Jump to content

Create a Card Game


Atypical-Abbie

Recommended Posts

Performage Grand Magician

Rank 6/Spellcaster/LIGHT

3 Level 6 Spellcaster-type monsters

If this card battles an opponent's face-up monster: Gain Life Points equal to that monster's ATK or DEF. Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card, then target 1 face-up monster; it becomes unaffected by your opponent's card effects this turn, then if this card has a Spellcaster-type Xyz Monster attached to it as Xyz Material, it gains the following effect:

-During the end of this turn, you can attach that face-up target to this card as an Xyz Material.

3000/2800

 

Spent so much time overthinking this, o well..

 

 

Calamity Swordswoman

Level 4/Warrior/EARTH

Once per turn, during either player's turn: You can target 1 monster in either Graveyard whose ATK is lower than this card's; banish it, then this card's original ATK becomes that target's.

1800/500

 

 

 

>>>Jutte Maiden (Tuner that supports the new Goyo Synchros)

Link to comment
Share on other sites

  • Replies 3.6k
  • Created
  • Last Reply

Calamity Swordswoman

LIGHT - Level 8 - Warrior/Effect - 2800/2600

You can Special Summon this monster (from your hand) if 3 or more monsters are destroyed in the same turn. When this monster is Summoned this way: Destroy all cards on the field, negating their effects. This monster inflicts piercing Battle Damage. This monster must attack if able. This monster attacks all other monsters on both sides of the field when it declares an attack. This monster cannot attack your opponent's Life Points directly.

 

(Have fun with that one.)

 

EDIT: Consolidation, hoy!

 

Jutte Maiden

EARTH - Level 1 - Warrior/Tuner/Effect - 300/400

If this monster is used as Material for the Synchro Summon of a Warrior-Type Synchro monster, that monster gains an extra attack during the Battle Phase. This monster cannot be used as Synchro Material, except for the Synchro Summon of an EARTH Synchro monster.

 

Ball Lightning

Link to comment
Share on other sites

Ball Lightning

Quick-Play Spell Card

Lore: When a Thunder-Type monster you control inflicts battle damage to your opponent: You can Special Summon 1 "Mega Thunderball" or "Plasma Ball" from your hand or deck. You can only activate 1 "Ball Lightning" per turn.

 

Next Card: The Warrior with the Strongest Sword.

Requirements: Must be a boss monster with over 2800 ATK.

Link to comment
Share on other sites

The Warrior with the Strongest Sword

EARTH

Warrior/Effect

8/2900/2000

You can Special Summon this card (from your hand) by Tributing 2 Warrior-type monsters on the field. If this card battles a monster: Make its ATK equal to the other battling monster's ATK +100.

 

 

Next card: Cascade of Shooting Stars

Must be a Spell/Trap card. It cannot support Stardust Dragon or Shooting Quasar Dragon.

Link to comment
Share on other sites

The Warrior with the Strongest Sword

Level 7/Warrior/EARTH

If your opponent controls the monster with highest ATK on the field, you can Special Summon this card by Tributing 1 monster. Once per turn: You can pay 1000 Life Points; this turn, halve any damage your opponent would take, also all monsters your opponent controls lose 2000 ATK.

2900/1500

 

Ninja'd..Again

 

Cascade of Shooting Stars

Continuous Spell

You can only use each effect of "Cascade of Shooting Stars" once per turn. (1) You can banish 1 LIGHT monster from your Graveyard; send 1 DARK monster from your Deck to the Graveyard. (2) You can banish DARK monsters from your Graveyard, then target 1 of your removed from play LIGHT monsters whose Level is equal to the number of banished monsters for this effect; add it to your hand.

 

 

>>>Infernity Doom Knight (Rank 4 Xyz)

Link to comment
Share on other sites

Infernity Doom Knight
Attribute: DARK
Type: Warrior/Xyz/Effect
Rank: 4
ATK: 2300
DEF: 2200
2 Level 4 DARK monsters
Once per turn, during either player's turn, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict damage to your opponent equal to half the ATK of that monster. You must have no cards in your hand to activate and to resolve this effect.

 

 

Next:

Daredevil of the Mad Flames

Must be a a FIRE Xyz or Synchro monster with generic material requirements.

