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Atypical-Abbie

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Bodhisattva Cathedral

Continuous Spell

When a monster is sent from the field to the Graveyard, you can place a number of "Echo Counters" on this card equal to the level/rank of the monster. Once per turn, you can remove 10 "Echo Counters" from this card to banish 1 set card on the field.

 

Avatar of Shinigami

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Avatar of Shinigami

DARK ****

ATK: 400/ DEF: 400

Fiend/Tuner/Effect

If both players have exactly 4 of their cards banished: You can Special Summon this card (from your hand), and if you do, Special Summon 1 of your banished Level 4 DARK monsters to your side of the field. If this card is sent to the Graveyard for a Synchro Summon, you can banish it to draw 1 card, then discard 1 card. You can only use 1 "Avatar of Shinigami" effect per turn, and only once that turn.

 

Next Card: Gambler's Premonition.

Requirements: Must be a Spell/Trap card that relies on rolling a die or tossing a coin.

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Gambler's Premonition

Continuous trap

 

Once per turn during your standby phase: Roll a 6 sided die and apply 1 of these effects based on the result.

1. Inflict 1000 damage to your opponent.

2. Inflict 1000 damage to yourself.

3. Draw 1 card.

4. Your opponent draws 1 card.

5. Special summon 1 monster from either player's graveyard in defense position.

6. Your opponent special summons 1 monster from either player's graveyard to their side of the field in defense position.

 

Next: Swords of Piercing Light

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Swords of Piercing Light

SPELL

Flip all monsters you control face-up. This card remains on the field for 3 of your turns. While this card is face-up on the field, monsters you control cannot declare an attack. During your opponent's Battle Phase, negate the effects of all card your opponent controls.

 

Next: Unhealthy Obsession

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D.D. Resolute

Trap

 

Pay 1000 LP; Special summon as many banished "D.D." monsters as possible, then banish an equal number of cards from your opponent's graveyard. If this card is in your graveyard: You can banish it; Add 1 "D.D." card from your deck to hand, except "D.D. Resolute".

 

Showdown At High Noon

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Showdown at High Noon

Quick-Play Spell

Activate only if both players control at least 1 monster, and have at least 1 card in their hand. Both players banish monsters from their field until they control exactly 1 monster, and place that monster in Attack Position. Both players banish cards from their hand face-down until they have exactly 1 card in their hand. Negate the effects of all monsters on the field, and conduct the Battle Phase. Either player can discard a monster card from their hand to increase the ATK of 1 monster on the field by that monster's original ATK. When this effect resolves, both players draw 1 card.

 

Berserk Soldier

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Berserk Soldier

DARK ***

ATK: 1500/ DEF: 0

Warrior/Effect

Lore: This card can attack your opponent directly. If this card declares an attack, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your deck, then place them on the top of the deck in any order, also, if all 5 cards were Monster Cards, you can: Immediately after this effect resolves, add 1 Quick-Play Spell Card from your deck to your hand that lists an effect that activates when a monster you control inflicts 1500 or less damage to your opponent by a direct attack. You can only use this effect of "Berserk Soldier" once per turn. If you activated a Quick-Play Spell Card during the Battle Phase, at the end of that Battle Phase: Banish this card.

 

Next Card: Pheromone Hive.

Requirements: Must be a Field Spell or Continuous Spell that supports Insects.

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Pheromone Hive

Field Spell

Each time your opponent Special Summons a monster, you can pay 800 Life Points; Special Summon 1 Insect-Type monster from your hand, Graveyard, or Banished Zone. When this card is destroyed by a card effect: You can pay half your Life Points; Special Summon 1 Insect-Type monster from your Deck, ignoring its Summoning conditions.

 

Next Card:Ladybug Lady

 

Requirements:Must be significant support for Insect-Type monsters.

