintenance cost) -----Noble Truth Wyvern Requirements: Make it a counterpart to Nirvana High Paladin (so yeah, Synchro Pendulum). The rest is up to you, but at least know what you're doing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.