Darj Posted September 8, 2015 Report Share Posted September 8, 2015 Blade Leg ScorpionAttribute: EARTHType: Insect/Synchro/EffectRank: 5ATK: 2400DEF: 20001 Tuner + or more non-Tuner monstersNegate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard). During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. Next:Anguish in FlamesMust be a Spell/Trap that supports and/or requires FIRE monsters. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 8, 2015 Report Share Posted September 8, 2015 Anguish in FlamesContinuous Spell Lower the ATK of all face-up monsters your opponent controls by 200 times the number of face-up FIRE monsters you control. When a FIRE monster you control destroys your opponent's monster by battle: Inflict damage to your opponent's Life Points equal to the destroyed monster's original ATK. Hydrophobia Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 8, 2015 Report Share Posted September 8, 2015 HydrophobiaCounter Trap CardWhen your opponent activates the effect of a WATER monster: You can pay 800 Life Points; negate the effect and destroy the card. Next card: Reptilianne Ultimatum Link to comment Share on other sites More sharing options...
~Faytl~ Posted September 8, 2015 Report Share Posted September 8, 2015 Reptilliane UltimatumTrapYour opponent targets 1 monster they control: they take damage equal to it's ATK and destroy every other monster they control. You can only activate this card if your opponent controls a monster with 1000 ATK or less. Next card- Underworld Troupe - Tricky Stagehand(Must be a card for Sawatari's Underworld Yroupe deck) Link to comment Share on other sites More sharing options...
Tinkerer Posted September 8, 2015 Report Share Posted September 8, 2015 Underworld Troupe - Tricky StagehandDARK *****Scale: 8/8Fiend/Pendulum/EffectPE: If you control no other "Underworld Troupe" cards, this card's pendulum scale becomes 6. Your opponent cannot activate monster effects when a "Underworld Troupe" monster attacks or is attacked.ME: This card cannot be special summoned except by Pendulum Summon. When this card is Special Summoned, all "Underworld Troupe" monsters you control gain 600 ATK and DEF. During either player's turn, you can banish this card; monsters you control cannot be destroyed this turn.1600/2200 Illusionist Blue-Eyes Mage Link to comment Share on other sites More sharing options...
Draconus297 Posted September 9, 2015 Report Share Posted September 9, 2015 Illusionist Blue-Eyes MageLIGHT - Level 5 - Spellcaster/Effect - 1900/1100If you control a face-up LIGHT Dragon-Type monster, you can Special Summon this monster from your hand. As long as this monster is face-up on your side of the field, Level 8 and higher Dragon-Type LIGHT monsters you control cannot be destroyed by your opponent's card effects. Curtain Keeper 7 Link to comment Share on other sites More sharing options...
Peridank Posted September 9, 2015 Report Share Posted September 9, 2015 Curtain Keeper 7Trap CardRoll a 6-sided die twice; If the result is a total, activate 1 of these effects:-Banish all monster's your opponent controls-Shuffle all Spell/Trap card your opponent controls into the Deck-Draw 3 cardsIf you activate 1 of these effects: Your opponent takes no damage until your next End Phase. You cannot activate another "Curtain Keeper 7" until the 7th End Phase after activation. Chthonian Archer Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 9, 2015 Report Share Posted September 9, 2015 Curtain Keeper 7Level 7FIRESpellcaster/Tuner/EffectATK:2700DEF:700During either player's turn, when your opponent activates the effect of a Rank 4 or higher Xyz Monster: You can negate the effect and Special Summon this card in face-up Defense Position. Damn! Ninja'd! Chthonian ArcherLevel 4DARKWarrior/Tuner/EffectATK:1400DEF:1800When this card is Normal Summoned: You can Special Summon 1 "Chthonian" monster from your Graveyard with a different name. When this card is destroyes by battle: You can destroy the monster it battled. Next card:Kage Kimono Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 9, 2015 Report Share Posted September 9, 2015 Kage KimonoDark/InsectLevel 1ATK: 0 def: 0 If this card is destroyed(by battle or card effect): Target 1 monster your opponent controls; equip this card to that target. It cannot attack, be tributed, or be used as XYZ material. During the 3rd end phase after this effect was activated, if this card is still equipped to that target: Destroy all monsters your opponent controls. Addressing the unionMake it Union support. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted September 9, 2015 Report Share Posted September 9, 2015 Addressing UnionQuick-Play Spell CardActivate while your opponent controls a Special Summoned monster. Special Summon 1 Union Monster from your Deck. A monster Special Summoned by this effect cannot be used as a Ritual, Fusion, Synchro, Xyz Material, or be Tributed for a Summon. Next Card:Gemini Justice Requirements: Must support Gemini Monsters. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 9, 2015 Report Share Posted September 9, 2015 Gemini JusticeContinuous spell You can summon 2 Gemini monsters per turn. If a Gemini monster would be targeted by a card effect that would destroy it: You can discard 1 card; change the target to another appropriate card on the field. Next card:Spies like us Link to comment Share on other sites More sharing options...