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Pheromone Hive

Field Spell

When an Insect-Type monster is Summoned successfully, place 1 Pheromone Counter on this card. If this card has 3 or more Pheromone Counters on it, Insect-Type monsters you control are unaffected by your opponent's card effects. The highest-Level Insect-Type monster on the field gains 100 ATK and DEF times the number of Pheromone Counters on this card. If this card is destroyed by your opponent's card effect, add 1 Insect-Type monster from your Deck or Graveyard to your hand of equal or lower Level to the number of Pheromone Counters on this card when it was destroyed.

 

Son of a ninja.

 

Ladybug Lady

WIND - Level 4 - Insect/Pendulum/Effect - 800/1700 - Scale 9

Pendulum Effect: When you Pendulum Summon an Insect-Type monster, you can add 1 monster of the same name from your Deck or Graveyard to your hand.

Monster Effect: When this monster is Special Summoned, you can Special Summon 1 Level 4 or lower Insect-Type monster from your hand in Defense Position. If this monster is used as Fusion or Synchro Material for the Summon of an Insect-Type monster, you can return this monster to your hand instead of sending it to the Graveyard.

 

Wretched Inferno

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Firefighting Firefly

Level 3

FIRE

ATK:1300

DEF:1600

During either player's Damage Step, you can make this card's original ATK equal to the ATK of the mosnter it is battling. When this card is banished: You can Special Summon 1 Level 4 or lower Insect-Type monster with a different name from your Deck.

 

Next Card:Nurse Mermaid

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Nurse Mermaid

WATER Aqua\Effect

**** 0\1600

If this card is in your hand or Graveyard: You can send 1 WATER monster you control to the Graveyard, except "Nurse Mermaid"; Special Summon this card. You can change 1 Attack Position monster you control to face-up Defense Position; gain Life Points equal to half that monster's original ATK. You can only use each effect of "Nurse Mermaid" once per turn.

 

 

Ghostrick Oni (Level/Rank 3 Zombie-type)

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Ghostrick Oni

Level 3

DARK

Fiend-Type

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. During your Main Phase: You can flip 1 face-down Defense Position monster you control to face-up Attack Position; Special Summon this card from your hand, and if that flipped monster was a "Ghostrick" monster, this card's Level can become equal to that card's Level. When this card is flipped face-up: You can target 1 "Ghostrick" monster you control; its original ATK becomes equal to the ATK of the highest ATK monster your opponent controls until your next End Phase.

 

Next Card:Vampire Survival

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Vampire Survival

Trap

 

When an effect resolves that destroys all monsters you control: Pay 1000 LP; Special Summon 2 "Vampire" monsters from your graveyard, and if you do, negate the effects of all monsters on your opponent's side of field(on the field, in hand, and in the graveyard).

 

Neptune, Atlantean Monarch

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Neptune, Atlantean Monarch

WATER ******

Sea Serpent/Effect

You can Special Summon this card from your Hand by sending 1 level 3 or lower WATER monster from your Deck to the Graveyard. When this card is Tribute Summoned, target 1 monster you control. This card's name and effect becomes the same as that monster's and it gains half that monster's original ATK.

2400/1000

 

Moonlit Razor

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Slipstream Windhopper

WIND/Level 7/Synchro/Spellcaster

1 Tuner + 1 or more non-Tuner monsters

When this card battles with an opponent's monster, you can discard 1 card, then apply one of the follwing effects based on the type of card discarded:

Monster: This card gains ATK equal to half the ATK of the discarded monster, until the End Phase.

Spell: Target 1 Set card your opponent controls or 1 card in your opponent's hand: Reveal it.

Trap: Your opponent sends 1 card in their hand or that they control to the Graveyard.

Your opponent cannot activate cards or effects in response to the activation of these effects.

2200/1200

 

Next card: Ice Aven - Subzerofyne

(Must be a Rank-Up version of Ice Beast Zerofyne)

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Normally, Rank-up versions of non-Number Xyz's have that "CXyz" part in the name, so..

