TF2_The_Scout Posted December 13, 2015 Report Share Posted December 13, 2015 Since there is no next card: Holiday Bonus Link to comment Share on other sites More sharing options...
Hexanort Posted December 14, 2015 Report Share Posted December 14, 2015 Holiday BonusSpell/NormalActivate only at the start of your Main Phase 1. During the End Phase of this turn, gains the following effect it you did not perform the specified action this turn:-Normal/Special Summon Monster, and/or Activate Monster's Effect: Select 1 monster in either Graveyard; Add it to your hand.-Activate/Set other Spell&Trap Card and/or Spell&Trap effects: Draw 1 card.-Declares an attack: Draw 1 card.If you gains any of these effects: You cannot activate card or effects during your opponent's Next turn. Barian's Chaos Draw (RUM/Number C10X related) Link to comment Share on other sites More sharing options...
Draconus297 Posted December 14, 2015 Report Share Posted December 14, 2015 Barian's Chaos DrawNormal Spell Draw 1 card. If that card is a Spell Card, you can discard it to the Graveyard, then activate 1 "Rank-Up-Magic" Spell Card from your Graveyard, ignoring its activation conditions (if not, show your opponent your hand, and they can banish up to 2 cards in your hand). If the monster you Summon with this effect is a "Number C10" monster, attach this card and up to 2 Spell Cards in your Graveyard to that card as Xyz Material. Defense of the Soul Link to comment Share on other sites More sharing options...
GarlandChaos Posted December 15, 2015 Report Share Posted December 15, 2015 Defense of the SoulCounter TrapWhen a card or effect is activated that would banish exactly 1 monster in the Graveyard, and no other cards: Negate the activation, and if you do, destroy it, then Special Summon that monster to its owner's side of the field. Next Card: Stealth Robo - Search Man.Requirements: Must be based off of the Robot Master of the same name. Link to comment Share on other sites More sharing options...
Vitral Posted December 17, 2015 Report Share Posted December 17, 2015 Stealth Robo - Search ManEARTH | Machine / Xyz / Flip / Effect 5*| 2400 ATK 2400 DEF2 or more Level 5 monsters When this card is Xyz Summoned: Change it to face-down Defense Position. FLIP: Target 1 face-up card your opponent controls; Destroy it and if you do, choose 1 of these effects:*This card cannot be attacked.*This card cannot be targeted by card effects.At the end of either players turn: You can detach 1 Xyz Material from this card; Change it to face-down Defense Position. Dogma of the ForgottenMust support Ritual monsters and punish both players for discarding Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 21, 2015 Report Share Posted December 21, 2015 Dogma of the ForgottenField SpellRitual Monsters are unaffected by the effects of monsters Summoned from the Extra Deck and cannot be targeted by card effects. If this card would be destroyed: You can pay 800 Life Points instead. Cards cannot activate their effects in response to being discarded. Terminus, the First Reaper Requirements: Must have an effect that banishes a Spell/Trap Card on the field; the rest is up to you. Link to comment Share on other sites More sharing options...
Kanashimi Posted December 21, 2015 Report Share Posted December 21, 2015 [spoiler=here Mr. Nyx''] Terminus, the First ReaperDARK/Level 1Fiend/EffectOnce per turn, during either player's turn: You can banish this card and all other Spell/Trap Cards on the field until the End Phase. Your opponent cannot activate Set Spell/Trap Cards in response to this effect activation. If you do, this card gains 500 ATK for each cards banished by this effect (including this card).0/0 Next: All of you should probably know . . . AoJ is bad bad bad! So make an Ally of Justice supports so they can do well in metagame or atleast casual play with just 1 support card! Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 21, 2015 Report Share Posted December 21, 2015 DAMN! That card is beautiful. Claiomh SolaisField Spell(This card is always treated as an "Ally of Justice" card)All monsters in your opponent's Graveyard and side of the field are treated as LIGHT monsters. During your Main Phase, you can Normal Summon 1 "Ally of Justice" monster with 1 less Tribute in addition to your Normal Summon/Set. When your opponent Special Summons a monster from their Deck or Extra Deck: You can pay 800 Life Points; Special Summon 1 "Ally of Justice" monster from your Deck. Did that do it (I can generate a card later, if you want)? Next:Palace of the Ice Barrier Requirements: Must be significant support for "Ice Barrier" archetype; no cheap copouts. Link to comment Share on other sites More sharing options...