~Faytl~ Posted September 9, 2015 Report Share Posted September 9, 2015 Spies Like UsTrapTarget 1 Set monster your opponent controls: Take control of it, then add the top card pf your Deck to your opponents hand. Fragment Refractor Link to comment Share on other sites More sharing options...
Hexanort Posted September 9, 2015 Report Share Posted September 9, 2015 Fragment RefractorTrap/NormalBanish 3 Normal Spell and/OR Normal Trap cards from your Graveyard; Add 1 Normal Spell/Trap card from your Deckto your hand. You can only activate 1 "Fragment Refractor" once per turn. Dragon's Heavenly Scale Link to comment Share on other sites More sharing options...
Tinkerer Posted September 9, 2015 Report Share Posted September 9, 2015 Dragon's Heavenly ScaleEquip SpellDiscard 1 Dragon-type monster to equip this card. If the discarded Dragon-type monster has a lower level than the equipped monster's level/rank, the equipped monster cannot be destroyed by battle. If the discarded Dragon-type monster has a higher level than the equipped monster's level/rank, the equipped monster cannot be destroyed. Earthen Council(rock-type or EARTH support) Link to comment Share on other sites More sharing options...
Draconus297 Posted September 9, 2015 Report Share Posted September 9, 2015 Earthen Council Continuous Spell If an EARTH monster you control would be destroyed or banished by a non-EARTH monster, by battle or card effect: negate the attack or effect, and destroy 1 non-EARTH monster on the field. You can pay 1000 Life Points to destroy this card. The King's Reinforcements Link to comment Share on other sites More sharing options...
Peridank Posted September 9, 2015 Report Share Posted September 9, 2015 Level 4Warrior/EffectEarth2000/0Cannot be Normal Summoned or Set. When a monster that is Level/Rank 7 or higher is destroyed, you can Special Summon this card (from your hand), if you do, you can place that monster into your Spell/Trap Zone. When this card is removed from the field: Special Summon that monster. Inner Conflict Link to comment Share on other sites More sharing options...
Hexanort Posted September 9, 2015 Report Share Posted September 9, 2015 Inner ConflictTrap/ContinuousBefore resolving each effect monster's effects, the owner of that monster toss a coin, if the resultis tails, negate that effect. Trishula, Dragon of the Ice Barrier/Assault Mode Link to comment Share on other sites More sharing options...
shadowsapex Posted September 9, 2015 Report Share Posted September 9, 2015 Trishula, Dragon of the Ice Barrier/Assault ModeLvl 11, 3200/2500, WATER, DragonCannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways. Once per turn: You can banish 1 card from your opponent's hand, field, or Graveyard, but this card cannot attack for the rest of the turn. When this card on the field is destroyed: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Graveyard. Chaos Emperor Dragon - Envoy of the Dawn Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted September 9, 2015 Report Share Posted September 9, 2015 CED-envoy of dawnLevel 8Dark/dragonATK ? def 0 You can special summon this card by banish all dragon type monsters from your graveyard. This card gains 1000 ATK for every card banished by this effect. If this card is special summoned this way, it gains the following effect: Once per turn: You can banish 1 dragon type monster from your graveyard; your opponent sends the top card of their deck to the graveyard times that monster's level/rank. Next card: Warlock of Manipulation Link to comment Share on other sites More sharing options...
