Tinkerer Posted October 1, 2015 Report Share Posted October 1, 2015 Bodhisattva CathedralContinuous SpellWhen a monster is sent from the field to the Graveyard, you can place a number of "Echo Counters" on this card equal to the level/rank of the monster. Once per turn, you can remove 10 "Echo Counters" from this card to banish 1 set card on the field. Avatar of Shinigami Link to comment Share on other sites More sharing options...
GarlandChaos Posted October 1, 2015 Report Share Posted October 1, 2015 Avatar of ShinigamiDARK ****ATK: 400/ DEF: 400Fiend/Tuner/EffectIf both players have exactly 4 of their cards banished: You can Special Summon this card (from your hand), and if you do, Special Summon 1 of your banished Level 4 DARK monsters to your side of the field. If this card is sent to the Graveyard for a Synchro Summon, you can banish it to draw 1 card, then discard 1 card. You can only use 1 "Avatar of Shinigami" effect per turn, and only once that turn. Next Card: Gambler's Premonition.Requirements: Must be a Spell/Trap card that relies on rolling a die or tossing a coin. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 1, 2015 Report Share Posted October 1, 2015 Gambler's PremonitionContinuous trap Once per turn during your standby phase: Roll a 6 sided die and apply 1 of these effects based on the result.1. Inflict 1000 damage to your opponent.2. Inflict 1000 damage to yourself.3. Draw 1 card.4. Your opponent draws 1 card.5. Special summon 1 monster from either player's graveyard in defense position.6. Your opponent special summons 1 monster from either player's graveyard to their side of the field in defense position. Next: Swords of Piercing Light Link to comment Share on other sites More sharing options...
JessicaMuddy Posted October 2, 2015 Report Share Posted October 2, 2015 Swords of Piercing LightSPELLFlip all monsters you control face-up. This card remains on the field for 3 of your turns. While this card is face-up on the field, monsters you control cannot declare an attack. During your opponent's Battle Phase, negate the effects of all card your opponent controls. Next: Unhealthy Obsession Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 2, 2015 Report Share Posted October 2, 2015 Unhealthy ObsessionContinuous Spell CardEach time your opponent Special Summons a monster, your opponent loses 800 Life Points. D.D. Resolute Requirements: Must be significant support for "D.D.". Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 2, 2015 Report Share Posted October 2, 2015 D.D. ResoluteTrap Pay 1000 LP; Special summon as many banished "D.D." monsters as possible, then banish an equal number of cards from your opponent's graveyard. If this card is in your graveyard: You can banish it; Add 1 "D.D." card from your deck to hand, except "D.D. Resolute". Showdown At High Noon Link to comment Share on other sites More sharing options...
Draconus297 Posted October 2, 2015 Report Share Posted October 2, 2015 Showdown at High NoonQuick-Play Spell Activate only if both players control at least 1 monster, and have at least 1 card in their hand. Both players banish monsters from their field until they control exactly 1 monster, and place that monster in Attack Position. Both players banish cards from their hand face-down until they have exactly 1 card in their hand. Negate the effects of all monsters on the field, and conduct the Battle Phase. Either player can discard a monster card from their hand to increase the ATK of 1 monster on the field by that monster's original ATK. When this effect resolves, both players draw 1 card. Berserk Soldier Link to comment Share on other sites More sharing options...
GarlandChaos Posted October 3, 2015 Report Share Posted October 3, 2015 Berserk SoldierDARK ***ATK: 1500/ DEF: 0Warrior/EffectLore: This card can attack your opponent directly. If this card declares an attack, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your deck, then place them on the top of the deck in any order, also, if all 5 cards were Monster Cards, you can: Immediately after this effect resolves, add 1 Quick-Play Spell Card from your deck to your hand that lists an effect that activates when a monster you control inflicts 1500 or less damage to your opponent by a direct attack. You can only use this effect of "Berserk Soldier" once per turn. If you activated a Quick-Play Spell Card during the Battle Phase, at the end of that Battle Phase: Banish this card. Next Card: Pheromone Hive.Requirements: Must be a Field Spell or Continuous Spell that supports Insects. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 3, 2015 Report Share Posted October 3, 2015 Pheromone HiveField SpellEach time your opponent Special Summons a monster, you can pay 800 Life Points; Special Summon 1 Insect-Type monster from your hand, Graveyard, or Banished Zone. When this card is destroyed by a card effect: You can pay half your Life Points; Special Summon 1 Insect-Type monster from your Deck, ignoring its Summoning conditions. Next Card:Ladybug Lady Requirements:Must be significant support for Insect-Type monsters. Link to comment Share on other sites More sharing options...
