Draconus297 Posted December 1, 2015 Report Share Posted December 1, 2015 Reverserker DemoniasFIRE - Rank 3 - Fiend/Xyz/Effect - 1600/19503 Level 3 monstersDuring your Draw Phase, you can add 1 card from your Graveyard to your hand instead of conducting your normal Draw. Cannot be destroyed by battle if it has Xyz Material. If this monster battles, you can detach 1 Xyz Material from this card to swap the original ATK and/or DEF values of this card and the opposing monster. Eyes of the Dragon (support for "-Eyes" dragons: Red-Eyes, Blue-Eyes, Galaxy-Eyes, Odd-Eyes . . .) Link to comment Share on other sites More sharing options...
ÆƵ– Posted December 1, 2015 Report Share Posted December 1, 2015 Eyes of the DragonNormal SpellIf you control a Level 7 or 8 LIGHT or DARK Dragon-Type monster: you can target one of those monsters; Special Summon 1 Dragon-Type monster from your Deck with a 1 Level higher or lower than the target's Level. If this card is in your Graveyard: you can banish this card and target 1 Dragon-Type monster you control; All other Dragon-Type monsters you control become that target's Level. Moonlight Ghost Lanterns (something with Spirit monsters would be nice) Link to comment Share on other sites More sharing options...
Draconus297 Posted December 2, 2015 Report Share Posted December 2, 2015 Moonlight Ghost LanternsContinuous Spell When 1 or more Spirit monsters would return to your hand from your side of the field, select and activate one of the following effects:●Return this card to your hand instead. ●Destroy a number of cards your opponent controls up to the number of monsters returned to your hand.You can only control 1 "Moonlight Ghost Lanterns". Big-Winguard Link to comment Share on other sites More sharing options...
cardgameking Posted December 2, 2015 Report Share Posted December 2, 2015 Big-WinguardWIND - lvl 6 - Warrior/Efffect - 2400 atk 2800 defYou can special summon this card from your hand by tributing one WIND Warrior-type monster you control and one other Warrior-type monster. Once per turn, during either player's turn, you can change the battle position of as many monster cards on the field as you wish then change this card's battle position. Other monsters on the field can't change their battle position. Vylon Mu Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 2, 2015 Report Share Posted December 2, 2015 Vylon MuLevel 3LIGHTFairy/TunerATK: 1200 DEF: 1000 When this card is summoned: You can equip 1 equip spell card in your graveyard to this card. You can tribute this card with an equip spell equipped to it; Special summon 1 "Vylon" monster from your Deck, except "Vylon Mu". Next card: Kozmo Garden(Dagobah/The Poppy Field) Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 3, 2015 Report Share Posted December 3, 2015 Kozmo GardenContinuous SpellIf a "Kozmo" monster attacks an opponent's monster: You can target 1 monster on the field; change it to Defense Position, and if you do, its DEF becomes 0. A monster whose battle position has been changed this way is destroyed at the end of the next turn. U.A. Swift WingerU.A. Monster that is hockey themed Link to comment Share on other sites More sharing options...
DEStroyer of worlds! Posted December 8, 2015 Report Share Posted December 8, 2015 U.A. Swift Wingerlevel 5Earth/Warrior/Effect1500 ATK/1500 DEFIf there is no monsters on your side of the field you may special summon this card from your hand. on the turn this card is special summoned by it's effect you can not summon another monster.If this is the only monster on your side of the field, neither player can attack.When this card is on the field and your opponent has no monsters you can not attack.When this card is on the field and your opponent has no monsters once per turn you can deal 100 x the total number of levels of monsters on your field. who wants some pie!! (spell or trap card) Link to comment Share on other sites More sharing options...
Draconus297 Posted December 8, 2015 Report Share Posted December 8, 2015 Who Wants Some Pie?!Counter TrapWhen your opponent's monster would attack or activate its effect, negate the attack or effect and place that monster in face-up Defense Position. Until the End Phase of this turn, neither player can attack or activate monster effects. Faceless Goons Link to comment Share on other sites More sharing options...
Tinkerer Posted December 8, 2015 Report Share Posted December 8, 2015 Faceless GoonsTrapSpecial Summon 2 "Faceless Goon tokens" (DARK/Spellcaster-type/Level 5/1200/2200). These tokens can only be tributed for the Summon of Toon monsters. During either player's turn, you can banish this and 1 "Faceless" monster from your Graveyard; Special Summon 2 "Faceless Goon tokens". Vice and Victory Link to comment Share on other sites More sharing options...
Draconus297 Posted December 8, 2015 Report Share Posted December 8, 2015 Vice and VictoryQuick-Play SpellPay Life Points in increments of 200: increase the ATK of all monsters you control by half the amount of Life Points you paid. Moved Goalposts Link to comment Share on other sites More sharing options...
