Jump to content

Create a Card Game


Atypical-Abbie

Recommended Posts

  • Replies 3.6k
  • Created
  • Last Reply

Holiday Bonus

Spell/Normal

Activate only at the start of your Main Phase 1. During the End Phase of this turn, gains the following effect it you did not perform the specified action this turn:

-Normal/Special Summon Monster, and/or Activate Monster's Effect: Select 1 monster in either Graveyard; Add it to your hand.

-Activate/Set other Spell&Trap Card and/or Spell&Trap effects: Draw 1 card.

-Declares an attack: Draw 1 card.

If you gains any of these effects: You cannot activate card or effects during your opponent's Next turn.

 

Barian's Chaos Draw (RUM/Number C10X related)

Link to comment
Share on other sites

Barian's Chaos Draw

Normal Spell

Draw 1 card. If that card is a Spell Card, you can discard it to the Graveyard, then activate 1 "Rank-Up-Magic" Spell Card from your Graveyard, ignoring its activation conditions (if not, show your opponent your hand, and they can banish up to 2 cards in your hand). If the monster you Summon with this effect is a "Number C10" monster, attach this card and up to 2 Spell Cards in your Graveyard to that card as Xyz Material.

 

Defense of the Soul

Link to comment
Share on other sites

Defense of the Soul

Counter Trap

When a card or effect is activated that would banish exactly 1 monster in the Graveyard, and no other cards: Negate the activation, and if you do, destroy it, then Special Summon that monster to its owner's side of the field.

 

Next Card: Stealth Robo - Search Man.

Requirements: Must be based off of the Robot Master of the same name.

Link to comment
Share on other sites

Stealth Robo - Search Man

EARTH | Machine / Xyz / Flip / Effect 5*| 2400 ATK 2400 DEF

2 or more Level 5 monsters

 

When this card is Xyz Summoned: Change it to face-down Defense Position. FLIP: Target 1 face-up card your opponent controls; Destroy it and if you do, choose 1 of these effects:

*This card cannot be attacked.

*This card cannot be targeted by card effects.

At the end of either players turn: You can detach 1 Xyz Material from this card; Change it to face-down Defense Position.

 

 

Dogma of the Forgotten

Must support Ritual monsters and punish both players for discarding

Link to comment
Share on other sites

Dogma of the Forgotten

Field Spell

Ritual Monsters are unaffected by the effects of monsters Summoned from the Extra Deck and cannot be targeted by card effects. If this card would be destroyed: You can pay 800 Life Points instead. Cards cannot activate their effects in response to being discarded.

 

Terminus, the First Reaper

 

Requirements: Must have an effect that banishes a Spell/Trap Card on the field; the rest is up to you.

Link to comment
Share on other sites

[spoiler=here Mr. Nyx'']

v7a3qp.jpg

 

 

Terminus, the First Reaper

DARK/Level 1

Fiend/Effect

Once per turn, during either player's turn: You can banish this card and all other Spell/Trap Cards on the field until the End Phase. Your opponent cannot activate Set Spell/Trap Cards in response to this effect activation. If you do, this card gains 500 ATK for each cards banished by this effect (including this card).

0/0

 

Next: All of you should probably know . . . AoJ is bad bad bad! So make an Ally of Justice supports so they can do well in metagame or atleast casual play with just 1 support card!

Link to comment
Share on other sites

DAMN! That card is beautiful.

 

Claiomh Solais

Field Spell

(This card is always treated as an "Ally of Justice" card)

All monsters in your opponent's Graveyard and side of the field are treated as LIGHT monsters. During your Main Phase, you can Normal Summon 1 "Ally of Justice" monster with 1 less Tribute in addition to your Normal Summon/Set. When your opponent Special Summons a monster from their Deck or Extra Deck: You can pay 800 Life Points; Special Summon 1 "Ally of Justice" monster from your Deck.

 

Did that do it (I can generate a card later, if you want)?

