TF2_The_Scout Posted September 16, 2015 Report Share Posted September 16, 2015 Puppet Master PalaceField spell "Gimmick Puppet" and "Shaddoll" monsters cannot be targeted or destroyed by card effects. Once per turn: You can special summon 1 "Gimmick Puppet" or "Shaddoll" monster from your graveyard in face-up or face-down defense position, then discard 1 card. Next card: Double Pendulum Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 16, 2015 Report Share Posted September 16, 2015 Puppet Master PalaceField spell "Gimmick Puppet" and "Shaddoll" monsters cannot be targeted or destroyed by card effects. Once per turn: You can special summon 1 "Gimmick Puppet" or "Shaddoll" monster from your graveyard in face-up or face-down defense position, then discard 1 card. Next card: Double PendulumWOW, that is broken. And unnecessary for "Shaddoll" Then again, all it takes is a Mystical Space Typhoon. Anyways: Double PendulumNormal Spell CardYou can Pendulum Summon twice this turn (not just once). During your End Phase: Pay 1000 Life Points. Next Card:Penumbreaker Link to comment Share on other sites More sharing options...
Draconus297 Posted September 16, 2015 Report Share Posted September 16, 2015 PenumbreakerDARK - Rank 5 - Warrior/Xyz/Effect - 2600/24003 Level 5 DARK monstersThis monster gains 300 ATK for every Xyz Material attached to it. If a card would be sent to your opponent's Extra Deck, attach it to this card as Xyz Material instead. Once per turn, you can detach 2 Xyz Materials from this card: destroy all cards on the field, except this card. This monster cannot declare an attack the turn you activate this effect. Mask of the Thorn Rider Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 17, 2015 Report Share Posted September 17, 2015 Mask of the Thorn RiderWINDLevel 4ATK:1400DEF:1600Fiend/Fusion/Effect1 "Mask" monster + 1 Level/Rank 4 or lower monsterCannot be used as a Fusion Material Monster. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) Once per turn: You can banish 1 Spell Card from your Graveyard: This card's original ATK becomes 2400 until your next Standby Phase. When this card is destroyed (either by battle or by card effect): You can target up to 2 monsters in your opponent's Graveyard or face-up from their Extra Deck: Banish those targets. Next Card:Call of the Banshee Link to comment Share on other sites More sharing options...
Draconus297 Posted September 17, 2015 Report Share Posted September 17, 2015 Call of the BansheeNormal Spell Activate only if you control 2 or more DARK Fiend-Type monsters. Your opponent's monsters cannot attack, activate their effects, or change their Battle Position until your next Standby Phase. Skeleton Child - Funnybones Link to comment Share on other sites More sharing options...
GarlandChaos Posted September 18, 2015 Report Share Posted September 18, 2015 Skeleton Child - FunnybonesDARK ***ATK: 1200/ DEF: 800Zombie/Tuner/EffectLore: When a Zombie-Type monster you control is targeted for an attack: You can pay 800 Life Points; negate the attack. Next Card: Come, Guardian! Requirements: Must be a Trap Card that summons monsters during the Battle Phase. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 18, 2015 Report Share Posted September 18, 2015 Come, Guardian!Normal TrapActivate only when a monster you control is targeted for attack by a monster with 2500 or more ATK. Target the monster being attacked: Special Summon 1 monster from your hand or Graveyard whose Level or Rank is less than or equal to the Level or Rank of that monster. The attack target is changed to the Special Summoned monster. Instant of Clarity Link to comment Share on other sites More sharing options...
mitchermitcher Posted September 19, 2015 Report Share Posted September 19, 2015 Instant of ClarityQuickplay SpellReveal all cards in both players' hands, and all set monsters and spell/trap cards. Next card: goldenslaughterer Link to comment Share on other sites More sharing options...
Tinkerer Posted September 19, 2015 Report Share Posted September 19, 2015 GoldenslaughtererWIND ***Warrior/Tuner/EffectYou can destroy 1 token you control to Special Summon this card (from your Hand). Once per turn: destroy any number of tokens on the field; destroy cards on the field equal to the number of tokens destroyed by this effect.400/1800 Gobli-hunter(monster with a battle-position changing effect) Link to comment Share on other sites More sharing options...