Draconus297 Posted October 3, 2015 Report Share Posted October 3, 2015 Pheromone HiveField Spell When an Insect-Type monster is Summoned successfully, place 1 Pheromone Counter on this card. If this card has 3 or more Pheromone Counters on it, Insect-Type monsters you control are unaffected by your opponent's card effects. The highest-Level Insect-Type monster on the field gains 100 ATK and DEF times the number of Pheromone Counters on this card. If this card is destroyed by your opponent's card effect, add 1 Insect-Type monster from your Deck or Graveyard to your hand of equal or lower Level to the number of Pheromone Counters on this card when it was destroyed. Son of a ninja. Ladybug LadyWIND - Level 4 - Insect/Pendulum/Effect - 800/1700 - Scale 9Pendulum Effect: When you Pendulum Summon an Insect-Type monster, you can add 1 monster of the same name from your Deck or Graveyard to your hand. Monster Effect: When this monster is Special Summoned, you can Special Summon 1 Level 4 or lower Insect-Type monster from your hand in Defense Position. If this monster is used as Fusion or Synchro Material for the Summon of an Insect-Type monster, you can return this monster to your hand instead of sending it to the Graveyard. Wretched Inferno Link to comment Share on other sites More sharing options...
Tinkerer Posted October 3, 2015 Report Share Posted October 3, 2015 Wretched InfernoDARK *******Pyro/EffectIf this card is Normal or Special Summoned, you can target 1 monster on the field, destroy that target. You can only Special Summon "Wretched Inferno" twice per turn.2300/2900 Firefighting Firefly Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 3, 2015 Report Share Posted October 3, 2015 Firefighting FireflyLevel 3FIREATK:1300DEF:1600During either player's Damage Step, you can make this card's original ATK equal to the ATK of the mosnter it is battling. When this card is banished: You can Special Summon 1 Level 4 or lower Insect-Type monster with a different name from your Deck. Next Card:Nurse Mermaid Link to comment Share on other sites More sharing options...
evil cucumber Posted October 3, 2015 Report Share Posted October 3, 2015 Nurse MermaidWATER Aqua\Effect**** 0\1600If this card is in your hand or Graveyard: You can send 1 WATER monster you control to the Graveyard, except "Nurse Mermaid"; Special Summon this card. You can change 1 Attack Position monster you control to face-up Defense Position; gain Life Points equal to half that monster's original ATK. You can only use each effect of "Nurse Mermaid" once per turn. Ghostrick Oni (Level/Rank 3 Zombie-type) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 3, 2015 Report Share Posted October 3, 2015 Ghostrick OniLevel 3DARKFiend-TypeCannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. During your Main Phase: You can flip 1 face-down Defense Position monster you control to face-up Attack Position; Special Summon this card from your hand, and if that flipped monster was a "Ghostrick" monster, this card's Level can become equal to that card's Level. When this card is flipped face-up: You can target 1 "Ghostrick" monster you control; its original ATK becomes equal to the ATK of the highest ATK monster your opponent controls until your next End Phase. Next Card:Vampire Survival Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 5, 2015 Report Share Posted October 5, 2015 Vampire SurvivalTrap When an effect resolves that destroys all monsters you control: Pay 1000 LP; Special Summon 2 "Vampire" monsters from your graveyard, and if you do, negate the effects of all monsters on your opponent's side of field(on the field, in hand, and in the graveyard). Neptune, Atlantean Monarch Link to comment Share on other sites More sharing options...
Tinkerer Posted October 6, 2015 Report Share Posted October 6, 2015 Neptune, Atlantean MonarchWATER ******Sea Serpent/EffectYou can Special Summon this card from your Hand by sending 1 level 3 or lower WATER monster from your Deck to the Graveyard. When this card is Tribute Summoned, target 1 monster you control. This card's name and effect becomes the same as that monster's and it gains half that monster's original ATK.2400/1000 Moonlit Razor Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 6, 2015 Report Share Posted October 6, 2015 Moonlit RazorSpellEquipThe equipped monster gains 800 ATK. While equipped, negate the effects of all face-up Xyz Monsters on the field. When this card leaves the field: You can pay 1000 Life Points; Special Summon 1 Synchro Monster from your Graveyard. Next card:Midnight Contractor Link to comment Share on other sites More sharing options...
Draconus297 Posted October 6, 2015 Report Share Posted October 6, 2015 Midnight ContractorDARK - Level 3 - Fiend/Effect - 800/600Once per turn, you can destroy 1 face-up Continuous Spell or Trap Card on the field: add 1 DARK monster from your Deck to your hand. Slipstream Windhopper Link to comment Share on other sites More sharing options...
