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Atypical-Abbie

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Finale Deity

Level 10/Effect WIND Beast-type 3000/3000

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by banishing 2 monsters with different Monster Card types that were Summoned from the Extra Deck and cannot be Special Summoned by other ways. Cannot be targeted or leave the field by a card effect. Once per turn: You can return all other face-up cards on the field to the hand. During each player's End Phase: Both players must discard 1 card, otherwise take 1000 damage.

 

 

Mermail Abysslasher

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Mermail Abysslasher
Attribute: WATER
Type: Sea Serpent/Effect
Level: 7
ATK: 2600
DEF: 1400
You can discard up to 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Mermail" monster in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position WATER monster; draw 1 card. You can only use each effect of "Mermail Abysslasher" once per turn.

 

 

Next:

Corona the Solar Flare

Must be a FIRE/Winged Beast Synchro monster that supports Winged Beasts (think of a FIRE version of "Vortex the Whirlwind")

 

 

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Corona the Solar Flare

FIRE - Level 9 - Winged Beast/Synchro/Effect - 2200/3800

1 Winged Beast-Type Tuner + 1 or more non-Tuner monsters

Increase this monster's ATK by the combined ATK of all other face-up Winged Beast-Type monsters you control. When you Special Summon a Winged Beast-Type monster, except by this card's effect, you can add 1 Winged Beast-Type monster from your Deck to your hand. Once per turn, you can skip your Normal Summon to Special Summon 1 Level 7 or lower Winged Beast-Type monster from your hand or Graveyard.

 

Blackwings, you're welcome.

 

Nautilus Nylea

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Nautilus Nylea

Plant/Earth/Pendulum

Scale 3

Level 3

ATK 1200 def 0

 

P-You can only pendulum summon plant-type monsters. Once per turn, if you synchro summon or XYZ summon a plant-type monster: You can draw 1 card, then, if the card summoned was a pendulum monster, you can add 1 plant-type monster in your graveyard to hand.

 

E-Tribute this card; special summon 2 level 2 or lower plant-type monsters from your deck. You can only use this effect of "Nautilus Nylea" once per turn.

 

Next card: Pumpking Patch

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Pumpking Patch

SPELL | Continuous

All face-up monsters on the Field are treated also as Zombie-Type monsters. All monsters on the Graveyard are treated also as Plant-type monsters. Every time a card is sent to the Graveyard, except by this card's effect place 1 Halloween Counter on this card. You can remove any number of Halloween Counters from this card; Banish face-up cards up to the number of Halloween Counters you removed, and if you do, Send the top cards of your Deck to the graveyard face-down up to the number of Halloween Counters you removed. You can only control 1 "Pumpking Patch".



Dragon of the Stained Glass
Must support Rank 6 plays. CANNOT be a Boss Monsters.

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Dragon of the Stained Glass

Level 6

LIGHT/Dragon/Effect

1000/1000

When you Normal Summon a Level 3 or lower monster, you can Special Summon this card from your hand, and if you do, you can target one monster you control: double its Level. When this card is detached from an Xyz Monster for an Xyz Monster, you can target 1 Level 3 or lower monster in your Graveyard; Special Summon it, then make its Level 6.

 

Queen of Dragons.

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Queen of Dragons

LIGHT 6*

Dragon/Synchro/Effect

1 LIGHT Tuner + 1 or more non-tuner monsters

Once per turn, you can discard 1 LIGHT monster to draw 1 card.  This card cannot attack the turn you use this effect.  If this card is sent to the Graveyard, you can add 2 of the following from your Deck to your Hand: "Hymn of Light", "Saffira, Queen of Dragons" or "Dragon Queen of Tragic Endings".

2200/2500

 

 

Hall of Eternal Tears

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Hall of Eternal Tears

Field Spell

All battle damage becomes 500. When a monster is destroyed by battle: the player that destroyed that monster skips their next Draw Phase. If this card is destroyed during the Battle Phase, end the current turn immediately (cards and effects cannot be chained to this effect).