Vitral Posted September 19, 2015 Report Share Posted September 19, 2015 Gobli-HunterEARTH | Warrior / Effect | **** 0 ATK / 2000 DEFThis card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If this card attacks, it is changed to Attack Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. Facing the DoomcaliberMust support a "Doomcaliber" archetype. Keep him in mind while designing this card. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 19, 2015 Report Share Posted September 19, 2015 Facing the DoomcaliberContinuous Spell When a "Doomcaliber" monster you control would be Tributed for its own effect, you can return it to your hand instead. Crumbling Castle Cannonade Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 19, 2015 Report Share Posted September 19, 2015 Crumbling Castle CannonadeContinuous Trap If your opponent Pendulum Summons more than 1 monster: You can target 1 of those monsters; Destroy it. Castel, The Hero of the skiesMake it a Rank-Up version of Castel Link to comment Share on other sites More sharing options...
Vitral Posted September 20, 2015 Report Share Posted September 20, 2015 Castel, the Hero of the SkyWIND | Winged Beast / Xyz / Effect | **** 2500 ATK / 2000 ATK3 Level 5 monstersYou can only use the effects of "Castel, the Hero of the Skies" once per turn and only once that turn.(1)You can detach 1 Xyz Material from this card,then target 1 monster on the field; place it on the Bottom of the Deck.(2)You can detach 2 Xyz Materials from this card, then target 1 card on the field; banish it face-down.(3)If this card has an Xyz Monster as an Xyz Material, it gains this effect: You can attach the top card of your opponent's deck and 1 random card from your opponent's hand as Xyz Materials. Rank-Up-Magic METAfisical ForceMust be a broken Rank-up-magic relevant to meta decks. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 20, 2015 Report Share Posted September 20, 2015 Rank-Up-Magic Metafisical ForceQuick-Play Spell Target 1 face-up Rank 5 or lower Xyz monster on the field: Special Summon 1 Xyz monster 4 or less Ranks higher from your Extra Deck, using the target monster as Xyz Material (Xyz Materials on the target monster become Xyz Material on the new monster). For the remainder of the current turn, you can activate card effects that require you to detach Xyz Material without detaching any Xyz Material. Rebirth of the Revolution Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 20, 2015 Report Share Posted September 20, 2015 Rebirth of the RevolutionQuick-Play Spell CardActivate when 3 or more Normal Monsters you control are destroyed by a card effect. Special Summon all monsters destroyed by the card effect. If you do, they are unaffected by other card effects until the End Phase. Grimmoire of Sorrow Link to comment Share on other sites More sharing options...
Draconus297 Posted September 20, 2015 Report Share Posted September 20, 2015 Grimoire of SorrowContinuous Spell As long as this card is face-up on the field, all Pendulum cards have a Scale of 5, and their effects are negated. When this card is destroyed, add 1 "Grimoire" Continuous Spell to your hand, except "Grimoire of Sorrow". Grimoire of Fear Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 20, 2015 Report Share Posted September 20, 2015 Grimoire of FearContinuous Spell CardThe levels of all Level 4 or lower monsters on the field are reduced to 1. Monsters Special Summoned from the Extra Deck cannot activate their effects the turn they are Special Summoned. During each of your Standby Phases, pay 500 Life Points or destroy this card. When this card is destroyed (except by its own card effect), add 1 "Grimoire" Continuous Spell to your hand, except "Grimoire of Fear". Next Card: Grimoire of Wrath Link to comment Share on other sites More sharing options...
Tinkerer Posted September 20, 2015 Report Share Posted September 20, 2015 Grimoire of WrathContinuous SpellWhen a monster you control attacks, and its level is higher than the defending monster's level/rank, your monster gains 1000 ATK until the end of the damage step. You must control another face-up spell card to activate and resolve this effect. When this card is destroyed, set 1 "Grimoire" Continuous Spell from your Graveyard to your side of the field except "Grimiore of Wrath". Jumpstart Link to comment Share on other sites More sharing options...