 

CXyz Ice Aven - Subzerofyne

WATER Winged Beast/Xyz/Effect

*****

3 Level 5 Winged Beast-Type monsters

All monsters you control gain 400 ATK for each face-up card with effect negated on the field. If this card has "Ice Beast Zerofyne" as an Xyz Material, it gains this effect.

- Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent controls.

2600/2300

 

 

Wind-up Cyber Zenmaiden (must be Xyz)

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Wind-up Cyber Zenmaiden
LIGHT | Machine / Xyz / Effect | 5* 2700 ATK / 1800 DEF
3 Level 5 monsters

You can only use the effects of "Wind-up Cyber Zenmaiden" once per turn.
(1)You can also Xyz Summon this card by using a Rank 3 or 4 "Wind-up" Xyz monster you control as the Xyz Material. 
(Xyz Materials attached to that monster also become Xyz Materials on this card.)

(2)If this card has an Xyz Monster as an Xyz Material, it gains the effects of that monster.
(3)While this card is in face-up Attack Positon: You can detach 1 Xyz Material from this card to target 1 "Wind-up" monster on the graveyard; Special Summon it, and if you do, change this card to face-up Defense Position.


Wind-up Deity Zenmaignus
Must be a DARK Xyz Monster

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Wind-Up Deity Zenmaignus

Rank 5

Dark/Machnie/XYZ

ATK:2800 def: 1900

 

3 or more level 5 monsters

You can also XYZ summon this card using a "Wind-Up" XYZ monster you control(XYZ materials attached to that monster also become materials of this card. If more than 3 monsters are attached to this card this way, your opponent may not activate spell/trap cards or effects during their next turn. Once per chain, you can detach 1 material from this card and target 1 card on the field; negate that card's effects as long as it is face-up on the field.

 

Next card: Nekroz of Beelze

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Nekroz of Beelze

Level 8 | WATER | Spellcaster | Ritual

You can only use the (2) and (3) effects of "Nekroz of Beelze" each once per turn.

(1) Must be Ritual Summoned using a "Nekroz" Ritual Spell Card and cannot be Special Summoned by other ways.

(2) During either player's turn: You can discard this card and target 1 "Nekroz" monster you control; this turn, it cannot be destroyed by battle or card effects.

(3) When you take damage from a battle involving a "Nekroz" monster: This card gains ATK equal to the damage you took.

 

3000 | 3000

 

-----

Let's have some fun with this one, and see how much it changes Nekroz play.

 

Nekroz of Saffira

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I will amuse you with this Nekroz card, but I want to point out that the conflicting flavor is a bit unsettling: Nekroz only take "armors" of Synchros from the DT World, not any Synchro, or non-Synchros. The exception of Sophia, she is an unique case.

 

 

Nekroz of Saffira
Attribute: WATER
Type: Warrior/Ritual/Effect
Level: 6
ATK: 2500
DEF: 2400
Effect: You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Saffira", and cannot be Special Summoned by other ways. You can only use each of these effects of "Necloth of Saffira" once per turn.
• You can discard this card: Draw 2 cards, then discard 1 "Nekroz" card from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.
• If this card is Ritual Summoned, or a "Nekroz" monster is sent from the field or hand to the Graveyard: You can discard 1 random card from your opponent's hand.

 

 

Next:

Nightmare Cluster Obsidionyx

Must be a DARK/Rock generic Synchro or Xyz monster, or Fusion monster with non-specific Fusion materials (ATTRIBUTE monster, TYPE monster, etc.). Level/Rank6 or higher.

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Nightmare Cluster Obsidionyx

Level 10

DARK

Rock/Synchro/Effect

ATK:3000

DEF:1000

1 Tuner monster + 1 or more non-Tuner monsters

Once per turn: You can discard 1 card; increase this card's ATK by 1000 or take control of 1 monster your opponent controls. Other monsters you control cannot declare an attack the turn you activate this effect.

 

Next card:Camile, the Merciless Reaper

Requirements: Must be a Level/Rank 6 or higher Extra Deck monster with generic materials.

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