 

Thunder Golem Funf (Aqua Golems are unstoppable in Defense Position, and Pyro Golems have absurd attack power)

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Raidraptor - Divebomb Eagle

DARK - Rank 4 - Winged Beast/Xyz/Effect - 1300/2100

3 Level 4 Winged Beast-Type monsters

This monster gains ATK equal to the number of Xyz Material attached to it x300. If this monster battles a Special Summoned monster, you can attach the opposing monster to this card without conducting damage calculation. During your opponent's Main Phase 1, you can detach 1 Xyz Material from this card: all face-up monsters your opponent controls must attack this monster.

 

Deepdiver Desperado

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Elven Lancer

EARTH ****

Warrior/Effect

If this card attacks a defense position monster, inflict piercing damage. You can discard 1 card to Special Summon 1 level 6 or lower Normal monster from your Graveyard. You can only use this effect of "Elven Lancer" once per turn.

1700/1000

 

Tri-toothed Terror

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Tri-Toothed Terror

Level 6

WIND

ATK:2700

DEF:0

Dinosaur/Pendulum/Tuner/Effect

Pendulum Scale:2
Pendulum Effect:During your Main Phase: You can target 1 Spell/Trao Card on the field; destroy this card and that target.

 

Monster Effect: When this card is Normal Summoned: You can make this card's original ATK 4000 until your next Standby Phase. When this card is Pendulum Summoned: You can banish 1 monster on the field; you cannot conduct your Battle Phase the turn you activate this effect. You can only activate this effect once per turn.

 

Next Card:Chimera King Champion

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Chimera King Champion

EARTH - Level 11 - Beast-Warrior/Fusion/Effect - 4350/4200

3 EARTH monsters of different Types

This monster cannot attack your opponent's Life Points directly. This monster gains 500 ATK for every monster you control, except "Chimera King Champion". This monster gains an additional attack for every Equip Spell Card equipped to it. Your opponent cannot activate card effects in response to an attack declared by this monster. If this monster destroys your opponent's monster by battle, equip the destroyed monster to this card as an Equip Spell Card.

 

Chimera Fusion (make it an utterly stupid Fusion Spell, broken as hell but situational as an anime card)

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Chimera Fusion

Spell

This card is always treated as "Polymerization".

Activate this card if your opponent controls 5 monsters and you control no other cards. Banish all monsters from your Graveyard. Special Summon 1 Fusion monster from your Extra Deck ignoring summoning conditions (this is treated as a Fusion Summon). When that monster is Summoned, banish all monsters on the field with less ATK than the summoned monster's.

 

Virtual Lingo

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The Miracle of Life

Spell

Target 1 monster on the field. Discard 1 card to Special Summon 1 monster from your Deck with the same name as the targeted monster. The Special Summoned monster becomes level 1 and its ATK and DEF become 100 until the End Phase.

 

Miracle Reincarnation

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Miracle Reincarnation

SPELL | Normal
Banish 1 card from your hand, then target 1 banished monster; add it to your hand. You banish this card from your Graveyard to target 1 banished monster; add it to your hand. You can only activate the effects of "Miracle Reincarnation" once per turn and only once that turn.




Big Hairy Balls
Must be a ridiculous support for "Kuri" Fiend-type monsters

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Big Hairy Balls

Spell

You can only activate this card if you control 2 or more level 1 "Kuri" monsters.  Tribute 1 or more level 1 "Kuri" monsters.  Until the End Phase, the original ATK of all level 1 "Kuri" monsters you control become 2500 x the number of monsters tributed.  This turn, when a level 1 "Kuri" monster attacks, your opponent cannot activate any cards or effects until the end of the damage step.

 

Fall of an Empire

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Fall of an Empire

Normal Trap Card

Target 1 Field Spell on the field; banish that target. The controller of that Field Spell can then Special Summons 1 Synchro Monster from their Graveyard.

 

Next card:Deus Ex Machina

Requirements:Must be able to protect/Summon/Draw/any other +1 or +2 effect if you have no other cards in your hand or on your side of the field.