ÆƵ– Posted September 20, 2015 Report Share Posted September 20, 2015 JumpstartNormal SpellTarget 1 Level 5 or higher Thunder-Type monster in your Graveyard; add it to your hand, then if it can be Normal Summoned/ Set, Special Summon it. Next: White Metaphys Dragon (a Wyrm retrain of BEWD) Link to comment Share on other sites More sharing options...
Draconus297 Posted September 20, 2015 Report Share Posted September 20, 2015 White Metaphys DragonLIGHT - Level 8 - Wyrm/Effect - 3000/2500This card's name can be treated as "Blue-Eyes White Dragon" while face-up on the field or in your Graveyard. If this monster is Special Summoned by a monster card's effect, you can Special Summon 1 Level 8 or lower Wyrm-Type monster from your hand: it cannot attack this turn. Black Metaphys Dragon (Wyrm retrain of Red-Eyes) Link to comment Share on other sites More sharing options...
Tinkerer Posted September 20, 2015 Report Share Posted September 20, 2015 Black Metaphys DragonDARK *******Wyrm/EffectThis card's name is treated as "Red-Eyes B. Dragon" while on the Field or in the Graveyard. If this card destroys a monster, you can tribute this card to Special Summon 1 level 7 or lower DARK Dragon or Wyrm-type monster from your Hand; reduce battle damage to your opponent to 0 until the End Phase.2400/2000 Cable Kraken(thunder-type monster) Link to comment Share on other sites More sharing options...
GarlandChaos Posted September 21, 2015 Report Share Posted September 21, 2015 Cable KrakenWATER ****ATK: 1200/ DEF: 1400Thunder/EffectLore: You can target 1 face-up Machine-Type Monster; Equip this face-up card to that target, OR equip that target to this card. While equipped to a monster by this effect, the equipped monster loses ATK equal to its level x100. You can only use this effect of "Cable Kraken" once per turn. If it attacks or is attacked, neither player can activate cards or effects until the end of the damage step. While a monster is equipped to this card by its effect, while in Attack Position, it gains ATK equal to its DEF, and while in Defense Position, it gains DEF equal to its ATK. Next Card: Lava Lamp Jellyfish.Requirements: Must be a WATER Attribute Pyro-Type monster. Link to comment Share on other sites More sharing options...
Tojin Posted September 21, 2015 Report Share Posted September 21, 2015 Lava Lamp JellyfishLevel 3WATER/Pyro/Effect1200/700Once per turn, you can inflict 700 damage to your opponent. If you do, gain 700 LP. Sorrowing Meadows. Link to comment Share on other sites More sharing options...
~Faytl~ Posted September 21, 2015 Report Share Posted September 21, 2015 Sorrowing MeadowsSpellSend all Plant-Type monsters to the Graveyard. For every Plant-Type monster sent this way, both players take 200 damage. You can banish this card in your Graveyard to negate the activation of a Plant-Type monster's effect. Performage Grand Magician(Must be a rank up version of Trapeze Magician) Link to comment Share on other sites More sharing options...
Tinkerer Posted September 21, 2015 Report Share Posted September 21, 2015 Performage Grand MagicianDARK R******Scale: 1<>8XYZ/Pendulum/EffectPE: You can destroy this card and one card you control; add 2 pendulum "Performa" or "Magician" cards from your Deck or Graveyard to your Hand. If you shout "It's showtime!", you can add 1 additional card.ME: 3 level 6 Spellcaster-type monstersYou can detach all Xyz materials from this card and shout "The show must go on!"; add any number of pendulum monsters from your Graveyard to your Deck. Then draw 2 cards. If you do, you can Pendulum Summon 1 additional time this turn. If "Performage Trapeze Magician" was detached for this effect, you can destroy 2 cards on the field. If this card from a monster card zone is destroyed, you can destroy 1 card in your pendulum zone. Place this card in an unoccupied pendulum zone.2800/2500 (definitely my most OP card. God, imagine the plays...) Calamity Swordswoman Link to comment Share on other sites More sharing options...
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