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Atypical-Abbie

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Stellar Mathematics: Equalization

Spell/Quick-Play

(1) Target 1 monster you control and 1 monster your opponent controls; the second target's ATK/DEF become the first target's original ATK/DEF until the end of this turn.

 

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Instead of simple arithmetic, let's play around with integrals.

 

Stellar Mathematics: Double Integration

 

r f(x,y) dA

 

(Note to self: Do calc 4 homework)

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(oh, yeah! I better refresh myself on these as well!)

 

Stellar Mathematics: Double Integration

Quick-play Spell

Target 1 monster your opponent controls. Destroy all monsters on the field with a lower level/rank than that monster; reduce that monster's level/rank by the number of monsters destroyed this way (min: 1). If this card is in your Graveyard during your Main Phase, you can banish it and target 1 monster on the field; reduce its ATK and DEF by 200 x its level/rank until the End Phase.

 

Desert Mirage Spinosaurus

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Rubble Gardna

EARTH - Level 4 - Warrior/Effect - 400/1200

This monster gains 400 DEF for every card in the Graveyard. Once per turn, if an EARTH monster you control battles, increase that monster's ATK and DEF by this monster's current DEF. If this card is sent to the Graveyard, add 1 "Blasting the Ruins" from your Deck to your hand.

 

Fall to Ruin

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Fall to Ruin

Normal Trap

Send the top 3 cards of your opponent's deck to the Graveyard, then you can reveal 1 "Blasting the Ruins" that is Set on your side of the field or in your hand; inflict 300 damage to your opponent for each card in their Graveyard.

 

Ruinous Calamity

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Ruinous Calamity

Continuous Trap

 

Every time a card is added to either player's hand, both players must send the top card of their decks to the graveyard.

 

Ninja'd yet again

 

Typhoon Absorption

Continuous spell

 

Spell/Trap cards cannot be targeted by card effects, except this one. This card cannot be destroyed.

 

Romantic Con

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Romantic Con

Continuous Spell

Activate only when you control a face-up Warrior, Spellcaster, Fiend, or Psychic-Type monster, and target it.. All Warrior, Spellcaster, Fiend, and Psychic-Type monsters your opponent controls cannot attack the targeted monster, and the target monster is immune to their effects. If the equipped monster is destroyed, destroy this card.

 

Distraction!

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Phantasmal Alchemist

R4/Earth/Fairy

ATK 1900

DEF 1500

2 Level 4 Monsters

Once per turn you can detach 1 Xyz material to activate one of the following effects. 1. Discard 1 Monster card and add 1 Spell/Trap card from your deck or graveyard to your hand. 2. Discard 1 Spell/Trap card and add 1 Monster card from your deck or graveyard to your hand.

If this card is destroyed by battle and sent to the graveyard, remove this card from play and add one Level 4 Monster from the graveyard to your hand.

 

Next card: Locked Room Mysteries

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Locked Room Mysteries

Continuous Trap Card

The first monster summoned in ATK position each turn after this card is activated is changed into face-down Attack Position. When a face-down monster is flipped face-up and destroyed by battle, its controller take damage equal to half its ATK. If you control no other face-up cards, you can flip this card face-down and discard 1 card; flip all face-down on the field face-up.

 

Next, The World Beyond the Clouds.

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The World Beyond the Clouds

Continuous Spell

While on the field, this card is treated as "The Sanctuary in the Sky". Once per turn, you can pay 1000 Life Points to Normal Summon 1 fairy-type monster in addition to your Normal Summon/Set. All monsters you control gain 100 ATK and DEF for each fairy-type monster on the field.

 

Spark of Divinity

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Twiknight

R6/Light/Warrior

2 Level 6 LIGHT Monsters

ATK: 0

DEF: 0

This card gains ATK equal to the combined ATK of all DARK monsters in your graveyard. Once per turn, you can detach 1 Xyz material from this card and remove from play all DARK monsters from your graveyard: Return to hand all other cards on both sides of the field. You may not enter the Battle Phase this turn. This card cannot be destroyed in battle by a LIGHT monster. Destroy this card before battle calculation if attacked  by a DARK monster.

 

Next card: Knox's Decalogue

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Delete!!

Normal Trap Card

Activate when a monster you control was destroyed or banished by your opponent's card effect. Target 1 Ritual Monster or 1 monster that was Special Summoned from your opponent's Extra Deck; banish that target. During either player's turn (except the turn this card was sent to the Graveyard): You can banish this card from your Graveyard; banish 1 card in either player's Graveyard.

 

Next Card:Sacred Scales

 

Requirements: Must be a significant support card for Reptile-Type monsters.

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Sacred Scales

Continuous Spell

If a Reptile-Type monster(s) you control would be destroyed or banished, you can send 1 card from your Deck to the Graveyard instead. Once per turn, if your opponent activates a card effect, you can send 1 card from your hand to the Graveyard to negate and banish that card. If you control no Reptile-Type monsters, banish this card.

 

Unparalleled Artistry

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Monster Mobster

Level 4

DARK

Warrior

ATK:1600

DEF:1600

When this card is Normal Summoned: You can target 1 monster your opponent controls; pay Life Points equal to that monster's original ATK. When this card leaves the field: You can Special Summon or take control of the monsylter targeted by this card's effect (even if neither cards are no longer face-up on the field).

 

Next Card:Moon Heiress

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Moon Heiress

Rank 4 | LIGHT | Spellcaster | Xyz

2 Level 4 LIGHT monsters

You can only use each effect of "Moon Heiress" once per turn.

(1) You can detach 1 Xyz Material from this card; add 1 LIGHT monster from your Deck to your hand.

(2) If this card is destroyed by an opponent's card (either by battle or a card effect): You can Special Summon 1 LIGHT monster with 2000 or less ATK from your Graveyard.

 

2000/1400

 

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Next card:

 

Pendulum Goddess

(Should be a generic Scale 9 or higher Pendulum)

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Pendulum Goddess

Level 4

Light/Fairy/Pendulum

Scale 9

ATK 1500 def 0

 

Pendulum: You may only pendulum summon LIGHT monsters.

 

Monster: you can tribute this card; add 1 LIGHT pendulum monster from your deck to hand.

 

WTF is with all these ninjas?

 

Firefly Dragon

LIGHT/Dragon

Level 3

ATK 1500 def 1200

 

If you control only level 3 monsters, you can special summon this card(from your hand). You can only summon 1 "Firefly Dragon" per turn this way. An XYZ monster with this card attached to it as material gains 1000 ATK and DEF.

 

Next card: Double Pendulum

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Dragonfly Dragon

WIND - Level 3 - Insect/Effect - 1700/400

This monster is treated as Dragon-Type while face-up on the field or in the Graveyard. You can send this face-up card you control to the Graveyard to Special Summon 1 Insect-Type monster from your hand, ignoring Summoning conditions, but its effects are negated.

 

EDIT: ghost, the prompt was "Dragonfly Dragon", not "Firefly Dragon".

 

Double Pendulum

Quick-Play Spell

Shuffle two face-up monsters in your Extra Deck into your Main Deck. You can Pendulum Summon a second time this turn.

 

Jetstream Dancer

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