~Faytl~ Posted October 6, 2015 Report Share Posted October 6, 2015 Slipstream WindhopperWIND/Level 7/Synchro/Spellcaster1 Tuner + 1 or more non-Tuner monstersWhen this card battles with an opponent's monster, you can discard 1 card, then apply one of the follwing effects based on the type of card discarded:Monster: This card gains ATK equal to half the ATK of the discarded monster, until the End Phase.Spell: Target 1 Set card your opponent controls or 1 card in your opponent's hand: Reveal it.Trap: Your opponent sends 1 card in their hand or that they control to the Graveyard.Your opponent cannot activate cards or effects in response to the activation of these effects.2200/1200 Next card: Ice Aven - Subzerofyne(Must be a Rank-Up version of Ice Beast Zerofyne) Link to comment Share on other sites More sharing options...
evil cucumber Posted October 10, 2015 Report Share Posted October 10, 2015 Normally, Rank-up versions of non-Number Xyz's have that "CXyz" part in the name, so.. CXyz Ice Aven - SubzerofyneWATER Winged Beast/Xyz/Effect*****3 Level 5 Winged Beast-Type monstersAll monsters you control gain 400 ATK for each face-up card with effect negated on the field. If this card has "Ice Beast Zerofyne" as an Xyz Material, it gains this effect.- Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent controls.2600/2300 Wind-up Cyber Zenmaiden (must be Xyz) Link to comment Share on other sites More sharing options...
Vitral Posted October 11, 2015 Report Share Posted October 11, 2015 Wind-up Cyber ZenmaidenLIGHT | Machine / Xyz / Effect | 5* 2700 ATK / 1800 DEF3 Level 5 monstersYou can only use the effects of "Wind-up Cyber Zenmaiden" once per turn.(1)You can also Xyz Summon this card by using a Rank 3 or 4 "Wind-up" Xyz monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) (2)If this card has an Xyz Monster as an Xyz Material, it gains the effects of that monster.(3)While this card is in face-up Attack Positon: You can detach 1 Xyz Material from this card to target 1 "Wind-up" monster on the graveyard; Special Summon it, and if you do, change this card to face-up Defense Position.Wind-up Deity ZenmaignusMust be a DARK Xyz Monster Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted October 12, 2015 Report Share Posted October 12, 2015 Wind-Up Deity ZenmaignusRank 5Dark/Machnie/XYZATK:2800 def: 1900 3 or more level 5 monstersYou can also XYZ summon this card using a "Wind-Up" XYZ monster you control(XYZ materials attached to that monster also become materials of this card. If more than 3 monsters are attached to this card this way, your opponent may not activate spell/trap cards or effects during their next turn. Once per chain, you can detach 1 material from this card and target 1 card on the field; negate that card's effects as long as it is face-up on the field. Next card: Nekroz of Beelze Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 12, 2015 Report Share Posted October 12, 2015 Nekroz of BeelzeLevel 8 | WATER | Spellcaster | RitualYou can only use the (2) and (3) effects of "Nekroz of Beelze" each once per turn.(1) Must be Ritual Summoned using a "Nekroz" Ritual Spell Card and cannot be Special Summoned by other ways.(2) During either player's turn: You can discard this card and target 1 "Nekroz" monster you control; this turn, it cannot be destroyed by battle or card effects.(3) When you take damage from a battle involving a "Nekroz" monster: This card gains ATK equal to the damage you took. 3000 | 3000 -----Let's have some fun with this one, and see how much it changes Nekroz play. Nekroz of Saffira Link to comment Share on other sites More sharing options...
Darj Posted October 12, 2015 Report Share Posted October 12, 2015 I will amuse you with this Nekroz card, but I want to point out that the conflicting flavor is a bit unsettling: Nekroz only take "armors" of Synchros from the DT World, not any Synchro, or non-Synchros. The exception of Sophia, she is an unique case. Nekroz of SaffiraAttribute: WATERType: Warrior/Ritual/EffectLevel: 6ATK: 2500DEF: 2400Effect: You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Saffira", and cannot be Special Summoned by other ways. You can only use each of these effects of "Necloth of Saffira" once per turn.• You can discard this card: Draw 2 cards, then discard 1 "Nekroz" card from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.• If this card is Ritual Summoned, or a "Nekroz" monster is sent from the field or hand to the Graveyard: You can discard 1 random card from your opponent's hand. Next:Nightmare Cluster ObsidionyxMust be a DARK/Rock generic Synchro or Xyz monster, or Fusion monster with non-specific Fusion materials (ATTRIBUTE monster, TYPE monster, etc.). Level/Rank6 or higher. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 12, 2015 Report Share Posted October 12, 2015 Nightmare Cluster ObsidionyxLevel 10DARKRock/Synchro/EffectATK:3000DEF:10001 Tuner monster + 1 or more non-Tuner monstersOnce per turn: You can discard 1 card; increase this card's ATK by 1000 or take control of 1 monster your opponent controls. Other monsters you control cannot declare an attack the turn you activate this effect. Next card:Camile, the Merciless ReaperRequirements: Must be a Level/Rank 6 or higher Extra Deck monster with generic materials. Link to comment Share on other sites More sharing options...
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