Tinkerer Posted December 8, 2015 Report Share Posted December 8, 2015 Moved GoalpostsContinuous TrapNeither player can lose by their life points hitting 0. If this card is removed from the Field, you lose the game. Juxtaposer Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 8, 2015 Report Share Posted December 8, 2015 JuxtaposerDARKSpellcaster/Effect1/0/0If there are two or more monsters on the field: you can discard this card and target 2 random monsters on the field; Fusion Summon a Fusion monster, using those two monsters as Fusion Material. If either of the two targets cannot be used for a Fusion Summon, banish them and you take 2000 damage. Performage RingwizardMust be an Xyz Monster Link to comment Share on other sites More sharing options...
~Faytl~ Posted December 8, 2015 Report Share Posted December 8, 2015 Performage RingwizardRank 4, LIGHT Spellcaster2 Level 4 monstersWhen this card is Xyz Summoned: Inflict 100 damage to both players for every card on the field. Whenever you take effect damage, you can target "Performage" monsters in your Graveyard equal to the amount of effect damage taken divided by 500: Return them to the Deck, then draw 1 card. Once per turn, during either player's turn, you can detach an Xyz Material from this card: Reveal the top 3 cards from the top of your Deck, and you can send 1 "Perfromage" monster from among the revealed cards to the Graveyard, and if you do: Target monster you control cannot be destroyed by battle or card effects, until the End Phase.2200/2100 Probably royally f'd the OCG up there, but hopefully the gist is there. Moon-light Red Fox(must be a maindeck monster for Moon-Light) Link to comment Share on other sites More sharing options...
Nobita Nobi Posted December 8, 2015 Report Share Posted December 8, 2015 Moon-Light Red FoxBeast-Type/DARK/Level 4/ATK 1900/DEF 200If this card battles: Inflict 600 damage to your opponent at the End of the Damage Step. If this card is used as Material for Fusion Summon, The Fusion Summoned monster gains these effects:-When this card is Fusion Summoned: You can have this card gains 1000 ATK. Odd-Eyes Supreme King Dragon(Must be Extra Deck Odd-Eyes Monster) Link to comment Share on other sites More sharing options...
cardgameking Posted December 10, 2015 Report Share Posted December 10, 2015 (GX references!)Odd-Eyes Supreme King DragonLIGHT - lvl 9 - Dragon/Fusion/Pendulum/Effect - 3500 atk 2900 defPendulum Effect ( Scales 4/)4 ): Once per turn, you can banish up to three fusion monsters from your extra deck . For the rest of the turn, the abilities of all monsters with same attribute as any of the banished is negated and its attack and defense become 0. Monster Effect:(1 Odd-Eyes monster + 1 Fusion Summoned monster)When this card is fusion summoned, declare a card type (Synchro,Fusion,Ritual,Xyz). As long as this card us face up on the field, monsters of that card type cannot be summoned more then once per turn by either layer. When this card destroys a special summoned monster by battle, target 1 "Odd-Eyes", "Magician", "Performapal" or "Elemental Hero" monster in your graveyard or extra deck with the same level as the destroyed monster and special summon it. When this card is destroyed, if you control no spell/trap cards or any other Pendulum monsters, place this card in your Pendulum zone. Elemental Hero- Nether Soul Link to comment Share on other sites More sharing options...
Tinkerer Posted December 11, 2015 Report Share Posted December 11, 2015 Elemental HERO - Nether SoulDARK ******Warrior/Fusion/EffectElemental HERO Shadow Mist + 1 "HERO" monsterWhen this card is Special Summoned, you can banish 1 "HERO" monster from your Graveyard; this card gains ATK equal to that monster's. If this card is removed from the Field, you can target 1 of your banished "HERO" monsters; Special Summon it. Its ATK and DEF are reduced to 0.1600/2300 Upping the Ante Link to comment Share on other sites More sharing options...
VCR_CAT Posted December 11, 2015 Report Share Posted December 11, 2015 Upping the AnteCounter Trap If your opponent activates a card or effect that requires the owner to pay LP or discard cards as a cost; Pay a higher amount of LP or discard more cards than your opponent. If your opponent does not pay more LP or discard more cards than you: Negate the effect(s) of the card they activated and destroy it. Tardy Arrival Link to comment Share on other sites More sharing options...
~Faytl~ Posted December 11, 2015 Report Share Posted December 11, 2015 Tardy ArrivalSpellActivate only if a monster you control was destroyed by battle during your opponent's last Battle Phase. Special Summon 1 monster from your Deck with the same name as the destroyed monster, but it's effects are negated. Abyss Actor - Sneak Technician(must be a monster for the Abyss Actors in the Arc V anime) Link to comment Share on other sites More sharing options...