 

Next:Palace of the Ice Barrier

 

Requirements: Must be significant support for "Ice Barrier" archetype; no cheap copouts.

Link to comment
Share on other sites

6ZoUNFB.jpg

"Ice Barrier" monsters you control cannot be destroyed by battle or by card effects. All "Ice Barrier" monsters you control gain 500 ATK and DEF. Once per turn: You can tribute 1 "Ice Barrier" monster you control; draw 2 cards, then add 1 "Ice Barrier" Spell/Trap card from your deck to your hand. When this card leaves the field: Special Summon 1 "Ice Barrier" monster from your hand, main deck, graveyard, or Extra Deck, ignoring its summoning conditions.

 

needed

 

"Girl Problems"

Requirements: Must be a Quick-Play Spell

Link to comment
Share on other sites

Girl Problems

Quick-play Spell

Target 1 Spellcaster-type "Girl" or "Valkyria" monster you control; this turn, if that target battles an opponent's monster, destroy that opponent’s monster at the start of the Damage Step. You can banish this card from your Graveyard; Special Summon 1 Spellcaster-type "Girl" or "Valkyria" monster from your hand or Graveyard. You can only use 1 effect of "Girl Problems" per turn, and only once that turn.

 

Rise of the Super Soldier

Requirements: Must be a Spell Card that directly supports "Black Luster Soldier" monsters.

Link to comment
Share on other sites

Nekroz of Star Eater

WATER

Dragon/Ritual/Effect

11/3200/2800

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 11 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Star Eater" once per turn.

  • During either player's Main Phase, you can: When a "Nekroz" monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
  • During either player's turn: You can discard this card and target 1 "Nekroz" monster you control: it is unaffected by other card effects for the rest of the Phase.

 

I'm apparently on a Black Luster soldier kick

 

Sun and Moon

must be a non-monster that supports some combination of the beginning/twilight knights and/or Gaia Knights

Link to comment
Share on other sites

Sun and Moon

SPELL | Field

This card effects (1) and (5) cannot be negated.
(1)This card cannot be destroyed, except by its own effect. You cannot activate Field Spell cards.
(2)LIGHT or DARK Warrior-Type monsters gain 700 ATK and DEF.
(3)Once per turn: You can send 1 LIGHT or DARK monster from you Deck to the graveyard, and if you do: Banish the top card of your opponents Deck face-down.

(4)If a Warrior-Type monster is banished from you graveyard, you can activate an effect depending on that monster's Attribute:
       LIGHT: Draw 2 card and discard 2 card.

       DARK: Send the top 3 cards from your Deck to the graveyard and target 1 card your opponent controls; Destroy it.

(5)If you do not control either a LIGHT or a DARK monster: Destroy this card and if you do: Banish your entire hand.
 

 

Equinox
Make it Chaos support.

Link to comment
Share on other sites

Equinox

Continuous Spell

When this card is activated, send cards from your hand and/or either side of the field to the Graveyard until the number of LIGHT and DARK monsters in the Graveyard are equal. Then, Special Summon, from your hand or Deck, 1 monster that requires you to banish 1 LIGHT and 1 DARK monster from your Graveyard: that monster is treated as being in your hand, and you can use monsters from either Graveyard. When this face-up card is destroyed, place all cards in your Banished Zone into your Graveyard.

 

Draconic Overlord: First of Nine (Level or Rank 1 Dragon-Type monster)

Link to comment
Share on other sites

UY1oHX5.jpg

 

Pendulum Effect:You cannot Pendulum Summon monsters, except Dragon-Type monsters. This effect cannot be negated. Once per turn: You can banish 2 cards from your Graveyard; negate the effects of all face-up cards currently on the field.