Link to comment
Share on other sites

Daredevil of the Mad Flames

Level 11

FIRE

Fiend/Synchro/Effect

ATK:3500

DEF:0

1 Tuner + 1 or more non-Tuner monsters

This card is unaffected by other card effects the turn it is Synchro Summoned. When this card leaves the field: You can shuffle all monsters on the field and face-up in both player's Extra Deck into their Deck.

 

Next card:Ghastly Banshee Penelope

Link to comment
Share on other sites

Ghastly Banshee Penelope

DARK **

Zombie/Effect

When this card is sent to the Graveyard while you control a Zombie-type monster, you can discard 1 card; Special Summon this monster. You cannot activate this effect if you control a "Ghastly Banshee Penelope". If this card is used as XYZ material, you can treat its level as 4.

1000/0

 

Mega Raigeki

(Signature card for Mega Thunderball/Plasma Ball)

Link to comment
Share on other sites

Relentless Devokron

EARTH - Level 9 - Warrior/Synchro/Pendulum/Effect - 3500/2200 - Scale 0

Pendulum Effect: If neither player controls a Warrior-Type monster, you can Special Summon this card as a monster. If the card in your other Pendulum Zone has a Scale of 3 or less, this card's Scale becomes 10, but you can only Pendulum Summon Warrior-Type monsters.

Monster Effect:

1 Warrior-Type Tuner + 1 or more Warrior-Type non-Tuner monsters

This monster must attack if able. If an effect would negate this card's attack, you can destroy 1 Warrior-Type monster you control, except this card, to negate that effect, and increase this monster's ATK by the ATK of the destroyed monster until the end of the Damage Step. Once per turn, if this monster destroys your opponent's monster by battle, you can Special Summon the destroyed monster to your side of the field: it becomes Warrior-Type. If this monster would be banished, you can send it to an unoccupied Pendulum Zone instead.

 

Dragon Horn Swordswoman (a Pendulum monster that cooperates with Dragon Horn Hunter)

Link to comment
Share on other sites

Dragon Horn Swordswoman

Warrior/Pendulum/Level 4/Earth/ATK 1800/DEF 1000

scale 7/7

PE:

Normal Monsters cannot be destroyed by battle. Once per turn, after damage calculation

on battle involving Normal Monster you control and a monster your opponent controls: You can

destroy your opponent's battling monster.

ME:

-

 

Fusion Gear

(Fusion support involving machine-type monster)

Link to comment
Share on other sites

Fusion Gear

Trap

Fusion Summon 1 Machine-type Fusion monster (ignore summoning conditions) by banishing monsters from your Hand or Graveyard as fusion materials. During your Main Phase, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard to add 1 "Polymerization" from your Deck to your Hand.

 

Time after time

Link to comment
Share on other sites

Time After Time

Continuous Spell

You can only activate this card if your Life Points are 2000 or less. If your Life Points increase over 2000, destroy this card. Send the top card of your Deck to the Graveyard during each of your End Phases or destroy this card. As long as this card is face-up on the field, attacks and effects cannot be negated.

 

Stone Gear Reverse

Link to comment
Share on other sites

Stone Gear Reverse

(Spell/Equip

Target 1 Rock-Type or Machine-Type monster in your Graveyard; Special Summon it, then equip this card to it.

The equipped monster's ATK and DEF are switched. If this card leaves the field, destroy the equipped monster. You can only

control 1 face-up "Stone Gear Reverse"

 

Ancient Gear Invader Golem (Fusion or Effect monster that has advantage against synchro/xyz/pendulum)

Link to comment
Share on other sites

Ancient Gear Invader Golem

EARTH - Level 10 - Machine/Fusion/Effect - 4200/3000

3 "Ancient Gear" monsters

If this monster is Fusion Summoned using "Polymerization", this monster gains half the original ATK of its Fusion Materials. If this monster battles an Xyz monster, inflict damage equal to its original ATK times the number of Xyz Materials attached to it. This monster is unaffected by the effects of Xyz monsters.

 

Stuff that in your pipe and smoke it, Xyz scum!

 

Odd-Eyes Clear Dragon (what we'll get when Yuya inevitably incorporates Hyugo into his being)

Link to comment
Share on other sites

I haven't watched the anime since 5Ds, so allow me to completely ruin it.