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Deus ex Machina

Quick-Play Spell

If your opponent controls a monster with 3000 or more ATK, and you control no monsters: target the monster your opponent controls with the highest ATK, and draw cards equal to its ATK divided by 1000. If you draw any monsters that can be Special Summoned: Special Summon them.

 

Odd-Eyes HERO - Dark Stardust Utopia

(The definitive way to end a movie starring all five of our protagonists)

 

EDIT: I'm a . . . seven-minute ninja?

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[spoiler=Edit: Ninja'd]Deus Ex Machina

LIGHT | Machine / Effect | 10* ? ATK / ? DEF
When you opponent declares an direct attack while you have no other cards on you hand or Field: You can negate that attack and if you do, Special Summon this card from your hand. When this card is Special Summoned: Draw and reveal 2 cards; this card ATK becomes the total Level of the revealed cards X400. If this card leaves the field; destroy all cards on the Field, and if you do, draw 1 card.

(Do you feel the trains?)

 

 

Odd-Eyes HERO - Dark Stardust Utopia
LIGHT | Warrior / Xyz / Pendulum / Effect | 7* 2500 ATK / 2000 DEF
<| 7 Pendulum Effect: 7 |>

Once per turn: You can target 1 face-up Pendulum Monster on your Extra Deck; Place it on an Pendulum Zone. "Odd-Eyes", "HERO", "Dark", "Stardust" , "Utopia" or "Utopic" monsters you control gain 500 ATK and 500 DEF.

Monster Effect:
2 Level 7 monsters with 2500 ATK
(1)If you can Pendulum Summon Level 7 monsters, you can Pendulum Summon this face-up card in your Extra Deck.
(2)Once per turn: You can detach 1 Xyz Material and send 1 monster with 2500 ATK from your Extra Deck or Deck to the graveyard. This card is gains that monsters ATK, effect and is also treated as the sent monsters Monster Card Type.
(3)While this card has an Extra Deck Monster as a Xyz Material, it cannot be destroyed by card effects.
(4)If this card would be Tributed; you can detach 1 Xyz Material Instead
(5)If this card is removed from the Field: you can destroy all cards on the Pendulum Zones, and if you do, place this card in your Pendulum Zone

How do I word effect 2?

 

 

 

 

The one with Space Ghosts
Must be based around your feelings about Yu-gi-oh! Zexal.

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I like how Clear Wing is legit Material, but Stardust would need Level Eater to remove a Level.

 

The One with the Space Ghosts

DARK - Level 4 - Spellcaster/Effect - 1200/1200

Once per turn, you can banish 1 Spell or Trap Card in your Graveyard: activate that card's effect. If this monster is used as Xyz Material for the Xyz Summon of a "Number" Xyz monster, you can attach up to 2 cards in your Graveyard to that Xyz monster as Xyz Material.

 

(Everyone and their mother uses Xyz monsters [a lot of GX characters didn't have a Fusion monster, and there were quite a few 5D's Duels that only featured Synchro from the protagonist's side, but EVERY FLIPPIN' DUEL IN ZEXAL was more Xyz; also, reusing plot elements)

 

RPMonster

(Make it the ultimate swarming enabler, with a sizable cost if its superpower is abused)

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RPMonster

Level 10

Fiend/Dark

ATK: 0 DEF: 4000

 

Cannot be Normal Summoned/Set. Must be special summoned(from your hand) by discarding 5 DARK monsters(except for Fiend-type monsters). During your End Phase: Send the top 3 cards of both players' decks to the graveyard. Once per turn: You can special summon any number of DARK monsters from your deck or graveyard in defense position, then you lose 1000 LP for each monster summoned this way.

 

Next Card: Barrel Reload

Make it allow Barrel Dragon to activate its effect multiple times per turn.

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. . . You think you'd at least use the same name as the prompt.

 

Barrel Reload

Continuous Trap

When a card effect that requires you to flip a coin one or more times is activated successfully, you can send the bottom card of your Deck to the Graveyard to flip a coin: if heads, activate that effect again; if tails, destroy this card.

 

Zero Cyclone (refers to a tornado that forms during a blizzard)

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