 

Monster Effect:2 Level 1 monsters
During your Main Phase: You can place this card in an empty Pendulum Card Zone. If you can Pendulum Summon a Level 2 monster, you can Pendulum Summon this face-up card from your Extra Deck.Cannot be targeted by your opponent's card effects.This card is unaffected by the effects of LIGHT monsters. This card gains 500 ATK and DEF for each card in your opponent's hand and their side of the field. Once per turn: You can detach 1 Xyz Material from this card; equip 1 card your opponent controls to this card. If this card would be removed from the field, destroy the equipped card instead.

 

Next card: Generic BGM-B

Link to comment
Share on other sites

Generic BGM-B

WIND **

Fairy/Tuner/Effect

You can tribute this card while "The Sanctuary in the Sky" is face-up on the Field; Special Summon 1 level 5 or higher Fairy-type monster from your Hand or Graveyard. You can banish 1 "Generic BGM-A" from your Graveyard; Special Summon this card from your Graveyard. You cannot activate this effect the turn this card was sent to the Graveyard.

200/200

 

Duo Totem

Link to comment
Share on other sites

Duo Totem

Trap

When a Trap Card you control is treated as a monster, Special Summon this card as a copy of that monster with the same Level, Attribute, Type, ATK and DEF (it is NOT trated as a Trap Card), You can onlyactivate 1 "Duo Totem" per turn.

 

Next card: Greed Puzzle

Link to comment
Share on other sites

Crystal Beast Lapiz Kestrel

WATER - Level 4 - Winged Beast/Effect - 1600/1000

When this monster is Summoned, target 1 "Crystal Beast" monster you control: that target gains 200 ATK for every "Crystal Beast" card that is currently being treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Draconic Overlord: Second of Nine (Level/Rank 2 Dragon, make it cooperate with "Draconic Overlord: First of Nine" [above])

Link to comment
Share on other sites

  • 2 weeks later...

Draconic Overlord: Second of Nine

Rank 2

LIGHT/Dragon/XYZ/Pendulum

Scale 1

ATK: 900 DEF: 100

 

Pendulum-You can only Pendulum Summon Dragon-Type monsters. This effect cannot be negated. Once per turn: You can banish 2 cards from your Graveyard; Your opponent cannot activate cards or effects this turn.

 

Monster- 2 level 2 monsters

 

If you have an empty Pendulum Zone, you can activate this card in that zone. If you can Pendulum Summon a level 3 monster, you can Pendulum Summon this card from your Extra Deck. This card is unaffected by the effects of DARK monsters. This card gains 300 ATK for every banished monster. Once per turn: You can detach 1 material from this card; Banish 2 monsters in your opponent's Graveyard. If this card is destroyed and sent to your Extra Deck: Target 1 monster your opponent controls; Negate its effects this turn.

 

Next: Atomic Kaiju Beam

Link to comment
Share on other sites

Atomic Kaiju Beam

Counter Trap

Activate only when a face-up "Kaiju" monster activates it's effect while you control a face-up "Kaiju" monster: Negate that effect and destroy that monster, and if you do: Your opponent takes damage equal to the ATK of the destroyed monster.

 

Dreamcatcher Butterfly

Link to comment
Share on other sites

Dreamcatcher Butterfly

WIND ******

Insect/Synchro/Effect

1 tuner + 1 or more non-tuner insect-type monsters

If this card battles a non-insect-type monster, shuffle that monster into the Deck before damage calculation. If this card is sent to the Graveyard, you can banish up to 2 random cards from either player's Extra Deck.

1600/2700

 

Man with the Hinotama Soul

Link to comment
Share on other sites

Mam with the Hinotama Soul

FIRE - lvl 8 - Warrior/Synchro/Effect - 2800 atk 200 def

(1 Warrior type tuner + 2 or more non-tuner FIRE monsters

This card is also treated as Pyro-type. When a FIRE monster you control attacks, your opponent cannot activate card effects till the end of the damage step. If this card destroys a monster by battle, special summon 1 level 4 or lower FIRE or Warrior-type monster from your graveyard.

 

Avatar of the Macro Cosmos

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...