 

Odd-Eyes Clear Wing Dragon

Synchro

Dragon/Light

Level 9

ATK 3200 def 2100

 

1 "Odd-Eyes" monster + 1 Tuner pendulum monster

Any battle damage(except direct attacks) to your opponent involving "Odd-Eyes" monsters is doubled. When an "Odd-Eyes" monster is pendulum summoned: Target 1 set spell/trap card your opponent controls; It cannot be activated(it also cannot be activated in response to this effect). If this card leaves the field: destroy all set cards on the field. You can only use each effect of "Odd-Eyes Clear Dragon" once per turn.

 

Pendulum of Fate

Make it a dumb pendulum win condition.

Link to comment
Share on other sites

Spiral Flame Strike

SPELL | Quick-Play
Any battle damage this turn involving a Dragon-type monster Special Summoned from your Extra Deck or hand is doubled. During the End-Phase of this turn, you take damage equal to the total Levels/Ranks of the monsters destroyed by battle this turn X 300.

 

 

Knight of the Stained Glass
Must be a suicidal monster that allows Rank 6 plays.

Link to comment
Share on other sites

Knight of the Stained Glass

LIGHT ***

Warrior/Tuner

If this card is Summoned: increase its level by 3 for each "Knight of the Stained Glass" in your Graveyard. If this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Knight of the Stained Glass" monsters from your Deck in face-up defense position.

500/500

 

Talon-toothed Tiger

Link to comment
Share on other sites

Saurazefra, blackwing king

winged beast/pendulum/level 7/dark/atk 2500/def/2000

Scale 8/8

Pe: you cannot pendulum summon monsters, except "Blackwing" and/or "Zefra" monsters.

Me:Other "Blackwing" monsters you control gains 500 ATK. If you control 2 or more "Blackwing" and/or "Zefra" monsters: you can normal summon this card without tributes. Once per turn: you can target 1 other "Blackwing" or "Zefra" monster you control; it is treated as a tuner for the rest of the turn, but is shuffled to the deck if used as synchro material.

 

Superheavy Samurai Deity Lord Oro-C (must have 5000 original DEF)

Link to comment
Share on other sites

Here, Draconus, I'll do Odd-Eyes Clear Dragon.

 

Odd-Eyes Clear Dragon - Pendulum Synchro, Level 8, 3000/2500, WIND, Dragon

1 Tuner monster + 1 or more non-Tuner Dragon-Type monsters

Scale - 7/7

Pendulum: Once per turn, when a Pendulum card on the field activates its effect: You can negate that activation. Once per turn, when a monster effect is activated that targets exactly 1 Pendulum card on the field: You can negate that activation.

 

If this card is Synchro Summoned using a Synchro monster: You can destroy 1 monster on the field; this card gains that monster's ATK. If this card is Synchro Summoned with a "Magician" tuner: You can destroy all cards in your Pendulum Zones; this card can attack a number of times equal to the amount of cards destroyed by this effect during each battle phase this turn. If this card is sent from the field to the Graveyard: You can place this card in your Pendulum Zone.

 

Next person can do the Superheavy Samurai one.

Link to comment
Share on other sites

THANK YOU.

 

Superheavy Samurai Deity Lord Oro-C

EARTH - Level 12 - Machine/Synchro/Effect - 2400/5000

2 Tuners + 1 or more non-Tuner "Superheavy Samurai" monsters

Must be Synchro Summoned, and cannot be Summoned by other ways. As long as this monster is face-up on the field, all Defense Position "Superheavy Samurai" monsters can declare an attack, using their DEF to attack. During each of your End Phases, increase the DEF of all "Superheavy Samurai" monsters you control by 600. Once per turn, if there are no Spell/Trap Cards in your Graveyard, you can return up to 3 "Superheavy Samurai" monsters from your Banished Zone to the Graveyard.

 

Finale Deity

Link to comment
Share on other sites

Superheavy Samurai Deity Lord Oro-C

EARTH 12*

Machine/Synchro

1 machine-type tuner + 1 or more Superheavy Samurai monsters

This card can attack while in Defense Position. If it does, apply its DEF for damage calculation. Once per turn, if you have no Spell/Traps in your Graveyard, you may target 1 "Superheavy Samurai" monster in your Graveyard: send the top card from your Deck to the Graveyard and if it is a "Superheavy Samurai" monster, you can add the targeted monster to your Hand or Special Summon it in Defense Position. If Special Summoned this way, that monster can attack while in Defense Position and if it does, apply its DEF for damage calculation.

0/5000

 

Ninja'd and too tired to make another now /skip.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...