Snatch Steal Posted December 21, 2015 Report Share Posted December 21, 2015 "Ice Barrier" monsters you control cannot be destroyed by battle or by card effects. All "Ice Barrier" monsters you control gain 500 ATK and DEF. Once per turn: You can tribute 1 "Ice Barrier" monster you control; draw 2 cards, then add 1 "Ice Barrier" Spell/Trap card from your deck to your hand. When this card leaves the field: Special Summon 1 "Ice Barrier" monster from your hand, main deck, graveyard, or Extra Deck, ignoring its summoning conditions. needed "Girl Problems"Requirements: Must be a Quick-Play Spell Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 21, 2015 Report Share Posted December 21, 2015 Girl ProblemsQuick-play SpellTarget 1 Spellcaster-type "Girl" or "Valkyria" monster you control; this turn, if that target battles an opponent's monster, destroy that opponent’s monster at the start of the Damage Step. You can banish this card from your Graveyard; Special Summon 1 Spellcaster-type "Girl" or "Valkyria" monster from your hand or Graveyard. You can only use 1 effect of "Girl Problems" per turn, and only once that turn. Rise of the Super SoldierRequirements: Must be a Spell Card that directly supports "Black Luster Soldier" monsters. Link to comment Share on other sites More sharing options...
Draconus297 Posted December 21, 2015 Report Share Posted December 21, 2015 Rise of the Super SoldierNormal SpellReveal 1 Level 8 Warrior-Type monster with 3000 ATK from your hand. During your next Main Phase 2, Special Summon that monster, ignoring its Summoning conditions: this Summon cannot be negated, and cards/effects cannot be activated in response. Rank Eater Link to comment Share on other sites More sharing options...
Snatch Steal Posted December 21, 2015 Report Share Posted December 21, 2015 If this card is in your Graveyard: You can target 1 Rank 5 or higher Xyz monster you control; reduce its Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.I know it's a cop out but this should have been expected. Nekroz of Star Eater Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 21, 2015 Report Share Posted December 21, 2015 Nekroz of Star EaterWATERDragon/Ritual/Effect11/3200/2800You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 11 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Star Eater" once per turn.During either player's Main Phase, you can: When a "Nekroz" monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.During either player's turn: You can discard this card and target 1 "Nekroz" monster you control: it is unaffected by other card effects for the rest of the Phase. I'm apparently on a Black Luster soldier kick Sun and Moonmust be a non-monster that supports some combination of the beginning/twilight knights and/or Gaia Knights Link to comment Share on other sites More sharing options...
Vitral Posted December 22, 2015 Report Share Posted December 22, 2015 Sun and MoonSPELL | FieldThis card effects (1) and (5) cannot be negated.(1)This card cannot be destroyed, except by its own effect. You cannot activate Field Spell cards.(2)LIGHT or DARK Warrior-Type monsters gain 700 ATK and DEF.(3)Once per turn: You can send 1 LIGHT or DARK monster from you Deck to the graveyard, and if you do: Banish the top card of your opponents Deck face-down.(4)If a Warrior-Type monster is banished from you graveyard, you can activate an effect depending on that monster's Attribute: LIGHT: Draw 2 card and discard 2 card. DARK: Send the top 3 cards from your Deck to the graveyard and target 1 card your opponent controls; Destroy it.(5)If you do not control either a LIGHT or a DARK monster: Destroy this card and if you do: Banish your entire hand. EquinoxMake it Chaos support. Link to comment Share on other sites More sharing options...
Draconus297 Posted December 22, 2015 Report Share Posted December 22, 2015 EquinoxContinuous Spell When this card is activated, send cards from your hand and/or either side of the field to the Graveyard until the number of LIGHT and DARK monsters in the Graveyard are equal. Then, Special Summon, from your hand or Deck, 1 monster that requires you to banish 1 LIGHT and 1 DARK monster from your Graveyard: that monster is treated as being in your hand, and you can use monsters from either Graveyard. When this face-up card is destroyed, place all cards in your Banished Zone into your Graveyard. Draconic Overlord: First of Nine (Level or Rank 1 Dragon-Type monster) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 22, 2015 Report Share Posted December 22, 2015 Pendulum Effect:You cannot Pendulum Summon monsters, except Dragon-Type monsters. This effect cannot be negated. Once per turn: You can banish 2 cards from your Graveyard; negate the effects of all face-up cards currently on the field. Monster Effect:2 Level 1 monstersDuring your Main Phase: You can place this card in an empty Pendulum Card Zone. If you can Pendulum Summon a Level 2 monster, you can Pendulum Summon this face-up card from your Extra Deck.Cannot be targeted by your opponent's card effects.This card is unaffected by the effects of LIGHT monsters. This card gains 500 ATK and DEF for each card in your opponent's hand and their side of the field. Once per turn: You can detach 1 Xyz Material from this card; equip 1 card your opponent controls to this card. If this card would be removed from the field, destroy the equipped card instead. Next card: Generic BGM-B Link to comment Share on other sites More sharing options...