Draconus297 Posted September 9, 2015 Report Share Posted September 9, 2015 Warlock of ManipulationLIGHT - Level 7 - Spellcaster/Pendulum/Effect - 2400/2400 - Scale ?Pendulum Effect: When this card is activated, banish 1 monster from your Graveyard with a Level and flip a coin. If heads, this card's Scale is equal to the Level of that monster +1, if tails, this card's Scale is equal to that monster's Level -1. Once per turn, you can target 1 Pendulum Summoned monster on the field: add it to your hand, and Special Summon 1 monster of the same Level from your hand. Monster Effect: Once per turn, declare a Level between 1 and 7, and flip a coin. If heads, all monsters you control become the declared Level. If tails, all monsters your opponent controls become the declared Level. If this monster leaves the field, destroy all monsters that had their Level changed by this effect. Broken? I can never really tell. Guaranteed Failure Mission Link to comment Share on other sites More sharing options...
Tinkerer Posted September 10, 2015 Report Share Posted September 10, 2015 Guaranteed Failure MissionTrap<picture: Kozaky is typing frantically in front of a slowly smoking tri-screen computer. His assistant is in the background>Discard 1 card; banish 2 random cards from your opponent's Extra Deck. Blue-eyed Pale Beast(retrained version of Pale Beast from the first Kaiba starter deck) Link to comment Share on other sites More sharing options...
Hexanort Posted September 11, 2015 Report Share Posted September 11, 2015 Blue-Eyed Pale BeastBeast-Type/EARTH/Level 4/ATK 1500/DEF 1200Monster(s) your opponent controls loses 500 ATK and DEF, also their Rank/Level are reduced by 1. When this card is Normalor Special Summoned: You can Special Summon 1 "Blue-Eyed Pale Beast" from your hand or Graveyard. You can only use effect of "Blue-Eyed Pale Beast" up to twice per turn. Crimson Fatalis (High Level/Rank) FIRE Dragon-Type Link to comment Share on other sites More sharing options...
Draconus297 Posted September 11, 2015 Report Share Posted September 11, 2015 Crimson FatalisFIRE - Level 11 - Dragon/Synchro/Effect - 4300/40001 or more Tuners + 1 or more non-Tuner Synchro monstersThis monster's Synchro Summon cannot be negated. This monster gains half the combined ATK of all Synchro monsters used as Synchro Material for this monster's Synchro Summon. This monster can attack a number of times equal to the number of Tuner monsters used in this monster's Synchro Summon +1. Once per turn, you can banish Dragon-Type monsters from your Graveyard with a total Level of 11 or higher: your opponent cannot activate card effects until the End Phase of this turn. You can only control 1 "Crimson Fatalis". I'd run it. Stellar Mathematics: Multiplication Link to comment Share on other sites More sharing options...
Tojin Posted September 11, 2015 Report Share Posted September 11, 2015 Stellar Mathematics: MultiplicationQuick-play SpellTarget 1 monster on the field: double its level until the End Phase. Stellar Mathematics: Division Link to comment Share on other sites More sharing options...
Draconus297 Posted September 11, 2015 Report Share Posted September 11, 2015 Stellar Mathematics: Division Quick-Play Spell Target 1 monster on the field: halve its Level until the End Phase of this turn. If the monster's Level was odd, flip a coin: if heads, round up; if tails, round down. Stellar Mathematics: Addition Link to comment Share on other sites More sharing options...
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