Tojin Posted December 11, 2015 Report Share Posted December 11, 2015 Tardy ArrivalNormal TrapActivate only after you take battle damage from a direct attack. Special Summon 1 Level 4 or lower monster from your hand or Graveyard. It cannot be destroyed by battle or by card effects this turn. Seaside Cliffs (Rock support pls) Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 11, 2015 Report Share Posted December 11, 2015 Abyss Actor - Sneak TechnicianDARKFiend/Pendulum/Effect4/1800/1000Red Scale 8Blue Scale 8Pendulum Effect: You can only Pendulum Summon "Abyss Actor" monsters. This effect cannot be negated. Once per turn, you can target 1 "Abyss Script" card on the field or in your Graveyard; return it to the hand. Monster Effect: If this card is Normal or Pendulum Summoned: add 1 "Abyss Script" card from your Deck or Graveyard to your hand. You can only use this effect of "Abyss Actor - Sneak Technician" once per turn. Seaside CliffsField SpellRock-type monsters cannot be destroyed by battle. At the end of the Damage Step of a battle involving at least 1 Rock-type monster: those Rock-type monsters lose 300 ATK and DEF. If a Rock-type monster's ATK or DEF are 0, destroy that monster. Abyss Script - Dramatic ClimaxHas to support abyss actors. Link to comment Share on other sites More sharing options...
Draconus297 Posted December 11, 2015 Report Share Posted December 11, 2015 Abyss Script - Dramatic ClimaxContinuous SpellYou can only activate this card during your Main Phase 1. When an "Abyss Actor" monster you control is destroyed or banished, place 1 Climax Counter on this card. During your Main Phase 1, you can destroy this card to activate each of the following effects in sequence:●Your opponent cannot activate Spell or Trap Cards, or the effects of Spell or Trap Cards, for the rest of this turn.●All face-up "Abyss Actor" monsters you control gain 400 ATK and DEF for every Climax Counter on this card when it was destroyed. ●Destroy all face-up "Abyss Actor" monsters on the field during your End Phase.You can only control 1 "Abyss Script - Dramatic Climax". Shining Darkness (make it something that makes Dragons with Summoning conditions easier to get onto the field) Link to comment Share on other sites More sharing options...
Tojin Posted December 11, 2015 Report Share Posted December 11, 2015 Since I was ninja'ed before, I'll post my take on Sneak Technician now as well. Abyss Actor - Sneak TechnicianLevel 4DARK/Fiend/Effect1700/1200Scale: 2/2PE: When your opponent declares an attack while this card is in your Pendulum Zone, you can Special Summon this card, then if your opponent's attacking monster has less ATK than this card, destroy it. You can only activate this effect of "Abyss Actor - Sneak Technician" once per turn. ME: When this card is Normal or Pendulum Summoned, you can add 1 "Abyss Script" card from your Graveyard to your hand. Abyss Script - Dramatic ClimaxQuick-Play SpellActivate only when a monster declares an attack while you control a face-up "Abyss Actor" monster. All "Abyss Actor" monsters you control gain 1000 ATK and are unaffected by your opponent's card effects. Banish all "Abyss Actor" monsters you control at the End Phase. EDIT: Dammit! Shining DarknessContinuous SpellOnce per turn, you can activate one of the following effects:*Banish 1 LIGHT Dragon-type monster from your Graveyard; Special Summon 1 DARK Dragon-type monster from your hand or Graveyard with the same Level as the banished monster, ignoring the summoning conditions.*Banish 1 DARK Dragon-type monster from your hand or Graveyard; Special Summon 1 LIGHT Dragon-type monster from your hand or Graveyard with the same Level as the banished monster, ignoring the summoning conditions.You can only control 1 face-up "Shining Darkness." Abyss Script - Denouement Link to comment Share on other sites More sharing options...
~Faytl~ Posted December 11, 2015 Report Share Posted December 11, 2015 Abyss Script - DenouementSpellActivate only if you control no "Abyss Actor" cards in your Pendulum Zones: Target 2 "Abyss Actor" monsters with different names face-up in your Extra Deck, then place them in your Pendulum Zones. You cannot Special Summon monsters the turn you activate this effects, except "Abyss Actor" monsters from your Extra Deck. Next card: Abyss Actor - Allure Fatale Link to comment Share on other sites More sharing options...
JessicaMuddy Posted December 13, 2015 Report Share Posted December 13, 2015 Abyss Actor - Allure FataleDARK/Fiend/Level 6/Pendulum/EffectScale 3 PE:You can banish 2 "Abyss Script" cards from your hand or Graveyard, then activate 1 of the following effects:- Your opponent returns 2 cards they control to the hand.- Draw 1 card for each card in a Pendulum Zone.You can only use this effect of "Abyss Actor - Allure Fatale" once per turn.ME:During either player's turn, if you control no cards in your Pendulum Zones while this card is face-up in your Extra Deck: You can banish this card from face-up in your Extra Deck; activate 1 "Abyss Actor" Pendulum Monster from your Deck in one of your empty Pendulum Zones. ATK 2100/DEF 2000 Next Card: Boss Rush Link to comment Share on other sites More sharing options...
Tojin Posted December 13, 2015 Report Share Posted December 13, 2015 Already a card, mate. Sorry. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.