Tinkerer Posted December 22, 2015 Report Share Posted December 22, 2015 Generic BGM-BWIND **Fairy/Tuner/EffectYou can tribute this card while "The Sanctuary in the Sky" is face-up on the Field; Special Summon 1 level 5 or higher Fairy-type monster from your Hand or Graveyard. You can banish 1 "Generic BGM-A" from your Graveyard; Special Summon this card from your Graveyard. You cannot activate this effect the turn this card was sent to the Graveyard.200/200 Duo Totem Link to comment Share on other sites More sharing options...
~Faytl~ Posted December 22, 2015 Report Share Posted December 22, 2015 Duo TotemTrapWhen a Trap Card you control is treated as a monster, Special Summon this card as a copy of that monster with the same Level, Attribute, Type, ATK and DEF (it is NOT trated as a Trap Card), You can onlyactivate 1 "Duo Totem" per turn. Next card: Greed Puzzle Link to comment Share on other sites More sharing options...
Draconus297 Posted December 22, 2015 Report Share Posted December 22, 2015 Greed PuzzleQuick-Play Spell Declare 1 card Type (Monster, Spell, or Trap) and draw 1 card. If the card is the same Type as the card Type you declared, you can draw again: If this card is also the same Type as the one you declared, both players draw 1 card. Component Phantom Link to comment Share on other sites More sharing options...
~Faytl~ Posted December 23, 2015 Report Share Posted December 23, 2015 Compnent PhantomFiend,Level 2, DARKWhen this card is Normal Summoned, you can Tribute it to Special Summon 1 Level 5 or highr Fiend-Type monster from your Graveyard. 300/100 Next card: Crystal Beast Lapis Kestrel Link to comment Share on other sites More sharing options...
Draconus297 Posted December 23, 2015 Report Share Posted December 23, 2015 Crystal Beast Lapiz KestrelWATER - Level 4 - Winged Beast/Effect - 1600/1000When this monster is Summoned, target 1 "Crystal Beast" monster you control: that target gains 200 ATK for every "Crystal Beast" card that is currently being treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Draconic Overlord: Second of Nine (Level/Rank 2 Dragon, make it cooperate with "Draconic Overlord: First of Nine" [above]) Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted January 1, 2016 Report Share Posted January 1, 2016 Draconic Overlord: Second of NineRank 2LIGHT/Dragon/XYZ/PendulumScale 1ATK: 900 DEF: 100 Pendulum-You can only Pendulum Summon Dragon-Type monsters. This effect cannot be negated. Once per turn: You can banish 2 cards from your Graveyard; Your opponent cannot activate cards or effects this turn. Monster- 2 level 2 monsters If you have an empty Pendulum Zone, you can activate this card in that zone. If you can Pendulum Summon a level 3 monster, you can Pendulum Summon this card from your Extra Deck. This card is unaffected by the effects of DARK monsters. This card gains 300 ATK for every banished monster. Once per turn: You can detach 1 material from this card; Banish 2 monsters in your opponent's Graveyard. If this card is destroyed and sent to your Extra Deck: Target 1 monster your opponent controls; Negate its effects this turn. Next: Atomic Kaiju Beam Link to comment Share on other sites More sharing options...
~Faytl~ Posted January 1, 2016 Report Share Posted January 1, 2016 Atomic Kaiju BeamCounter TrapActivate only when a face-up "Kaiju" monster activates it's effect while you control a face-up "Kaiju" monster: Negate that effect and destroy that monster, and if you do: Your opponent takes damage equal to the ATK of the destroyed monster. Dreamcatcher Butterfly Link to comment Share on other sites More sharing options...
Tinkerer Posted January 1, 2016 Report Share Posted January 1, 2016 Dreamcatcher ButterflyWIND ******Insect/Synchro/Effect1 tuner + 1 or more non-tuner insect-type monstersIf this card battles a non-insect-type monster, shuffle that monster into the Deck before damage calculation. If this card is sent to the Graveyard, you can banish up to 2 random cards from either player's Extra Deck.1600/2700 Man with the Hinotama Soul Link to comment Share on other sites More sharing options...
cardgameking Posted January 2, 2016 Report Share Posted January 2, 2016 Mam with the Hinotama SoulFIRE - lvl 8 - Warrior/Synchro/Effect - 2800 atk 200 def(1 Warrior type tuner + 2 or more non-tuner FIRE monstersThis card is also treated as Pyro-type. When a FIRE monster you control attacks, your opponent cannot activate card effects till the end of the damage step. If this card destroys a monster by battle, special summon 1 level 4 or lower FIRE or Warrior-type monster from your graveyard. Avatar of the Macro Cosmos Link to comment Share on other sites More sharing options...
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